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Regira

Watanabe Sayuri

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Posted (edited)

Character Sheet

~User Data~

-Posting: As often as I can but I'll try to post at least once a week.

-Time Zone: GMT +1 (Sweden)

~Basics~

Name: Watanabe Sayuri

Village: Konoha

Nationality: Takigakure

Clan: -

Age: 19

Gender: Female

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~Appearance~

-Height: 165 cm

-Weight: 47 kg

-Hair Color: Dark blue, leaning a bit towards purple.

-Eye Color: Violet.

-Clothing: In her long dark blue hair that reaches down to just below her bottom, a silver hair pin holds her bang to the left side of her face; keeping it from falling in front of her face and cover her violet eyes. A light purple dress is worn to cover her body with the right arm hanging a little further down her upper arm showing her right shoulder where wrappings can be seen.

On her left arm, a special gauntlet is attached that covers almost half of her arm and hand. The right arm, however, is a net glove that covers a little more than half of her arm and is attached on her middle finger by a string.

Around the waist of this female her village hitai-ate is handing with the Konoha plate hanging on her left hip and the pouch on the right by the knot.

Beneath her dress she has black tights covering her thighs, though they have a lot of sliced holes on them as if something has taken a knife and "cut loose" on them. The area left between the end of the tights and boots are left alone and showing skin except for the right leg where net has been placed.

As for her boots she has black "ninja sandal boots" that almost reaches all the way up to her knees with three belts on each boot.

-Physical Description: Sayuri has a well trained and athletic body with nice female curves. Her skin is smooth to the touch and when you look at her you would almost think she looks like a porcelain doll. She's quite pale in her complexion.

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~Persona~

Personality: Sayuri is somewhat of a shy girl when it comes to meeting new persons but once you get to know her a little better she's not as much, though this does not mean she's a talkative person. When she speaks it is often of something she feels would be better let out then held in. Sayuri holds a kind and friendly heart, feeling that helping people is something of worth. Even so, due to her past experiences she can't help herself but to have trouble trusting people.

Sayuri also has a different side of her, one that came as she went through training when younger. A side that's cold and don't think twice of hurting those she think has done wrong, a side that likes to hunt.

Likes: Water, cold, music-boxes, music, nature, dreams and more.

Dislikes: Dishonesty, backstabbing, arrogance and more.

~Favorite~

-Food: Fried noodles with chicken.

-Color: Purple

-Music Genre: Rock, Classic.

-Book Genre: Fantasy.

