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PN-Soul

Oto Nin
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PN-Soul last won the day on March 23 2013

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About PN-Soul

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    Enthusiast

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  • Ninja Rank
    Gennin

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    Male
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    East Coast YEA YEA!

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  1. I might if there's an open space. Oh I was. the summer of '03 or '04 I was on so much I had dreams about NA.
  2. Hey all, Pirate here. This Coronavirus situation has left me with a lot of free time at home, so I started re-watching some of shippuden. Then, I got to thinking about some of the OCs i drew for NA and decided to check up on the site. I'm super pleased to see recent posts. I know I could have just asked cntr if it was still active, but I just wanted to check it out myself. regardless of how incosistantly active/inactive I've been over the years. I will always have super fond memories of NA circa 2003-2006. I wanna thank cntr for keeping it running for so long. I'm not sure if I'll try to get into actual RP or not, but if anyone were looking for an extra character I have a few concepts in mind and would be happy to hop in. Moslty, I'll be happy if anyone remembers me.
  3. changed the latter 2, i must have mis understood the way it was calculated. the first, however, shouldnt cost as much as a regular blind if it only blinds on a critical hit, not just on hit. i tried to find rules for critical effects but i couldnt find any.
  4. Kouhada [鋼肌] Steel Skin (Advanced System) This bloodline allows the user to convert their skin in a hard but flexible steel granting them an exceptionally tough body. Any and every part of their body can be covered in steel at will. At higher levels this skill also allows users to manipulate their steel skin into shapes, most often spikes or blades, but more advanced users may gather their steel skin into one spot to block a particular attack. Rank Requirements Rank 1 – Character Creation Rank 2 – Level 20 Rank 3 – Chuunin or Level 30 Rank 4 – Jounin or Level 50 Costs Activation Genin or Equivalent: 10% Chakra + 10% Stamina Chuunin or Level 25: 7.5% Chakra + 7.5% Stamina Jounin or Level 50: 5% Chakra + 5% Stamina Sennin or Level 100: 2.5% Chakra + 2.5% Stamina Upkeep Genin or Equivalent: 5% Chakra + 5% Stamina Chuunin or Level 25: 4% Chakra + 4% Stamina Jounin or Level 50: 3% Chakra + 3% Stamina Sennin or Level 100: 2% Chakra +2% Stamina Clauses -Activated in the Set-up or Main phase for normal cost. -May be activated in the Response phase for 2x the normal activation cost and sacrificing the set-up phase. -All percentage costs are based on total chakra and stamina. -All forms of advanced regeneration are suspended while activated. -Previous ranks of Kouhada are replaced when the next rank is purchased and the effects do not stack with previous ranks. -The user is given immunity to the status effects 'Bleeding/Poison' while active, and may stop bleeding damage/heal surface wounds by activating the bloodline. poison damage inflicted prior to activation still effects them. -The user may treat 'Steel' jutsu as Seal-less unless it would be considered illogical while active. -Elemental Modifications when hit are in addition to the normal effects, and do not replace them. and are only active while the bloodline is, otherwise they are normally processed. - All damage reductions are in addition to and outside of damage reduction based on the base defense bonus -In addition to reducing the damage of Taijutsu and weapon attacks, Kouhada may also reduce the damage of some elemental attacks but gain weakness to others Rank 1 Upon Activation Effects: Taijutsu and Weapon Attacks targeting the user performed by Ninja of equal or lesser rank than the user apply -30 Damage Elemental Modicfocations 'When hit while bloodline is activated': Subtle Elements; Wind: -10 Damage Subtle Elements; Fire: -0 Damage Subtle Elements; Water: -10 Damage Subtle Elements; Earth: Treated as a Weapon Attack for purpose of Damage Calculation. Subtle Elements; Lightning: x2 Damage Combinatorial; Ash: -10 Damage Combinatorial; Steam: -0 Damage Combinatorial; Sand: - 10 Damage Combinatorial; Steel: Treated as a Weapon Attack for purpose of Damage Calculation. Combinatorial; Cloud: -20 Damage Combinatorial; Ice: -5 Damage Combinatorial; Plant: Treated as a Weapon Attack for purpose of Damage Calculation. Combinatorial; Wood: Treated as a Weapon Attack for purpose of Damage Calculation. Combinatorial; Sound: -0 Damage Combinatorial; Magnetic: x3 Damage Combinatorial; Smoke: -0 Damage Combinatorial; Explosion:-0 Damage Combinatorial; Lava: -0 Damage Combinatorial; Scorch:-0 Damage Combinatorial; Storm: x2 Damage Combinatorial; Acid: -0 Damage Combinatorial; Rust: x3 Damage Combinatorial; Glass: - Treated as a Weapon Attack for purpose of Damage Calculation. Combinatorial; Dust: -0 Damage Combinatorial; Tar: -0 Damage Combinatorial; Gravity: -0 Damage Combinatorial; Light: -0 Damage Combinatorial; Dark: -0 Damage Passive Effects (Always active once rank is taken): This character's Base Defense is considered to be increased by 2x (where x is equal to their level). Additionally, the minimum value for x is considered to be 20. The character also permanently gains the skill 'Combinatorial Element; Steel' but may not apply the bonus of one of the subtle elements that make it up unless he or she has that element. Cost: -2 Rank 2 Upon Activation Effects: Taijutsu and Weapon Attacks targeting the user performed by Ninja of equal or lesser rank than the user apply -50 Physical Damage The user may cover their body in spikes granting them +10 damage to Taijutsu attacks and a 25% chance, rolled by the attacker, to do 10 damage to any enemy that successfully lands a non-weapon taijutsu attack. Elemental Modicfocations 'When hit while bloodline is activated': Subtle Elements; Wind: -20 Damage Subtle Elements; Fire: -0 Damage Subtle Elements; Water: -20 Damage Subtle Elements; Earth: Treated as a Weapon Attack for purpose of Damage Calculation. Subtle Elements; Lightning: x2 Damage Combinatorial; Ash: -20 Damage Combinatorial; Steam: -0 Damage Combinatorial; Sand: - 20 Damage Combinatorial; Steel: Treated as a Weapon Attack for purpose of Damage Calculation. Combinatorial; Cloud: -30 Damage Combinatorial; Ice: -15 Damage Combinatorial; Plant: Treated as a Weapon Attack for purpose of Damage Calculation. Combinatorial; Wood: Treated as a Weapon Attack for purpose of Damage Calculation. Combinatorial; Sound: -0 Damage Combinatorial; Magnetic: x3 Damage Combinatorial; Smoke: -0 Damage Combinatorial; Explosion:-0 Damage Combinatorial; Lava: -0 Damage Combinatorial; Scorch:-0 Damage Combinatorial; Storm: x2 Damage Combinatorial; Acid: -0 Damage Combinatorial; Rust: x3 Damage Combinatorial; Glass: - Treated as a Weapon Attack for purpose of Damage Calculation. Combinatorial; Dust: -0 Damage Combinatorial; Tar: -0 Damage Combinatorial; Gravity: -0 Damage Combinatorial; Light: -0 Damage Combinatorial; Dark: -0 Damage Passive Effects (Always active once rank is taken): This character's Base Defense is considered to be increased by 3x (where x is equal to their level). Cost: -3 Rank 3 Upon Activation Effects: Taijutsu and Weapon Attacks targeting the user performed by Ninja of equal or lesser rank than the user apply -80 Physical Damage The user may cover their body in spikes granting them +20 damage to Taijutsu attacks and a 25% chance, rolled by the attacker, to do 20 damage to any enemy that successfully lands a non-weapon taijutsu attack. Elemental Modicfocations 'When hit while bloodline is activated': Subtle Elements; Wind: -40 Damage Subtle Elements; Fire: -0 Damage Subtle Elements; Water: -40 Damage Subtle Elements; Earth: Treated as a Weapon Attack for purpose of Damage Calculation. Subtle Elements; Lightning: x2 Damage Combinatorial; Ash: -40 Damage Combinatorial; Steam: -0 Damage Combinatorial; Sand: - 40 Damage Combinatorial; Steel: Treated as a Weapon Attack for purpose of Damage Calculation. Combinatorial; Cloud: -40 Damage Combinatorial; Ice: -35 Damage Combinatorial; Plant: Treated as a Weapon Attack for purpose of Damage Calculation. Combinatorial; Wood: Treated as a Weapon Attack for purpose of Damage Calculation. Combinatorial; Sound: -0 Damage Combinatorial; Magnetic: x3 Damage Combinatorial; Smoke: -0 Damage Combinatorial; Explosion:-0 Damage Combinatorial; Lava: -0 Damage Combinatorial; Scorch:-0 Damage Combinatorial; Storm: x2 Damage Combinatorial; Acid: -0 Damage Combinatorial; Rust: x3 Damage Combinatorial; Glass: - Treated as a Weapon Attack for purpose of Damage Calculation. Combinatorial; Dust: -0 Damage Combinatorial; Tar: -0 Damage Combinatorial; Gravity: -0 Damage Combinatorial; Light: -0 Damage