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Miso

Kiri Nin
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Everything posted by Miso

  1. Still trying to get this thing pushed through.
  2. Winter is coming...

  3. Would a reduction in the base cost of climate jutsu be acceptable instead? Rather than extending the turn duration? Say, 10% or would that be too much of a reduction for an item ability?
  4. Perhaps: taijutsu techniques used by [puppet name here] gain the effects of Vishnu the protector.
  5. I have no objections to either request. I think the wording suggested for Spell of Frozen Angels is very clear, I like it. I also have no problem with adding that essences are gained at the end of the turn. Final say is up to Blue but I am okay with both suggestions, as the only other Hisame user. (to my knowledge.)
  6. I've been absent for a minute on the site and apologies to Blue for that. Didn't mean to leave you hanging bro. On to business, The essences are gained when you use an ice technique but can't be used until the next turn. So, an Hisame could use an ice projectile technique on turn 2 but wouldn't be able to use the essence earned until the next main phase. Because the essence is gained after the ice technique is resolved not before. So, gaining 3 essences wouldn't be used until that next main phase anyways. Spell of Frozen Angels adds +1 to your essence accumulation by taking the skill. For example, Haruyuki, a Sennin, would gain 2 essence of frost by the White Frost skill naturally. Then Spell of Frozen Angles would add +1 to that just by taking the skill. So 3 essences of frost are gained by Haruyuki for meeting all requirements. As for the DCIM, you would be correct. It was our fault for abbreviations in conversation, it was a pain to have to write out the complete name just for rough draft purposes but definitely for the approved version, the skill should clarify the full name instead of the abbreviation. We should clean up the language in the effects for clarity reasons in general though.
  7. Have fun and I hope you enjoy the trip as much as I did. Cheers!
  8. I added that only one instance of the attribute may be applied any time in battle. So, if there were 2+ pieces of equipment with the attribute, the attribute can only come into play once but if one item was destroyed, a other piece can apply the attribute in its place. I'm not really feeling the entirety that the attribute be limited to itself. I mean, I wouldn't waste sp on extending climates but if someone would, would it be right to keep them from using the attribute?
  9. Can I have Zangetsu?

  10. Miso

    The Soup Bazaar

    Sanada Yukimura Selling: 3 Shuriken | 9 両 3 Kunai | 12 両 4 Senbon | 4 両 Transaction: 25 total / 2 = 12.5 Total Received: 13 両
  11. Sorry, I got lost on the road of life somewhere. Would it be okay to cap this at 2? Get a tad bit of stacking but not jenga tower either. 500 cash for 2 extra turns max.
  12. Clobbered You may not use Jutsu with a base Chakra and Stamina cost greater than twice your level. Max Duration: 2 turns Battle Limit: 4 turns Cost Points: 40/turn What does the bold mean? A genin @ level 25 couldn't use a jutsu that had a base cost of >50?
  13. Herzlich Wilkommen! I dig the avatar btw but I gotta ask, how did you end up with 75 as your favorite number? That's something different.
  14. Everyone likes sandwiches.

  15. Be water my friend...

    1. Tw33dle

      Tw33dle

      Jean Baudin? Or Bruce Lee?

  16. By donating 0.372800 Bitcoin a day, you can help communities in Nicaragua today....
  17. Fly, Eagles, fly.

  18. I didn't think of that part; multiple pieces of armor with this attribute. What if I add "this attribute does not stack with multiple pieces of equipment that have the same designated jutsu" or limit the amount to 2 pieces of equipment with the same attribute? I do however, want to allow a person to purchase this attribute multiple times but for separate designated jutsu. So, a person may have sandstorm and then high wind etc. As for the name, weather control or climate control maybe? I'm not sure what sort of name this should have tbh.
  19. Climate Control; [Climate] This item is imbued with unique characteristics that enhance the staying power of climate altering techniques. Type: Attribute | Any Item Effect: Once per battle per instance of this attribute you may, as a free action, increase the turn duration of one [Climate] you control by 1. The increase may break ninjutsu duration caps. [Climate] must be declared when the attribute is taken. Cost: 3x; where x is the cost of 1 turn of [Climate]
  20. Miso

    Café du Miso

    Sanada Yukimura: 1x Hisame Crafted Senbon Needle | Cost 30両 Transaction: 1530両 - 30両 Remaining: 1500両
  21. Is sad, missed sign ups... oh well. lol

  22. Base- Why -4 for even the base? The evasion reductions are fixed so, to me, unless those reductions as CP add up to -2, I don't see why that one perk should be seen as anything over -1 sp. Also, I feel like the obtaining of subtle elements wind really isn't that steep. Haku's bloodline was supposed to be the premiere ice bloodline and ice being wtr + wnd, is it too far fetched to let it slide? Even then, if we say that ice is tier 1 so -1, adding wind -1, and adding a fixed evasion reduction perk, that is only applied to ice techniques and only lasts 1 turn. -1. At that point, maybe -3? If we get real strict with it. Before the remake, base was -1 for all the same things. White Frost- Again, why -4? Is it because of the 75% chance to inflict status effect? I feel like I could see this skill without bloodline flavoring get approved for less, perhaps even -1 or -2. It's just 1 perk that is specialized rather than generalized. "ice ninjutsu" specification. Cold Sorrow- Another -4 but I don't see why. Specially when it's specialized towards ice ninjutsu, not even all just specific elemental ninjutsu. Also, are we still working crit as percentages? Or am I just understanding it wrong? Cause at a crit chance of 10, are we adding +5 (at genin etc.) or 5%? Cause 5% to 10 would be half a point increase. I've been away, for a while and not just that but haven't got in metagame for 3-4 years maybe? What is the going rate for a crit range increase skill? I think the premiere crit-fish is Tsubasa, is any of his crit range increasing skills -4? Like that fatal crit skill? Just putting a my ten cents in because this stuff will directly effect my character and atm, turning even the base level into a -4 will cause some scheiße with my skill point tally. (wouldn't be able to swap out the old with the new cause the old wasn't -4 and I don't have -4 sp to give up)
  23. I like those... on women.

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