-Hangout: Sayuri most often finds her serenity in places where she can be surrounded by nature, mostly flowers and water.

~~~~~~~~~~~~~~~~~~~~~~~~~~~

Edited by Regira
Posted

~History~

Background:

In a small village known as Taki the sun was once again making itself known as a small, simple breeze swept through the village and fields. While the sun slowly began to claim the land it started to wake from its nights slumber. In this peaceful little town Watanabe Sayuri was raised by her family consisting of her mother, father and older sister. Her mother was a very gentle woman, whom loved to take care of her family and house while her husband was away. With her father as a ninja, both Sayuri and her sister Katsumi were brought into the life of a shinobi. But as Taki didn't have any academies in their village, the two daughters had to stay in Kirigakure with their aunt during their training and only came home on days off. As a child Sayuri was very happy, open and helpful towards others which could easily be taken advantage of. She always relied on her smart sister Katsumi with the answers to everything and her help for class. Katsumi was very interested in medicine and was always sitting with her nose down a medic book of some kind while Sayuri sat by, playing on her own. But the day came when Katsumi graduated from the academy, considering she's 3 years older than Sayuri. Now Sayuri was by her own but she meet someone new; a boy. His name was Daisuke; he had just become a Chuunin and was very happy about it. This boy and Sayuri started to talk and soon enough they became close. The last years at the academy seemed to fly by because it was now graduation for Sayuri. It was a sad goodbye between herself and Daisuke, when she was to get back home to the rest of her family. As he waved her off from the harbor she thought she would never see him again but she was wrong.

It had now been a week since she got back home from Kirigakure. She missed Daisuke of course but she was happy to be home with her family though the status of the household had been deeply changed. They had all been woken up when a loud sound which came from an area close to their home. The father had immediately gone off to see what all the commotion was about, only to come back in haste, with a hint of panic in his eyes. Grabbing Sayuri, Katsumi and his wife he ran out of the house and in the opposite direction of the sound where you could now see heavy smoke rising through the air. While he swiped his wife up into his arms he let go of Sayuri and her sister as another man appeared. Sayuri instantly recognized the man or rather boy; Daisuke. He looked over at Sayuri and gave a quick smile before turning towards her father once again. It didn't take long before they were all following Daisuke through the forest to arrive at some sort of camp, which belonged to the Konoha resistance. He informed Sayuri that he's been assigned to Taki in aid for their defense against a hostile force called NCIA. Before they had to part from each other once more, she gave the boy a hug and told him he better be safe and return. Daisuke only nodded as an answer after the hug and where soon on his way back to aid Taki.

While staying with the Konoha resistance Sayuri spent most of her time helping her sister in the medic tent because she didn't really know what else to do. In this camp she had to face so many things which she had always relied on her sister to know but this time she was just clueless. Her sister did not know any further information about what was going on and did no longer have time to help Sayuri because she was now training to be a medic, which kept her occupied in the medic tent most of the time. This made the younger sister feel a bit insecure, the fact that the Watanabe family was slowly breaking apart where adding loneliness to her array of discomfort. Her mother was always by the field kitchen as her father was away on missions. Katsumi spent her time in the medic tent while Sayuri herself, didn't really know what to do. So she did what she always had done; stuck to her sister. This made her run back and forth from the alchemy tent to get medicine and antidotes for the patients. But each time Sayuri was in the tent she overheard some other ninjas talking about poison and hunter nins. This was unusual but it caught her interest and soon she ended up spending more and more of her time in the alchemy tent. One of the ninjas there noticed her arriving more frequently and taking much interest in the poison section. He approached her with an offer which turned out to be the beginning of something new. The man trained her in the ways of the hunter nin and in how to handle poison as it was his specialty. In the time of 2 years she learned all that she could from her sensei and she was now ready to make it on her own down the path of a hunter.

Two weeks after her accomplishment, an attack was brought upon the camp. Sayuri was one of those who got orders to help people out of the camp, into hiding while some others went to fend off the attackers. However, the fight didn't last long because the enemy was vastly outnumbered. Sayuri was ordered to retrieve the wounded once the fight had dissolved. As she ran through the forest she managed to find and bring back most of the wounded. But further into the woods she saw her sensei on the ground soaked in red. Thanks to her new knowledge she could instantly see that he was far beyond saving and what little life that could have been there was long but gone. After her final retrieval most of the people had already begun to settle back in to their every day habits. Sayuri made her way to the medic tent in the need of a break. While sitting in a corner, resting she managed to overhear two medic nins talking about the situation in Taki. Apparently the Taki defense had decided to surrender but didn't go without sacrifices. Looking down at the ground while trying to focus on the conversation, not wanting to miss a single word she noticed two feet placed in front of her. As she looked up she saw a medical nin holding something wrapped in a white cloth with some red stains upon it. The medic asked if she was the girl by the name Sayuri and in response she gave a slight nod. She was handed the cloth while the man explained that it was the last wish of Daisuke. After being left alone she unfolded the cloth only to find a bloodstained gauntlet that she remembered was one of Daisuke's most precious possessions. Her eyes began to brim over with tears while holding the armor piece in her arms.

A week later new orders arrived to the camp; it was now safe to move towards Konoha. All in Sayuris family decided to stay with the camp but Sayuri however, felt that this could not go on and she was now able to do something to help. The memory of Daisuke would live on as long as she now bares his gauntlet. She decided to follow a small squad towards Konoha in hope that this time; she would not be too late to aid.

~~~~~~~~~~~~~~~~~~~~~~~~~~~

Posted (edited)

