Rakirian Posted November 24, 2008 Posted November 24, 2008 (edited) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~User Data~ -Posting: Hopefully once every day...but atleast once every week when things gets tought in RL. -Time Zone: GMT +1 Sweden ~Basics~ Name: Sukaikon Rakirian Village: Konoha Nationality: Konoha Clan: Sukaikon Bloodline: Junreiketsu Age: 19 Gender: Male Allegiance: Konoha (Was in the Konoha Resistance during the conflict.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Appearance~ -Height: 182 cm -Weight: 74 kg -Hair Color: Red -Eye Color: Silver -Clothing & Physical Description: (Rakirian at the age of 14) ((A picture says more then 1000 words. Many thanks to Button )) Sukaikon Rakirian stands at the height of 182 cm. Rather athletic body after countless hours of training during some harsh conditions during the war and his continous training there after. Showing his clans typical features like his white smooth skin tone, red coloured hair and eyes shimering like silver orbs. Wearing a black net t-shirt with a open knee long coat with his clan symbol imprinted on it's back. White hand wraps covers both his hands all the way up above his elbows. On the lower section, Rakirian wears blue slightly baggy pants with a red sash tied around his waist. Typical blue ninja sandals at his feets with both lower section of his legs are wraped with white bandage cloth. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~History~ Background: Sukaikon Rakirian's childhood was nothing out of the ordinary. Born and raised by his biological parents within the gates of the Sukaikon resident area within Konoha. Through kindergarden, Rakirian never had any problems fitting in with the other children of the village and soon had many friends to play with day-in and day-out after school. The life style of the Sukaikon clan has left its mark on him, highly disciplined at an early age and dedicated to his studies of his own clan and of the other clans of the village. He became classed as a student by his own clan which is standard among the Sukaikon once they have started their Academy days in the village. The rank of student is exactly what one would think: a student of the way of the ninja and of their clan, their goal is to gather experience in everyday life situations and to expand their knowledge of their clan's bloodline; Junreiketsu. The very compassionate and harmonic lifestyle of the Sukaikon has also had a huge impact on Rakirian's way of behaving and acting in front of other people, having a great urge to be as helpful to any of his friends and also to strangers that could use his help. At the age of 11, Rakirian managed to pass the Gennin Academy exams with flying colors. However this happy moment didn't last long as the village of all nations were invaded and occupied by the new formed military forces of NCIA of the country of Fang & Kumo. Managing to escape the claws of certain death along with his fellow clansmen, Rakirian started his newly gained rank as a member of the Konoha Resistance forces. Most of his duties involved small tasks such as: Gathering materials, attending wounds and assist with the elderly and children. These tasks didn't really bother Rakirian as he knew his strength were not even close to be able to contribute to actual combat for the resistance. While attending to the tasks, Rakirian found a new hobby; acting. He performed small acting scenes with other young Gennins for entertainment for people among the small camps in the resistance. The joys of bringing laughter and happiness to people in these dark times made Rakirian feel a more sense of importance and meaning to his existence and role at the resistance forces. 3 years passed and many shinobies has lost their life to the cause of the resistance but finally, the war came to an end with victory to the resistance forces among all nations' hidden villages. Many people rejoiced and celebrated, but some took their time to grief and take their proper farewells of their loved ones. For Rakirian, it was celebration, but also extreme excitement, he would be able to return home once again and be part of the rebuilding of Konoha. His journey started two years ago but, a new chapter with endless possibilities lay ahead of him from this day forth. Time will tell... ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Persona~ Personality: Friendly, compassionate, helpful and defender of the weak might be some of the words that one can describe Sukaikon Rakirian as. His young days has molded him into a very friendly person with a huge desire to help and befriend as many people as possible. In his present state at the age of 19 soon 20, Rakirian's devotion to help others has not dwindled in the slightest. Infact it has grown stronger. Always trying to find a positive thing in every situation, Rakirian can sometimes say something rather weird or as in most cases: awekward. Likes: - His clan lifestyle - Friendly people - To be able to help out - Making people smile - His family and friends - Beutiful veiws (Like from his apartment rooftop) Dislikes: - Sadness - To be too weak or unwanted to help - Unessesary violance ~Favorite~ -Food: Pork Ramen -Color: Silver, Red and White. To some degree black. -Music Genre: All kind except country -Book Genre: Drama and Funny books -Hangout: Around the park and on his apartment rooftop. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Edited December 15, 2009 by Rakirian
Rakirian Posted November 24, 2008 Author Posted November 24, 2008 (edited) Ninja Stats Rank: Chuunin Level: 28 TXP: 6350 To Next Level: 250 (Note: System modifiers are awarded in increments of 20) -Stats(out of 3300)- (Health Power) 420 (Stamina) 370 (Chakra) 530 (Taijutsu) 260 (Defense) 200 (Ninjutsu) 400 (Genjutsu) 100 [Adv.Seal] (Concentration) 100 [Adv.Seal] (Speed) 300 (Accuracy) 300 (Evasion) 300 Edited August 27, 2010 by Rakirian
Rakirian Posted November 24, 2008 Author Posted November 24, 2008 (edited) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Skills~ Skill Point Tally: +2 creation +6 hindering -8 used at creation +10 level up 1-10 -9 used at lv 1-10 +5 level up 11-20 +4 level up 21-28 -12 used at level 21-28 +2 Chuunin rank Remaining Skill Points: 0 Hindering Skills: Skill Name: Chakra Elemental RitualBloodline: Junreiketsu Effect: Any Sukaikon clan member is unable to use ANY elemental jutsus(except Void) including their village element until they reach level 50. At that level they will do the Chakra Elemental Specialty test to see which element their chakra leans towards. Once that's done they may use that element and ONLY that element and void jutsus. No more specialty test may be conducted, including before and after level 50 test. This skill may not be overcome. Cannot have "Ninjutsu sealed" or any "Subtle Elements". Description: The Sukaikon clan's bloodline Junreiketsu is a very hard chakra type to test to see which element it leans towards until it has developed at a later stage in life which will mark the day of the Sukaikon member gaining the rank within the clan as a Master. Their chakra never leans towards several elements like normal chakra does. Cost: +3 -MUST be taken at character creation of any Sukaikon clan member- Advancement Seal (Genjutsu) You may only have 50% points in this stat as there are in your lowest non advancement sealed stat. So if you have Advancement seal on Genjutsu and the lowest other stat you have is defense, with a score of 100, you can only have a max of 50 Genjutsu. +1 Advancement Seal (Concentration) You may only have 50% points in this stat as there are in your lowest non advancement sealed stat. So if you have Advancement seal on Genjutsu and the lowest other stat you have is defense, with a score of 100, you can only have a max of 50 Genjutsu. +1 Merciful Whenever you would deal the finishing blow in combat to an opponent, you must let them live with one HP left, only applies once a battle. +1-1 = X (Overcome Your Problems used) Positive Clan Bloodline Skills: Junreiketsu MasteryRank 1: Enables the user to use stances and to extend their chakra from their hands and feet for a long duration of time. Stances can now be activated/deactivated in Main phase. All Sukaikon Clan Jutsu's cost -1/one less JP (does not stack with other ranks and Jutsu cost may never go below 1 jp cost. No other JP reducing skills can be -used- in conjunction with this skill/ability to lower the clan based JP costs). -1 Rank 2: Chakra extension can now also extend from arms, legs and also for a short time around the users body. Stances can now be activated/deactivated in Setup or Main phase. -Lv 10 requirement- -1 Brutal StanceRank 1: When user is in Brutal Stance, he/she may add 10 chakra to their cost factor of any basic attack or Brutal Stance jutsu, to increase damage by 10. This adds after modifier calculation. -Must have Rank 1 in Junreiketsu Mastery- -1 Rank 