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MadKatters

Breaking Stuff, MKII

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Posted

Didn't like how I'd limitted myself before to just Chuunin destruction.. silly in hindsight. Tweaked it to be my style and evolving. Breaking Bolt was previously approved Here As a chuunin styless.. so it can get moved when this is approved in it's place.

 

Name: Sky Dancer; Sky Break Bolt I

Type: Ninjutsu-Taijutu; Sky Dancer; Lightning

Rank: Chuunin

Cost: 75 Chakra; 75 Stamina

Damage: 10

Effects: Destroy Weapon, Clobbered (One Turn)

Description: A surprisingly basic Jutsu for the Sky Dancer style the user flashes through a quick set of hand seals before rushing forward as lightning chakra accumulates within their legs. Relying on a combination of raw power and the piercing potential of lightning the user targets the opponent's weapon at a single point.

Points: 6

Name: Sky Dancer; Sky Break Bolt II

Type: Ninjutsu-Taijutu; Sky Dancer; Lightning

Rank: Jounin

Cost: 130 Chakra; 130 Stamina

Damage: 30

Effects: Destroy Weapon, Clobbered (One Turn)

Description: A surprisingly basic Jutsu for the Sky Dancer style the user flashes through a quick set of hand seals before rushing forward as lightning chakra accumulates within their legs. Relying on a combination of raw power and the piercing potential of lightning the user targets the opponent's weapon at a single point.

Points: 7 [Evolving; Sky Break Bolt I]

Name: Sky Dancer; Sky Break Bolt III

Type: Ninjutsu-Taijutu; Sky Dancer; Lightning

Rank: Sennin

Cost: 240 Chakra; 240 Stamina

Damage: 60

Effects: Destroy Weapon, Clobbered (One Turn)

Description: A surprisingly basic Jutsu for the Sky Dancer style the user flashes through a quick set of hand seals before rushing forward as lightning chakra accumulates within their legs. Relying on a combination of raw power and the piercing potential of lightning the user targets the opponent's weapon at a single point.

Points: 8 [Evolving; Sky Break Bolt II]

Destroy Weapon: The player destroys one chosen weapon the target opponent has. Only effects opponents of rank equal to or less than the jutsu used.

Max Duration: --

CP: Cost is based on jutsu rank.

Gennin - 50

Chuunin - 100

Jounin - 200

Sennin - 400[//b]

Clobbered: You may only use Jutsu with a CP value less than or equal to twice your level, or basic attacks.

Max Duration: 2 turns

CP: 40/turn

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