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Salamander Summons

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Here They are, The Salamander Summons!

Salamander Summons

Level: 0

Name: Sazuki

Appearance: A very small, pale red colored salamander. He has small light yellow eyes. He is also missing a leg, from a day when he was attacked by a group of various birds. His brother, Inpachi, ran off the birds but not before one tore off Sazuki's leg.

Personality: Sazuki is a huge coward. Can usually be found in the shoe or pant leg of his summoner when a battle is in progress.

Skills: 0

Techs: 0

Weapon: none

Bonus: +100 to summoners Evasion.

-Stats- 100

(Health Power) 18

(Stamina) 1

(Chakra) 1

(Taijutsu) 0

(Defense) 0

(Ninjutsu) 0

(Resistance) 0

(Genjutsu) 0

(Concentration) 0

(Speed) 0

(Accuracy) 0

(Evasion) 80

Level: 1

Name: Vailo

Appearance: A slightly larger, yet still small, brick red colored salamander. Has a small scar above his right eye from getting slit open by a sharp stick while playing with his brother Sazuki.

Personality: Vailo is a caring companion. He will do all he can to help his partner, which at times isn't a whole lot.

Skills: 1

1. Ninjutsu Mastery

Effect: Ninjutsu of your home village element will do an extra +5 damage. This is inclusive of modifiers.

Cost: -1

Techs: 10

1. Haze of Leaves (Moya Happa)

Type: Genjutsu (Plant)

Rank: Gennin

Cost: 25 Chakra. (Additional Chakra may be paid to increase effect, up to 20 more.)

Effects: Lowers Resistance, and Accuracy by 20. All additional Chakra spent will be split amongst these Stats evenly. (10 more Chakra means 10 more to each).

Description: Clouding your opponents judgment by making him think he is surrounded by leaves.

Points: 2

2. Bunshin no Jutsu (Clone Technique)

Type: Genjutsu

Rank: Academy Student

Cost: 10 Genjutsu

Effects: Adds +5 evasion and +5 accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it.

Description: Creates an illusionary replica of the user. It is unable to attack or interact with other objects, but can serve as a good distraction.

Points: 1

3. Grass Prison (Kusarou no Jutsu)

Type: Ninjutsu (Plant)

Rank: Gennin

Cost: 50 Chakra

Damage: N/A

Effects: Ensnares target for 2 turns

Description: This causes blades of grass to grow at an alarming rate and wrap around the target, holding him in place.

Points: 3

4. Wood Type; Wooden Arrow (Mokuton, Mokusei Ya no Jutsu)

Type: Ninjutsu (Wood)

Rank: Genin

Cost: 30 Chakra + 10 for each smaller one (2 more max)

Damage: 30 damage (10 for the smaller ones)

Effects: N/A

Description: This causes the roots of plants in the ground to shoot up out of the ground in the direction of the target. A large root is the one usually used, but sometimes a smaller root is used as a secondary projectile as well.

Points: 3

Weapon: None

-Stats- 500

(Health Power) 99

(Stamina) 1

(Chakra) 120

(Taijutsu) 0

(Defense) 0

(Ninjutsu) 80

(Resistance) 0

(Genjutsu) 60

(Concentration) 0

(Speed) 0

(Accuracy) 60

(Evasion) 80

Level: 2

Name: Inpachi

Appearance: A quite large, large dog sized, deep red Salamander. Inpachi has bright gold eyes, with small pupils of a deep red color. He is littered with scars, due to the numerous summoning that he has received.

Personality: The Shuichi clan's most loyal summon. He has many scars from his protective personality. He will do all he can to protect and heal his summoner.

Skills: 3

1. Adept Medic: Rank 2

Effect: Healing Jutsus, and standard curative items are 10% more effective for each rank bought in this skill.

Cost: -2

2. Savior

Effect: Once per team battle you may choose to take an attack in place of your ally without need for any rolls. Apply all armors against this attack regardless of if it is supposed to bypass armor or not. When you take the hit, you gain a +100 to the relevent defence stat. Cannot be used against Genjutsu.

Cost: -1

Techs: 16

1. Serene Touch (Seion Souhou)

Type: Ninjutsu (Medical)

Rank: Genin

Cost: 20

Effect:: Heals the target for 20 points.

Description: Like most other techniques the ninja lays their hands on their target, a soft light enveloping them and healing minor wounds.

Points: 2

2. Recovery Level 1

Type: Ninjutsu (Medical)

Rank: Gennin

Cost: 60

Effect:: Heal 60 Health on target

Description: A green glow surrounds the medical shinobi's hand as they use one of the few Jutsus that is able to restore life.

Points: 3

3. Blessing (Megumi)

Type: Ninjutsu (Medical)

Rank: Genin

Cost: 5 per post

Effect:: The medical nin may sacrifice up to 20 of their own stat points to raise the corresponding stat of an ally by 20 points. This effect lasts for a post for each five chakra spent.

Description: The ninja lays their hands on the target and a small flash of light ensues, draining the strength from the ninja and infusing it into their target.

Points: 3

4. Grass Prison (Kusarou no Jutsu)

Type: Ninjutsu (Plant)

Rank: Gennin

Cost: 50 Chakra

Damage: N/A

Effects: Ensnares target for 2 turns

Description: This causes blades of grass to grow at an alarming rate and wrap around the target, holding him in place.

Points: 3

5. Wood Type; Wooden Arrow (Mokuton, Mokusei Ya no Jutsu)

Type: Ninjutsu (Wood)

Rank: Genin

Cost: 30 Chakra + 10 for each smaller one (2 more max)

Damage: 30 damage (10 for the smaller ones)

Effects: N/A

Description: This causes the roots of plants in the ground to shoot up out of the ground in the direction of the target. A large root is the one usually used, but sometimes a smaller root is used as a secondary projectile as well.

Points: 3

6. Plant Type; Acidic Hawk

Type: Ninjutsu (Plant)

Rank: Gennin

Cost: 45 chakra

Damage: 20 damage

Effect:: Sickened for one round

Description: This jutsu calls a hawk-shaped construct of acid into being, which swoops down at the target, causing them damage as well as making them sick due to the smell of their own burning flesh.

Points: 2

Weapon: None

-Stats- 1000

(Health Power) 199

(Stamina) 1

(Chakra) 200

(Taijutsu) 0

(Defense) 0

(Ninjutsu) 160

(Resistance) 0

(Genjutsu) 0

(Concentration) 0

(Speed) 80

(Accuracy)160

(Evasion)200

Level: 3

Name: Kirin

Appearance: Kirin is a large, old, faded red salamander. His eyes are pitch black, no color is present what so ever. He has multiple scars from his years of service.

Personality: he is a very grumpy, stubborn guy. Though he may be cranky, he will always protect his partner in battle.

