Ravage Nocturne Posted May 29, 2005 Posted May 29, 2005 (edited) Requirements: Character must undergo a series of odd reasonings, mental conflictions, etc. until he/she reaches at least lv. 3. At this point, when some horrific happening (Death of a teammate, or some other close-home hit) occurs, the character's Schizophrenia rises from dormant stage, and afflicts the character Skill Name: Schizophrenia Bloodline: No Description: Character has no grasp of reality. He/she tends to speak in oddly-structured sentences, has faulty and rather otherworldly reasoning, and has odd habits that have no relevance in the 'normal' mind of a human. Generally hindering only when confronted with required soundness of mind Effect: Every two turns of combat, you hallucinate or otherwise find yourself feeling frightened and paranoid. You may not use any Techniques for this turn. Every three turns of combat, your character will be distracted, and unable to take an offensive action Cost: +3 ----------------------------------------------------------- Skill Name: Multiple Personality Disorder (Disassociative Identity Disorder) Bloodline: No Description: Character has no grasp of reality. He/she tends to speak in oddly-structured sentences, has faulty and rather otherworldly reasoning, and has odd habits that have no relevance in the 'normal' mind of a human. Generally hindering only when confronted with required soundness of mind Effect: Roll a 1d4 every turn. If you roll a: 1. You are the gentle, meek, and quiet side of you. You may only take passive actions such as preparations, healing jutsus, use of items, etc. 2. You are a brash, angry, narcisstic side of you. You may only take offensive actions such as: Weapon/Punching attacks, Ranged weapons, etc. 3. You are the intelligent, disciplined, strategic side of you. You may only make use of Ninjutsus or Genjutsus 4. You are yourself; you may take any action you please Cost: +3 ----------------------------------------------------------- Skill Name: Psychosis Bloodline: No Description: Character is prone to slight fits of seemingly insane moments. However, this is far from the truth. In all truth, the character does little more than experience hallicinatory visions revolving around vision, religion, self-blame, etc. Overall, it is a mixture of schizophrenia, bi-polar, etc. Effect: Roll a d20 every other turn. If 1-10, your character suffers from the inability to respond to the outside world, trapped within a mental prison of hellish nightmares. If 11-20, you continue to think/feel as a normal shinobi would Cost: +2 ----------------------------------------------------------- Skill Name: Bi-Polar Bloodline: No Description: Character has difficulty regulating emotions, which causes much grief during combat situations. He/She is either in Depression: extreme fits of sadness, sorrow, and displeasure, Mania: Hyperactive elation, irritibility, angst, anger, and egomania, or Mixed: agitation, trouble sleeping, significant change in appetite, etc. Effect: Roll a d10 every turn If you roll a: 1-3-You are depressed; You will dwindle away your main phase by moving to keep distance from your enemies 4-6-You are maniacal; you will attack ANYONE near you, including allies with any type of offense possible 7-9-Mixed: You will attack an enemy, though receive 1/4 the damage you deal to them (If you deal damage) to yourself 10-You are normal; capable of doing whatever you please Cost: +4 Edited May 29, 2005 by Ravage Nocturne
Mokujin Posted May 29, 2005 Posted May 29, 2005 Very interesting... Though, I think that you should do something about Multiple personalities... When one has multiple personalities, it usually means that their minds literally contain more than one person, each representing a different emotion... Your description of it actually runs more along the lines of bipolarity than Multiple personalities... I would suggest something more related to how a person literally has multiple beings within each mind...
Ravage Nocturne Posted May 29, 2005 Author Posted May 29, 2005 Very interesting... Though, I think that you should do something about Multiple personalities... When one has multiple personalities, it usually means that their minds literally contain more than one person, each representing a different emotion... Your description of it actually runs more along the lines of bipolarity than Multiple personalities... I would suggest something more related to how a person literally has multiple beings within each mind... <{POST_SNAPBACK}> Medically, I nailed it on the head; MPD is NOT actual people within your mind; it is, in fact, very closely related to being Bi-polar. It is your emotional sides that you believe are different than your normal self, hence you believing them to be 'not' you. There is no such thing as 'multiple people' in one's mind. It is merely the combination of Bi-polar/Schizophrenic symptoms (Not necessarily the entire diseases, mind you!) to form chimerical senses that make the mind believe that emotions must be represented by different 'personalities' in order for them to exist. :x I think they're fine
Mokujin Posted May 29, 2005 Posted May 29, 2005 Hm... Damned multiple instances... Now I have to agree... I'm not very well versed in the world of medical terminology... After reading that, it looks fine...
Guest MrSako Posted May 29, 2005 Posted May 29, 2005 Honestly, don't you think they'd screen out Ninja with mental disorders? These I could see as developing during a career, but I think there should be a strict requirement for having 2 Admin approval before you can get these Hindering Skills.
Ravage Nocturne Posted May 29, 2005 Author Posted May 29, 2005 Honestly, don't you think they'd screen out Ninja with mental disorders? These I could see as developing during a career, but I think there should be a strict requirement for having 2 Admin approval before you can get these Hindering Skills. <{POST_SNAPBACK}> ...you joking? This is a list of some of the least bit hindering traits compared to others. REALISTICALLY, would you allow someone who is unable to use Nin and Gen unless under special circumstances? Besides, now you're discriminating against them because of a mental disorder. Heck, they're completely normal some of the time! It's not too bad that they have slight fits of random problems, we all do; they just to a greater extent. Overall, if this is going to be denied because 'they wouldn't allow psycho shinobi!' let's take a look at some other skills, including one our own friend MD made based on INSANITY! These aren't insane, they're slight emotional mishaps! (Save for Schizo)
Rei Posted May 29, 2005 Posted May 29, 2005 Why this it that I have gotten the feeling that my three strongest NPCs should have the fist two skills each? I'll approve, but thery should also show sighs while in role play.