2: When user is in Brutal Stance, he/she may add 20 chakra to their cost factor of any basic attack or Brutal Stance jutsu, to increase damage by 20. This adds after modifier calculation. The user can also use any of the previous Brutal Stance rank instead as a damage increase ex: 10. -Lv 10 requirement and the previous Brutal Stance skill (Rank 1)- -1 Thousand Cuts StanceRank 1: Thousand Cuts jutsu's will now cause the target to stiffen up if hit. Target will be slowed down by -5 speed each time they get hit from a Thousand Cuts Stance jutsu or a basic attack while in Thousand Cuts stance. The total amount will continue to stack until reached Rank cap. It does not stack with previous rank. -Must have Rank 1 in Junreiketsu Mastery- -1 Rank 2: Thousand Cuts jutsu's will now cause the target to stiffen up if hit. Target will be slowed down by -10 speed each time they get hit from a Thousand Cuts Stance jutsu or a basic attack while in Thousand Cuts stance. The total amount will continue to stack until reached Rank cap. It does not stack with previous rank. -Lv 10 requirement and the previous Thousand Cuts Stance skill (Rank 1)- -1 Chakra Residue ControlRank 1: After any Sukaikon clan technique which uses any chakra, 5% of the techniques chakra cost amount will gather together to a side pool as useable chakra residue. This chakra pool can only be used by special skills/techniques that specify that they use the chakra residue pool. -Requires Junreiketsu Mastery Rank 1- -1 Rank 2: After any Sukaikon clan technique which uses any chakra, 10% of the techniques chakra cost amount will gather together to a side pool as useable chakra residue. This chakra pool can only be used by special skills/techniques that specify that they use the chakra residue pool. -Requires Junreiketsu Mastery Rank 2- -1 Name: Superior Chakra Residue ControlEffect: After any enemy technique which uses any chakra is used, 10% of that chakra cost is added into the useable Chakra Residue sidepool. This chakra pool can only be used by special skills/techniques that specify that they use the chakra residue pool. (Check this link for further info on Chakra Residue Control) Description: With further development of their special heavy chakra, the Sukakion clan member's chakra can now start gathering and forming the enemies chakra residues that linger after a chakra based technique to be later used with their special chakra attacks/skills. Cost: -2 Name: Bonding Ritual of the Sukaikon clanEffect: -Only RP effects- The ritual creates a bond between the Sukaikon and its selected partner/s. This bond allows both the Sukaikon and the partner to be aware of each other in the world as a sixth sense. Example: Ninja A is in Konoha and sense that his partner which he has bonded with is somewhere to the north of him. The bond gets greater the longer it has been in effect and the closer the both partners are to each other. One of the greater effect this bond can give is the insight to his partners basic raw emotions, such as: Hate, Love, Happy and saddness etc. The bonding also allows the partners of the oppisite sex to have a child together. This skill will be given automatic to the affected person. This skill cannot be forced upon others. Description: The Bonding Ritual, usually performed for a marriage between two people, be it two Sukaikon members or just one Sukaikon member with another person outside the clan. Nowadays however this ritual has also been quite known to happen between best friends to strengthen their friendship beyond normal boundries. The way the bonding is performed is with the Sukaikon creating a bridge between the two by implanting a rather large pool of chakra into the partners brain center, this chakra will then adapt to the others natural chakra system and become a part of it. This bonding must be accepted by the other partner/friend to be able to work otherwise the chakra will not remain. The Bonding Ritual is normally preformed together with the Sukaikon clan jutsu: Kiss of Life, as the ritual is a rather painful experiance for the person who gets bonded. The Kiss of Life makes this experiance a much more pleasant experiance. This is also the main reason why this ritual is normally performed in private. Once this bonding ritual has been made, severing this bond can only happen if one of the partners dies. This experiance has been said to be that of the feeling of losing a very big part of their own soul. Many tradgic stories and tales of this has been recorded in texts at the Sukaikon Clan Library. Clan Info Link: Sukaikon Clan Cost: -1 to Sukaikon Member. 