Skills:5

1. Ninjutsu Mastery

Effect: Ninjutsu of your home village element will do an extra +5 damage. This is inclusive of modifiers.

Cost: -1

2. Savior

Effect: Once per team battle you may choose to take an attack in place of your ally without need for any rolls. Apply all armors against this attack regardless of if it is supposed to bypass armor or not. When you take the hit, you gain a +100 to the relevent defence stat. Cannot be used against Genjutsu.

Cost: -1

3. Shiva, The Destroyer

Effect: If you have this skill any direct attack type jutsus you use deal an additional 25% damage, but you may not use Genjutsus or Medical Jutsus.

Cost: -3

Techs: 30

1. Might of Oaks (Kashiwa Isei)

Type: Taijutsu (Thorn Style)

Rank: Gennin

Cost: 40 Taijutsu

Damage: 40 damage(or 60)

Effect:: A combination of punches and kicks that echo for miles. If the performer is surrounded by trees the damage is increased (Forest, grove, etc. Need MULTIPLE trees).

Description: The forest empowers you with its might. With this power, you can protect the forest, that has already given you so much strength.

Points: 2

2. Smite (Shou)

Type: Taijutsu (Thorn Style)

Rank: Gennin

Cost: 40 Stamina. Requires you get hit. Takes one post to ready.

Effects: Upon being struck, you roll a d10. On a 1-5 you take 1.5x damage, on a 6-10 your opponent takes 1.5x the damage they just dealt you. Genjutsu is excluded.

Description: Seeming to give your opponent the advantage, you turn their own attack against them.

Points: 2

3. Garden of the Rose

Type: Taijutsu (Thorn Style)

Rank: Gennin

Cost: 30 stamina

Damage: 20 damage

Effects: Deals 5 Bleed damage over 3 turns. Requires two kunai.

Description: Using a pair of kunai, the user proceeds to stab away at his opponent while spinning around them, leaving puncture marks that bleed profusely.

Points: 2

4. Kusa Type; Fighter of Nature

Type: Taijutsu (Thorn Style)

Rank: Chuunin

Cost: 110

Damage: 100

Effects: Whenever in "High Grass” or "Dense Woodland and Jungle” negate any effects those might have on this attack and increase the damage of this attack by 20.

Description: Using a Taijutsu attack designed for fighting in woody or grassy areas this attack takes full advantage of the terrain. A strategic Jutsu, if used right can do massive damage.

Points: 4

5. Dance of the Vines

Type: Taijutsu (Thorn Style)

Rank: Chuunin

Cost: 45 stamina

Damage: 30

Effects: Ensnared for 1 turn.

Description: This technique involves getting up close and personal with your enemy, putting their limbs into a lock/hold and attempting to dislocate their shoulders or or the like.

Points: 2

6. Mimosa

Type: Ninjutsu (Plant)

Rank: Chuunin

Cost: 80 Chakra

Damage: 100 Damage

Effects: N/A

Description: Though the huge plant Mimosa itself is immobile, its stems can detect body heat and slash their victim to death.

Points: 3

7. Wood Type; Wooden Arrow (Mokuton, Mokusei Ya no Jutsu)

Type: Ninjutsu (Wood)

Rank: Genin

Cost: 30 Chakra + 10 for each smaller one (2 more max)

Damage: 30 damage (10 for the smaller ones)

Effects: N/A

Description: This causes the roots of plants in the ground to shoot up out of the ground in the direction of the target. A large root is the one usually used, but sometimes a smaller root is used as a secondary projectile as well.

Points: 3

8. Grass Prison (Kusarou no Jutsu)

Type: Ninjutsu (Plant)

Rank: Gennin

Cost: 50 Chakra

Damage: N/A

Effects: Ensnares target for 2 turns

Description: This causes blades of grass to grow at an alarming rate and wrap around the target, holding him in place.

Points: 3

9. Plant Type; Acidic Hawk

Type: Ninjutsu (Plant)

Rank: Gennin

Cost: 45 Chakra

Damage: 20 damage

Effect:: Sickened for one round

Description: This jutsu calls a hawk-shaped construct of acid into being, which swoops down at the target, causing them damage as well as making them sick due to the smell of their own burning flesh.

Points: 2

10. Sapling Armor (Naegi Gusoku)

Type: Ninjutsu (Wood)

Rank: Gennin

Cost: 5% TXP Chakra, 2% per turn afterwards.

Damage: n/a

Effect:: Defense is now +5% TXP, and evasion is -5% TXP.

Description:Becoming one with nature, you integrate your skin with the bark of a tree. This is a very young tree, so its empowerment is small.

Points: 4

11. Sprout (Sutaba no Jutsu)

Type: Ninjustu (Plant)

Rank: Gennin

Cost: 30 Chakra. Must be done on the FIRST TURN.

Effects: 4 main phases from now, you may eat this bean. It will replenish your health by 70.

Description: By storing Chakra inside of this bean, it becomes empowered.

Points: 3

Weapon: None

-Stats- 2500

(Health Power) 540

(Stamina) 260

(Chakra) 340

(Taijutsu) 240

(Defense) 0

(Ninjutsu) 280

(Resistance) 0

(Genjutsu) 0

(Concentration) 0

(Speed) 160

(Accuracy) 320

(Evasion) 360

Level: 4

Name: Kryuel

Appearance: A very large, bright red, very aggressive salamander. Has coal black eyes, the pupils are not noticeable in Kryeul's eyes.

Personality: Kryuel is the least favorable summon of the salamander summons. He may be very strong but can be a real handful at times. Has been known to attack with out command.

Skills: 8

1. Ninjutsu Mastery

Effect: Ninjutsu of your home village element will do an extra +5 damage. This is inclusive of modifiers.

Cost: -1

2. Savior

Effect: Once per team battle you may choose to take an attack in place of your ally without need for any rolls. Apply all armors against this attack regardless of if it is supposed to bypass armor or not. When you take the hit, you gain a +100 to the relevent defence stat. Cannot be used against Genjutsu.

Cost: -1

3. Adept Medic: Rank 4

Effect: Healing Jutsus, and standard curative items are 10% more effective for each rank bought in this skill.

Cost: - 4

4. Second Wind

Effect: Upon reaching 0 health, user regains 1Hp, but only once per battle.

Cost: -2

Techs: 48

1. Wood Type; Animate Tree Skill (Mokudon Seisei no Jutsu)

Type: Ninjutsu (Wood)

Rank: Chuunin

Cost: 100 Ninjutsu

Effect:s: The opponent gets -40 to their evasion and takes 20 damage per turn. They stay like this until they make roll a 75 or higher on 1d100 or after 3 turns. (So the beginning of the 4th turn.)

Description: Tapping into the Chakra that is the root of life, this Jutsu allows the user to control plant life. By using this plant life the user can restrain/hinder the opponent by trapping or contraining them.

