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tygerin

Hydra Movement - 5

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Posted (edited)

These are evolved versions of approved techniques

 

 

 

Name: Haidoramūbumento - Fukai Kunren | Hydra Movement - Deep Drilling

Type: Taijutsu [serpent Style]

Rank: Jounin

Stamina Cost: 245

Damage: 300

Effects: Target suffers from Numb effect for two turns, user gains Haste fr one turn

Description: The ninja form their hands into a spike and mallet, the blows start with the thrust to the area which they previously hit then smash with the mallet to drive the first trauma deeper into the tissue. 

Points: 6 [Evolving 2; Kunren - Chuunin level]

 

 

Numb: You get -10% to Defense. You cannot hold any non-weapon item. All total weapon damage you deal is halved. "Burn" and "Bleed" effects that are applied to you while afflicted by "Numb" last one post longer.

Max Duration: 4 turns

CP: 30/turn

 

Haste: You get +20% to Speed.
Max Duration: 4 turns 
CP: 35/turn
 

 

 

 

 

Name: Haidoramūbumento - Fukai Doraibingu | Hydra Movement - Deep Driving

Type: Taijutsu [serpent Style]

Rank: Jounin

Stamina Cost: 205

Damage: 100

Effects: Target suffers from 100 Bleed damage for two turns and Exposed effect for one turn. User gains Haste for one turn

Description: The ninja launches two spear thrust strikes into the soft tissue areas, causing the blood to well under the skin at the injured portions. 

Points: 5 [Evolving 2; Doraibingu - Chuunin level]

 

 

100 x .8 = 80 x .5 = 40 x 2 =80

 

Exposed: You get -50% to base Defense.

Max Duration: 1 turn

CP: 40/turn

 

 

 

Name: Haidoramūbumento - Sukēru Hanpatsu-ryoku | Hydra Movement - Scale Repulsion

Type: Taijutsu [serpent Style | Barrier]

Rank: Jounin

Stamina Cost: 380

Barrier Health: 760

Effects: This technique is used in the Response Phase and creates a Barrier that crumbles at the end of that Phase. The user sacrifices their Main Phase after using this technique. This may be used twice per battle.

Description:  The ninja assumes a stance and rapidly performs the gestures which creates a considerable amount of kinetic energy in which to repel the incoming physical attack.

Points: 8 [Evolving 3; Sukēru no Hansha - Chuunin level]

Edited by tygerin
Posted

I know its nitpicky, but evolving jutsu need to have slightly different names to their earlier counterparts and the JP line needs to specify the exact name. Something like this:

 

Name: Haidoramūbumento - Chou Kunren | Hydra Movement - Super Drilling

Type: Taijutsu [serpent Style]

Rank: Jounin

Stamina Cost: 210

Damage: 300

Effects: Target suffers from Numb effect for two turns

Description: The ninja form their hands into a spike and mallet, the blows start with the thrust to the area which they previously hit then smash with the mallet to drive the first trauma deeper into the tissue.

Points: 5 [Evolving 1; Haidoramūbumento - Kunren]

Posted

Scale Repulsion is a little unclear in its effect. It says it "could be used in the response phase", but doesn't definitively state if it's used in the Response Phase or not. Do you intend it to be usable in both Main and Response Phases? If so, the JP cost will need to double, it will need to clearly state that, and it'll need a maximum duration- Taijutsu is 3 turns.

Posted

Since you have the HP where the damage should be, let's have the barrier's effect read: "This technique is used in the Response Phase and creates a Barrier that crumbles at the end of that Phase. The user sacrifices their Main Phase after using this technique. This may be used twice per battle."

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