Jump to content
Princess

Irukandji Level 4: Shūryō | 終了

Recommended Posts

Shūryō | 終了
Level 4 Irukandji Summon

 

Appearance:
Shūryō's swarm is nothing like that of its lesser peers. So vast an immensely powerful is Shūryō that the swarm he sends to the surface numbers in the billions. Their number is so great as to block out the sun as they are summoned. The swarm is massive, their elongated tentacles further adding to their just unimaginable vastness. And yet, each individual still remains barely larger than a fingernail. Shūryō moves them in direct, purposeful ways, and often it seems less like the jellies are floating to their master's command as they are being dragged through the air towards their destination.

Personality: Even Shūryō is uncertain of its age, it feels a thousand years isn't old enough, but couldn't put a concrete number on it. It is ponderous, and nigh impossible to motivate to any serious action. Yet it is an honourable creature in as best as the honour of so foreign an intelligence can be understood. It follows the terms of its contract closely, throwing countless Irukandji into battle, knowing that even if an entire swarm is bested, Shūryō remains eternal. It will always return.

 

 

Stas:

[Health] 1600
[Stamina] 100
[Chakra] 1500
[Taijutsu] 0
[Defence] 1800
[Ninjutsu] 400
[Genjutsu] 400
[Concentration] 200
[Speed] 1500
[Accuracy] 2500
[Evasion] 0

 

Skills 15/15:

-Collapse Release [0]
-Meditative Archetype [-1]

-Irukandji Syndrome [-2]

-Swarm Creature [-1]

-Hypertoxin V [-5]

-The Long Game (Nin/Tai) [-4]

-Terrifying Presence [-1]
-Knowledge of the Ages [-1]

 

Advanced Element: Collapse [Family Element]

Spoiler

The Irukandji of the Shitaikutsu are famous for their uniquely complex and deadly toxins. These potent chemical cocktails cause agonising cellular collapse in the unfortunate victims, acting far faster than lesser venoms. Where a snake or spider bite might prove lethal in minutes to hours, and cause significant pain as the body breaks down, Irukandji venom not only is so expertly designed as to utterly destroy the cellular makeup of living things, but it also has a terrifying effect on the brain, creating the fear known as 'Irukandji Syndrome', one of the greatest terrors known to mankind.
Effect: Characters with this skill may utilise techniques of the ‘Collapse’ element. ‘Collapse' techniques with the 'Poison;' status effect also inflict one turn of Afraid; 1.
Requirements: Irukandji Jellyfish or Contract Manager; Irukandji
Cost: 0

 

Meditative Archetype

Spoiler

Not every genjutsu involves pain and submission, in fact genjutsu can be used to sustain one's self when their mind has become the battleground. Shinobi who study this archetype put themselves in a state of quick meditation that clears their head and regenerates their energies. This technique is so effective that their physical health begins to benefit as a result.
Effect: The user may sacrifice their Setup Phase to recover 4% total ghost health and 1% of their total health if they use a Meditative Archetype genjutsu in their Main Phase.
Cost: -1

 

Irukandji Syndrome

Spoiler

Though the Irukandji's venom is potent indeed, the true danger it possesses is known as Irukandji Syndrome. The syndrome is an all consuming sense of impending doom, victims beg for death as the pain and torment the venom causes drives them into intense bursts of fear and melancholy. There are few toxins known to man that can match the terror of Irukandji Syndrome. 
Effect: If another character is under the effects of Poison inflicted by this character, all instances of Afraid used by this character treat their level as one higher, to a maximum of 4. A character with this skill may not deal damage other than through the status effect Poison or Poison items.
Requirements: Irukandji Summon Family
Cost: -2

 

Swarm Creature

Spoiler

These creatures are small, an individual summon made up of hundreds if not thousands of tiny creatures to make up the mass of a single summon of other families. Though their bodies are disparate, their minds are unified under a singular consciousness. This 'hive mind' directs the swarm with a far higher intelligence than the sum of its parts, but for every advantage creatures of this size gain, there are equal areas in which they suffer.
Effect: All Physical Attacks that target this character deal 5X% less total damage but gain an additional 10X% chance to hit, where X is equal to the summon's Summon Level.
Requirements: Summons only, must make sense
SP: -1

 