Ravage Nocturne Posted May 29, 2005 Author Posted May 29, 2005 Why this it that I have gotten the feeling that my three strongest NPCs should have the fist two skills each? I'll approve, but thery should also show sighs while in role play. <{POST_SNAPBACK}> Yes, I was going to ask about that; could it be noted if the people taking the skills actually roleplay them out? The effects of the skills can only be hindering by so much, but in actual RP, they're more free to express the psychological struggle! I think I will one day make a shinobi with "Shizo"
Rei Posted May 29, 2005 Posted May 29, 2005 Yes, I was going to ask about that; could it be noted if the people taking the skills actually roleplay them out? I see nothing wrong with that note, if anything it is a must.
Matthias Drake Posted May 29, 2005 Posted May 29, 2005 (edited) Wow... I must say these complement nicely with the nutzo skills I made. Anyway, this actually looks pretty good. The have my approval. EDIT: Scratch that... These should not be acquirable from the start. You have to develop them during the RP. Add that and my approval becomes valid. Before you object, yeah, mine say that, too. All of them. Edited May 29, 2005 by Matthias Drake
Ravage Nocturne Posted May 29, 2005 Author Posted May 29, 2005 Wow... I must say these complement nicely with the nutzo skills I made.Anyway, this actually looks pretty good. The have my approval. EDIT: Scratch that... These should not be acquirable from the start. You have to develop them during the RP. Add that and my approval becomes valid. Before you object, yeah, mine say that, too. All of them. <{POST_SNAPBACK}> :x I'm still gonna object though! Schizophrenia, Bi-Polar, and DID are not necessarily randomly 'acquired'. They follow genetics and birthpatterns, thusly arising in certain times. Would it be fair if I said "When this happens, you may take these skills?" instead? "When this thing happens" = A certain type of event or something along those lines?
Matthias Drake Posted May 29, 2005 Posted May 29, 2005 (edited) Absolutely. That's the basis the others work on. EDIT: But it has to be an event during the actual RP. Edited May 29, 2005 by Matthias Drake
Ravage Nocturne Posted May 29, 2005 Author Posted May 29, 2005 Absolutely. Thbat's the basis the others work on. <{POST_SNAPBACK}> Ok, sounds like a plan...hmmmm.... What if: Requirements: Character must undergo a series of odd reasonings, mental conflictions, etc. until he/she reaches at least lv. 3. At this point, when some horrific happening (Death of a teammate, or some other close-home hit) occurs, the character's Schizophrenia rises from dormant stage, and afflicts the character
Guest MrSako Posted May 29, 2005 Posted May 29, 2005 So correct me if I am wrong... If I start out with this hindering trait, I get additional skill points to use, but don't really get 'hindered' until said traumatic event takes place?
Matthias Drake Posted May 29, 2005 Posted May 29, 2005 No. You can't take the skill until the condition is met, much like the Sharingan ranks.
Ravage Nocturne Posted May 29, 2005 Author Posted May 29, 2005 No. You can't take the skill until the condition is met, much like the Sharingan ranks. <{POST_SNAPBACK}> Hmm...it does offer quite a bit of skill points. What if we make it so that you can't get rid of it until seeking a highly-trained Medical Nin? That way it IS a hindering trait, and for a while, too
Matthias Drake Posted May 29, 2005 Posted May 29, 2005 (edited) That would be appropriate, I think. Shall we say Jounin-rank nin? Also- I just wanted to point this out - DID actually does entail multiple "alters" in a single body, and the seperate personalities have no access to the memories of the others; nor are they able to communicate; and DID is usally associated with childhood abuse. It's a form of withdrawal from life; making it so you don't have to have this happen to you; someone else does. Edited May 29, 2005 by Matthias Drake
Ravage Nocturne Posted May 29, 2005 Author Posted May 29, 2005 That would be appropriate, I think. Shall we say Jounin-rank nin? <{POST_SNAPBACK}> An excellent point, but it cannot be the jounin of the team! We don't need them getting rid of it so quickly now..
Matthias Drake Posted May 29, 2005 Posted May 29, 2005 Good point... And they can get it removed at a hospital for a price. Yeah! A sennin, or the hospital for $100. And because it's so hard to get rid of, you can raise the skill points it gives you.
Ravage Nocturne Posted May 30, 2005 Author Posted May 30, 2005 Good point... And they can get it removed at a hospital for a price. Yeah! A sennin, or the hospital for $100. And because it's so hard to get rid of, you can raise the skill points it gives you. <{POST_SNAPBACK}> Believe it or not: I think they're high enough HOWEVER, I would like to suggest an 'upped' price to $300
Matthias Drake Posted May 30, 2005 Posted May 30, 2005 Logically, yes. But the past ruling for this type of skill has been that they must be acquired.
Matthias Drake Posted May 30, 2005 Posted May 30, 2005 Yes, even if it was explained in their history. As has been said several times (including by you I might add) concerning skills that involve responses to things happening. Actually, I think you were the one with that requirement for all of my insanity skills... Not sure though. Doesn't really matter.