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PhantasyIV

Suna Nin
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Everything posted by PhantasyIV

  1. In theory I've had about three different "in my day" eras. With the ever-changing nature of technology, and ever-increasing population of people who either Darwin or at least have an honorable mention, there are a few "my days"
  2. Most martial arts weapons started as tools - the sai not excluded. However, don't let Raphael (TMNT) hear you say that. His were always sharp in the cartoon and the toys. Arguable in the movie. EDIT: I've only watched the live action movies
  3. Not to gang up, but none of the things you said were on the official list. And if you were to take a look at the rules, you would see that Warr is being quite generous in his warning - however public
  4. Now now FMD, play nice. Claim: Trap master Gennou Type: Character
  5. Back in my day we had a little thing called "Natural Selection". That's all I have to say to Kouta's post.
  6. Said training would make them tougher .`. have a defense score EDIT: I meant to make the tank damage based on the cost of the technique vs. their Def stat/mod (whatever). Tougher techniques = higher toll. When I first joined this game and read techniques which had "60 Ninjutsu" as the cost, the first thought I had was that your stat was reduced temporarily every time you used it. I was promptly corrected after asking a few questions. However, this seemed like a fair idea: use a technique and if it's strenuous lose effectiveness. It gives me a rather radical idea for mechanics, but we wouldn't want that - another port would be frustrating for people I imagine. /EDIT
  7. I keep my character fairly even - the stats are all within about 200 of each other with the exception of my character's specialty, which is higher but not abundantly so. I look at some of the characters now, and they have stats >1000 before they're even Chuunin. Without looking, I don't believe my character has any stats >1000 even after being a Jounin for a while. They take an Offense, Speed, Evasion, and Accuracy if it's Nin/Tai and quite literally 0 out the rest. What really annoys me is that somehow a character with 0 Defense has Iron Will, or 0 Concentration (and sealed Genjutsu) with Seeing Mind. This encourages a lack of defensive because if their speed is high enough, they attain the 3:1 turn ratio and thus if they ignore two attacks they have a minimum of 4 attack turns (assuming they were stunned but just took no damage in either enemy turn). Also that is assuming they are hit - as stated above, the 15/90 to-hit chance is far too common. Plus, characters can easily make a response jutsu with a 5% chance of failing that ignores an attack completely (again iterating the 4 attacks without a problem scenario). Unfortunately, due to the fact that everyone gets busy, the fights tend to be 1v1. I think we all agree that this is (or was intended to be) a team-based game. Since fights don't happen on a 3v3 scale, nobody has a reason to take teamwork skills unless they have clones and want to have cannon fodder. (Clones w/Savior = point #3) I agree that ninja aren't meant to be hit, but the other thing is, this game is designed around direct combat. Even with traps and Genjutsu, very little is as subtle as ninja should be. Sorry. EDIT: Maybe if jutsu that cancelled/reduced incoming attacks and effects etc. were limited by Res/Def. Combining the two into one stat with a 30:5 as stated earlier is also a favorable idea. But this is for the Mod/Min to decide after the arc closes. Another idea is that a nin takes rsepective tank damage = Offense mod - respective defense stat; half this to health; both min 0. It would be a good representation that every action takes a toll on the body. It's not as severe to the user, but it makes a lot of sense. A taijutsu user is just as likely to break his own leg with a powerful kick, a ninjutsu user to burn herself with a fireball (being at the source), and a genjutsu user to get a nosebleed from doing some powerful psionics. /EDIT
  8. Maybe I like having me some scurvy! Although being omnivorous has its advantages. My annoyance is when people try to convince you that their way is best.
  9. The cost is your immortal soul. Next is for a chicken that doesn't give bad coupons
  10. Granted. Now you have a criminal record for tresspassing as well as B&E Next desire is a magic carpet that doesn't sass-back.
  11. The original megaman (Rock) and his sister (Roll) are now under your command. And that command always seems to translate in their poor cybernetic brains as "KILL TERRICK" The next desire is to own a carnival or amusement park.
  12. Granted... Except you are made of that marijuana now, hence why it's your body weight. The next desire is for Godzilla to win battle royale
  13. You have your drivers license except the name on it is the same as an illegal immigant wanted by the US government on suspicion of terrorism The next wish is for a magic 8 Ball
  14. Richochet: This item may be used as a ranged weapon. If it hits with all attacks it returns to the user immediately. Otherwise it returns on their next setup phase.
  15. You have Chuck Norris' skills... Used on you when he finds out you're trying to steal his moves. You have all of superman's powers, except you are injected with yellow kryptonite. Bye bye power The next wish is for a hockey team to win the World Series
  16. Granted. 0.000001 less. Enlightenment requested.
  17. Name: Kurenai Type: Character
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