Jump to content
PandaMattMatt

Inuzuka Yuuki

Recommended Posts

Posted (edited)

~User Data~

-Posting: 6 per day

-Time Zone: Mountain -7

~~~~~~~~~~~~~~~~~~~~~~~~~~~

~Vital Statistics~

Name: Inuzuka Yuuki

Clan: Inuzuka Clan

Birthplace: Land of Fire

Current Residence: Konohagakure no Sato

Age: 17

D.O.B.: July 17, 2098

Sex: Male

Sexuality: Gay

PandaMattMattRequestcopy.jpg

~~~~~~~~~~~~~~~~~~~~~~~~~~~

~Appearance~

-Height: Five feet, six inches tall

-Weight: One hundred seventy-five pounds

-Hair Color: Mostly dark brown, with undertones of subtle reds and light browns.

-Eye Color: Electric Blue with an outer ring of Emerald Green and flecks of Gold through-out the iris

-Clothing: Yuuki wears black pants made from a very durable light weight material meant to allow for rigorous movement. A black steel mesh, long sleeved shirt worn underneath a dark gray T-shirt. He also wears protective black leather gloves with the fingers cut off and metal studs on each knuckle. Yuuki owns a pair of black and white sneakers from a foreign country, which he refuses to replace no matter how ineffective or defenseless they are. A hand knit panda hat is worn on his head at all waking hours displaying his quirkiness. Two belts are looped through his pants on opposite sides creating an "x”. A leather band is worn around his neck with an emblem of the moon in the center.

-Physical Description: Yuuki's hair is long and shaggy. The back of his hair falls to the bottom of his neck, but becomes shorter as it gets closer to his face. In the front, his hair ends just above his eyes. Yuuki always pulls his hair back into a ponytail when trying to concentrate or when he is solving a problem. His extremely bright eyes always seem to glow in the dark. He seems to have a somewhat goofy, but attractive smile permanently planted on his face. On his cheeks, Yuuki has the tell tale mark of the Inuzuka clan. Yuuki has a barrel chest, a flat stomach, and strong, wide shoulders attached to defined and powerful arms. Because he runs around a lot for fun, Yuuki's legs are extremely strong.

~~~~~~~~~~~~~~~~~~~~~~~~~~~

~Persona~

Personality: Yuuki's personality can only be described as energetic and random. He is constantly smiling and tries his best to keep everyone around him in a happy mood. His love of children and animals has taught him to be patient and gentle, but has also shown him the need for respect and discipline. Faitaa, his mother, raised Yuuki to be independent and reliable. From this Yuuki has developed the natural instinct to guard all who need it, and even those who don't. Yuuki never has subtle emotions, everything he does can only be classified as intense. He loves anything intellectually stimulating and has a passion for learning. Wrestling is one of his favorite forms of exercising, as well as swimming and rock climbing. Yuuki's deepest wish and biggest motivator is his desire to become a hero. He longs to be a great warrior and an even greater guardian to his people. Although, this dream is hard to visualize as he is somewhat of a screwball and tends to not take things as seriously as he should.

Likes: Children, animals, nature, water, books, food, laughing, goofing around, and defending the innocent.

Dislikes: Solidarity, injustice, windy days, snakes and spiders.

Favorites:

-Food: Teriyaki beef with steamed broccoli

-Color: All of them

-Music Genre: Everything

-Book Genre: Fantasy

~~~~~~~~~~~~~~~~~~~~~~~~~~~

~Background~

Current Allegiance: Konohagakure no Sato

Relationships:

-Parent: Faitaa - Mother

-Pet: Yuugure

-Friends: Yobayashi Zereon

History: Child's Play

Even as an infant Yuuki was strange. He would constantly try to escape his playpen to explore his surroundings. He would jump on top of his mother's large gray nin-dog, named Suki, and ride her around as if he were her own pup. Even when Suki tried to gently buck him off, Yuuki would only hold on tighter and tighter until the old canine would give up and prance around. Yuuki was so stubborn. He never let anything get in the way of what he wanted. Not even the fear of pain. One night, when he was four, Yuuki saw a hungry, wild feline prowling among the trees. Within the cat's starving line of sight, a small nest of newborn birds lay in wait. When Yuuki saw the defenseless birds, he ran to the tree and began climbing as fast as he could. The ferocious feline didn't like the fact that another creature was interrupting, so it jumped from its perch and sent itself sailing through the air, claws extended, aiming for Yuuki's face. Yuuki could do nothing as the cat hit its mark, and began to scratch his face wildly. Continuing to climb, Yuuki refused to give up. He worked through the pain and blood flowing from the freshly opened wounds. He did everything he could to save the baby birds from the menace of a cat. Finally reaching his goal, Yuuki threw his body over the baby birds and allowed the cat to continue attacking his own body. Seconds became minutes, and soon Yuuki was covered in tiny drops of blood and thousands of scratches. After nearly twenty minutes of attacking the poor boy, the cat lost interest and ran off into the night. Slowly and painfully pulling himself off of the nest of birds, Yuuki was glad to see every baby was alright. With an exhausted goofy smile on his face Yuuki began to pass out and fell from the tree. His mother found him soon after he had blacked out from the pain. She quickly got him to the clan's healer to have him bandaged up and to find out what had happened. When she learned the story from the conscious child, tears fell from her eyes. She was so proud of her son, her son that for no reason at all endured so much pain. Little did she know that she would only grow prouder.

School Daze

As Yuuki grew, so did his feelings of responsibility and determination. He felt that it was his duty to protect and defend his clan from anything and everything he could. This insatiable urge to guard his clan led him to the Ninja Academy. Yuuki chose to be a shinobi on his own. He knew that in order to protect the ones he loved, he had to become more powerful. So when he when he came of proper age, Yuuki enrolled in the Konohagakure Academy. It was rough for him to keep up with the other students in some areas. Like when all the children had to perform the Bunshin no Jutsu. He was unable to do so. It was then that Yuuki learned that he could perform no genjutsu what so ever. The Kage of his village and his Academy Sensei spoke with his mother about it. She told them that it was a heretic gene passed down from his father. This was the first time Yuuki had ever learned anything of his mystery of a dad. For a while it seemed as if Yuuki would not be allowed to graduate from the Academy, but his mother saved the day. She made a compromise with the Kage and Academy sensei; If Yuuki could perform a harder ninjustu technique in place of the two required genjustu, he would be allowed to graduate. That night Yuuki trained as if his life depended on it. He and his mom went down by the river to practice a simple water justu from his father's home village in the Land of Waves. The technique was at the level of a gennin, so it would be extremely difficult for Yuuki to master. Weeks went by with little progress. Yuuki was collapsing from exhaustion every night, when he came home from trying to master the gennin justu. With the exams only a few days away, Yuuki refused to give. Instead he doubled his training. The day before his exams Yuuki had mastered the gennin level justu and graduated from the Academy.

Then and Now

Yuuki is now a gennin. His life's adventures are waiting for him to start. Soon he will be sent out on missions to defend the ones he loves just as he has always dreamed. Ready for anything and never willing to back down, Yuuki wakes up each morning eager to take on the world.

~~~~~~~~~~~~~~~~~~~~~~~~~~~

Edited by PandaMattMatt
Posted (edited)

Statistics

Death Bonus: None

Rank: Gennin

Level: 23

TXP: 4211

Total Stat Points:2800

-Stats-

(Health) 320

(Stamina) 220

(Chakra) 220

(Taijutsu) 240

(Defense) 520 [568]

(Ninjutsu) 400

(Genjutsu) Sealed

(Concentration) 220

(Speed) 300

(Accuracy) 200

(Evasion) 120

[]= Effect of Items

~~~~~~~~~~~~~~~~~~~~~~~~~~~

~Skills~

Skill Point Tally: 24/color]/24

Remaining Skill Points: 0

Skills:

Elemental Specialties:

Fire: ::LOCKED::

Naturally aligned to the element of the fire, this character has a natural tact at using and manipulating fire to their bidding. The user's chakra is very fierce and can flow through the body, giving it heightened reaction speed and agility, much like the flickering of a flame. User has a +10% chance to dodge any attack. Fire Jutsu cost one less JP to a minimum of 1. User receives the skill “Subtle Elements: Fire” for free and may purchase an additional rank of “Subtle Elements”. If the user already has “Subtle Elements: Fire”, they may have their points refunded.

-0

Path Skills:

-Path of the Defender -1

Description: Though few have the inner strength and willpower to do so, some shinobi-nin are brought down a distinct path, focusing on defense, either because they do not wish to harm others, because they want to protect those they love, or because they take heart to the classical proverb, the best offense is a good defense. These shinobi-nin are often very stubborn, and also often very naturally tough.

