tygerin Posted June 9, 2016 Posted June 9, 2016 (edited) These are evolved versions of approved techniques Name: Haidoramūbumento - Fukai Kunren | Hydra Movement - Deep Drilling Type: Taijutsu [serpent Style] Rank: Jounin Stamina Cost: 245 Damage: 300 Effects: Target suffers from Numb effect for two turns, user gains Haste fr one turn Description: The ninja form their hands into a spike and mallet, the blows start with the thrust to the area which they previously hit then smash with the mallet to drive the first trauma deeper into the tissue. Points: 6 [Evolving 2; Kunren - Chuunin level] Numb: You get -10% to Defense. You cannot hold any non-weapon item. All total weapon damage you deal is halved. "Burn" and "Bleed" effects that are applied to you while afflicted by "Numb" last one post longer. Max Duration: 4 turns CP: 30/turn Haste: You get +20% to Speed. Max Duration: 4 turns CP: 35/turn Name: Haidoramūbumento - Fukai Doraibingu | Hydra Movement - Deep Driving Type: Taijutsu [serpent Style] Rank: Jounin Stamina Cost: 205 Damage: 100 Effects: Target suffers from 100 Bleed damage for two turns and Exposed effect for one turn. User gains Haste for one turn Description: The ninja launches two spear thrust strikes into the soft tissue areas, causing the blood to well under the skin at the injured portions. Points: 5 [Evolving 2; Doraibingu - Chuunin level] 100 x .8 = 80 x .5 = 40 x 2 =80 Exposed: You get -50% to base Defense. Max Duration: 1 turn CP: 40/turn Name: Haidoramūbumento - Sukēru Hanpatsu-ryoku | Hydra Movement - Scale Repulsion Type: Taijutsu [serpent Style | Barrier] Rank: Jounin Stamina Cost: 380 Barrier Health: 760 Effects: This technique is used in the Response Phase and creates a Barrier that crumbles at the end of that Phase. The user sacrifices their Main Phase after using this technique. This may be used twice per battle. Description: The ninja assumes a stance and rapidly performs the gestures which creates a considerable amount of kinetic energy in which to repel the incoming physical attack. Points: 8 [Evolving 3; Sukēru no Hansha - Chuunin level] Edited June 26, 2016 by tygerin
Peregine Posted June 11, 2016 Posted June 11, 2016 I know its nitpicky, but evolving jutsu need to have slightly different names to their earlier counterparts and the JP line needs to specify the exact name. Something like this: Name: Haidoramūbumento - Chou Kunren | Hydra Movement - Super Drilling Type: Taijutsu [serpent Style] Rank: Jounin Stamina Cost: 210 Damage: 300 Effects: Target suffers from Numb effect for two turns Description: The ninja form their hands into a spike and mallet, the blows start with the thrust to the area which they previously hit then smash with the mallet to drive the first trauma deeper into the tissue. Points: 5 [Evolving 1; Haidoramūbumento - Kunren]
tygerin Posted June 12, 2016 Author Posted June 12, 2016 its not nitpicky... forgot to change the names to something new... Edited the names, should be fine now
Hardcore Skittlez Posted June 24, 2016 Posted June 24, 2016 Scale Repulsion is a little unclear in its effect. It says it "could be used in the response phase", but doesn't definitively state if it's used in the Response Phase or not. Do you intend it to be usable in both Main and Response Phases? If so, the JP cost will need to double, it will need to clearly state that, and it'll need a maximum duration- Taijutsu is 3 turns.
Hardcore Skittlez Posted June 26, 2016 Posted June 26, 2016 Since you have the HP where the damage should be, let's have the barrier's effect read: "This technique is used in the Response Phase and creates a Barrier that crumbles at the end of that Phase. The user sacrifices their Main Phase after using this technique. This may be used twice per battle."
tygerin Posted June 26, 2016 Author Posted June 26, 2016 (edited) It literally says that Edited Edited June 26, 2016 by tygerin
Hardcore Skittlez Posted June 26, 2016 Posted June 26, 2016 The effect formatting got huge again here, haha. Once you fix that, these should be good to go.