Hypertoxin V 

Spoiler

The Irukandji's venom, in addition to causing the dreaded Irukandji Syndrome, is also one of the most dangerous toxins in the world. It attacks multiple organs at once, and while the exact mechanisms of the venom are unknown its effects are obvious to all around. Crushing internal aches, swelling in the lungs, straining of the heart, nausea and vomiting are just some of the horrifying range of symptoms the Irukandji's venom can cause.
Effect: Any technique which deals Poison damage will deal a bonus +5 Poison damage per rank of the technique (per skill rank). This damage is divided  evenly between all turns of the triggering damage. 
Requirements: Irukandji Summon Family
Ranks: 5
Cost: -5

 

The Long Game [Ninjutsu/Taijutsu]

Spoiler

 

Not every summon seeks to annihilate their foes in an instant. Be it careful training, shinobi guidance or natural instinct, some summons learn to weaken their foes with the intention of outlasting them. Like a viper that lands a venomous bite, a tiger that leaves gaping wounds or a beetle that spews forth caustic liquids, some creatures know how their attacks slowly overpower a foe, and learn to react more defensively against so burdened an enemy.

Effect: When taking a rank in this skill declare either Ninjutsu or Taijutsu. Attacks of the chosen type deal 95% of their total damage to you if the attacker was affected by Bleeding/Burning/Poisoned on the turn they used the attack.

Requirements: Summon

Ranks: 2

Cost: -4

 

 

Terrifying Presence

Spoiler

Effect: The first time the summoner brings this summon to the battlefield with 'Kuchiyose no Jutsu', the summon creates a Taijutsu attack that targets all opponents on the field. This attack deals no damage and afflicts 'Afraid; 3' for one (1) turn. If this ability would trigger on the summoner's first turn of battle, it instead triggers at the start of the summon's next turn. A summon may only know one 'Presence' skill at a time.
Restriction: May only be learned by summons of level 3 or higher.
Cost: -1 SP

 

Knowledge of the Ages I
 

Spoiler

Effect: This summon may learn an additional jutsu of the maximum rank it is allowed to learn per rank in this skill. All jutsu point costs for this jutsu must be paid.
Ranks: 2
Cost: -1 SP

 

Techniques 120/120:

-Doom Sting [-6]
-Return to the Depths [-6]

-Annihilator Sting [-5]

-Devouring Sting [-4]

-Grand Mesoglean Wall [-9]

-Breakdown Assault [-7]

-Staggering Sting [-6]

-Cowing Sting [-4]

-Rending Sting [-6]

-Crushing Sting [-4]

-Sudden Sting [-2]

-Strange Sting [-3]

-Limpening Sting [-4]

-Disorienting Sting [-4]

-Pure Acidic Sting [-6]

-Swelling Sting [-5]

-Sting Barrage [-5]

-Irritating Sting [-5]

-Shuddering Sting [-6]

-Exhausting Sting [-8]

-Ultimate Doom Sting [-6]

-Impenetrable Wall of Jellies [-9]

 

Doom Sting

Spoiler

Type: Ninjutsu/Genjutsu [Collapse | Meditative]
Rank: Jounin
Cost: 200 Chakra 
Effects: Poison; 24 [3] and Afraid 2 [3]. The second and third turns of this technique increase the level of Afraid by 1. This attack uses Accuracy and Evasion to hit.
Description: A truly terrifying barrage of stings that is performed from a shockingly long range. By sending out a massive wave of nematocysts that puncture the target all over their body, the venom compounds upon itself causing significant damage as well as amplifying the worst elements of Irukandji Syndrome to terrifying new heights. 
Points: 6

 

Return to the Depths

Spoiler

Type: Ninjutsu/Genjutsu [Collapse | Meditative | Terrain]
Rank: Jounin
Cost: 200 Chakra 
Effects: Poison; 72 [1]. The terrain becomes Water (regardless of if the attack hits or not). This attack uses Accuracy and Evasion to hit.
Description: A venomous sting can be painful at the best of times, but with this callous assault not only is the swarm launching an attack, but a large number of them are venting some of the water stored in their bells, which (given the size of the swarm) is enough to coat the battlefield in a good metre or two of water. The amount they unleash seems vastly greater than what they could actually carry given their tiny sizes, and maybe the fuge from the sting leaves the mind seeing more than there really is. The enemies can drown in it all the same. 
Points: 6