Ninja Stats

Rank: Chuunin

Level: 26

TXP: 5723

To Next Level: 77

-Stats(out of 3100)-

(Health Power) 320

(Stamina) 380

(Chakra) 500

(Taijutsu) 160

(Defense) 200

(Ninjutsu) 340

(Genjutsu) 200

(Concentration) 300

(Speed) 240

(Accuracy) 220

(Evasion) 240

~~~~~~~~~~~~~~~~~~~~~~~~~~~

Edited by Regira
Posted (edited)

~Skills~

Skill Point Tally: 18/22

Remaining Skill Points: 4

Skills:

Positive Skills:

Refugee

Description: War is an undeniable thing in our time, war touched every country on our continent, blood was shed in nearly every place. Because of the fact that entire families, cities, and countries, can be destroyed by such situations, it is inevitable that there will be refugees. A character with this skill is a refugee ninja from a village, and is living in another more stable village, perhaps soon seeking to return home, or seeking to establish themselves as a citizen of their new home.

Effect: Possessor of this skill starts with the element of one village not of the location they start in, and does not hold the element of the village they start in. Though their loyalty to either country is not necessarily intact, they may seek to become a ninja of the new country, and regardless of rank, once the ninja becomes Chuunin rank or above, they may be considered 'missing-nin' for the purposes of their own original home village.

Cost: 0

- The Path of the Hunter Ninja -

Description: Some people are born to be hunters. They analyze their surroundings, try to take anything and everything they can from the knowledge of them, and attempt to use their surroundings and the things which they feature as defenses against predators. This has been true since the beginning of mankind, and is still true even in the modern day. A person who follows the path of the hunter is skilled in the arts which made countries in the days of old, and which kept danger from those around them. Hunters use traps, or poisons, from their direct surroundings, to their advantage.

Effect: Character gains 1 extra Jutsu Point per level.

Hunter's Discipline: Choose Two:

-Poison Creator: The Skills 'Poison Creator' & 'Expert Poison Creator' may be gained for the price of 1 SP, instead of 2.

-Poison Applier: The Skill 'Poison Handler' may be gained for the price of 1 SP per 2 ranks bought.

RP Guide:

-A character who follows this path may not necessarily be a savage in the wilderness, but they have a keen eye to environmental circumstances around them. They are naturally attuned to tracking, though without training it may not be any better than a normal ninja. The important thing to remember is that they are, in their nature, hunters. They track and fight indirectly to trap their target in overwhelming circumstance. There are many types of hunters, from the ones who track animals in forests to those who use the metropolis as their cover and hunt a more intelligent prey.

Restriction:

-Players can only apply this path to characters which actually spend a portion of their time, or have spent a portion of their time, hunting for things, researching and setting traps (Or researching and creating poisons) they should not be afraid to get their hands dirty, or use slightly 'dishonorable' and 'tricky' things to get the job done.

Cost: -1

-Poison Creator-

Shinobi-nin does not have to pay the cost for Poisons, and can instead gain them at a rate of value in $2 per line. First Tier (Basic) and Second Tier (Advanced) poisons are capable of being made by this shinobi-nin, and costs which would otherwise be there within the poisons are not there, instead paid for in words.

Requirements: n/a

Cost: -1

Rank: 1

- Expert Poison Creator -

Details:Shinobi-nin does not have to pay the cost for poisons in $, and can instead gain them at a rate of writing, with a value equivalent of $2, per line. First Tier (Basic) and Second Tier (Advanced) poisons are capable of being made by this shinobi-nin and the cost of any second or first tier poisons made are instead 50%.

Requirements: Poison Creator, Path of the Hunter Ninja, Level 10

Cost: -1

Rank: 1

- Poison Handler –

Details: Poisons used by this character either do 2% (Per rank) more deduction of stats than they would otherwise do, or have a 5% (Per rank) chance of affecting the opponent for 1 turn more than they otherwise would. In the case of Second Tier Poisons and beyond, the user must decide which of the two effects they would rather have a chance at, if the poison has a statistical negation and a status effect. This decision must be made at the time of application/use.

Requirements: Path of the Hunter

Cost: -5

Rank: 10

-The Path of the Assassin-

Description: Although all Ninja are supposed to be able to perform assassinations, there are assassins and there are assassins. These Ninja are dedicated to the highest forms of stealthiness and the most silent ways of killing: mastery of poisons and traps.

-1 Effect: When being Hunted, the Hunter rolls d100 - 1.5x your level. While Hunting, you roll d100 - 0.5x of opponent's level. In addition you gain the following abilities.

Master of Death:

Poison Field Assassin: Allows for the Skills 'Poison Handling Master' and 'Poison Creation Master' to be purchased.

Trap Field Assassin: Allows for the Skills 'Trap Setting Master' and 'Hidden in Plain Sight level Trap Setter' to be purchased.

RP Guide:

-A character that follows the path of the assassin pursues the true title of �ninja�. These quiet and calm shinobi would rather kill with the utmost efficiency and stealth possible. Being an apothecary of death and mutilation, assassins are masters of traps and poisons, goading their opponents into their web of trickery, so that they may be assimilated in the most discreet and sudden ways imaginable. Their knowledge of human weakness is extensive, and they take a certain pleasure to watching their opponents walk to their deaths slowly and painfully.

Restriction:

-Chuunin. Must have the Path of the Hunter Ninja.

Cost: -1

-Poison Creation Master -

Details: Shinobi-nin does not have to pay the cost of Poisons in $, and can instead gain them at a rate of writing, with a value equivalent of $2 per line. First Tier (Basic), Second Tier (Advanced), and Third Tier (Hazardous) poisons are capable of being made by this shinobi-nin. No money must be spent in the production of any of these tiers of poisons, but a Poison Creation Master can make the cost of poisons be paid for up to half in words and half in money.

Requirements: Expert Poison Creator, Path of the Assassin

Cost:-2

Ranks: 1

-Poison Handling Master-

Details: Character is given a 10% less chance to harm themselves with 'hazardous' rank poisons. This cannot lower the chance to harm themselves below 5%.

Requirements: Path of the Assassin

Cost: -1

Rank: 1

-The Twisted Colors-

Details: You may create and use techniques using combinatorial elements of complexity equal to or less than your rank in this skill plus one. The ability to use a number of elements greater than or equal to your rank in this skill plus one.

Cost: -1

Rank: 1

Regeneration Skills:

- Chakra Flow -

Details: Restriction: User may not have any other skill (or bloodline skill) that effects Health, Stamina, or Chakra Regeneration. This skill may not be taught.

Rank 1: Gain 10% of your Total Chakra every turn. This replaces normal Chakra regeneration.

Rank 2: Gain 15% of your Total Chakra every turn. This replaces normal Chakra regeneration. Does not stack with previous ranks.

Cost: -5 per rank

Rank: 1

Hindering:

Overcome your problems

Cost: -1

- Merciful –

Details: Whenever you would deal the finishing blow in combat to an opponent, you must let them live with one HP left, only applies once a battle.

Requirements: n/a

Cost: +1

Rank: 1

Skills learned from Jounins: 1/4

-Element-

1. Water, 2. Fire, 3. Earth, 4. Wind, 5. Lightning

Rolled: Wind

Training: Wind Element training

Cost: 0