Points: 4

2. Plant Type; Shield of Nature

Type: Ninjutsu (Plant)

Rank: Chuunin

Cost: 100

Damage: N/A

Effect:s: Creates an armor from the surrounding elements. Armor has 100 hit points and opponent must go through this armor before he can reach you. As many armor pieces can be made for the amount of armor slots you have left. (Chest, leg, forearm(s), etc…)

Description: Using the natural elements around you a Shinobi is able to create a piece of armor to protect him/her for a short amount of time.

Points: 4 (Erosion 1)

3. Serene Touch (Seion Souhou)

Type: Ninjutsu (Medical)

Rank: Genin

Cost: 20

Effect:: Heals the target for 20 points.

Description: Like most other techniques the ninja lays their hands on their target, a soft light enveloping them and healing minor wounds.

Points: 2

4. Recovery Level 1

Type: Ninjutsu (Medical)

Rank: Gennin

Cost: 60

Effect:: Heal 60 Health on target

Description: A green glow surrounds the medical shinobi's hand as they use one of the few Jutsus that is able to restore life.

Points: 3

5. Body Freeze Skill (Kanashibari no Jutsu)

Type: Ninjutsu

Rank: Chuunin

Cost: 100

Effects:

- Cannot be dodged. Opponent rolls 1d100.

- If they roll higher than 25, then they skip their next response and main phase. - May only target the same opponent with this technique after 4 turns since they were last effected by it.

- May only be used once a battle per enemy by Gennin, two times by Chuunin and three times by Jounin.

- If target is of two ranks or higher than the user, they are unaffected by this technique.

Description: Used to cause ones opponent to lose the advantage of movement. Freezing them in their tracks, this Jutsu creates an opening for a more dangerous attack. Most Anbu Ninjas seem to know this technique.

Points: 4

6. Wood Clone (Moku Bunshin no Jutsu)

Type: Ninjutsu (Wood)

Rank: Chuunin

Cost: 120 (maximum of 1 clone)

Effects: The Wood Clone has 1/2 stats of the user, but only 1hp.

Description: Unlike other clone techniques, the replica originates from the user himself. This clone is markedly more powerful than any other bunshin jutsu, and was used by the First Hokage and by the famous Jounin, Yamato of Konoha.

Points: 3

7. Mimosa

Type: Ninjutsu (Plant)

Rank: Chuunin

Cost: 80 Chakra

Damage: 100 Damage

Effects: N/A

Description: Though the huge plant Mimosa itself is immobile, its stems can detect body heat and slash their victim to death.

Points: 3

8. Grass Prison (Kusarou no Jutsu)

Type: Ninjutsu (Plant)

Rank: Gennin

Cost: 50 Chakra

Damage: N/A

Effects: Ensnares target for 2 turns

Description: This causes blades of grass to grow at an alarming rate and wrap around the target, holding him in place.

Points: 3

9. Wood Type; Wooden Arrow (Mokuton, Mokusei Ya no Jutsu)

Type: Ninjutsu (Wood)

Rank: Genin

Cost: 30 Chakra + 10 for each smaller one (2 more max)

Damage: 30 damage (10 for the smaller ones)

Effects: N/A

Description: This causes the roots of plants in the ground to shoot up out of the ground in the direction of the target. A large root is the one usually used, but sometimes a smaller root is used as a secondary projectile as well.

Points: 3

10. Sapling Armor (Naegi Gusoku)

Type: Ninjutsu (Wood)

Rank: Gennin

Cost: 5% TXP Chakra, 2% per turn afterwards.

Damage: n/a

Effect:: Defense is now +5% TXP, and evasion is -5% TXP.

Description:Becoming one with nature, you integrate your skin with the bark of a tree. This is a very young tree, so its empowerment is small.

Points: 4

11. Sprout (Sutaba no Jutsu)

Type: Ninjustu (Plant)

Rank: Gennin

Cost: 30 Chakra. Must be done on the FIRST TURN.

Effects: 4 main phases from now, you may eat this bean. It will replenish your health by 70.

Description: By storing Chakra inside of this bean, it becomes empowered.

Points: 3

12. Plant Type; Acidic Hawk

Type: Ninjutsu (Plant)

Rank: Gennin

Cost: 45 Chakra

Damage: 20 damage

Effect:: Sickened for one round

Description: This jutsu calls a hawk-shaped construct of acid into being, which swoops down at the target, causing them damage as well as making them sick due to the smell of their own burning flesh.

Points: 2

13. Death Tree (Desu Mokuhon)

Type: Ninjutsu (Wood)

Rank: Jounin

Cost: 90 Chakra per Tree (Max of 3)

Damage: 45 Damage per tree per turn

Effects: Tree like creatures that attack the enemy for two turns. Enemy must attack the creatures, cannot target user. If trees take over 200 damage they fall dead and stop attacking. For all purposes the trees are considered to have the same stats as their owner. User performing the jutsu cannot attack while using this technique. Can only be used once every 5 turns.

Description: Tree-like creatures grown by forcing Chakra into seeds of trees. These creatures live on flesh or meat.

Points: 3

14. Grass Shot

Type: Ninjutsu(plant type)

Rank: genin

Cost: 55 Chakra

Damage: 40

Effects: 10 bleed damage for 2 turns

Description: User channels chakra into the ground causing blades of grass to rise into the air. The user then uses his chakra to propell the grass blades at his opponate and making them razar sharp. The blades will then cut the opponate numerous times.

Points: 4

Weapon: none

-Stats- 8000

(Health Power) 2000

(Stamina) 300

(Chakra) 1500

(Taijutsu) 0

(Defense) 0

(Ninjutsu) 1000

(Resistance) 0

(Genjutsu) 0

(Concentration) 0

(Speed) 400

(Accuracy)1200

(Evasion)1600

Level: 5

Name: Eri

Appearance: An enormous, very dark red salamander with large bright red bands on its face. Eri has vivid metallic gold eyes. Eri also has a large scar that runs along his side where he was struck by a large dagger while fighting another large summon.

Personality: Eri is a very wise, caring old salamander. Eri will always protect his summoner at all costs.

Skills: 10

1. Savior

Effect: Once per team battle you may choose to take an attack in place of your ally without need for any rolls. Apply all armors against this attack regardless of if it is supposed to bypass armor or not. When you take the hit, you gain a +100 to the relevent defence stat. Cannot be used against Genjutsu.

Cost: -1

2. Adept Medic: Rank 4

Effect: Healing Jutsus, and standard curative items are 10% more effective for each rank bought in this skill.

Cost: - 4

3. Second Wind

Effect: Upon reaching 0 health, user regains 1Hp, but only once per battle.

Cost: -2

4. Strategist

Effect: Once a battle, and only once, you may choose to have any one of your attacks become a critical hit for 1.5 times its usual damage.

