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Lynx Summons

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Level:0

Name: Ace

Appearace: desert-lynx-cat-0001.jpg

Personality:He's a shy and timid lynx unlike chuck he's prefers to spy instead of fight.

Skills:.

-Stats-(out of 100)

(Health Power)30

(Stamina)15

(Chakra)10

(Taijutsu)5

(Defense)15

(Ninjutsu)0

(Resistance)10

(Genjutsu)0

(Concentration)0

(Speed)5

(Accuracy)5

(Evasion)5

Level:1

Name: Link

Appearace: lynx_1.jpg

Personality:He's a cool cat. He feels he's a guardian to the summoner and the weaker summons

Skills:Adept Medic Healing Jutsus, and standard curative items are 10% more effective for each rank bought in this skill.

Techs:Blessing (Megumi)

Type: Ninjutsu (medical)

Rank: Genin

Cost: 5 per post

Effect: The medical nin may sacrifice up to 20 of their own stat points to raise the corresponding stat of an ally by 20 points. This effect lasts for a post for each five chakra spent.

Description: The ninja lays their hands on the target and a small flash of light ensues, draining the strength from the ninja and infusing it into their target.

Points: 3

Soul Prison (Kontan Kongoku)

Type: Ninjutsu (Iwa)

Rank: Gennin

Cost: 40

Damage: N/A

Effect: User becomes incable of using Ninjutsu techniques. +80 Resistance to the user.

Description: A wall of pure, intense chakra is formed in a field around the ninja. The chakra distorts any attempts to force a jutsus through it from inside or out. The ninja must remain stationary to maintain the effects of the Kontan Kongoku.

Points: 2

Kawarimi no Jutsu (Body Substitute Technique)

Type: Ninjutsu

Rank: Academy Student

Cost: 10 Ninjutsu

Effects: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques.

Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening.

Points: 1

Salvation (Kyuusei)

Type: Ninjutsu (medical)

Rank: Gennin

Cost: 30

Effect: Removes one genjutsu of the medical nin's choice from the target. Restores 10 hitpoints as well.

Description: A small spark of azure light appears beside the target's head and explodes in a shower of diamand blue sparkles which land on the target's body and heal them slightly, as well as clearing their minds.

Points: 3

Weapon:none

-Stats-(of 500)

(Health Power)100

(Stamina) 50

(Chakra) 60

(Taijutsu) 50

(Defense) 40

(Ninjutsu) 40

(Resistance)30

(Genjutsu)10

(Concentration)30

(Speed)40

(Accuracy)20

(Evasion)30

Level:2

Name: Zack

Appearace: wildcat55-lynx.jpg

Personality:This lynx prefers to fight and tackle his enemies head on.

Skills:

Gather: You can gather the weapons, by how many ranks you have in this skill. And this will be provided you're near where they landed or bounced to and they must be your own weapons. This is done during the Response Phase.

Adept Medic: Healing Jutsus, and standard curative items are 10% more effective for each rank bought in this skill.

Techs:

Henge no Jutsu (Transformation Technique)

Type: Genjutsu

Rank: Academy Student

Cost: 5 Genjutsu

Effects: Change your appearance.

Description: Wrap chakra around your body to change your appearance. You can still use the features of the thing you can become, e.g use the claws of a clawed animal, but not to the extent of if you were that thing.

Points: 1

Kawarimi no Jutsu (Body Substitute Technique)

Type: Ninjutsu

Rank: Academy Student

Cost: 10 Ninjutsu

Effects: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques.

Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening.

Points: 1

Stalwart Brigade (Mosa Ryodan)

Type: Ninjutsu (Iwa)

Rank: Gennin

Cost: 20 per wall, max of 60.

Damage: N/A

Effect: Absorb 20 damage directly in front of the user. Multiple walls may be laid down for 20 nin a piece. Does not stop Genjutsu. Any damage done over the 20 will carry over and effect the user. The opponent may sidestep the wall skipping their main phase to move.

Description: Creates a wall (or walls) in front of the user which can be used to absorb attacks and jutsus that come directly from the front. The opponent may move to go around the wall though.

Points: 3

Earth Gods Will (Tsuchi Kame Mune)

Type: Ninjutsu (Iwa)

Rank: Gennin

Cost: 80

Damage: N/A

Effect: Dome has 100 hit points and absorbs attacks from all angles. Genjutsus can penetrate the dome. The person inside is also unable to attack the opponent at all. This jutsu can be deactivated by the user by sacrificing their attack phase. Can only be used once per battle.

Description: A massive dome of earth much like the Sphere of Sand rises and surrounds the ninja. Unlike it's Sand cousin this sphere will not attack back though, but has an absurdly strong amount of defense.