~~~~~~~~~~~~~~~~~~~~~~~~~~~

Edited by Regira
Posted (edited)

~Techniques~

Jutsu Point Tally: 26/76

Remaining Points: 50

Basic Academy Jutsus:

Name: Bunshin no Jutsu (Clone Technique)

Type: Genjutsu

Rank: Academy Student

Cost: 10 Genjutsu

Description: Creates an illusionary replica of the user. It is unable to attack or interact with other objects, but can serve as a good distraction.

Damage: None

Effects: Adds +5 evasion and +5 accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it.

Name: Henge no Jutsu (Transformation Technique)

Type: Genjutsu

Rank: Academy Student

Cost: 5 Genjutsu

Description: Wrap chakra around your body to change your appearance. You can still use the features of the thing you can become, e.g use the claws of a clawed animal, but not to the extent of if you were that thing.

Damage: None

Effects: Change your appearance.

Name: Kawarimi no Jutsu (Body Substitute Technique)

Type: Ninjutsu

Rank: Academy Student

Cost: 10 Ninjutsu

Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening. You can only use this 3 times per battle.

Damage: None

Effects: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques.

Other Jutsus:

Name: Liquid Thorns (Sui Ibara)

Type: Ninjutsu (Water)

Rank: Gennin

Cost: 4 Chakra for each thorn (5 max)

Damage: 4 Damage for each thorn (5 max)

Effect: N/A

Description: An extremely simple technique, a Kiri nin will be able to manipulate water in the air into small spikes that are shot at the target.

Points: 1

Name: Hidden Mist Skill (Kirigakure no Jutsu)

Type: Ninjutsu (Water)

Rank: Gennin

Cost: 80

Damage: N/A

Effect: Adds terrain effect 'Mist' to the battlefield for three turns. The user does not suffer the Mist terrain penalty while they keep this jutsu active. Terrain effect is doubled for those with an active Doujutsu.

Description: A technique that uses moisture in the air to engulf the opponent in mist. This mist makes it harder for your opponent to see, which gives you more of a chance for a sucessful strike.

Points: 4

Name: Water Type; Water Dragon Blast Skill (Suiton Suiryuudan no Jutsu)

Type: Ninjutsu

Rank: Chuunin

Cost: 96 Chakra

Damage: 100

Effect: +20 accuracy to hit with this technique.

Description: After performing a series of hand seals, the user gathers water around him with his/her chakra. In an instant the water takes form of a dragon and hurrles itself at the opponent. The impact causes an immense amount of damage and is frightening in appearance.

