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Ravage Nocturne

Nankan Clan Mastery Skills

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Posted (edited)

Integument Mastery

Archetype: Clan Skill

Description: As the Nankan grow more accustomed to manipulating their Chakra, it becomes effortless for them to exert their will through focus alone, providing them the offensive advantage of transforming their skin without hand seals

Effect: Character may perform [Kaehade (変え膚) Evolving Skin] Ninjutsu without the use of hand seals

Restrictions: Seal #120 Must be Released

Cost: -1

Example: This is the Kaehade style of Ninjutsu

Multiple Layer Formation

Archetype: Clan Skill

Description: As the Nankan learn to modify their skin with unique textures and effects, they grow accustomed to 'layering' their curious Ninjutsu in such a manner as to provide the effects of several skins at the same time. Particularly relating to their Elemental Skins, the Nankan may form up to three layers of varying elemental properties to help reduce the impact of Ninjutsu attacks

Effect: Character may ignore the "Only one elemental skin may be active at a time" clause for the Nankan Elemental Skins, and may apply additional skins pending rank in this skill

Rank One: Character may now apply a elemental second skin for 50% additional activation and maintenance fees

Rank Two: Character may now apply a elemental second skin for 25% additional activation and maintenance fees, and a third skin for 100% additional activation and maintenance fees

Rank Three: Character may now apply a elemental second skin for 25% additional activation and maintenance fees, and a third skin for 75% additional activation and maintenance fees

Restrictions: Seal #120 Must be Released. No more than three elemental skins may ever be applied at once

Note: While calculating overall damage reduction, reduction from double-element combinatorial elements stacks with itself (25+25+25=75 less damage)

Cost: -1 per rank

Multiple Layer Formation: Flash Application

Archetype: Clan Skill

Description: Through experience may the Nankan reap the rewards of practice, and the practice of applying defensive skins requires less focus and time than they had in the past. Many Nankan develop a natural affinity for the manipulation of their skin, as evidenced through their ability to alter its properties by whim alone

Effect: Character may perform Nankan Elemental Skins during the Set-Up Phase as well, though only once per turn and at an additional 25% Cost

Restrictions: Seal #120 Must be Released

Cost: -1

Edited by Ravage Nocturne
Posted

Added two more Nankan Mastery skills. These are essentially 'resubs' from the older system, now applied to the newer! Please note that there *will* be more elemental skins in the future, for Jounin Rank!!

Posted

2. I think I'm okay with this one.

3. I feel like this should state that only one skin may be applied in the setup phase. Additionally, I would -like- to see the base activation cost increased if they're used in the setup phase, though I am flexible on this with what others thing.

Posted

2. I think I'm okay with this one.

3. I feel like this should state that only one skin may be applied in the setup phase. Additionally, I would -like- to see the base activation cost increased if they're used in the setup phase, though I am flexible on this with what others thing.

I can understand your concern, but if it helps any, my defense would be that it is only for a very, very specific series of Ninjutsu that ultimately do the same thing, rather than allowing the Nankan to access different versions of "Skin jutsu" in this manner. Nonetheless, if it would be more convenient I could talk on a 25% increase?

Posted

2. I feel like jumping from 1 skin to 3 is pretty big. I would rather see it as Rank one is 2 skins at 100% fees and then leading in to the rest so it'd make it 4 ranks.

Posted

2. I feel like jumping from 1 skin to 3 is pretty big. I would rather see it as Rank one is 2 skins at 100% fees and then leading in to the rest so it'd make it 4 ranks.

Will certainly make a few changes, just give me a moment to apply



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