Points: 4

Serene Touch (Seion Souhou)

Type: Ninjutsu (medical)

Rank: Genin

Cost: 20

Effect: Heals the target for 20 points.

Description: Like most other techniques the ninja lays their hands on their target, a soft light enveloping them and healing minor wounds.

Points: 2

Salvation (Kyuusei): Level 1

Type: Ninjutsu (Medical)

Rank: Gennin

Cost: 75

Effect: Cancel one Gennin level Genjutsu on target.

Description: A small spark of azure light appears beside the target's head and explodes in a shower of diamand blue sparkles which land on the target's body and heal them slightly, as well as clearing their minds.

Points: 3

Soul Prison (Kontan Kongoku)

Type: Ninjutsu (Iwa)

Rank: Gennin

Cost: 40

Damage: N/A

Effect: User becomes incable of using Ninjutsu techniques. +80 Resistance to the user.

Description: A wall of pure, intense chakra is formed in a field around the ninja. The chakra distorts any attempts to force a jutsus through it from inside or out. The ninja must remain stationary to maintain the effects of the Kontan Kongoku.

Points: 2

Weapon: Sharpened claws

-Stats-(of 1,000)

Health Power:200

Stamina:70

Chakra: 80

Taijutsu: 75

Defense: 75

Ninjutsu: 100

Resistance: 0

Genjutsu: 80

Concentration: 50

Speed: 170

Accuracy: 50

Evasion: 50

Level:3

Name: Zay

Appearace: Male_Siberian_Lynx_10_big.jpg

Personality: He's a quite person, likes to keep to himself. He fights when he needs to but can some times get carried away

Skills:

Speed over Strength: -5% to Taijutsu damage, +10 dodge. (can only be used when up close to an enemy) -1

Iron Will Your rank in this skill determines how many times you can completely ignore the damage from an enemy Taijutsu attack. This will not stop secondary effects of the attack (chakra blocking of 64 points, etc), but you will take no damage from the attack you defend against. -2

Ninjutsu Mastery Jutsus of your villages element will do an extra +5 damage. -1

Techs:Piercing Fang (Gatsuuga)

Type: Taijutsu

Rank: Chuunin

Cost: 60 Taijutsi

Effects: 75 Damage. Opponent Bleeds 10 HP for 3 turns. +10 damage for every pet using this attack with the user.

Description: Powerful Beast Human Taijutsu Skill where the user spins at a fericious speed toward the opponent, aiming to cut and scratch them with the fangs. Most effective when performed by two or more people/animals.

Points: 2

Kawarimi no Jutsu (Body Substitute Technique)

Type: Ninjutsu

Rank: Academy Student

Cost: 10 Ninjutsu

Effects: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques.

Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening.

Points: 1

Dance of the Cresent Moon (Mikazuki no Mai)

Type: Genjutsu/Taijustu

Rank: Chuunin

Cost: 60 Taijustu/20 Genjutsu

Damage: 70

Effects: Increases user's accuracy by 40 for this attack.

Description: A sword attack which creates two Clones that, with the user, attack simultaneously to confuse the target.

Points: 2

Earth Type; Tracking Fang Skill (Doton Tsuiga no Jutsu)

Type: Ninjutsu

Rank: Chuunin

Cost: 50

Effect: When used along with "Kuchiyose No Jutsu", this technique automatically allows your summon to hold down your enemy for 1 post. making them immobilized. Requires your summon to have fangs or some kind of apendages to be able to hold someone. +40 Accuracy when calculating this attack

Description: This technique is used to incorporate the "Kuchiyose No Jutsu". It uses it as a fast-paced tracking system by sending your summon underground to the area where your opponent is. It takes them by suprise and allows your summon to hold them down long enough for you to perform another attack on your opponent.

Points: 2

Earth Type; Inner Decapitation Skill (Doton Shinjuu Zanshu no Jutsu)

Type: Ninjutsu (Iwa)

Rank: Gennin

Cost: 50

Effect: Opponent is vulnerable next turn.

Description: The user puts himself/herself underground using his/her chakra. They then can pull the opponent under and attack them.

Points: 3

Soul Prison (Kontan Kongoku)

Type: Ninjutsu (Iwa)

Rank: Gennin

Cost: 40

Damage: N/A

Effect: User becomes incable of using Ninjutsu techniques. +80 Resistance to the user.

Description: A wall of pure, intense chakra is formed in a field around the ninja. The chakra distorts any attempts to force a jutsus through it from inside or out. The ninja must remain stationary to maintain the effects of the Kontan Kongoku.

Points: 2

Stalwart Brigade (Mosa Ryodan)

Type: Ninjutsu (Iwa)

Rank: Gennin

Cost: 20 per wall, max of 60.