 

Annihilator Sting

Spoiler

Type: Ninjutsu/Genjutsu [Collapse | Meditative]
Rank: Jounin
Cost: 170 Chakra 
Effects: Poison; 320 [1]. This attack uses Accuracy and Evasion to hit.
Description: A truly insidious attack, the swarm launch sting after sting at the exact same location, a single point of exposed skin about the size of a human fingernail. The insane overdose of venom causes intense swelling and pain that the human mind can barely comprehend. The brief few moments between sting and pain hang heavy with dread, for some primal part of the mind knows what is coming, and fears it immensely.  
Points: 5

 

Devouring Sting

Spoiler

Type: Ninjutsu/Genjutsu [Collapse | Meditative]
Rank: Jounin
Cost: 123 Chakra 
Effects: Poison; 100 [1] and Metabolic Breakdown [1]. This attack uses Accuracy and Evasion to hit.
Description: Most venoms in the natural world exist to break down physical matter to weaken or consume prey and predators. But the Irukandji have an interest in devouring shinobi, and what better chemical than one that breaks down chakra, the very building blocks of their greatest techniques?
Points: 4

 

Grand Mesoglean Wall

Spoiler

Type: Genjutsu/Ninjutsu [Meditative Archetype | Collapse | Barrier]
Rank: Jounin
Cost: 380 Chakra 
Effects: Poison; 20 [1]. This attack also creates a barrier with 740 Health that lasts four turns. This attack uses Accuracy and Evasion to hit, and may be used up to twice per battle.
Description: Am improvement on the defences of inferior members of this family, the Grand Mesoglean Wall follows the same basic idea. A lone jellyfish sacrifices itself as a distraction while the others generate a thin wall of water about themselves. What makes this stand apart is that, with some ingenious power from their demented master, the jellies tear off pieces of their own bell and cast them into the water, knowing that their innate regeneration will replace the missing parts, and so much dense, elastic matter in the water can stop even the strongest of blows dead in its tracks.
Points: 9

 

Breakdown Assault

Spoiler

Type: Ninjutsu/Genjutsu [Collapse | Meditative]
Rank: Jounin
Cost: 250 Chakra 
Effects: Poison; 115 [1], Blind [2] and Deafened [2]. This attack uses Accuracy and Evasion to hit.
Description: Many of the world’s greatest interrogators know the vast impacts pain can have on the body. Enough pain and, in a desperate bid for survival, ‘non-essential’ bodily functions shut down as focus shifts purely to staying alive. Given the nightmarish ordeal the sting of the Irukandji can inflict, reaching this unimaginable level of pain is no real challenge. Surviving it is the hardest part.   
Points: 7

 

Staggering Sting

Spoiler

Type: Ninjutsu/Genjutsu [Collapse | Meditative]
Rank: Jounin
Cost: 180 Chakra 
Effects: Poison; 60 [1], Shackled [Paired Legs] [3]. This attack uses Accuracy and Evasion to hit.
Description: A seemingly simple strategy, sting the legs and your prey can’t escape. There’s more to this cruel technique than that though, with special elements of the Irukandji’s toxins amplified to specifically work at breaking down the bonds between bone and muscle, detaching ligaments and leaving the legs limp and useless until the body can mustre the strength to fight back.  
Points: 6

 

Cowing Sting

Spoiler

Type: Ninjutsu/Genjutsu [Collapse | Meditative]
Rank: Jounin
Cost: 100 Chakra 
Effects: Poison; 20 [2], Afraid; 1 [2], Distracted [2]. This attack uses Accuracy and Evasion to hit.
Description: This attack doesn’t seem like much, a light sting and little more, but the impacts of the sting soon make themselves apparent, as unwitting victims are left crying messes in the deepest hole they can find, fear consuming them and pain distracting them from mounting any serious offence against the predators hunting them.
Points: 4

 

Rending Sting

Spoiler

Type: Ninjutsu/Genjutsu [Collapse | Meditative]
Rank: Jounin
Cost: 200 Chakra 
Effects: Poison; 75 [1], Destroy Item [Jounin]. This attack uses Accuracy and Evasion to hit.
Description: The swarm is directed to launch a barrage of acidic nematocysts, which embed themselves in armour or gear and shatter to molecular bonds that hold it together, rending it little more than slag in seconds. Would be this was all it could do it wouldn’t be too frightening, but as they burn through the item, the nematocysts rotate under some bizarre biomechanical device, which allows them to not only break down the gear, but deliver severe acid burns to the flesh behind it. 
Points: 6

