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Kaguya Jiro

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Basics

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Name: Seiei Jiro

Village: Kiri

Nationality: Kiri

Clan: Kaguya

Age: 17

Gender: Male

Allegiance: Resistance

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~Appearance~

-Height: 5'11”

-Weight: 140 lbs

-Hair Color: Stark white

-Eye Color: Sapphire

-Clothing: Jiro's everyday attire suits him, and his lifestyle, perfectly. He is the picturesque pirate, a swashbuckling lad complete with leather pants and a typical ruffled, white shirt. His dark leather pants are set with straps for all kinds of trinkets: compasses, telescopes, astrolabes, and the usual seafaring equipment. Jiro's pants are held tight by a simple cloth belt, and stuffed into leather boots that reach just above the ankle. Jiro is never caught without his tri-corne, a hat curved into three points in the typical pirate fashion. Underneath his most prized hat, he often wears a black bandanna to keep his hair manageable. On few occasions, Jiro is found wearing a leather vest over his white shirt, though this is only if he feels the need to do so. Despite his social status, Jiro has a suspicious amount of jewelry. Golden bracelets and gem studded rings a plenty, one would think that the ridiculous amount of weight on his hands would slow down his sword play.

-Physical Description: Due to his kekkai genkai, Jiro is blessed with smooth, unmarred skin. Shaggy stark white hair complements his milky white complexion. As if his picture perfect hair didn't make him lady killing machine before hand, Jiro's piercing blue eyes always seem to enrapture girl whomever meets his gaze. Corded muscles and a flat abdomen were the fruits of a rough life of living on the seas, a perfect set of pearly whites on the other hand are just good genes.

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~History~

Background:

Two decades ago a pirate ring by the name of "The Bladefists” had quite the notoriety for pillaging merchant ships in Kiri's waters. No matter the naval efforts on Kiri's behalf, "The Bladefists” always got their mark.

The pirate ring soon reached the peak of it's activity and success some three years later. Merchant ships in convoy with several of Kiri's coastal guard ships didn't even stand a chance. Though the pirates were successful they weren't without morals, fishing ships were never to be harried and the coastal guard ships were only to be disarmed. Stories circulated amongst Kiri's lower class that "The Bladefists” would even go as far as to defend fishing boats from other pirates and corrupt coastal guards.

It was those sets of morals and actions which made "The Bladefists” and their ring leader "Kaguya 'Seiryuu' Yuki” also known as "The Azure Dragon Yuki” local heroes amongst the poor and middle class. Yuki was said to be a snow skinned maiden with fiery red hair whom commanded a fleet of at least twenty ships. Stories suggest that she'd take their flag ship amidst the fray in board other ships, cutting the wicked down where they stood.

Stories of Kaguya Yuki seemed to die down several years later, coincidentally a woman by the name of "Seiei Hana” stepped off of a ship which was supposedly from Kumo, with a small boy at her side. The two would soon establish residence in Kiri's dock area. Hana worked at a seaside pub as the barkeep and her son, Jiro attended Kiri's ninja academy.

Just as one could imagine, Hana was indeed the Azure Dragon and her heritage surprisingly Kaguya. Both details were kept under lock and key; maintaining her alias as a simple barmaid from Kumo was of the utmost importance to "Hana". Keeping her true identity secret was so important to "Hana" she never told her child of his true lineage.

Jiro was nearly six when they'd moved to Kiri, his previous home was aboard a schooner called "The Dragon”. Jiro's life aboard the schooner was one that any "sea brat” would experience, he was given lowly tasks such as scrubbing the decks and helping with meals. It was a life that he enjoyed and missed still to this very day.

Academy life for Jiro was painfully boring. As odd as the sentence may sound considering the implications of learning the ways of the ninja, Jiro found it all lack luster. It's not to say that the young one didn't apply himself, Jiro was often complemented on what good shape he was in and his natural affinity for taijutsu. Teamwork never seemed to be a problem for Jiro either, the boy got along well with others, despite his haughty nature.

Achieving the "Gennin” status just a few years before the invasion of Kumo, Jiro didn't actually partake in any "ninja activities” which is probably why he slid under the NCIA's radar with such ease. Quite frankly, ever since he graduated from the academy Jiro had done little but help his mother in the bar. "Helping in the bar” might not be proper semantics, Jiro more or less urged his mother to take up her pirating ways yet again. Things were not that easy though, during her absence a new pirating group established dominance in the Kiri area. "Black Dusk” was the name of the group, a lot of unruly thugs if the tales were true. Ultimately his mother decided against taking up pirating, the Black Dusk and NCIA both had a stranglehold over the waters making reentering the scene much too dangerous.

And so Jiro's story begins; a yearning for the sea in his heart and naught but gloom in his gaze.

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~Persona~

Personality: Cavalier cannot begin to describe the Kaguya. Though slightly haughty, Jiro actually shows more morals and chivalry than most "gentleman". Behind all of the charisma and the swashbuckling demeanor, Jiro is actually quite laid back; calm, cool, and collected when there isn't a crowd.

Likes: Outside of his constant yearning for his "roots”, Jiro enjoys partaking in the culinary arts. Deserts being the specialty of the lad, "Jiro's Strawberry Cheese Cake” has become a staple of "The Ruby Heart”, the bar which Jiro and his mother work at.