0 for bonded partner/s Positive Skills: The Path of the Warrior Description: Within every class of shinobi-nin, there are scholars, medi-nin, scouts, and warriors, and of the four, the warriors are the most dedicated. This dedication to their self and their village exhibits itself within the skills of the shinobi-nin over time, and a warrior grows fairly quickly in skill in regards to their peers. Effect: Gain 1 extra Jutsu Point every other level. Warrior's Way: Choose Two: -Taijutsu: The skill 'Martial Artist' no longer has a 5-post Jounin restriction. May take 2 Ranks of 'Martial Artist' for 1 skill point. -(Weapon) Kunai Specialist: The skill 'Warrior' (weapon)' no longer has the level/2 restriction. May take 2 Ranks of 'Warrior (weapon)' for 1 skill point. Must select a certain type of weapon for this path. -1 The Path of The True Warrior Description: Through devotion to their chosen disciplines, or in many cases simple innate talent, the shinobi-nin whom might be called 'true warriors' have grown to be masters of their art, or well on the way to being masters. Effect: Every 5 levels gain another Jutsu Point. In addition, pick one of the below. It must align with one of the two options you chose in 'Path of the Warrior'. War Mastery: Advanced Weapon Warrior: May take 'Strategist' for 1 skill point. May take 'One-Handed Seals' for 1 skill point and it does not have a posting restriction. RP Guide: -A character that follows the path of the True Warrior continues their path along that of a dedicated artist of combat. Their training exceeds that of normal individuals and their knowledge of raw power and fighting abilities is hard to rival. The warrior will still fight with raw power more so than tactics though, leaving them susceptible to more deceitful or indirect opponents. Restriction: -Chuunin. Must have Path of the Warrior. -1 Chakra Flow Restriction: User may not have any other skill (or bloodline skill) that effects Health, Stamina, or Chakra Regeneration. This skill may not be taught. Rank 2: Gain 15% of your Total Chakra every turn. This replaces normal Chakra regeneration. -10 Skill Name: My Way of the Ninja!Effect: Used in the Setup Phase as a free action. Once per battle, when character is reduced to 10% Health or lower (choose one of the following): 1. Remove all negative status effects from the character 2. Your next attack may not be dodged 3. Gain 10% of your Total Chakra Description: When a Ninja is taken down to their very last reserves, they will dig down deep and pull out just a little bit more, in desperation to continue fighting for all that they believe in. This phrase was coined by Uzumaki Naruto of Konoha, and its popularity has spread around to other Villages. Cost: -1 Restriction: May not be used in the same turn as 'Guts Pose!' or 'Hooray for the Big Boned People!' or 'Stroke of Genius!' Skill name: Warrior (Kunai) An attack from that specific weapon(Kunai) will do +5 Damage per rank. Rank: 6 Cost: -3 Second Wind Upon reaching 0 or less health, the user's HP is raised back up to 1 HP, but only once per battle. If the user's HP would be reduced below -25% of its total then this skill does not come into effect. -2 Savior Once per team battle you may choose to take an attack in place of your ally without need for any rolls. Apply all armors against this attack regardless of if it is supposed to bypass armor or not. When you take the hit, you gain a +100 to the relevant defense stat. Cannot be used against Genjutsu. -1 Skills learned from Jounins: 0/4 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Edited December 17, 2009 by Rakirian
Rakirian Posted November 24, 2008 Author Posted November 24, 2008 (edited) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Techniques~ Get 1 extra jutsu point every even level, path of the warrior. Get 1 extra jutsu point every fifth level, path of the true warrior. Started on lv 25. Jutsu Point Tally: 69/35 (total/used) +4 creation +41 normal leveling (current level 28) +14 from Warrior Path (current level 28) [Taken at creation] +0 from true Warrior Path () [Taken at level 25] +5 from Chuunin rank up +4 from X-mas gift 2009 +2 from Holiday gift 2010 summer Basic Academy Jutsus Bunshin no Jutsu (Clone Technique)Type: Genjutsu Rank: Academy Student Cost: 10x Description: Creates an illusionary