Cost: -3

Techs: 70

1. Wood Type; Animate Tree Skill (Mokudon Seisei no Jutsu)

Type: Ninjutsu (Wood)

Rank: Chuunin

Cost: 100 Ninjutsu

Effect:s: The opponent gets -40 to their evasion and takes 20 damage per turn. They stay like this until they make roll a 75 or higher on 1d100 or after 3 turns. (So the beginning of the 4th turn.)

Description: Tapping into the Chakra that is the root of life, this Jutsu allows the user to control plant life. By using this plant life the user can restrain/hinder the opponent by trapping or contraining them.

Points: 4

2. Shadow Shuriken Clone Skill (Shuriken Kage Bunshin no Jutsu)

Type: Ninjutsu

Rank: Jounin

Cost: 8x chakra (x = amount of clones you want to make.) Max of 320 chakra can be spent on this.

Effect:s: Multiplies the amount of the small weapons you threw by x. You throwing limit is uneffected by this, since it happens after you throw it.

Description: A powerful technique. The user throws an object, in this case a Shuriken, and uses Ninjutsu to make it divide in the air, creating a few, or hundreds, of other real Shuriken.

Points: 7

3.Serene Touch (Seion Souhou)

Type: Ninjutsu (Medical)

Rank: Genin

Cost: 20

Effect:: Heals the target for 20 points.

Description: Like most other techniques the ninja lays their hands on their target, a soft light enveloping them and healing minor wounds.

Points: 2

4.Recovery Level 1

Type: Ninjutsu (Medical)

Rank: Gennin

Cost: 60

Effect:: Heal 60 Health on target

Description: A green glow surrounds the medical shinobi's hand as they use one of the few Jutsus that is able to restore life.

Points: 3

5. Body Freeze Skill (Kanashibari no Jutsu)

Type: Ninjutsu

Rank: Chuunin

Cost: 100

Effects:

- Cannot be dodged. Opponent rolls 1d100.

- If they roll higher than 25, then they skip their next response and main phase. - May only target the same opponent with this technique after 4 turns since they were last effected by it.

- May only be used once a battle per enemy by Gennin, two times by Chuunin and three times by Jounin.

- If target is of two ranks or higher than the user, they are unaffected by this technique.

Description: Used to cause ones opponent to lose the advantage of movement. Freezing them in their tracks, this Jutsu creates an opening for a more dangerous attack. Most Anbu Ninjas seem to know this technique.

Points: 4

6. Wood Clone (Moku Bunshin no Jutsu)

Type: Ninjutsu (Wood)

Rank: Chuunin

Cost: 120 (maximum of 1 clone)

Effects: The Wood Clone has 1/2 stats of the user, but only 1hp.

Description: Unlike other clone techniques, the replica originates from the user himself. This clone is markedly more powerful than any other bunshin jutsu, and was used by the First Hokage and by the famous Jounin, Yamato of Konoha.

Points: 3

7. Mimosa

Type: Ninjutsu (Plant)

Rank: Chuunin

Cost: 80 Chakra

Damage: 100 Damage

Effects: N/A

Description: Though the huge plant Mimosa itself is immobile, its stems can detect body heat and slash their victim to death.

Points: 3

8. Grass Prison (Kusarou no Jutsu)

Type: Ninjutsu (Plant)

Rank: Gennin

Cost: 50 Chakra

Damage: N/A

Effects: Ensnares target for 2 turns

Description: This causes blades of grass to grow at an alarming rate and wrap around the target, holding him in place.

Points: 3

9. Wood Type; Wooden Arrow (Mokuton, Mokusei Ya no Jutsu)

Type: Ninjutsu (Wood)

Rank: Genin

Cost: 30 Chakra + 10 for each smaller one (2 more max)

Damage: 30 damage (10 for the smaller ones)

Effects: N/A

Description: This causes the roots of plants in the ground to shoot up out of the ground in the direction of the target. A large root is the one usually used, but sometimes a smaller root is used as a secondary projectile as well.

Points: 3

10. Sapling Armor (Naegi Gusoku)

Type: Ninjutsu (Wood)

Rank: Gennin

Cost: 5% TXP Chakra, 2% per turn afterwards.

Damage: n/a

Effect:: Defense is now +5% TXP, and evasion is -5% TXP.

Description:Becoming one with nature, you integrate your skin with the bark of a tree. This is a very young tree, so its empowerment is small.

Points: 4

11. Sprout (Sutaba no Jutsu)

Type: Ninjustu (Plant)

Rank: Gennin

Cost: 30 Chakra. Must be done on the FIRST TURN.

Effects: 4 main phases from now, you may eat this bean. It will replenish your health by 70.

Description: By storing Chakra inside of this bean, it becomes empowered.

Points: 3

12. Plant Type; Acidic Hawk

Type: Ninjutsu (Plant)

Rank: Gennin

Cost: 45 Chakra

Damage: 20 damage

Effect:: Sickened for one round

Description: This jutsu calls a hawk-shaped construct of acid into being, which swoops down at the target, causing them damage as well as making them sick due to the smell of their own burning flesh.

Points: 2

13. Death Tree (Desu Mokuhon)

Type: Ninjutsu (Wood)

Rank: Jounin

Cost: 90 Chakra per Tree (Max of 3)

Damage: 45 Damage per tree per turn

Effects: Tree like creatures that attack the enemy for two turns. Enemy must attack the creatures, cannot target user. If trees take over 200 damage they fall dead and stop attacking. For all purposes the trees are considered to have the same stats as their owner. User performing the jutsu cannot attack while using this technique. Can only be used once every 5 turns.

Description: Tree-like creatures grown by forcing Chakra into seeds of trees. These creatures live on flesh or meat.

Points: 3

14. Grass Type; Wide Grass Cocoon

Type: Ninjutsu (Grass)

Rank: Jounin

Cost: 300 Chakra

Damage: N/A

Effect:: Target Blind and Immobilized 1 turn; Drowning 5 turns. May only be used once per battle.

Description: The user of this jutsu expands the local plant-life into flat, wide straps of grass that cover the opponent. Initially the opponent will be blind due to the grass being over their eyes, and immobilized as the Chakra from the plants pull down on them as they 'climb' up.

Points: 7

15. Grass Shot

Type: Ninjutsu(plant type)

Rank: genin

Cost: 55 Chakra

Damage: 40

Effects: 10 bleed damage for 2 turns

Description: User channels chakra into the ground causing blades of grass to rise into the air. The user then uses his chakra to propell the grass blades at his opponate and making them razar sharp. The blades will then cut the opponate numerous times.

Points: 4

Weapon: None

-Stats- 20000

(Health Power) 3,900

(Stamina) 100

(Chakra) 4,000

(Taijutsu) 0

(Defense) 0

(Ninjutsu) 3,200

(Resistance) 0

(Genjutsu) 0

(Concentration) 0

(Speed) 1,200

(Accuracy) 3,600

(Evasion) 4,000

Edited by Shuichi Oni
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Here They are, The Salamander Summons!

