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Rinha Clan|臨は一族

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Rinha Clan|臨は一族

 

 
Though commonly believed to be an extinct line, the Rinha have managed to hold on with a small population. In a small village located on an island to the east of the fire country, secluded from the various wars between ninja villages that had decimated their numbers originally, the Rinha have replenished their numbers sufficiently enough that they are willing once more to enter the ninja world, selling their services to the highest bidder.
 
Country of Origin: Kagami no Kuni|Mirror Country|鏡の国
 
Village of Residence: Hanshagakure|Village Hidden in Reflection|反射の里
 
Clan Progenitor: Rinha Saizo
 
Clan Head: Daimyo Rinha Yokubou
 
Clan Status: Uncommon- Only recently have the Rinha begun to send their children out to train in the academies of other villages. For the most part, they are remembered in Hi no Kuni for the transgressions of their ancestor, and the other villages for their once renowned medical ninja. Now, the new generation are setting out to restore the pride of their clan, their ancestors and their village.
 
Clan Age: Ancient- The Rinha were renowned as healers from the dawn of the Warring States period. Though violent attacks targeting the clan led to the thinning of the bloodline and the final strike by Rinha Marisu ended their presence on the mainland, a small branch of the clan survived in their native Kagami, keeping the family alive to once more return to the world stage. 
 
Clan Emblem: Not just the clan emblem of the Rinha, the Rinha cross is also used as the feudal symbol of Kagami no Kuni and the village symbol of Hanshagakure, which is worn by all members of the Rinha clan on their forehead protectors.
 
RinhaClanSymbol_1.png
 
 
Clan Bloodline: Shinjutsu no Kagami|Mirror of Truth|真実の鏡
 
Clan Element: Void

 

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-Clan History-

 

Once, the Rinha were a clan of healers whose mastery of the medical arts surpassed that of even the legendary Senju clan. Poorly equipped to fight, they relied on the local populace of their native island to hold off invasion of their home, and sold their services to other warring clans to fund the defence of their home. Being located just east of Hi no Kuni, the Rinha struggled to stay neutral in the escalating war between the Senju and Uchiha. Like many other small clans in the region, the power of the Rinha was dwarfed by that of the two legendary clans, and a delicate diplomatic game was required to maintain the Rinha's neutrality, the slightest misstep potentially ending the clan as it had done countless others in that time of strife. 

 

When the Warring States came to an end as Konohagakure was formed, the new ninja of the village hidden in the leaves sought to pull the Rinha under their sway. Not wishing to break their neutrality, the Rinha refused. Fearing a reprisal from the ninja of Konoha for their refusal, the Rinha made a formal request for the daimyo of Kagami to step down and cede control of the island to the Rinha, which would give them the formal right to establish peace with the daimyo of the fire country. Given their instrumental role in establishing the defences of Kagami no Kuni, the daimyo abdicated his position and declared the Rinha clan the new inheritors to the feudal lordship of Kagami. Establishing peaceful ties with the large countries that were forming around them, the Rinha ensured that they would be protected from major military threat, the first step in ensuring their survival. 

 

The breakout of the Shinobi World War proved the first test of the Rinha's neutrality since the end of the Warring States period. Kagami no Kuni was officially neutral, but hired teams of its ninjas out as doctors to any nation which required their aid. What exactly caused the turn on the Rinha in unknown, but during the war small bands of unmarked ninja teams launched a series of strikes on the Rinha's home village, dealing a significant blow to them and forcing them to withdraw from the mainland conflict. This bred enmity between the clans who felt the Rinha had betrayed them, and the Rinha who felt the larger villages had orchestrated these strikes.

 

As time went on and the Second Shinobi World War broke out, dragging the still recovering nations once more into an all-consuming war, the Rinha were still struggling to recover from the ongoing strikes against them that had not stopped as the first war had come to a close. Drawing on a rarely practiced form of their bloodline, the Rinha began establishing themselves as a military force, developing strike teams who utilised absorbed chakra to summon reflections of their opponents, turning their powers against them. However, to get the power to fuel these techniques, the Rinha themselves had to face their foes in battle first, and while their efforts were brave they proved to be largely in vain. The warriors they battled with possessed military experience that dated back to the Warring States period, perfected in the Shinobi World War, and far outstripped anything the Rinha could summon to their side. Though the clan's techniques could be terrifying in the hands of a master, not one existed amongst the Rinha, and those who stood as warriors quickly found themselves dead. By the Second Shinobi World War's end, the population of the Rinha had been decimated. In the hopes of staving off the end of their clan, the Rinha sent a small branch of the family under the rule of their greatest warrior, Rinha Marisu, to establish their presence on the mainland, to draw attention away from their home. The ninja who remained at home blended into the population, and the Rinha passed the official lordship of Kagami to a 'puppet' daimyo, in a more literal sense than often the term is used.