Points: 4

Name: Water Clone Skill (Mizu Bunshin no Jutsu)

Type: Ninjutsu (Water)

Rank: Chuunin

Cost: 60 per clone (max of 6 clones on the field)

Effect: Each Water Clone has 1/6 stats of the user, but only 1hp.

Description: Using the surrounding water, the user makes clones of himself/herself. This helps in fooling the opponent, making it less likely that they will hit the user.

Points: 3

Name: Water Type; Water Barrier Wall (Suiton Suijinheki)

Type: Ninjutsu (Water)

Rank: Jounin

Cost: x Chakra

Effect: Used in the Response Phase. Negates damage and effects from all Ninjutsu string of attacks (of equal or less rank to the user) aimed at the user of this jutsu, where x is the total damage. Negates the effects but only half the damage from all Taijutsu string of attacks (of equal or less rank to this technique) aimed at the user of this justu. May not act in their main phase the turn that this is used. May only use two times per battle. If the technique does not deal damage or is a lightning technique this jutsu does not work.

Description: A barrier made out of water from the surrounding area. This barrier is effective with blocking incoming Ninjutsu techniques and stops them from reaching the user. Unfortunately, it cannot fully stop Taijutsu techniques.

Points: 14 [Original cost: 7, bought as Chuunin]

Jutsus learned from Jounins: 0/12

~~~~~~~~~~~~~~~~~~~~~~~~~~~

Edited by Regira
Posted (edited)

~Inventory~

Armor:

-Head:

-Neck:

-Body:

-Waist: Hitai-Ate (Village Amulet)

-Forearm(s): Left:Aquatic Garment

-Hand(s): Left: Aquatic Garment

-Thigh(s):

-Calve(s):

-Feet:

Weapons:

-Main Weapon:

-Sub Weapon:

-Un-equipped Slot one:

-Un-equipped Slot two:

-Un-equipped Slot three:

Items--

-Pouch: 3 Shuriken, 3 Kunai, and 4 Needles

-Items in Vault: Nothing

-Money on hand: $400

~~~~~~~~~~~~~~~~~~~~~~~~~~~

Edited by Regira
Posted (edited)

~Update Log~

Leveled up and Exp Earned:

[100 Exp]] Spar fight + bonus

[4000 Exp] Time Skip

[468 Exp] Spider-Trap

[255 Exp] Flashback To An Poisonous Ivy

[300 Exp] Spider-Trap

[550 Exp] Spider-Trap

~~~~~~~~~~~~~~~~~~~~~~~~~~~

~Money Log~

Holiday Gift 2009

Obtain: $50

(( + 4 Jutsu points | + One random gift! Explosive Roll Rank 3))

Time skip

Obtain: $400

Aquatic Garment

Cost: $125

Approved by: Azure

Link

~~~~~~~~~~~~~~~~~~~~~~~~~~~

~Battle Log~

Wins: 0

Losses: 0

Draws: 0

~~~~~~~~~~~~~~~~~~~~~~~~~~~

~Mission Log~

Rank D: 12

Rank C: 8

Rank B:

Rank A:

Rank S:

~~~~~~~~~~~~~~~~~~~~~~~~~~~

Edited by Regira
Posted (edited)

I like the description you put on your clothing, just a grammar error in the first sentence.

Love the background.

For the stats, I recommend you put the stats in increments of 20. Since we have modifiers, that apply for every 20 of a stat.

On the skills, you went over your skill amount 1. So you need to add another hindering skill, or remove a skill.

Since you didn't pay for the gauntlet yet, you don't have to subtract the money yet.

Also, you shouldn't need refugee, since you were from Kiri originally and taken in by Konoha, all you need to do is put Kiri as your Nationality. Since you went to Konoha when your character was 12 ( or around there).

Bt the way, nice pic. Drew it yourself?

Edited by darkness-leader
Posted (edited)

Thank you for all the suggestions!

I didn't change the money though, it doesn't really matter much I believe.

About the refugee, I was told it would be needed so I'm not changing it until it's confirmed that I don't need to have it.

Thanks! Yeah, it's my own work.

Edited by Regira
Posted

one more thing that should be noted: High Rise Tidal requires the crane style taijutsu skill which can't be taken at creation, due to the jounin traing post requirement.

Posted

Alright. Sorry, but I didn't know this as I couldn't see anything saynig that this was a requirement. But I have now changed it into a different jutsu instead. Thanks for giving me this information (^.^)

Posted

Approved, this is ready to be moved as soon as a second approval gets stamped on my 'refugee', 'spies', and 'sleepers', port.



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