 

Crushing Sting

Spoiler

Type: Ninjutsu/Genjutsu [Collapse | Meditative]
Rank: Jounin
Cost: 122 Chakra 
Effects: Poison; 40 [2], Clobbered [2]. This attack uses Accuracy and Evasion to hit.
Description: This cruel sting injects a particularly nasty cocktail of toxins which specifically break down muscle mass, causing a drastic decrease in physical strength. This is so severe that even the lightest clothes feel incredibly heavy, and it takes all the chakra they can summon to pump their body further, leaving them little to retaliate with. 
Points: 4

 

Sudden Sting

Spoiler

Type: Ninjutsu/Genjutsu [Collapse | Meditative]
Rank: Jounin
Cost: 30 Chakra 
Effects: Poison; 20 [1], Afraid; 1 [1]. This attack uses Accuracy and Evasion to hit.
Description: A small, simple sting that can be used to lash out at anyone who draws too close to the swarm. The effect range and miniscule size of the Irukandji’s nematocysts makes them a shocking surprise for any who didn’t see the tiny venomous needle flying their way. 
Points: 2

 

Strange Sting

Spoiler

Type: Ninjutsu/Genjutsu [Collapse | Meditative]
Rank: Jounin
Cost: 80 Chakra 
Effects: Poison; 20 [2], Charmed [2]. This attack uses Accuracy and Evasion to hit.
Description: This bizarre sting stimulates intense emotional feelings in the victim, but not the usual crippling fear Irukandji venom inflicts. Instead, it becomes a befuddled amazement, a desire to stare wistfully at the undulation of countless bells moving in beat to an alien mind’s unfathomable whims. 
Points: 3

 

Limpening Sting

Spoiler

Type: Ninjutsu/Genjutsu [Collapse | Meditative]
Rank: Jounin
Cost: 100 Chakra 
Effects: Poison; 20 [2], Bound [Arm] [2]. This attack uses Accuracy and Evasion to hit.
Description: A barrage of stings aimed at the arm which can render it limp and useless in moments. A particular toxin combination designed specifically for hunting the Irukandji’s favourite prey, shinobi.
Points: 4

 

Disorienting Sting

Spoiler

Type: Ninjutsu/Genjutsu [Collapse | Meditative]
Rank: Jounin
Cost: 120 Chakra 
Effects: Poison; 20 [3], Confused [3]. This attack uses Accuracy and Evasion to hit.
Description: The venom in this sting works its way into the mind, but instead of causing immense pain and damage as many others do, it performs something much more insidious. It opens a channel for the psychic communications of the ancient underwater intelligence that directs the swarm. The victim’s mind is flooded with images and phrases they cannot begin to comprehend, the limited connection scrambling already difficult to parse communications not intended for the human mind. 
Points: 4

 

Pure Acidic Sting

Spoiler

Type: Ninjutsu/Genjutsu [Collapse | Meditative]
Rank: Jounin
Cost: 210 Chakra 
Effects: Poison; 20 [1], Destroy Weapon [Jounin]. This attack uses Accuracy and Evasion to hit.
Description: Much like the weaker version of the same technique used by younger swarms, the Pure Acidic Sting hyper concentrates acids in the jellyfish’s venom, allowing it to burn through metal with ease. Such a sting brings even mighty weapons to ruin in practically no time at all. 
Points: 6

 

Swelling Sting

Spoiler

Type: Ninjutsu/Genjutsu [Collapse | Meditative]
Rank: Jounin
Cost: 140 Chakra 
Effects: Poison; 20 [3], Afraid; 1 [1] and Enlarged [3] (Enlarged affects the enemy). This attack uses Accuracy and Evasion to hit.
Description: An uncomfortable technique to be on the receiving end of, it causes an intense immune reaction in the tissue stung, causing grossly disconcerting transformations in the victim. A clever opponent might leverage this extra weight into more solid physical blows, but it’s hard to move out of the way of more hungry jellyfish when your legs are filled almost as much fluid as they are muscle. 
Points: 5