 

On the mainland, Marisu and her fellow Rinha were not spared from the assaults that had hounded them, and before long Marisu was the only survivor of her people, her husband killed in battle and her son stolen by the five kage to fight off a terrible plague. Marisu sealed herself away in desperation, waiting for the great heroes of that age to pass away so that she could wreak her vengeance on their children as they had taken hers. In time, she awoke, and led an assault that culminated in the capture and replacement of the five Kage with replicas created with her bloodline techniques. She wished to siphon their chakra to restore life to her lost child, Rinha Yuuto, but in the end she was thwarted by the great hero Uzumaki Naruto. With her death and the passing of her revived son, the Rinha were believed to finally have been driven to extinction, and the assaults on them ceased. 

 

So saved from the threat of destruction, the Rinha who remained in their homeland were able to begin the long process of rebuilding their presence. The events on the mainland had a profound effect on the clan. The legacy of the Rinha medics, kept strong since the Warring States Era, lost its draw to the young members of the clan. Instead, the path of the Rinha warrior beckoned, and following the techniques left by Marisu the art of the Spirit Reflection Techniques became the predominant manifestation of the Rinha abilities by the early 2000's. Though the years were long, and they suffered countless setbacks as chaos swept the land time and time again, the Rinha persevered. In time they rebuilt to the point where they could re-assert their position of power in Kagami no Kuni. So established, they were prepared to make their presence known once more on the mainland until the establishment of the Kumogakure Empire. Being relatively unknown and small enough to be of little threat,  the Rinha did as they had done for decades and hid against amongst the populace of their home town. They were conquered with little resistance, and with no existing knowledge of a ninja village on the island the NCIA did not establish a serious presence on the island. Through this, there was naught but a small handful of Rinha ninja who were captured and killed by the NCIA, and they were largely those that had escaped the village and looked to provide what aid they could to the resistance movements throughout the mainland.

 

With Kumogakure's rapid fall from power, and the quasi-peace that has settled into the world as it recovers from the time under Kumo's fist, the Rinha have officially announced their existence once more. Though their children still wear the headbands of their home village, Hanshagakure has little in the way of training infrastructure, what little they possessed was dismantled to protect the clan when Kumo invaded. To that end, young Rinha are sent off to other villages' academies, fostering inter-village relationships which will hopefully aid the Rinha should war consume the land once more.

Edited by Princess
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-Noteworthy Clansmen-

 

 

Name: Rinha Saizo

Rank: Sennin-equivalent

Born: 1644

Died: 1751

Allegiance: Rinha Clan

Speciality: Medical, Kekkei Genkai

About: Saizo founded the Rinha clan and led it through the early days of the Warring States Period. A man who feared death more than most, he developed what would one day develop into the Rinha clan's Kekkei Genkai with the intent of prolonging his life through mastery of medical arts and replication. He was renowned for retaining his youth long into his advanced years, but immortality eluded him when he was betrayed while hired to aid another clan, and killed before he could utilise his techniques.

 

Name: Rinha Sazami

Rank: Sennin-equivalent

Born: 1823

Died: 1890

Allegiance: Rinha Clan

Specialty: Medical, Kekkei Genkai

About: Sazami, a descendent of Rinha Saizo, worked tirelessly to keep her clan as distant as possible from the growing Uchiha-Senju struggles which were consuming the nearby country of fire. She sent her two eldest daughters to reside with both the Uchiha and Senju as hostages, and refused to accept any service with the clans that were in direct conflict with either. Though many viewed her actions as cowardice, the Rinha understood as the only way their clan could survive. Her policies were not the most popular, but without her there would be no Rinha today.

 

Name: Rinha Eiko

Rank: Daimyo

Born: 1868

Died: 1932

Allegiance: Kagami no Kuni

Specialty: Medical, Kekkei Genkai

About: Eiko was the daughter of Sazami, and it was she who convinced the then daimyo of Kagami to abdicate in her favour. Establishing herself as ruler of the country, village and clan, Eiko established the supreme dominance of the Rinha in their homeland. She was famous as one of the few ninja who ran a country in that era, and while she supported the leaf village's one nation one village plan, it was she who refused to have her village dismantled and the Rinha absorbed into Konoha. The repercussions of her decisions would lead to disaster for her clan, but to the Rinha the danger was preferable to surrendering their freedom. Eiko would eventually fall in the defence of her homeland.