Effect: User gains 1 extra Jutsu Point every 3rd level. Character gains access to the following abilities.

Garrison's Teachings:

-Resistive Shinobi: Shinobi-nin is capable of gaining 'Resistance Mastery' at the cost of 1 SP per 2 ranks.

-Agile Handed Defender: Shinobi-nin is capable of gaining 'Defensive Martial Artist' at the cost of 1 SP per 2 ranks.

RP Guide:

-A person who goes down the path of the Defender should understand the value of a good defense. They should care about defending things (and possibly people) and this should be one of their primary shinobi-nin goals, to defend people, things, or causes.

Restriction:

-None.

Taijustu Skills:

-Defensive Martial Artist [rank 8] -4

- -10 damage to incoming Taijutsu attacks. -5 damage to incoming Basic attacks (per rank).

Ninjustu Skills:

Subtle Elements; Fire -0

May use Fire element techniques. All Fire Techniques deal an additional 5% of their total damage in burn damage (bleed damage when burn damage doesn't make sense) on the following turn, rounded up.

Subtle Elements; Water -1

May use Water element techniques. All Water Techniques cost 10% less and deal 10% more base damage when near a large source of liquid water, rounded up.

Subtle Elements; Earth -1

May use Earth element techniques. All defensive Earth Techniques give an additional 10% to their effects, rounded up.

Combinatorial; Lava -1

May use Lava Element techniques. Lava Techniques deal 5% of their total damage as AoE damage to anyone within melee range. In addition, the user may choose to apply the bonus from one of the Subtle Element skills required to learn this skill.

Combinatorial; Wood -1

May use Wood Element techniques. Wood Techniques cost 5% less and have 10% more effect when within an area surrounded by large groupings of trees (forests, woods, etc.), rounded up. In addition, the user may choose to apply the bonus from one of the Subtle Element skills required to learn this skill.

-Resistance Mastery [Rank 4] -2

-10 damage to incoming Ninjutsu attacks (Per rank).

Medical Skills:

-Savior -1

-Once per team battle you may choose to take an attack in place of your ally without need for any rolls. Apply all armors against this attack regardless of if it is supposed to bypass armor or not. When you take the hit, you gain a +100 to the relevant defense stat. Cannot be used against Genjutsu.

Summoning/Pets Skills:

- Inuzuka: Canine Dialect -1

Bloodline: Regular, Inuzuka Clan

Description: Inuzuka members are all trained in the ways of communicating with their pets, and any other type of Canine. The member can take part in conversations then freely and fluently.

Effect: (RP purposes) Can communicate with any type of canine, and may have one 'Inuzuka Bred Canine' as their pet.

-Inuzuka: Unique Chakra Sensitivity -1

Bloodline: Regular, Inuzuka Clan

Description: The Pet and its Inuzuka Master have a special connection that normal Dog and Boys do not, the cause is most likely in proportion to the shinobi upbringings and breeding. In due to that, the Inuzuka may have certain canine traits from their Pet, which would not exclude the ability of Chakra Sensory. The Inuzuka ninja is able to gain the exact ability of their pet and is coordinated by their inhuman communication.

Effect: When dodging Ninjutsu, skill taker gains +30 to their evasion. May not exceed 1.5x base stat.

Inuzuka: Uncanny Smell Tracker

Bloodline: Regular, Inuzuka Clan

Description: Inuzuka clan members have an uncanny ability to sniff out certain things, and by using smells, they can get their self out of blinding jutsus, and also have great tracking skills. They are also useful when tracking things, just as they are used to escape from blinding techniques, they can also be used to guide them, such as in the technique Garouga, they are blind, but use the smell from the pets urine to find the opponent.

Effect: Immune to Blind, Impaired Eyesight & Impaired Hearing and terrain effects that negatively effect their Accuracy or Evasion unless they are under the effects of Impaired Smell.

Cost: -3

General Skills

Quick Learner: +10% EXP From Missions and Training. EXP given as holiday gifts or handed out from events by the staff is not included in this. -2

Skill Name: Hikitsugi za Kaen (Inheriting The Flame)

Bloodline: None

Description: Those born of Konohagakure no Sato have a knack for using fire style techniques. In fact, the village is known for it, even the Sarutobi clan's ideal of "The Will of the Flame" shows just how strong the power of Fire is within the walls of Konoha.

