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Kouta

Steam Genjutsu Vol. 1

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Moro Fukumen | Hazy Veil
Type: Genjutsu [ Elemental; Steam | AoE ] 
Rank: Genin
Cost: 60 Chakra 

Damage: 5 Ghost Damage
Effect: All targets are afflicted with 'Impaired Eyesight' for 1 Turn. If the climate is currently "Mist", "Heavy Rain", or "Monsoon", reduce the cost of this technique by 20 Chakra.

RP Effect: The user's form becomes shadowlike and hazy; harder to notice or identify.
Description: With a gentle outpouring of steam, a skilled ninja will create a near solid column of the misty particles before layering an illusion over them that reflects light away from the caster. This makes their form appear like a shadow to anyone who sees them; misty and hard to determine any details. Those who look at it directly may receive a disorienting headache as their eyes and brain try to pierce the hasty illusion.
Cost: 3 JP

 

Kiri Fukumen | Misty Veil
Type: Genjutsu [ Elemental; Steam | AoE ] 
Rank: Chunnin
Cost: 114 Chakra 

Damage: 10 Ghost Damage
Effect: All targets are afflicted with 'Impaired Eyesight' for 2 Turns. If the climate is currently "Mist", "Heavy Rain", or "Monsoon", reduce the cost of this technique by 20 Chakra.

RP Effect: The user's form becomes semi transparent; hard to notice or identify.
Description: Creating an amorphous bubble of steam, a skilled ninja will create an illusion over the individual water droplets that reflects light away from the caster. Any part of their body obscured by the misty blob instead looks like a mirror image of the landscape; as if they weren't even there. The edges of the jutsu are incomplete, and the misty blob does have a few openings that might be spotted by a lucky opponent while the ninja is moving and the illusion is forced to re-adjust. Those who look at it directly may receive a disorienting headache as their eyes and brain try to pierce the illusion.
Cost: 4 JP [Evolving 1; Moro Fukumen]

 

Kirameku Fukumen | Shimmering Veil
Type: Genjutsu [ Elemental; Steam | AoE ] 
Rank: Jounin
Cost: 360 Chakra 

Damage: 15 Ghost Damage
Effect: All enemy targets are afflicted with 'Blind' for 1 Turn and 'Headache' for 2 turns. If the climate is currently "Mist", "Heavy Rain", or "Monsoon", reduce the cost of this technique by 20 Chakra.

RP Effect: The user's form becomes invisible.
Description: Layering their form with a tight skin of steam, a skilled ninja will create an illusion over each individual water droplet that reflects light away from the caster. Effectively invisible, the illusion crafts a perfect image of the space directly behind the user, and the veil shifts as the caster moves. Occasionally the illusion will cause little shimmers of light to ripple across its surface as light refracts weirdly through the dewy veil. Those who even notice the subtle distortion in the air may receive a disorienting headache as their eyes and brain try to pierce the utterly alien illusion.
Cost: 8 JP [Evolving 4; Kiri Fukumen]

 

 

Kagami Fukumen | Mirror Veil
Type: Genjutsu [ Elemental; Steam | AoE ] 
Rank: Sennin
Cost: 760 Chakra 

Damage: 15 Ghost Damage
Effect: All enemy targets are afflicted with 'Blind' for 2 Turns and 'Migraine' for 2 turns. If the climate is currently "Mist", "Heavy Rain", or "Monsoon", reduce the cost of this technique by 20 Chakra.

RP Effect: The user's form becomes invisible.
Description: Layering their form with a tight skin of steam, a skilled ninja will create an illusion over each individual water droplet that reflects light away from the caster. Effectively invisible, the illusion crafts a perfect image of the space directly behind the user, and the veil shifts as the caster moves. Those who even notice the subtle distortion in the air may receive a pulsing migraine as their eyes and brain try to pierce the utterly alien illusion.
Cost: 12 JP [Evolving 4; Kirameku Fukumen]

 

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Costs!

The "if in climate discount 20 chakra" was just me ballparking. Mist is 30/turn, HR is 50/turn, and Monsoon is 80/turn, so I shot for something cheaper than the lowest common denominator, which is Mist. Feel free to suggest a different number.

 

Hazy Veil
I.E. = 15
5 GD = 5
20 x 3[Aoe] = 60 = 3 JP

 

Misty Veil
I.E. x2 = 30
10 GD = 8
38 x 3 (Aoe) = 114 = 4 JP

 

Shimmering Veil
Blind x1 = 50
Headache x 2 = 30
15 GD = 10
90 x 4(Aoe enemy only) = 360 = 8 JP

 

Mirror Veil
Blind x2 = 100
Migraine x2 = 80
15 GD = 10
190 x 4(Aoe enemy only) = 760 = 12 JP

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I feel like you should double the JP cost here. My reasoning is that, well, firstly the cost reduction effect is basically free. It doesn't cost you any CP for obvious reasons, but not having any associated cost whatsoever means that there is no reason for everyone not to toss the effect on every technique they make. My second reason is that you could just as easily have the same techniques, have the base cost be 20 lower, and include "Condition: This technique may only be performed while the climate is Mist, Heavy Rain, or Monsoon," and we'd have the same thing here.

 

Alternatively, maybe have it cost more than it should in other climates and retain the discount when in the above ones? Basically anything to keep you from getting a benefit at no cost.

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