 

Name: Rinha Marisu

Rank: Village Leader

Born: 1918

Died: 1973

Allegiance: Rinha Clan

Specialty: Medical, Kekkei Genkai, Kinjutsu

About: Chosen to establish a satellite colony of the Rinha to act as a decoy to lure attackers away from Kagami no Kuni, Marisu and her family were caught up in the wars that consumed the land. Though she personally survived the wars, her clan was destroyed, her husband killed, and her only son captured by the kage to combat a plague that was spreading throughout the land. She was driven mad with grief, and in 1973 she captured the five kage to complete her resurrection technique with their chakra. She was defeated by Uzumaki Naruto, and chose to end her life so that she could join her son Yuuto in the next.

 

Name: Rinha Yuuto

Rank: Gennin

Born: 1938

Died: 1944/1973

Allegiance: Rinha Clan

Specialty: Kekkei Genkai

About: The only son of Rinha Marisu, Yuuto was an incredibly prodigy in the use of his bloodline, surpassing even his mother's progress at a similar age. Unfortunately, this made him a target for the five villages who needed a way to combat a deadly plague in the wake of a world war. With the near extermination of the Rinha, only Yuuto could be captured, and while they succeeded in stopping the plague by using him, doing so cost Yuuto his life. His death drove his mother mad, and the Rinha attack on the ninja world in 1973 was performed to resurrect him. While he was revived, he returned as a terrifying monstrosity, only returning to his original form thanks to the aid of Uzumaki Naruto and his mother's love. He passed away shortly after his resurrection.

 

Name: Rinha Kaiba

Rank: Daimyo

Born: 1823

Died: 2011

Allegiance: Hanshagakure

Speciality: Kekkei Genkai, Medical

About: The last practitioner of the fabled prowess of the traditional Rinha medical arts. Try as he might, the loss of Marisu drove the clan to become every increasingly insulated and fearful, drastically increasing those who sought greater power, and leaving none left to tend to the clan's wounds. With no students to practice his arts, the legendary medical prowess of the Rinha fell out of the clan's hands. Many felt they had made a terrible mistake with his passing, but none could do anything to turn back the clock. The Rinha who followed dedicated themselves wholly to the mastery of battle, and with it the Spirit Reflection Technique, the last vestige of their legacy left to them.

 

Name: Rinha Yokubou

Rank: Daimyo

Born: 2058

Died: -

Allegiance: Kagami no Kuni

Specialty: Kekkei Genkai

About: Yokubou rose to power when his mother, the previous Rinha clan head, died without a second child. Yokubou was long an advocate of emerging from hiding and taking part in active resistance against the Kumo empire. With his mother's death he abandoned the pretence that the Rinha had abdicated control of the country, and began taking measures to restore the Rinha to prominence. His work has been establishing a system whereby Rinha ninja are trained with other villages, emulating the successful hostage programme of his ancestors, and with no major attacks launched against the Rinha so far, there is an increasing number of Rinha who believe that Yokubou might be taking the clan in the right direction.

Edited by Princess
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-Clan Culture-

 

Genetic Traits:

Sharing similar genetic traits is not uncommon amongst ninja families possessed of a kekkei genkai, and the Rinha are no exception. Their yellow-gold eyes mark them as members of the Rinha clan, and their hair often grows slightly faster on the same side as their dominant hand, resulting in them often possessing uneven hair lines. Their skin is often on the lighter side, and their hair often tends towards darker shades. 

 

Clan Attire:

The Rinha have no formal uniform beyond their village forehead protectors, the sash of which is always black. Beyond that, they often adapt their style to the area in which they are living, though in their native Kagami they favour long sleeved robes which keep them warm in the coastal winds.

 

Clan Beliefs:

The Rinha once held a strict non-combat approach which still appears every now and again amongst the Rinha. Since that time though, they have focused more on subterfuge, deception and misdirection than many other clans, going to as great lengths as they have to keep their existence hidden. The Rinha are naturally distrustful of others, and those who remember stories of Rinha Marisu's actions are equally slow to trust the Rinha themselves.

 

Clan Holdings:

The Rinha, as the feudal dynasty of Kagami, own a sprawling estate upon the island. Those who choose not to reside in the family estates find no trouble with accommodation on the island, many are glad to house the relations of their feudal lord. Those who go to the mainland to train are often afforded high quality lodgings where available, as their position is highly valued to the Rinha as a continuation of the original hostage programme which kept the Rinha neutral during the battles between Uchiha and Senju.