Damage: N/A

Effect: Absorb 20 damage directly in front of the user. Multiple walls may be laid down for 20 nin a piece. Does not stop Genjutsu. Any damage done over the 20 will carry over and effect the user. The opponent may sidestep the wall skipping their main phase to move.

Description: Creates a wall (or walls) in front of the user which can be used to absorb attacks and jutsus that come directly from the front. The opponent may move to go around the wall though.

Points: 3

Regeneration (Kousei)

Type: Ninjutsu (medical)

Rank: Genin

Cost: 15

Effect: Heals the target for five points for the next five posts made by them.

Description: The skin of the target takes on a very light green tinge as healing chakra fuses through their body, slowly healing their wounds over time.

Points: 2

Recovery Level 1

Type: Ninjutsu (Medical)

Rank: Gennin

Cost: 60

Effect:: Heal 60 Health on target

Description: A green glow surrounds the medical shinobi's hand as they use one of the few Jutsus that is able to restore life.

Points: 3

Gift of the Tengu (Atae wa Tengu)

Type: Ninjutsu (medical)

Rank: Gennin

Cost: X

Effect: Restores the chakra spent on the skill to a target. This skill may not be used on someone that has already used it or Atae wa Suppiritsu in the current battle.

Description: A faint white beam strikes from the medical nin's palm and hits the target, infusing it with energy.

Points: 4

Serene Touch (Seion Souhou)

Type: Ninjutsu (medical)

Rank: Genin

Cost: 20

Effect: Heals the target for 20 points.

Description: Like most other techniques the ninja lays their hands on their target, a soft light enveloping them and healing minor wounds.

Points: 2

Sweet Nectar (Amai Kanro)

Type: Ninjutsu (medical)

Rank: Genin

Cost: 10

Effect: Halts the effect of bleeding, minor poisons, and other debilitating qualities.

Description: A sweet smelling, lightly colored fluid coats the ninja's hands and is applied to the troubled area. This technique will take care of any light maladies from minor infection to bleeding to poisons.

Points: 2

Weapon: Wave sword (lvl 10)

-Stats-(of 2,500)

Stats-2500

(Health Power) 750

(Stamina) 130

(Chakra) 130

(Taijutsu) 250

(Defense) 100

(Ninjutsu) 200

(Resistance) 160

(Genjutsu) 100

(Concentration) 160

(Speed) 320

(Accuracy)100

(Evasion)100

Level:4

Name: Hisao

Appearace: He is an all black lynx with white eyes and a scar over the left that is shaped like a cresent moon

Personality: He's laid back like kakashi. He doesn't go out looking for fights, he let's them come to him or if he has to.

Skills:Spelunker: Rocky Terrain Bonus Gives +%20 speed in rocky terrain. A ninja with this skill suffers half of all environmental damage. -1

Extreme Endurance Your strength far exceeds simple endurance. For a number of posts equal to your rank in this skill, you can continue to fight using your HP in place of your Stamina, once your stamina reaches 0. You may only use Taijutsu techniques during these posts, and when the skill expires you immediatly pass out (or worse, at a Kage's discretion) regardless of any other skill you may have. This is your "last wind." -2

Iron Will Your rank in this skill determines how many times you can completely ignore the damage from an enemy Taijutsu attack. This will not stop secondary effects of the attack (chakra blocking of 64 points, etc), but you will take no damage from the attack you defend against. -2

Shiva, The Destroyer If you have this skill any direct attack type jutsus you use deal an additional 25% damage, but you may not use Genjutsus or Medical Jutsus -3

Chakra Barrier You take 90% Ninjutsu damage. -2

Techs: Stalwart Brigade (Mosa Ryodan)

Type: Ninjutsu (Iwa)

Rank: Gennin

Cost: 20 per wall, max of 60.

Damage: N/A

Effect: Absorb 20 damage directly in front of the user. Multiple walls may be laid down for 20 nin a piece. Does not stop Genjutsu. Any damage done over the 20 will carry over and effect the user. The opponent may sidestep the wall skipping their main phase to move.

Description: Creates a wall (or walls) in front of the user which can be used to absorb attacks and jutsus that come directly from the front. The opponent may move to go around the wall though.

Points: 3

Soul Prison (Kontan Kongoku)

Type: Ninjutsu (Iwa)

Rank: Gennin

Cost: 40

Damage: N/A

Effect: User becomes incable of using Ninjutsu techniques. +80 Resistance to the user.

Description: A wall of pure, intense chakra is formed in a field around the ninja. The chakra distorts any attempts to force a jutsus through it from inside or out. The ninja must remain stationary to maintain the effects of the Kontan Kongoku.

