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Warr

Even Fishers Sometimes Need New Spears--

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Water Manipulation; Power Spear

Type: Ninjutsu (Personal)

Rank: Genin

Cost: 75

Damage: 60

Effects: May only use Evasion to dodge this technique, excluding bloodline skills that provide evasive or straight dodging bonuses. Effect only applies to ninjas of the same rank or below of the user.

Description: This technique manipulates the surroundings amongst the user and siphons the principal element of Water. This method of assault forces an incredible volume of water to implode within its own dimensions becoming nothing bigger than a fist. At will, the commendable breadth of water will split into a thin, long rivulet towards their targeted intention with impossible speeds. The true force of the technique is developed on contact however, as the connection between its source severs whence the target is hit; the manipulation aspect of this technique generates such a possibility.

Points: 4

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Jounin

0-40 damage points – 1 tech point

41-80 damage points – 2 tech point

81-130 damage points – 3 tech point

131-170 damage points – 4 tech point

171-220 damage points – 5 tech point

221-270 damage points – 6 tech point (270 = Max Genjutsu Damage, the extra 120 can be used for effects)

271-320 damage points – 7 tech point (320 = Max Ninjutsu Damage, the extra 60 can be used for effects)

321-380 damage points - 8 tech points (380 = Max Taijutsu Damage)

Damage Ratios

-Jounin+ 2:3

Umikoi Warrusu Type; Power Lance

Type: Ninjutsu (Personal)

Rank: Jounin

Cost: 253

Damage: 275

Effects: May only use Evasion to dodge this technique, excluding bloodline skills that provide evasive or straight dodging bonuses. Effect only applies to ninjas of the same rank or below of the user. After being hit by this technique, on the next turn, the opponents Evasion, and Accuracy are reduced by 20, and speed is reduced by 40. This reduction is for the next turn alone.

Description: An advancement of Water Manipulation; Power Spear, this technique uses the same basic movements, but more water which is more tightly compressed than the former technique, and which is spun even more quickly than the former as well, the tendril of water decompressing as it hits the opponent, and hitting much harder than the other, as well as hitting in a way that knocks them off balance.

Points: 6

Umikoi Warrusu Type; Dragon's Breath Spear

Type: Ninjutsu (Personal)

Rank: Jounin

Cost: 288

Damage: 275

Effects: May only use Evasion to dodge this technique, excluding bloodline skills that provide evasive or straight dodging bonuses. Effect only applies to ninjas of the same rank or below of the user. If hit by this technique, opponent is scorched for three turns.

Description: An advancement of Water Manipulation; Power Spear, this technique gathers water or moisture around the user, which is gathered into a very tight tendril of water, slung around just as if the original incarnation of the technique, and in the end shows its surprise, it's 'fangs'. The water which hits the opponent not only pierces through the opponent from its high speed movements, but burns the skin around the wound, and other skin as well, from the steam which ends around the spear.

Points: 7

Edited by Warr
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Changed the price to your cost anyways, simply because it made the second cheaper, and I don't care for a slight up in cost.

The fifteen was accounted for when I made it, but readjusted.

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These need to say who they are personal to. The tag will look something like “Ninjutsu [ Personal; Umikoi Warrasu ]” or some variation. That aside, this can get a deeper review if you return. Until then, I am putting this in dead to clean up the custom forums, as I mentioned in the PM I sent last week.

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