Salamander Summons

Level: 0

Name: Sazuki

Appearance: A very small, pale red colored salamander. He has small light yellow eyes. He is also missing a leg, from a day when he was attacked by a group of various birds. His brother, Inpachi, ran off the birds but not before one tore off Sazuki's leg.

Personality: Sazuki is a huge coward. Can usually be found in the shoe or pant leg of his summoner when a battle is in progress.

Skills: 0

Techs: 0

Weapon: none

Bonus: +100 to summoners Evasion.

-Stats- 100

(Health Power) 20

(Stamina) 0

(Chakra) 0

(Taijutsu) 0

(Defense) 0

(Ninjutsu) 0

(Resistance) 0

(Genjutsu) 0

(Concentration) 0

(Speed) 0

(Accuracy) 0

(Evasion) 80

Need to have a tleast 1 point in chakra and stamina, or they will pass out immediately.

Level: 1

Name: Vailo

Appearance: A slightly larger, yet still small, brick red colored salamander. Has a small scar above his right eye from getting slit open by a sharp stick while playing with his brother Sazuki.

Personality: Vailo is a caring companion. He will do all he can to help his partner, which at times isn't a whole lot.

Skills: 1

1. Ninjutsu Mastery

Effect: Jutsus of your village's element will do an extra +5 damage.

Cost: -1

Techs: 10

1. Haze of Leaves (Moya Happa)

Type: Genjutsu (Plant)

Rank: Gennin

Cost: 25 Chakra. (Additional Chakra may be paid to increase effect, up to 20 more.)

Effects: Lowers Resistance, and Accuracy by 20. All additional Chakra spent will be split amongst these Stats evenly. (10 more Chakra means 10 more to each).

Description: Clouding your opponents judgment by making him think he is surrounded by leaves.

Points: 2

2. Bunshin no Jutsu (Clone Technique)

Type: Genjutsu

Rank: Academy Student

Cost: 10 Genjutsu

Effects: Adds +5 evasion and +5 accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it.

Description: Creates an illusionary replica of the user. It is unable to attack or interact with other objects, but can serve as a good distraction.

Points: 1

3. Grass Prison (Kusarou no Jutsu)

Type: Ninjutsu (Plant)

Rank: Gennin

Cost: 50 Chakra

Damage: N/A

Effects: Ensnares target for 2 turns

Description: This causes blades of grass to grow at an alarming rate and wrap around the target, holding him in place.

Points: 3

4. Wood Type; Wooden Arrow (Mokuton, Mokusei Ya no Jutsu)

Type: Ninjutsu (Wood)

Rank: Genin

Cost: 30 Chakra + 10 for each smaller one (2 more max)

Damage: 30 damage (10 for the smaller ones)

Effects: N/A

Description: This causes the roots of plants in the ground to shoot up out of the ground in the direction of the target. A large root is the one usually used, but sometimes a smaller root is used as a secondary projectile as well.

Points: 3

Weapon: None

-Stats- 500

(Health Power) 100

(Stamina) 0

(Chakra) 120

(Taijutsu) 0

(Defense) 0

(Ninjutsu) 80

(Resistance) 0

(Genjutsu) 40

(Concentration) 0

(Speed) 0

(Accuracy) 80

(Evasion) 80

THe Ninjutsu Master had a slight change to it, you will want to edit that. ALso, you have 1 JP left if you want to spend it. I suggest you do.

ALSO, you do not have any stamina. You summon will pass out if you do not, please put SOMETHING in that stat.

Level: 2

Name: Inpachi

Appearance: A quite large, large dog sized, deep red Salamander. Inpachi has bright gold eyes, with small pupils of a deep red color. He is littered with scars, due to the numerous summoning that he has received.

Personality: The Shuichi clan's most loyal summon. He has many scars from his protective personality. He will do all he can to protect and heal his summoner.

Skills: 3

1. Adept Medic: Rank 2

Effect: Healing Jutsus, and standard curative items are 10% more effective for each rank bought in this skill.

Cost: -2

2. Savior

Effect: Once per team battle you may choose to take an attack in place of your ally without need for any rolls. Apply all armors against this attack regardless of if it is supposed to bypass armor or not. When you take the hit, you gain a +10 to the relevant defense skill. Cannot be used against Genjutsu.

Cost: -1

Techs: 16

1. Serene Touch (Seion Souhou)

Type: Ninjutsu (Medical)

Rank: Genin

Cost: 20

Effect:: Heals the target for 20 points.

Description: Like most other techniques the ninja lays their hands on their target, a soft light enveloping them and healing minor wounds.

Points: 2

2. Recovery Level 1

Type: Ninjutsu (Medical)

Rank: Gennin

Cost: 60

Effect:: Heal 60 Health on target

Description: A green glow surrounds the medical shinobi's hand as they use one of the few Jutsus that is able to restore life.

Points: 3

3. Gift of the Tengu (Atae wa Tengu)

Type: Ninjutsu (Medical)

Rank: Gennin

Cost: X

Effect: Restores the Chakra spent on the skill to a target. This skill may not be used on someone that has already used it or Atae wa Suppiritsu in the current battle.

Description: A faint white beam strikes from the medical nin's palm and hits the target, infusing it with energy.

Points: 4

4. Grass Prison (Kusarou no Jutsu)

Type: Ninjutsu (Plant)

Rank: Gennin

Cost: 50 Chakra

Damage: N/A

Effects: Ensnares target for 2 turns

Description: This causes blades of grass to grow at an alarming rate and wrap around the target, holding him in place.

Points: 3

5. Wood Type; Wooden Arrow (Mokuton, Mokusei Ya no Jutsu)

Type: Ninjutsu (Wood)

Rank: Genin

Cost: 30 Chakra + 10 for each smaller one (2 more max)

Damage: 30 damage (10 for the smaller ones)

Effects: N/A

Description: This causes the roots of plants in the ground to shoot up out of the ground in the direction of the target. A large root is the one usually used, but sometimes a smaller root is used as a secondary projectile as well.

Points: 3

Weapon: None

-Stats- 1000

(Health Power) 200

(Stamina) 0

(Chakra) 200

(Taijutsu) 0

(Defense) 0

(Ninjutsu) 160

(Resistance) 0

(Genjutsu) 0

(Concentration) 0

(Speed) 80

(Accuracy)160

(Evasion)200

Quoted from the Main site...

Medical Jutsu

Anyone may learn genin level medical jutsu that cost 3 jutsu points or less, but for all ranks beyond that you must have the specified medical jutsu skills listed on the skills page.

So either loose the gift jutsu or take the skill. I suggest just taking another jutsu.

