MadKatters Posted October 16, 2014 Posted October 16, 2014 (edited) Name: Sky Dancer Style: Approaching Thunder Type: Nin/Tai Hybrid [Lightning; Sky Dancer] Rank: Chuunin Cost: 50 Chakra; 50 Stamina Damage: 50 Effects: Deafened + Dizzy [One Round] Description: A technique developed for growing users of the Sky Dancer Style on the way towards more powerful strikes. By infusing their leg with electrical chakra and using it to propel a spinning roundhouse kick, the Sky Dancer delivers a dizzying blow. It is accompanied by a deafening bang thunderclap at the point of impact, causing it to be one of the style's most memorable jutsu. Points: 5 Deafened: Your Evasion is reduced by 20%. On the turn this effect is applied your Speed is reduced by 20%. Overwrites any instance of "Impaired Hearing" you haves for its duration. Max Duration: 2 turns DP: 20/turn Dizzy: You get -50% to Concentration. All attacks you make have a 20% chance to fail. Max Duration: 2 turns DP: 40/turn Name: Sky Dancer Style: Low Hanging Cloud Type: Nin/Tai Hybrid [Cloud; Sky Dancer] Rank: Gennin Cost: 30 Chakra; 30 Stamina Damage: 10 Effects: Prone [Two Turn(s)] Description: A basic fundamental of the Sky Dancer Style. Embodying the smooth, effortless movements of a cloud, the Sky Dancer dips slightly at the knees before releasing a swift, sliding kick that sweeps the opponent from their feet. Points: 4 Prone: You have a +15% chance to hit with ranged weapons and -10% chance to hit with Taijutsu. Offensive techniques have a +5% chance to fail. All attacks that target you have a +10% chance to hit. Max Duration: 2 turns DP: 15/turn (Self); 25/turn (opponent) Note: +1 Increase for Hybrid costs already included in both jutsu. Edited October 16, 2014 by MadKatters