replica of the user. It is unable to attack or interact with other objects, but can serve as a good distraction. Effect: Adds +5x evasion and +5x accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it. A bunshin is considered to have 0 evasion and rolls to dodge whenever it is targeted in the user's response phase. The value of x is the number of clones you have made. Maximum of 8 bunshin can be made. Name: Henge no Jutsu (Transformation Technique)Type: Genjutsu Rank: Academy Student Cost: 5 Genjutsu Effects: Change your appearance. A character 25+ levels above the one who uses this technique can see through it. Description: Wrap chakra around your body to change your appearance. You take that physical form, but only to a certain extent, such as body shape and size. You cannot, for instance, turn your arm into a bow and start firing ammunition at an opponent. Name: Kawarimi no Jutsu (Body Substitute Technique)Type: Ninjutsu Rank: Academy Student Cost: 10 Damage: None Effects: Evade the next attack aimed at you. Skip your main and setup phase this turn. You can only use this 1 time per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques. Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening. Clan Jutsus: Name: Brutal Stance: Kanadzuchi sentou (Hammer punch)Type: Sukaikon clan Taijutsu/Ninjutsu Hybrid Rank: Gennin Cost: 20 stamina & 60 chakra. Must be in Brutal Stance. Damage: 70 Effects: Bleeding 10 damage for 1 turn Description: One of the most powerful attacks of brutal stance in the gennin rank. Charging their fist with chakra to their limit before delivering the punch like a hammer onto the target. The chakra itself will rush straight-through the opponent casuing more internal damage/bleeding for a maximum effect. The sensation by this is almost as being hit by a large hammer and feeling the rush continue through ones body, tearing inside with a powerful force before exiting on the otherside of the body. Requirment: Brutal Stance rank 1 Points: -5+1 = -4 (Junreiketsu Mastery) Bleeding: User loses x HP every turn. (x is determined in the technique that inflicts bleeding.) Max Duration: 3 turns DP: 0.8x/turn (x = Damage the bleeding effects per turn.) Name: Chakra no Tate (Chakra Shield I)Type: Ninjutsu [Clan/Bloodline] Rank: Gennin Cost: 80 chakra for 80 hp shield (if repaired: 60 chakra). 2.5% total chakra cost as upkeep every turn it's active. Damage: n/a Effects: This justu is activated on the main phase and is a shield justu against any non-genjutsu attacks. Used first at the main phase for the cost of 80 chakra to give the chakra shield 80 hp. This jutsu can be repaired at either the response and setup phase jutsu for the cost of 60 chakra (The repair hp cannot be stack with any remaining shield hp). If chakra shield is repaired as a response phase jutsu the 80 hp that repairs the shield may also be used to defend on the same turns incoming attack, this jutsu can only be repairable once in the same Response Phase; if the same or second incoming attack would break through, the user can't repair it again until the following Setup Phase. This applies the 5% standard jutsu fail chance and takes away the turns setup phase and main phase. Description: The Sukaikon's main defense. By channeling their adaptive chakra around them, they start to propel it around them as a thin bubble layer which works as a sturdy shield. Quite effective at keeping their clothes dry on rainy days as well. The shield drains a steady small amount of the users chakra with small chakra strings from the body to the outer layer to keep it at it's full effectiveness. This Chakra Shield usually surprises the Sukaikon's opponent as the shield itself is barely visible to the naked eye until it comes into contact with an object/attack. Points: -4+1 = -3 (Junreiketsu Mastery) [EVOLVED] Name: Chakra no Tate (Chakra Shield II)Type: Ninjutsu [Clan/Bloodline] Rank: Chuunin Cost: 148 chakra for 185 hp shield (if repaired: 114 chakra). 