Also, need at least 1 point in stamina.

And Savior was updated, please make yours updated also.

Level: 3

Name: Kirin

Appearance: Kirin is a large, old, faded red salamander. His eyes are pitch black, no color is present what so ever. He has multiple scars from his years of service.

Personality: he is a very grumpy, stubborn guy. Though he may be cranky, he will always protect his partner in battle.

Skills:5

1. Ninjutsu Mastery

Effect: Jutsus of your village's element will do an extra +5 damage.

Cost: -1

2. Savior

Effect: Once per team battle you may choose to take an attack in place of your ally without need for any rolls. Apply all armors against this attack regardless of if it is supposed to bypass armor or not. When you take the hit, you gain a +10 to the relevant defense skill. Cannot be used against Genjutsu.

Cost: -1

3. Shiva, The Destroyer

Effect: If you have this skill any direct attack type jutsus you use deal an additional 25% damage, but you may not use Genjutsus or Medical Jutsus.

Cost: -3

Techs: 30

1. Might of Oaks (Kashiwa Isei)

Type: Taijutsu (Thorn Style)

Rank: Gennin

Cost: 40 Taijutsu

Damage: 40 damage(or 60)

Effect:: A combination of punches and kicks that echo for miles. If the performer is surrounded by trees the damage is increased (Forest, grove, etc. Need MULTIPLE trees).

Description: The forest empowers you with its might. With this power, you can protect the forest, that has already given you so much strength.

Points: 2

2. Smite (Shou)

Type: Taijutsu (Thorn Style)

Rank: Gennin

Cost: 40 Stamina. Requires you get hit. Takes one post to ready.

Effects: Upon being struck, you roll a d10. On a 1-5 you take 1.5x damage, on a 6-10 your opponent takes 1.5x the damage they just dealt you. Genjutsu is excluded.

Description: Seeming to give your opponent the advantage, you turn their own attack against them.

Points: 2

3. Garden of the Rose

Type: Taijutsu (Thorn Style)

Rank: Gennin

Cost: 30 stamina

Damage: 20 damage

Effects: Deals 5 Bleed damage over 3 turns. Requires two kunai.

Description: Using a pair of kunai, the user proceeds to stab away at his opponent while spinning around them, leaving puncture marks that bleed profusely.

Points: 2

4. Kusa Type; Fighter of Nature

Type: Taijutsu (Thorn Style)

Rank: Chuunin

Cost: 110

Damage: 100

Effects: Whenever in "High Grass” or "Dense Woodland and Jungle” negate any effects those might have on this attack and increase the damage of this attack by 20.

Description: Using a Taijutsu attack designed for fighting in woody or grassy areas this attack takes full advantage of the terrain. A strategic Jutsu, if used right can do massive damage.

Points: 4

5. Dance of the Vines

Type: Taijutsu (Thorn Style)

Rank: Chuunin

Cost: 45 stamina

Damage: 30

Effects: Ensnared for 1 turn.

Description: This technique involves getting up close and personal with your enemy, putting their limbs into a lock/hold and attempting to dislocate their shoulders or or the like.

Points: 2

6. Mimosa

Type: Ninjutsu (Plant)

Rank: Chuunin

Cost: 80 Chakra

Damage: 100 Damage

Effects: N/A

Description: Though the huge plant Mimosa itself is immobile, its stems can detect body heat and slash their victim to death.

Points: 3

7. Wood Type; Wooden Arrow (Mokuton, Mokusei Ya no Jutsu)

Type: Ninjutsu (Wood)

Rank: Genin

Cost: 30 Chakra + 10 for each smaller one (2 more max)

Damage: 30 damage (10 for the smaller ones)

Effects: N/A

Description: This causes the roots of plants in the ground to shoot up out of the ground in the direction of the target. A large root is the one usually used, but sometimes a smaller root is used as a secondary projectile as well.

Points: 3

8. Grass Prison (Kusarou no Jutsu)

Type: Ninjutsu (Plant)

Rank: Gennin

Cost: 50 Chakra

Damage: N/A

Effects: Ensnares target for 2 turns

Description: This causes blades of grass to grow at an alarming rate and wrap around the target, holding him in place.

Points: 3

9. Plant Type; Acidic Hawk

Type: Ninjutsu (Plant)

Rank: Gennin

Cost: 45 Chakra

Damage: 20 damage

Effect:: Sickened for one round

Description: This jutsu calls a hawk-shaped construct of acid into being, which swoops down at the target, causing them damage as well as making them sick due to the smell of their own burning flesh.

Points: 2

10. Sapling Armor (Naegi Gusoku)

Type: Ninjutsu (Wood)

Rank: Gennin

Cost: 5% TXP Chakra, 2% per turn afterwards.

Damage: n/a

Effect:: Defense is now +5% TXP, and evasion is -5% TXP.

Description:Becoming one with nature, you integrate your skin with the bark of a tree. This is a very young tree, so its empowerment is small.

Points: 4

11. Sprout (Sutaba no Jutsu)

Type: Ninjustu (Plant)

Rank: Gennin

Cost: 30 Chakra. Must be done on the FIRST TURN.

Effects: 4 main phases from now, you may eat this bean. It will replenish your health by 70.

Description: By storing Chakra inside of this bean, it becomes empowered.

Points: 3

Weapon: None

-Stats- 2500

(Health Power) 540

(Stamina) 300

(Chakra) 300

(Taijutsu) 240

(Defense) 0

(Ninjutsu) 280

(Resistance) 0

(Genjutsu) 0

(Concentration) 0

(Speed) 160

(Accuracy) 320

(Evasion) 360

Please update your skills, all of them have been updated on the main site.

Level: 4

Name: Kryuel

Appearance: A very large, bright red, very aggressive salamander. Has coal black eyes, the pupils are not noticeable in Kryeul's eyes.

Personality: Kryuel is the least favorable summon of the salamander summons. He may be very strong but can be a real handful at times. Has been known to attack with out command.

Skills: 8

1. Ninjutsu Mastery

Effect: Jutsus of your villages element will do an extra +5 damage.

Cost: -1

2. Savior

Effect: Once per team battle you may choose to take an attack in place of your ally without need for any rolls. Apply all armors against this attack regardless of if it is supposed to bypass armor or not. When you take the hit, you gain a +10 to the relevant defense skill. Cannot be used against Genjutsu.

Cost: -1

3. Adept Medic: Rank 4

Effect: Healing Jutsus, and standard curative items are 10% more effective for each rank bought in this skill.

Cost: - 4

4. Second Wind

Effect: Upon reaching 0 health, user regains 1Hp, but only once per battle.

Cost: -2

Techs: 48

1. Gift of the Spirits (Atae wa Suppiritsu)

Type: Ninjutsu (Medical)

Rank: Chuunin

Cost: X

Effect:: Restores double the Chakra spent to a target. The caster's Chakra immediately drops to 1 after using this skill. This skill may not be used on someone that has already used it or Atae wa Tengu in the current battle.