Effect: The User may buy techniques that are 1 rank above their own for normal cost (Up to 4 jp for Chuunin techs, 5 jp for jounin techs and 7 jp for sennin techs.) Only techniques that are of the Fire element or originate from Konohagakure no Sato are eligible for this skill.

Restrictions: Must be from Konohagakure no Sato AND Must have Fire be one of your elemental specialties.

Cost: -2

Skill Name: Human Shield

Bloodline: None

Description: Willing to do whatever it takes to defend their comrades, some ninja put their own well being on the line for their teammates.

Effect: In multi-ninja battles, the User of this skill may roll a 20 sided die. If the roll is below 10 then the User of this skill can intercept a single technique or basic attack aimed at a teammate. If the roll is 11-15, then the User will take 75% of the total damage, their teammate will take 25%. If the roll is 15-20 then the User only takes 50% of the damage, the remaining 50% is left to the teammate. In the case of only partial damage interception, the teammate still receives a dodge roll. User applies all damage reductions, but gets no dodge rules. They receive all effects of these attacks regardless of partial or full damage interception.

Restriction: Must have the path skill, "Path of the Defender" or "Path of the True Defender". May only be used 3 times per battle.

Cost: -1

Stances:

Self-Defensive Tactics: The ninja falls into a defensive stance, allowing them to more easily block and evade, but increasing the difficulty of striking successfully.

Effect:+10% to dodge, -10% to hit

Cost: -1

Hindering Skills:

-Sealed Genjutsu +2

-Cannot use any Genjutsu techniques.

-Self-Defense +2

-User skips their turns in battle until an opponent has a turn, no matter what.

Overcome Your Problems [Pervert]

-With this skill, you may get rid of a hindering trait you have. You must spend X skill points (X being how many points the hindering trait gave you) to remove it. -1

-Pervert (Male) +1

-Whenever you battle an opponent of your preferred gender choice, you lose your first turn in combat.

Inner Conflict

Bloodline: Normal

Description: The user must decide to land the finishing blow or not. This causes the user to hesitate and lose valuable time.

Effect: When the opponent falls below 15% health, User cannot attack for the next two turns. (Can only be used once per battle. Requires the Path Skill, "Path of The Guardian.)

RP requirement: During the period in which the User may not attack, a 150+ word post must be made describing the conflict within. Not all 150 words must be about the conflict.

Cost: +2

Skills learned from Jounins:

Wild Beast Style

Effect: In addition to gaining Rage Counters through successful strikes with Backlash Style techniques, the user will also gain a Rage Counter every time they take damage from an opponent per turn, including ghost damage). A user may not gain more than one Rage Counter per opponent attacking them in a single turn. Additionally, Rage Counters may be spent in one of the following three ways.

1. The user may at any time spend a Rage Charge to increase the chance to hit with a Backlash Style technique by 2x% and raise its base damage by 5x% rounded down, with x being equal to the amount of charges spent. In addition, until the end of their next setup phase their speed is considered to be increased by 5x% their base speed.

2. The user may perform a technique that requires the use of Rage Charges.

3. The user may spend x Rage Charges in their setup phase, targeting a single opponent. The targeted opponent will roll 1d100 in their Response Phase. If they roll below 20x they MUST at their next possible Main Phase target the user with their action. If the target is a higher ninja rank than the user then the chance to hit is lowered to 10x instead.

Description: The Backlash Style takes the concept of self control within a battle and refocuses its energy in a new direction. This style, rumored to have been started by tribesmen who lived and died by the whim of the harsh forests and grasslands of Hara no Kuni, is based around the concept of perseverance. As a battle progresses, users of this style will build up a battle rage which can be focused in a devastating show of force and control. In addition, one of this style has been known to draw attention during the battle, making themselves impossible to ignore at their peak, allowing allies time to gather their strength.

Requirements: Kusagakure Ninja or 5 post training session with a ninja who already knows this skill.