Dislikes: Despite how haughty he acts, Jiro is actually quite open minded. So far there is only one thing which he cannot stand, unkind odors. The fishy stench of the pier at which he works has never been exactly pleasant to him.

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Ninja Stats

Rank: Gennin

Level: 2

TXP: 277

To Next Level: 23

80

-Stats-

(Health Power) 100

(Stamina) 80

(Chakra) 20

(Taijutsu) 120

(Defense) 40

(Ninjutsu) 20

(Resistance) 40

(Genjutsu) 40

(Concentration) 40

(Speed) 80

(Accuracy) 80

(Evasion) 40

Edited by Kama
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~Skills~

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Remaining Skill Points: 0

Skills:

The Path of the Warrior

Description: Many Ninja go down the path of becoming 'the strongest' of their field. They will stop at nothing to achieve this greatness and be esteemed among their peers.

Effect: Gain 1 extra Jutsu Point every 5 levels.

Fighting Mastery:

-Weapon Specialist: The skill 'Warrior' (Rapier)' no longer has the lvl/2 restriction. May take 2 Ranks of 'Warrior (Rapier)' for 1 skill point.

Cost: -1

Restriction: Character may not have more than +8 points of Hindering Traits.

Quick Learner

Effect: +10% EXP From Missions and Training. EXP given as holiday gifts or handed out from events by the staff are not included in this.

Cost: -2

Warrior (Rapier)

Effect: +10 Damage with a Rapier.

Cost: -1

Ranks: 2

Bloodline Abilities:

Hone Okori (Bone Genesis)

Description: Gifted by some force long forgotten, the Kaguya are capable of removing bones from their body and regenerating them by force of will and use of chakra. This miraculous gift allows for such movements as using their own bones as weapons and growing them back, but also giving them an powerful rate of healing, their cells reproduce far quicker, and they are capable of using this to to even restore bones which they have removed. The origins of this ability have never been confirmed as divine gift, hellish curse, or simple mutation.

Rank 1- Hone Okori's first rank allows for Kaguya to remove small, round bones from their bodies, and also gives a very high regeneration rate, which is why they can even remove their bones. Health is regenerated at 1/25th the total HP of a Kaguya a turn. To use this ability, it must be activated, and while active, Hone Okori takes 2.5% of the user's total chakra. Bones removed from the body are not replaced for 10 turns. -2

Hindering Traits:

Contrived

Bloodline: N/A

Restrictions: May not be taken with Uncreative

Requirements: N/A

Effect: This character may not in any way, shape, or form, learn techniques that they themselves have not created. This includes copying abilities and scrolls do not work either.

Description: Having been so incredibly acclimated to creating and experimenting with various personal techniques, this character has turned their back on the techniques of others, opting to create and use only their own creations.

Cost: +2

Skills learned from Jounins: 0/4

Edited by Kama
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~Techniques~

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Jutsu Point Tally:

Basic Academy Jutsus:

Name: Bunshin no Jutsu (Clone Technique)

Type: Genjutsu

Rank: Academy Student

Cost: 10 Genjutsu

Description: Creates an illusionary replica of the user. It is unable to attack or interact with other objects, but can serve as a good distraction.

Damage: None

Effects: Adds +5 evasion and +5 accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it.

Name: Henge no Jutsu (Transformation Technique)

Type: Genjutsu

Rank: Academy Student

Cost: 5 Genjutsu

Description: Wrap chakra around your body to change your appearance. You can still use the features of the thing you can become, e.g use the claws of a clawed animal, but not to the extent of if you were that thing.

Damage: None

Effects: Change your appearance.

Name: Kawarimi no Jutsu (Body Substitute Technique)

Type: Ninjutsu

Rank: Academy Student

Cost: 10 Ninjutsu

Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening. You can only use this 3 times per battle.

Damage: None

Effects: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques.

Jutsu Points Remaining: 4

Gennin Jutsus:

Jutsus learned from Jounins: 0/12

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~Inventory~

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Armor:

-Head:

-Neck: Village Amulet

-Body:

-Waist:

-Forearm(s):

-Hand(s):

-Thigh(s):

-Calve(s):

-Feet:

Weapons:

-Main Weapon:

Weapon Type: Rapier

Size: Medium

Level: 1

Special: N/A

Description: A cheap, poorly wrought rapier which Jiro "relieved" a drunk of. The hilt of this piece of junk is composed of; a dented and rather ugly bell guard, a grip made of wood, possibly maple, wrapped in fake leather, and a poorly balanced pommel. To add to it's "rustic appeal", it's blade is slightly rusted; thankfully not detrimentally so for the tip is still sharp enough to get the job done.

-Sub Weapon:

-Un-equipped Slot one:

-Un-equipped Slot two:

-Un-equipped Slot three:

Items--

-Pouch: 3 Shuriken, 3 Kunai, and/or 4 Needles

-Items in Vault: Nothing

-Money on hand: $105

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~Update Log~

Leveled up and Exp Earned:

277 EXP

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~Money Log~

Crappy rapier -$20 (Approved by Eechi-go)

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~Battle Log~

Wins:

Losses:

Draws:

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~Mission Log~

Rank D:

Rank C:

Rank B:

Rank A:

Rank S:

Edited by Kama
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