Description: A bright blue beam strikes from the medical nin's palm and hits the target, infusing it with an immense amount of energy.

Points: 3

2. Divine Cross (Tenrai Kouso)

Type: Ninjutsu (Medical)

Rank: Chuunin

Cost: 70

Effect:: The next genjutsu or ninjutsu of jounin or lower level is resisted and the cross is erased.

Description: The medical nin inscribes a small cross on any exposed skin of the target. This cross glows a brilliant sapphire color and protects the bearer from harm.

Points: 4

3. Serene Touch (Seion Souhou)

Type: Ninjutsu (Medical)

Rank: Genin

Cost: 20

Effect:: Heals the target for 20 points.

Description: Like most other techniques the ninja lays their hands on their target, a soft light enveloping them and healing minor wounds.

Points: 2

4. Recovery Level 1

Type: Ninjutsu (Medical)

Rank: Gennin

Cost: 60

Effect:: Heal 60 Health on target

Description: A green glow surrounds the medical shinobi's hand as they use one of the few Jutsus that is able to restore life.

Points: 3

5. Recovery Level 2

Type: Ninjutsu (Medical)

Rank: Chuunin

Cost: 100

Effect:: Heal 120 Health on target

Points: +1 (or 4)

Special: Evolving: if you have the level before this one, this Jutsu costs +1 point to learn

6. Wood Clone (Moku Bunshin no Jutsu)

Type: Ninjutsu (Wood)

Rank: Chuunin

Cost: 120 (maximum of 1 clone)

Effects: The Wood Clone has 1/2 stats of the user, but only 1hp.

Description: Unlike other clone techniques, the replica originates from the user himself. This clone is markedly more powerful than any other bunshin jutsu, and was used by the First Hokage and by the famous Jounin, Yamato of Konoha.

Points: 3

7. Mimosa

Type: Ninjutsu (Plant)

Rank: Chuunin

Cost: 80 Chakra

Damage: 100 Damage

Effects: N/A

Description: Though the huge plant Mimosa itself is immobile, its stems can detect body heat and slash their victim to death.

Points: 3

8. Grass Prison (Kusarou no Jutsu)

Type: Ninjutsu (Plant)

Rank: Gennin

Cost: 50 Chakra

Damage: N/A

Effects: Ensnares target for 2 turns

Description: This causes blades of grass to grow at an alarming rate and wrap around the target, holding him in place.

Points: 3

9. Wood Type; Wooden Arrow (Mokuton, Mokusei Ya no Jutsu)

Type: Ninjutsu (Wood)

Rank: Genin

Cost: 30 Chakra + 10 for each smaller one (2 more max)

Damage: 30 damage (10 for the smaller ones)

Effects: N/A

Description: This causes the roots of plants in the ground to shoot up out of the ground in the direction of the target. A large root is the one usually used, but sometimes a smaller root is used as a secondary projectile as well.

Points: 3

10. Sapling Armor (Naegi Gusoku)

Type: Ninjutsu (Wood)

Rank: Gennin

Cost: 5% TXP Chakra, 2% per turn afterwards.

Damage: n/a

Effect:: Defense is now +5% TXP, and evasion is -5% TXP.

Description:Becoming one with nature, you integrate your skin with the bark of a tree. This is a very young tree, so its empowerment is small.

Points: 4

11. Sprout (Sutaba no Jutsu)

Type: Ninjustu (Plant)

Rank: Gennin

Cost: 30 Chakra. Must be done on the FIRST TURN.

Effects: 4 main phases from now, you may eat this bean. It will replenish your health by 70.

Description: By storing Chakra inside of this bean, it becomes empowered.

Points: 3

12. Plant Type; Acidic Hawk

Type: Ninjutsu (Plant)

Rank: Gennin

Cost: 45 Chakra

Damage: 20 damage

Effect:: Sickened for one round

Description: This jutsu calls a hawk-shaped construct of acid into being, which swoops down at the target, causing them damage as well as making them sick due to the smell of their own burning flesh.

Points: 2

13. Death Tree (Desu Mokuhon)

Type: Ninjutsu (Wood)

Rank: Jounin

Cost: 90 Chakra per Tree (Max of 3)

Damage: 45 Damage per tree per turn

Effects: Tree like creatures that attack the enemy for two turns. Enemy must attack the creatures, cannot target user. If trees take over 200 damage they fall dead and stop attacking. For all purposes the trees are considered to have the same stats as their owner. User performing the jutsu cannot attack while using this technique. Can only be used once every 5 turns.

Description: Tree-like creatures grown by forcing Chakra into seeds of trees. These creatures live on flesh or meat.

Points: 3

14. Grass Shot

Type: Ninjutsu(plant type)

Rank: genin

Cost: 55 Chakra

Damage: 40

Effects: 10 bleed damage for 2 turns

Description: User channels chakra into the ground causing blades of grass to rise into the air. The user then uses his chakra to propell the grass blades at his opponate and making them razar sharp. The blades will then cut the opponate numerous times.

Points: 4

Weapon: none

-Stats- 8000

(Health Power) 2000

(Stamina) 300

(Chakra) 1500

(Taijutsu) 0

(Defense) 0

(Ninjutsu) 1000

(Resistance) 0

(Genjutsu) 0

(Concentration) 0

(Speed) 400

(Accuracy)1200

(Evasion)1600

Same as last medical type, take the appropriate skills to learn medical jutsu over Genin, 3 JP. Also update the skills.

Level: 5

Name: Eri

Appearance: An enormous, very dark red salamander with large bright red bands on its face. Eri has vivid metallic gold eyes. Eri also has a large scar that runs along his side where he was struck by a large dagger while fighting another large summon.

Personality: Eri is a very wise, caring old salamander. Eri will always protect his summoner at all costs.

Skills: 10

1. Savior

Effect: Once per team battle you may choose to take an attack in place of your ally without need for any rolls. Apply all armors against this attack regardless of if it is supposed to bypass armor or not. When you take the hit, you gain a +10 to the relevant defense skill. Cannot be used against Genjutsu.

Cost: -1

2. Adept Medic: Rank 4

Effect: Healing Jutsus, and standard curative items are 10% more effective for each rank bought in this skill.

Cost: - 4

3. Second Wind

Effect: Upon reaching 0 health, user regains 1Hp, but only once per battle.

Cost: -2

4. Strategist

Effect: Once a battle, and only once, you may choose to have any one of your attacks become a critical hit for 1.5 times its usual damage.

Cost: -3

Techs: 70

1.Gift of the Spirits (Atae wa Suppiritsu)

Type: Ninjutsu (Medical)

Rank: Chuunin

Cost: X

Effect:: Restores double the Chakra spent to a target. The caster's Chakra immediately drops to 1 after using this skill. This skill may not be used on someone that has already used it or Atae wa Tengu in the current battle.