 

Sting Barrage

Spoiler

Type: Ninjutsu/Genjutsu [Collapse | Meditative]
Rank: Jounin
Cost: 164 Chakra 
Effects: This technique has 4 strikes, each of which deals Poison; 40 [1] and Afraid; 1 [1]. This attack uses Accuracy and Evasion to hit.
Description: It doesn’t come much more simple than this, where one jellyfish being so tiny might struggle to land a meaningful blow, a hundred might get the job done better. 
Points: 5

 

Irritating Sting

Spoiler

Type: Ninjutsu/Genjutsu [Collapse | Meditative]
Rank: Jounin
Cost: 140 Chakra 
Effects: Poison; 20 [2], Afraid; 1 [2], Dizzy [2]. This attack uses Accuracy and Evasion to hit.
Description: The venom in these stings wreaks havoc on the victim’s sense of balance, causing their mind to spin and leaving them stumbling and unable to focus on much of anything. A disoriented victim makes easy prey after all.
Points: 5

 

Shuddering Sting

Spoiler

Type: Ninjutsu/Genjutsu [Collapse | Meditative]
Rank: Jounin
Cost: 180 Chakra 
Effects: Poison; 20 [3], Afraid; 1 [3], Hypothermia; 2 [3]. This attack uses Accuracy and Evasion to hit.
Description: The physical response to cold is a natural response of the living mind, and certain chemical combinations can bring that sensation to the surface. With a subtle sting, the Irukandji can trigger this response, causing the victim to feel a sense of agonising cold regardless of the weather around, which can be confusing and unpleasant even before you consider the damage the venom is doing to the body at the same time. 
Points: 6

 

Exhausting Sting

Spoiler

Type: Ninjutsu/Genjutsu [Collapse | Meditative]
Rank: Jounin
Cost: 320 Chakra 
Effects: Poison; 100 [3], Afraid; 2 [1], Exhausted [3]. This attack uses Accuracy and Evasion to hit.
Description: A potent toxic injection which attacks the blood cells, breaking them down and preventing them providing energy to the body. This is an incredibly painful process for sure, but beyond that it prevents energy reaching the parts where the body requires it most, drastically reducing their ability to fight.
Points: 8

 

Ultimate Doom Sting

Spoiler

Type: Ninjutsu/Genjutsu [Collapse | Meditative]
Rank: Sennin
Cost: 320 Chakra 
Effects: Poison; 100 [3] and Afraid 2 [3]. The second and third turns of this technique increase the level of Afraid by 1. This attack uses Accuracy and Evasion to hit.
Description: A truly terrifying barrage of stings that is performed from a shockingly long range. By sending out a massive wave of nematocysts that puncture the target all over their body, the venom compounds upon itself causing significant damage as well as amplifying the worst elements of Irukandji Syndrome to terrifying new heights. 
Points: 6

 

Impenetrable Wall of Jellies

Spoiler

Type: Genjutsu/Ninjutsu [Meditative Archetype | Collapse | Barrier]
Rank: Sennin
Cost: 510 Chakra 
Effects: Poison; 20 [1]. This attack also creates a barrier with 1,000 Health that lasts four turns. This attack uses Accuracy and Evasion to hit, and may be used up to twice per battle.
Description: The ultimate defence the Irukandji can summon, with a swarm of this magnitude, there is really no limit to what can be deemed ‘acceptable sacrifices’. So instead of filling the water wall about them with stingers or pieces of their bells, this final defence floods the thin water wall they summon with densely packed bodies of yet more jellyfish. A single instance of this barrier could consume anywhere upwards of ten thousand Irukandji to make, but that is little more than a drop in the ocean for any swarm capable of this technique.
Points: 9

 

 

Equipment:

 

Deadly Elongated Tentacles

Armor Kind: Forced Mutation
Body Placement: Tentacles
Attributes: +300 Accuracy, +200 Defence
Description: Shūryō's swarms feature significantly longer tentacles than those of other intelligences. These tentacles allow the Irukandji to ensnare their prey more easily, from further away and with greater precision. The real value, however, is that these elongated tentacles come from a reinforced base on the bell, creating strong under-armour to protect the jellyfish from any desperate final struggles of their food.

Cost: 両2000

Edited by Princess
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.


  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...