2.5% total chakra cost as upkeep every turn it's active. Damage: n/a Effects: This justu is activated on the main phase and is a shield justu against any non-genjutsu attacks. Used first at the main phase for the cost of 148 chakra to give the chakra shield 185 hp. This jutsu can be repaired at either the response and setup phase jutsu for the cost of 114 chakra (The repair hp cannot be stack with any remaining shield hp). If chakra shield is repaired as a response phase jutsu the 185 hp that repairs the shield may also be used to defend on the same turns incoming attack, this jutsu can only be repairable twice in the same Response Phase; if the same or third incoming attack would break through, the user can't repair it again until the following Setup Phase. This applies the 5% standard jutsu fail chance and takes away the turns and main phase. Description: The Sukaikon's main defense. By channeling their adaptive chakra around them, they start to propel it around them as a thin bubble layer which works as a sturdy shield. Quite effective at keeping their clothes dry on rainy days as well. The shield drains a steady small amount of the users chakra with small chakra strings from the body to the outer layer to keep it at it's full effectiveness. This Chakra Shield usually surprises the Sukaikon's opponent as the shield itself is barely visible to the naked eye until it comes into contact with an object/attack. Points: 1 (evolved from Chakra Shield I) Name: Yon kyuuzou chuuseki (Four pillar surge trap)Type: Dynamic Trap [Ninjutsu] (Bloodline: Sukaikon Clan jutsu) Rank: Gennin Conditions: 30(/48) chakra (minimum) must be paid from the chakra residue pool Cost: 48 Damage: 60 Effects: n/a Description: By using the chakra residue around the battlefield/and adding more chakra if needed, the Sukaikon member will mold the chakra into four bright blue colored pillars that forms around the opponent. In a bright flash, the four pillars will explode with force into the center of the four pillars where the opponent stands. Cost: -4+1 = -3(Junreiketsu Mastery) Name: Senpuu seikou kansei (Chakra whirlwind trap)Type: Dynamic Trap [Ninjutsu] (Bloodline: Sukaikon Clan jutsu) Rank: Gennin Conditions: 40(/80) chakra (minimum) must be paid from the chakra residue pool. Cost: 80 Damage: n/a Effects: Target is Clobbered for two/2 turns. Description: By using the chakra residue around the battlefield/and adding more chakra if needed, the Sukaikon member will mold the chakra into very small spheres which will start to surround the opponent with incredible speed. They will spin around the opponent in a uncontrollable fashion making their paths hard to determined, closing more and more in on the opponent they will then start at random launch out and strike the target. The pain is so small that the only effect the opponent will feel is like a small tap. However these taps increase drastically in a matter of seconds and may hit the opponent more than 40 times a second. The sensation of this attack is the same as being clobbered to the ground by a hail of small objects. Cost: 4 JP -1 Junreiketsu Mastery = 3 Clobbered: When afflicted by this the character may only use Jutsu with a DP less than or equal to twice their level, or basic attacks. Max Duration: 2 turns DP: 40/turn Name: Jurei no kuchizuke suru (Kiss of Life)Type: Ninjutsu (Bloodline: Sukaikon Clan jutsu) Rank: Chuunin Cost: 100 Damage: n/a Effects: Target is Stunned the first turn, then Charmed for two turns and then Tired for one turn Description: A Sukaikon clan member usually uses this in combination to their "bonding ritual" to their future mate. By transferring an amount of chakra by either a kiss or by touch from ones finger on their forehead or lips, the chakra will make it's way to the opponent's brain and stimulate certain parts which causes extreme pleasure to the opponent to the extent that they will reach orgasm within seconds. The nature of this technique was not intended for combat but in the recent generation of Sukaikon members; this technique has evolved into more than just a "bonding ritual" but also to a offensive "taunt" or "prank". The after effect leaves the opponent stunned, charmed and tired over their experience and tries to coup with it. Cost: 4 JP-1 Junreiketsu Mastery=3 Stunned: Lose your next Main Phase. Opponent is not affected by stun if they were stunned in the previous post. May only be used once a battle per enemy by Gennin, three times by Chuunin and six times by Jounin. Max Duration: 1 turn DP: 50/turn Charmed: When hit the opponent rolls a 10 sided die. If the result is 1, 2, 3 or 5 their damage is only 75% effective and effect durations are cut in half (rounded up). Once per turn, the opponent rolls a 10 sided die, if the result is three or below they are "immobilized by love” and may not attack the user. Max Duration: 3 DP: 30 DP/turn Tired: Speed is reduced to 90%. You take a -10% to Taijutsu damage and -5% to