Points: 2

Earth Gods Will (Tsuchi Kame Mune)

Type: Ninjutsu (Iwa)

Rank: Gennin

Cost: 80

Damage: N/A

Effect: Dome has 100 hit points and absorbs attacks from all angles. Genjutsus can penetrate the dome. The person inside is also unable to attack the opponent at all. This jutsu can be deactivated by the user by sacrificing their attack phase. Can only be used once per battle.

Description: A massive dome of earth much like the Sphere of Sand rises and surrounds the ninja. Unlike it's Sand cousin this sphere will not attack back though, but has an absurdly strong amount of defense.

Points: 4

Earth Type; Inner Decapitation Skill (Doton Shinjuu Zanshu no Jutsu)

Type: Ninjutsu (Iwa)

Rank: Gennin

Cost: 50

Effect: Opponent is vulnerable next turn.

Description: The user puts himself/herself underground using his/her chakra. They then can pull the opponent under and attack them.

Points: 3

Kawarimi no Jutsu (Body Substitute Technique)

Type: Ninjutsu

Rank: Academy Student

Cost: 10 Ninjutsu

Effects: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques.

Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening.

Points: 1

Earth Type; Tracking Fang Skill (Doton Tsuiga no Jutsu)

Type: Ninjutsu

Rank: Chuunin

Cost: 50

Effect: When used along with "Kuchiyose No Jutsu", this technique automatically allows your summon to hold down your enemy for 1 post. making them immobilized. Requires your summon to have fangs or some kind of apendages to be able to hold someone. +40 Accuracy when calculating this attack

Description: This technique is used to incorporate the "Kuchiyose No Jutsu". It uses it as a fast-paced tracking system by sending your summon underground to the area where your opponent is. It takes them by suprise and allows your summon to hold them down long enough for you to perform another attack on your opponent.

Points: 2

Soil Clone (Iwa Bunshin no Jutsu)

Type: Ninjutsu

Rank: Chuunin

Cost: 40 per clone

Effect: When your opponent hits one of the clones, the clone turns back into soil. This soil grabs onto the opponent and lowers his evasion by 35 for 1 post. There is a 20% chance they will hit one of the clones for each clone, can never exceed 80% (if the opponent rolls a 20 or less on a 100-sided die, they hit one Soil Clone).

Description: In similar fashion with any other clone technique, Iwa Bunshin No Jutsu can make up to several clones made out of soil from the ground. Used to trick the opponent in a clever way. When the opponent hits one of these clones, it turns back into soil but latches onto the opponent, thus hindering his/her movement.

Points: 2

Hand of the Earth God (Ibuki no Haniyasu-hiko)

Type: Ninjutsu

Rank: Jounin

Cost: 150

Damage: 150

Effect: Target is Vulnerable.

Description: The user manipulates the ground to generate a gigantic wave of earth to wash over the target and crush them beneath all that dirt. This powerful attack is incredibly draining, thus, may only be used once per battle.

Points: 4

Piercing Fang (Gatsuuga)

Type: Taijutsu

Rank: Chuunin

Cost: 60 Taijutsi

Effects: 75 Damage. Opponent Bleeds 10 HP for 3 turns. +10 damage for every pet using this attack with the user.

Description: Powerful Beast Human Taijutsu Skill where the user spins at a fericious speed toward the opponent, aiming to cut and scratch them with the fangs. Most effective when performed by two or more people/animals.

Points: 2

Energy Absorbtion (Chakra Kyuushuu)

Type: Ninjutsu

Rank: Chuunin

Cost: x Ninjutsu (x <= 80)

Effects: Opponent looses x chakra.

Description: This Jutsu allows the user to suck out his or her opponents Chakra through the plam of their hand.

Points: 3

Weapon: Level 20 Claws

-Stats-(of 8000)

(Health Power)2000

(Stamina) 1300

(Chakra) 1000

(Taijutsu) 500

(Defense) 500

(Ninjutsu) 500

(Resistance) 500

(Genjutsu) 0

(Concentration) 475

(Speed) 600

(Accuracy)300

(Evasion)325

I'm done I don't lvl 5-6

Edited by setsue
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lvl.0 - 5 stats too much. You must also state which stat that summon increases on the summoner (see the rules)

lvl.1 - You can't use a JP4 medical ninjutsu without the approtiate skill (see medical jutsu rules)

lvl.2 - Too many skillpoints used (you should have the skillpoint cost after the skill). Also, same problem as the previous level.

lv.3 - 1Jp too much. You should also state which level the weapon is (10)

lvl.4-6 - not created yet.

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Alright but I don't want lvl 5-6. And I'm fully aware pf the jp I have left on lvl 4 I couldn't put it anywhere because of my skills

Edited by setsue
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Guest shikamaru742

Is this a personal summoning?

how can cats hold a sword?

The same way ninja carry kunai in their mouth.lol.

Edited by shikamaru742
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