Combinatorial; Dark: -0 Damage Passive Effects (Always active once rank is taken): This character's Base Defense to be increased by 4x (where x is equal to their level) Cost: -3 Rank 4 Upon Activation Effects: Taijutsu and Weapon Attacks targeting the user performed by Ninja of equal or lesser rank than the user apply -200 Physical Damage The user may cover their body in spikes granting them +20 damage to Taijutsu attacks and a 25% chance, rolled by the attacker, to do 20 damage to any enemy that successfully lands a non-weapon taijutsu attack. The user may harden their steel skin in a specific spot to block a single attack if they are hit to reduce the damage by 300 for 5x the normal maintenance cost. Elemental Modicfocations 'When hit while bloodline is activated': Subtle Elements; Wind: -60 Damage Subtle Elements; Fire: -0 Damage Subtle Elements; Water: -60 Damage Subtle Elements; Earth: Treated as a Weapon Attack for purpose of Damage Calculation. Subtle Elements; Lightning: x2 Damage Combinatorial; Ash: -60 Damage Combinatorial; Steam: -0 Damage Combinatorial; Sand: - 60 Damage Combinatorial; Steel: Treated as a Weapon Attack for purpose of Damage Calculation. Combinatorial; Cloud: -60 Damage Combinatorial; Ice: -45 Damage Combinatorial; Plant: Treated as a Weapon Attack for purpose of Damage Calculation. Combinatorial; Wood: Treated as a Weapon Attack for purpose of Damage Calculation. Combinatorial; Sound: -0 Damage Combinatorial; Magnetic: x3 Damage Combinatorial; Smoke: -0 Damage Combinatorial; Explosion:-0 Damage Combinatorial; Lava: -0 Damage Combinatorial; Scorch:-0 Damage Combinatorial; Storm: x2 Damage Combinatorial; Acid: -0 Damage Combinatorial; Rust: x3 Damage Combinatorial; Glass: - Treated as a Weapon Attack for purpose of Damage Calculation. Combinatorial; Dust: -0 Damage Combinatorial; Tar: -0 Damage Combinatorial; Gravity: -0 Damage Combinatorial; Light: -0 Damage Combinatorial; Dark: -0 Damage Passive Effects (Always active once rank is taken): This character's Base Defense are considered to be increased by 5x (where x is equal to their level). Cost: -4
  5. I was just happy we got to see Hamura's face. He looks way younger than Hagoromo though. Hagoromo has them intense eyebrow ridges.
  6. cool thanks. i copied what you changed and ill talk to cntr to confirm on price.
  7. *the element is already approved and may be found here* Name: Tar Type: Tar Bullets Type: Ninjutsu Rank: Gennin Cost: 25 Damage: 15 Effects: On a critical hit the oppenent is blinded for one turn Description: The user spits three balls of tar at high speed at the opponent Points: 2 (not sure if this one would count as a dynamic trap, but it is AoE) Name: Tar Type: Tar Pit: AoE Type: Ninjutsu Rank: Jounin Cost: 315 Damage: 0 Effects: Anyone within the specified area (unless they are flying) is Slowed for 3 turns Description: The user spits a large amount of tar over an area Points:7 Name: Tar Type: Tar Dragon Bullet Type: Ninjutsu Rank: Jounin Cost: 271 Damage: 100 Effects: If hit the enemy is Blinded for 2 turns and Slowed for 3 Description: The user spits a large Tar Dragon Points:7
  8. Not sure how to puzzle out cost on this, but i made a seperate thread for it at cntr's behest. i orginally concieved these for this armor which i wanted to have made http://ninja-academy-online.com/forum/index.php?showtopic=32533
  9. Inset Sound Dampeners Effect: Double the Defense bonus this armor grants when the wearer is targeted by a Sound-type Ninjutsu, or a Ninjutsu with Sound as a component. If targeted by a Genjutsu of the Sound element, or with Sound as a component, instead double the Concentration granted by this armor. Attacks that would normally caused "Deafened" cause "Impaired Hearing" instead; Attacks that would normally cause "Impaired Hearing" instead do not. This attribute may only be placed on items of the [Head] or [Neck] slot. This may not cause an item to push a character over the Armor Stat Bonus limitation of 10%. Cost: 700 (tentative)
  10. awesome! okays. Should we do a new thread? cause i dunno if blackrose is still active and my brother may not play. if thats the case we could do a master-apprentice thing a la sanninxteam7.
  11. I do but unfortunately either due to my team or my self being busy theyve gone inactive. i would like to play again though.
  12. Hes right you know. ive been here on and off 11 years. part of the ship. part of the crew. part of the ship. part of the crew.
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