evasion. May be healed if the inflicted person takes a turn to rest (skips their Main Phase). Max Duration: 4 turns DP: 10/turn Other Jutsus: Name:Curving Kunai Type: Taijutsu/Weapon ranged [Rakirian] Rank: Chuunin Cost: 100 stamina, uses one kunai. Damage: 130 Effects: Distracted for one turn. Description: With his continuous training with a kunai, Rakirian has discovered and developed a technique. With this technique and one kunai, Rakirian is able to curve his thrown kunai's trajectory in a wide arc. This would catch his opponent off guard by this seemingly impossible throw and leave them distracted enough to perhaps leave them open long enough to land another attack. Points: 5 Distracted: -25% penalty to evasion. Max Duration: 2 turns DP: 20/turn Kawarimi Tonzura no JutsuType: Ninjutsu Rank: chuunin Cost: 50 Chakra Damage: n/a Effect: Evade the next attack aimed at you. Roll a d100. If the roll is higher than 10*(Your opponent's level - Your level), the battle ends and no experience is awarded. If you fail, you are unable to attack the opponent the turn you use this. This counts toward your Kawarimi no Jutsu use limit. This technique cannot be used against Ninjutsu, Taijutsu or Genjutsu Techniques. This technique may also be used in the main phase, if not attacked. Description: A tactical use for Kawarimi no Jutsu. By switching places with an object out of the opponent's point of view, the ninja may make a quick retreat, making this technique quite a life-saver in the heat of battle, though, if the opponent outskills the ninja, it may fail. Points: 3 Kage Bunshin No Jutsu [shadow Clone Technique] 影分身の術Type: Ninjutsu [Void//Clone] Rank: Chuunin Cost: 70x Effect: In terms of chakra cost calculation 'x' is equal to the number of clones created through this technique. May be used in the Main Phase or the Set-Up Phase. If used in the Set-Up Phase, the user's Main Phase is not consumed. Clones created during the user's Set-Up Phase may take part in any technique that requires the presence of physical clones during the Main Phase following their creation, but are destroyed during the Loss Phase. Shadow clones have 1 Health Point, with the rest of their statistics being equal to their creator's, divided by the number of clones created plus the creator [statistics/(x+1)] . 1 clone may be created by shinobi of Gennin rank, 4 by Chuunin, 7 by Jounin, and 14 by Sennin. This ratio is modified for ninja from Konohagakure to 2 by Gennin, 6 by Chuunin, 10 Jounin, and 18 by Sennin. Description: Years of steady usage has made the Shadow Clone Technique a common site on many a battlefield. Despite being a work-horse technique amongst shinobi, Kage Bunshin remains a versatile maneuver in many combat situations. Through means of the technique, the user is capable of quickly creating physical doppelgangers. The applications for these clones are numerous and every shinobi who learns Kage Bunshin No Jutsu seems to devise their own style with it. The clones themselves are much more fragile than the ninja that they imitate as they can be dispatched with little effort. History lends credence to the commonly held belief that the Shadow Clone Technique originated in the Land Of Fire some time before the creation of the first hidden villages. Since it's advent though, the technique has spread greatly and now shinobi of every denomination have been seen making use of the skill. Ninja hailing from Konohagakure No Sato still seem to be the most gifted with the use of shadow clones. Some say they have developed secret differences from the basic technique that allows them greater benefit. Points: 4 Sexy Skill (Oiroke no Jutsu)Type: Genjutsu Rank: Gennin Cost: 15 Genjutsu Effect: All male character, except the user if male, recieve an unmodified -10 to all non-tank stats for 1 turn and 1 bleeding damage for one turn; the first time that this is used. This effect is doubled for those characters with the Pervert (Female) skill. All female characters now deals 1.5x damage in their next turn against male characters. Description: This is simply a Henge no Jutsu used to transform the user into a beautiful, nude woman; iif the user is male, the woman's appearance is a beautiful female version of his appearance. This serves as a fantastic distraction, sometimes leading to an exaggerated nosebleed by the victim, and it is indeed annoyingly effective. Points: 1 Ryohan No Jutsu (Hostage Technique) Type: Taijutsu (General) Rank: Chuunin