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Matthias Drake

Grave Of The Fireflies

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Posted

Firefly Regime (Hotaru Ryouiki)

Type: Ninjutsu

Rank: Chuunin

Cost: 3 per firefly

Damage: 5 per firefly

Effect: Sacrifice a firefly each five damage. Must be done after Hotaru.

Description: Causes the fireflies summoned by Hotaru to explode in tiny fiery balls on their opponent. While only nuisances in themselves, they can deal a quite staggering amount of damage if the entire swarm blows up together.

Points: 2 [1]

Firefly Tyrant (Grave of the Fireflies)

Type: Fire Ninjutsu, Personal

Rank: Jounin

Cost: 2 per firefly

Damage: 5 per firefly (Maximum 320)

Effect: Sacrifice a firefly each five damage. Must be done after Hotaru or a similar jutsu. This is considered one attack, not a multi-hit.

Description: A somewhat improved version of the Hotaru Ryouiki jutsu, developed by Alchem Sanji. This produces a slightly greater return on the energy invested than the original.

Points: 2 [1]

Posted (edited)

Is the 5 damage modified by either the attacker or the defender?

Also, perhaps a limit should be set into place in regards to how many of these firefly's can actually be 'detonated' at a time. I could see this getting fairly crazy if 100 firefly's are 'detonated' for only 200 chakra, resulting in an easy 500 damage from the technique alone.

Another question; does the target roll for each firefly sacrificed in this technique? Could get a little troublesome if someone had to roll 100 times for 100 firefly's.

Edit: I guess the above questions should be applied to both versions of the technique; the one on the main page, as well as your own.

Edited by Maelstrom
Posted

Both.

The limit is set by the Jounin damage cap, or the Chuunin cap in the original.

See second line of effect: This is considered one attack, not a multi-hit.

Posted (edited)

Alright, could you just note the damage cap next to the damage itself for clarification?

Once that's done, consider this APPROVED.

Also, perhaps the original should be changed so it's considered only one attack when dodging, and a similar damage cap should be noted as well. The original version would get insanely annoying if you had to roll for each dodge.

Edited by Maelstrom
Posted

Um, slightly obvious..but the jutsu's rank reads "Chunnin" but uses "Jounin" costs and caps.

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