Description: A bright blue beam strikes from the medical nin's palm and hits the target, infusing it with an immense amount of energy.

Points: 3

2.Divine Cross (Tenrai Kouso)

Type: Ninjutsu (Medical)

Rank: Chuunin

Cost: 70

Effect:: The next genjutsu or ninjutsu of jounin or lower level is resisted and the cross is erased.

Description: The medical nin inscribes a small cross on any exposed skin of the target. This cross glows a brilliant sapphire color and protects the bearer from harm.

Points: 4

3.Serene Touch (Seion Souhou)

Type: Ninjutsu (Medical)

Rank: Genin

Cost: 20

Effect:: Heals the target for 20 points.

Description: Like most other techniques the ninja lays their hands on their target, a soft light enveloping them and healing minor wounds.

Points: 2

4.Recovery Level 1

Type: Ninjutsu (Medical)

Rank: Gennin

Cost: 60

Effect:: Heal 60 Health on target

Description: A green glow surrounds the medical shinobi's hand as they use one of the few Jutsus that is able to restore life.

Points: 3

5. Recovery Level 2

Type: Ninjutsu (Medical)

Rank: Chuunin

Cost: 100

Effect:: Heal 120 Health on target

Points: +1 (or 4)

Special: Evolving: if you have the level before this one, this Jutsu costs +1 point to learn

6. Wood Clone (Moku Bunshin no Jutsu)

Type: Ninjutsu (Wood)

Rank: Chuunin

Cost: 120 (maximum of 1 clone)

Effects: The Wood Clone has 1/2 stats of the user, but only 1hp.

Description: Unlike other clone techniques, the replica originates from the user himself. This clone is markedly more powerful than any other bunshin jutsu, and was used by the First Hokage and by the famous Jounin, Yamato of Konoha.

Points: 3

7. Mimosa

Type: Ninjutsu (Plant)

Rank: Chuunin

Cost: 80 Chakra

Damage: 100 Damage

Effects: N/A

Description: Though the huge plant Mimosa itself is immobile, its stems can detect body heat and slash their victim to death.

Points: 3

8. Grass Prison (Kusarou no Jutsu)

Type: Ninjutsu (Plant)

Rank: Gennin

Cost: 50 Chakra

Damage: N/A

Effects: Ensnares target for 2 turns

Description: This causes blades of grass to grow at an alarming rate and wrap around the target, holding him in place.

Points: 3

9. Wood Type; Wooden Arrow (Mokuton, Mokusei Ya no Jutsu)

Type: Ninjutsu (Wood)

Rank: Genin

Cost: 30 Chakra + 10 for each smaller one (2 more max)

Damage: 30 damage (10 for the smaller ones)

Effects: N/A

Description: This causes the roots of plants in the ground to shoot up out of the ground in the direction of the target. A large root is the one usually used, but sometimes a smaller root is used as a secondary projectile as well.

Points: 3

10. Sapling Armor (Naegi Gusoku)

Type: Ninjutsu (Wood)

Rank: Gennin

Cost: 5% TXP Chakra, 2% per turn afterwards.

Damage: n/a

Effect:: Defense is now +5% TXP, and evasion is -5% TXP.

Description:Becoming one with nature, you integrate your skin with the bark of a tree. This is a very young tree, so its empowerment is small.

Points: 4

11. Sprout (Sutaba no Jutsu)

Type: Ninjustu (Plant)

Rank: Gennin

Cost: 30 Chakra. Must be done on the FIRST TURN.

Effects: 4 main phases from now, you may eat this bean. It will replenish your health by 70.

Description: By storing Chakra inside of this bean, it becomes empowered.

Points: 3

12. Plant Type; Acidic Hawk

Type: Ninjutsu (Plant)

Rank: Gennin

Cost: 45 Chakra

Damage: 20 damage

Effect:: Sickened for one round

Description: This jutsu calls a hawk-shaped construct of acid into being, which swoops down at the target, causing them damage as well as making them sick due to the smell of their own burning flesh.

Points: 2

13. Death Tree (Desu Mokuhon)

Type: Ninjutsu (Wood)

Rank: Jounin

Cost: 90 Chakra per Tree (Max of 3)

Damage: 45 Damage per tree per turn

Effects: Tree like creatures that attack the enemy for two turns. Enemy must attack the creatures, cannot target user. If trees take over 200 damage they fall dead and stop attacking. For all purposes the trees are considered to have the same stats as their owner. User performing the jutsu cannot attack while using this technique. Can only be used once every 5 turns.

Description: Tree-like creatures grown by forcing Chakra into seeds of trees. These creatures live on flesh or meat.

Points: 3

14. Grass Type; Wide Grass Cocoon

Type: Ninjutsu (Grass)

Rank: Jounin

Cost: 300 Chakra

Damage: N/A

Effect:: Target Blind and Immobilized 1 turn; Drowning 5 turns. May only be used once per battle.

Description: The user of this jutsu expands the local plant-life into flat, wide straps of grass that cover the opponent. Initially the opponent will be blind due to the grass being over their eyes, and immobilized as the Chakra from the plants pull down on them as they 'climb' up.

Points: 7

15. Recovery Level 3

Type: Ninjutsu (Medical)

Rank: Jounin

Cost: 210

Effect:: Heal 320 Health on target

Points: +2 (or 7)

Special: Evolving: if you have the level before this one, this Jutsu costs +2 point to learn

Grass Shot

Type: Ninjutsu(plant type)

Rank: genin

Cost: 55 Chakra

Damage: 40

Effects: 10 bleed damage for 2 turns

Description: User channels chakra into the ground causing blades of grass to rise into the air. The user then uses his chakra to propell the grass blades at his opponate and making them razar sharp. The blades will then cut the opponate numerous times.

Points: 4

Weapon: None

-Stats- 20000

(Health Power) 4,000

(Stamina) 0

(Chakra) 4,000

(Taijutsu) 0

(Defense) 0

(Ninjutsu) 3,200

(Resistance) 0

(Genjutsu) 0

(Concentration) 0

(Speed) 1,200

(Accuracy) 3,600

(Evasion) 4,000

Same as above.

I am also assuming that there is no final rank to these summons, which is a nice RP point to them, as not all summons will have a super powerful boss.

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I am also assuming that there is no final rank to these summons, which is a nice RP point to them, as not all summons will have a super powerful boss.

I have edited the points that you stated, Any yes there is no final rank to these summons.

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It's funny that you made this, as I had planned to do a salamander summon sheet a long time ago, when I first started to think about my werewolf clan. But then I changed my mind and made my weasel summons instead. Anyways, now that I have told you this little fact, that probably no one really cares about, let's get this done.

Approved

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