Cost: 65 Stamina; 59 Stamina Upkeep Damage: N/A Effects: On a succesful strike from this technique, the victim is considered incapable of movement or attack. For all intents and purposes the ninjas evasion is at 25% of normal. Should an attack be directed at the user, the trapped ninja must first roll a dodge roll, and should they evade the attack, then the user of the technique would be struck. Every turn on the captured ninja's turn they may attempt to break free of this kidnappers grip by rolling a 100 sided dice. The following formula is then implemented. ( X + Captured Ninja's level - User's level = modified roll) X is the orginal number of the roll. A modified roll of 50 or higher is considered and escape. (All taijutsu and ninjutsu techniques performed by the user while this technique is active must either be performed with one hand, or the user must have access to the "One Handed Seals" skill.) Description: The Hostage Technique, a life saver when out numbered by your foes. When a ninja gets worked into a corner, it is sometimes more prudent to capture an enemy than to fight a straight forward battle. Utilizing this technique, a ninja is able to capture one of their opponents and hide behind them as a shield. Should the user of this technique be armed with a sword, kunai, dagger, or similar slashing apparatus, the victim will be open to more sinister techniques. The most standard procedure for taking a hostage involves a knife to the throat and a simple wrist-lock. Points: 5 Jutsus learned from Jounins: 0/12 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Edited August 27, 2010 by Rakirian
Rakirian Posted November 24, 2008 Author Posted November 24, 2008 (edited) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Inventory~ Armor: -Head: Konoha Leaf Head-band (In battle) -Neck: -Body: -Waist: -Upperarm(s): Konoha Leaf Head-band (left arm, normal day clothing) -Forearm(s): -Hand(s): -Thigh(s): -Calve(s): -Feet: Weapons: -Main Weapon: -Sub Weapon: -Un-equipped Slot one: -Un-equipped Slot two: -Un-equipped Slot three: Items-- -Pouch: 3 Shuriken, 11 Kunai, 4 Explosive scroll rank 3, 4 Needles, 1 Solider Pill Rank 1 [X] -Items in Vault: Nothing -Money on hand: $631 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Update Log~ Leveled up and Exp Earned: Sunrise: Start to Hokage tower exp: 400 xp LINK Flashback training: Flashback to an Poisonous Ivy: 214 xp LINK Sunrise: Final battle + entire adventure exp: 1636 xp LINK Timeskip: 5 years exp: 4000 xp LINK Holiday Gift 2010 summer: 100 xp LINK ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Money Log~ +200$ NA Christmas Gift +400$ Timeskip money +50$ X-mas gift 2009 -244$ Buying kunai's and explosive scrolls +100$ Holiday gift 2010 summer ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Battle Log~ Wins: Losses: Draws: ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Mission Log~ Rank D: 9 Rank C: 8 Rank B: Rank A: Rank S: ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Edited August 27, 2010 by Rakirian
Rakirian Posted November 25, 2008 Author Posted November 25, 2008 All righty, changed the first post from "Under Construction". It's now open for reveiws and approvals.
Rakirian Posted November 28, 2008 Author Posted November 28, 2008 Thank you very much Now only need one more approval and then it's time to join everyone else in RP! Or do you need a total of 3 approvals for character creation? I know it was like that a long time ago but many things has changed.
Azure Posted November 28, 2008 Posted November 28, 2008 Only 2 and then get back to me so I can change your mask.
Warr Posted November 28, 2008 Posted November 28, 2008 3 years since the war had begun, not 2. Your skill points should be notated as 0/8, not 8/0. You also -really- do need a description, not just the picture of your character drawn by Button. Otherwise, absolutely approved, and this approval is there after you've edited those things in.
Rakirian Posted November 28, 2008 Author Posted November 28, 2008 3 years since the war had begun, not 2.Your skill points should be notated as 0/8, not 8/0. You also -really- do need a description, not just the picture of your character drawn by Button. Otherwise, absolutely approved, and this approval is there after you've edited those things in. All righty edited and added a small description in there. Thank you for the reveiw/approval Now it's only a matter of time for mask change and acces to the RPing section.