Cost: -1

~~~~~~~~~~~~~~~~~~~~~~~~~~~

~Techniques~

Jutsu Points:

Total: 46

Used: 46

Available: 0

Fire Element Justu:

-Powerful Fireball Skill (Katon Goukakyuu no Jutsu)

Type: Ninjutsu (Fire)

Rank: Gennin

Cost: 40

Damage: 30, 6 burn damage a turn for 2 turns.

Effect: If performed by a member of the Uchiha clan this technique causes serious burning which increase the effect to 10 burn damage a turn for 3 turns. If this technique misses the user has -20 evasion for one turn.

Description: The trademark fireball jutsu, this technique creates fire from the lungs and generates it through the mouth, funneling through a hand put in front of the mouth. Due to needing to stand still and putting the hands away from the defense this can be a risky move.

Points: 2

Mythical Fire Flower (Katon Housenka)

Type: Ninjutsu [Konoha; Fire]

Rank: Gennin

Cost: 20 per fireball, Max 60

Damage: 20 per fireball, Max 60

Effect: This skill may be used to launch multiple fireballs. Each fireball beyond the first becomes progressively easier to dodge; +5% to dodge when attempting to dodge any fireball beyond the first. This skill may also be used to target multiple people. One fireball per target suffers no negative penalties, but if ever multi-targeting and striking any target with more than one fireball, that target receives a bonus of 30 to the relevant stat to dodge each fireball.

Description: The ninja draws in a large breath of fire and shoots it out in many quite fast, small fireballs. Due to the nature the fireballs deal less damage than a single attack but may be used to hammer a target or strike multiple foes.

Cost: 3

Water Element Justu:

-Spin Cycle (Jiten Shuuha)

Type: Ninjutsu (Water)

Rank: Gennin

Cost: 40

Damage: 25

Effect: A successful strike reduces defense by 20 for the next two posts.

Description: A small whirlpool of water is created under the target and stabs up with great force, causing damage and disorientation.

Points: 2

Liquid Thorns (Sui Ibara)

Type: Ninjutsu [Kiri; Water]

Rank: Gennin

Cost: 4 Chakra for each thorn (5 max)

Damage: 4 Damage for each thorn (5 max)

Effect: Multi-hit jutsu.

Description: An extremely simple technique, a Kiri nin will be able to manipulate water in the air into small spikes that are shot at the target.

Cost: 1

Secret Techs [Yuuki's Personal Techs]:

Name: Secret Art: Purge of Witches [Personal, Inuzuka Yuuki]

Type: Ninjutsu [Fire, Wood]

Rank: Chuunin

Cost: 95 Chakra

Damage: 119

Effects: N/A

Description: Performing a quick series of hand signs Yuuki kneels to the ground and places both of his hands palm down on he ground. Nearly instantly, many thin spears of wood emerge from the ground, the Opponent is trapped in a tangled pyramid of wood. At this point Yuuki then does another set of hand seals, throwing a wave of flame toward the pyramid, igniting the fixture and assaulting the Opponent with intense heat.

Points: 4 [8, taken at Gennin]

Name: Secret Art: Twin Serpent Magma Clone

Type: Ninjutusu [Lava; Personal: Inuzuka Yuuki]

Rank: Chuunin

Cost: 150 Chakra and 75 Health

Damage: N/A

Effects: Volcano Clone has 75% of the User's Ninjutsu stat, 25% of the rest of the User's stats and 75 Health. May only ever have 1 Magma Clone on the field at all times.

Description: Performing many hand seals, a pillar of lava erupts from the ground, pooling in a chakra-made crater. Slashing the palm of their hands, the User spills their blood into the pool of blazing lava. From the puddle of molten heat, it begins to raise up from the ground and take the form of the User.

Points: 5 [10, taken at Gennin]

Name: Inuzuka Style: Bladed Tsuga

Type: Taijustu

Rank: Chuunin

Cost: 120

Damage: 78, (Requires 3 Kunai)

Effects: 68 bleed damage for one turn. If roleplayed as being used at the same time as Inuzuka Pet Style: Bladed Tsuga, increase damage dealt by 20.

Description: The User places a kunai in their mouth, then another in each hand. Jumping into the air and spinning at a rapid rate, the User slams into the Opponent with great force, lacerating them many times.

Points: 5 [10 Taken at Gennin]

Wild Beast Style Techniques:

Wild Beast Style; Plainswalker

Type: Taijutsu [Kusa; Wild Beast]

Rank: Chuunin

Cost: 80 Stamina

Damage: 110

Effect: Whenever in “High Grass” or “Dense Woodland and Jungle” increase the damage of this attack by 20.

Description: Crouching close to the ground, the user of this technique will approach their opponent at rapid speeds, bursting from the grass or treeline and attacking with a vicious combo. The user will strike first with a rising upper cut, followed closely by a second kick to the stomach that will raise the enemy into the air. Jumping into the air themselves, the user will two a full one hundred and eighty degree turn and strike the enemy with a roundhouse kick, sending them flying back.

Cost: 3 [6, Taken at Gennin]

General Element Justu:

-Name: Kawarimi no Jutsu (Body Substitute Technique)

Type: Ninjutsu

Rank: Academy Student

Cost: 10

Damage: None

Effects: Evade the next attack aimed at you. Skip your main and setup phase this turn. You can only use this 1 time per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques.

Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening.

Kage Bunshin No Jutsu (Shadow Clone Technique)

Type: Ninjutsu [Konoha]

Rank: Chuunin

Cost: 70x Chakra

Effect: In terms of chakra cost calculation 'x' is equal to the number of clones created through this technique. May be used in the Main Phase or the Set-Up Phase. If used in the Set-Up Phase, the user's Main Phase is not consumed. Clones created during the user's Set-Up Phase may take part in any technique that requires the presence of physical clones during the Main Phase following their creation, but are destroyed during the Loss Phase. Shadow clones have 1 Health Point, with the rest of their statistics being equal to their creator's, divided by the number of clones created plus the creator [statistics/(x+1)] . 1 clone may be created by shinobi of Gennin rank, 4 by Chuunin, 7 by Jounin, and 14 by Sennin. This ratio is modified for ninja from Konohagakure to 2 by Gennin, 6 by Chuunin, 10 Jounin, and 18 by Sennin.

Description: Years of steady usage has made the Shadow Clone Technique a common site on many a battlefield. Despite being a work-horse technique amongst shinobi, Kage Bunshin remains a versatile maneuver in many combat situations. Through means of the technique, the user is capable of quickly creating physical doppelgangers. The applications for these clones are numerous and every shinobi who learns Kage Bunshin No Jutsu seems to devise their own style with it. The clones themselves are much more fragile than the ninja that they imitate as they can be dispatched with little effort. History lends credence to the commonly held belief that the Shadow Clone Technique originated in the Land Of Fire some time before the creation of the first hidden villages. Since it's advent though, the technique has spread greatly and now shinobi of every denomination have been seen making use of the skill. Ninja hailing from Konohagakure No Sato still seem to be the most gifted with the use of shadow clones. Some say they have developed secret differences from the basic technique that allows them greater benefit.

Cost: 4

Jutsu learned from Jounins:

~~~~~~~~~~~~~~~~~~~~~~~~~~~

Edited by PandaMattMatt
Posted

Quick reference points, stats try putting them in 20's, you get bonus for lots of them in increments of 20.

- You need permission for use of Inuzuka Clan

- Inuzuka Clan would not be from Land of Waves, you would live and breath Konoha

- Going to need to beef up the history and background a little.

There is more, but try fixing those and ill help you before the Mods have a look.

Posted (edited)

~Inventory~

--Armor:

Hitai-ate, worn on upper right arm.

-Head:

-Neck: None

-Body: None

-Waist: None

-Forearm(s): Bracer [+48 Defense]

-Shoulder(s): Hitai-ate

-Hand(s): None

-Thigh(s): None

-Calve(s): None

-Feet: None

--Weapons:

Main Weapon:

-Right Hand: Sai

-Left Hand: Sai

Sub Weapon: Divine Eye

--Item Listing

-Items on Hand: 0 Shuriken, 3 Kunai, and 0 Senbon Needles, Steel Plates [Circular Crimson Design, Not Attached]

-Items in Vault: None

-Money on Hand: $2

-Money in Bank: 0

~~~~~~~~~~~~~~~~~~~~~~~~~~~

~Logs~

Exp Earned:

By the By + 383.1 EXP

Personal Training +76 EXP

The Will To Fly +816.2

United We Stand, Divided We Fall +650

Recruitment Bonus: King +100

Feeding The Wolves +1223.2

Pax Post Terrorem +875

Transaction Log:

Recruitment Bonus: King +$10

+$9 [sold 3 shuriken, 4 needles]

-$40 Sai x2

-$80 Scythe

Bracer

Holiday Gift (2010)

- 4 Jutsu points

- $50

- Random Gift [steel Plates (Circular Crimson Design)]

Mission Log:

Rank D: None

Rank C: None

Rank B: None

Rank A: None

Rank S: None

Edited by PandaMattMatt
Posted

I have once again edited for fine tuning. I have fixed what i was told needed to be. So if someone could take a look at this and give me further instruction i would be most grateful. ^^ Thank you.



  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...