 

Clan Relations:

 

Uchiha and Senju: Though these clans may not remember it now, the Rinha once had deals in place to stay out of the way of their bickering. Though their lack of direct involvement means history doesn't remember their part in the early days of Konohagakure, there is no doubt some among these clans who remember stories of the Rinha. For their part, the Rinha hold the Senju and Uchiha in higher regard than many other clans, believing them to be innocent in the betrayals that led to the clans initial decline.

 

Uzumaki: Due to his involvement in the Marisu saga, the Rinha have mixed views about the descendants of Uzumaki Naruto. On the one hand, he was responsible for the death of the greatest prodigy the clan had ever known, but on the other hand Naruto was instrumental in ensuring the world lived on to become one in which the Rinha could emerge from the shadows once more. These two schools of thought are a distinct rift in the Rinha, with some valuing the Uzumaki as much as they do the Uchiha and Senju, others barely hiding their resentment of the descendants of the ones who killed their clans last, best hope at becoming a force to be reckoned with.

Edited by Princess
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-Clan Rules-

 

 

 

 

Character Restrictions:

 

 

-Members of the Rinha clan may never take any skills which have a negative effect on their chakra.

 

 

-Members of the Rinha clan may never take the Path of the Medic. While once they were unmatched in their use of these techniques, the clan has long since turned its back on being healers.

 

 

 

 

 

Clan Places:

 

 

There can be up to four PC members of the Rinha clan at any one time, with no characters being located in the same village at character creation. Should a Rinha be created in a village, that village is considered locked for the Rinha until one dies or is retired. Should a total of four Rinha be created, the clan is considered locked, and no new characters may be made as part of the Rinha clan unless one of the existing characters dies or is retired.

 

Edited by Princess
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-Clan Skills-


Rinha Preservation Arts
Passed down through the family are a series of secret techniques designed to extend the life of the practitioner beyond that of their contemporaries outside the clan. The last remaining of the Rinha medical arts, though they are loathe to mention these as they feel it makes them more selfish than they would like to admit.
Effects: The character’s maximum age becomes 150, and old age penalties begin at 100.
The second rank of this skill doubles the character's maximum age and old age penalties no longer apply to this character.
Ranks: 2
Requirements: Rinha Clan
Cost: -1

 

Rinha Diplomacy
The Rinha rely on their hostage programme to continue to maintain healthy relationships with other villages. To that end, their children are instructed in the basics of each and every major village in the land, that wherever they go a Rinha will find common ground with the people they share their new home with.
Effects: Rinha characters gain +1 Culture in place of their village RP Trait bonus. Once per thread, when making a Culture roll, they may roll twice and choose the higher result. This skills use must be declared in the initial roll.
Requirements: Rinha Clan
Cost: -1

 

Rinha Hidden Art of Deception
The Rinha's spirit reflections allow them to perform wondrous deeds when they take the chakra of others, but so too can they utilise their own chakra to disrupt and deceive their opponents. With special focus, they can thread small amounts of their own chakra into the creations of their personal reflections, setting devious traps that lurk unremembered throughout the battlefield, triggering them long after the reflections have vanished to catch an unwary foe off guard.
Effects: After a Spirit Reflection or Perfect Spirit Reflection under the control of this character is destroyed, this character may at any time use a Setup Phase action to activate 1 [Blue Peacock] Set Trap that was performed by the destroyed clone. Traps activated in this manner use the statistics of the destroyed clone, but are otherwise treated as a technique used by the character. The chosen Set Trap may not have a CP value greater than 100. This effect may be activated X times per battle, where X is the user's ranks in this skill.
Requirements: Rinha Clan
Ranks: 4
Cost: -1

 

Rinha Secret Training Doctrine
The Rinha have long since utilised their chakra stealing powers to create reflections that increase the clan's low numbers to combat worthy levels, but there is another, hidden path of the Rinha. By passing down the chakra of the elders to the young, the Rinha allow their children to take their training into their own hands, helping develop their leadership and independence from a young age. As they are growing less isolationist, this is opening up access to a wide variety of techniques the clan never even knew existed. The intense bond between reflection and reflector allows the Rinha to siphon the greatest possible degree of knowledge from their stolen or borrowed reflections.
Effects: The user may pay 50X absorbed chakra and roll 1d100. If they roll below 20Y they may train for one skill or technique that the owner of the clone knew at the time that their Chakra was absorbed. X is equal to the rank of the character named in the Absorbed Chakra, and Y is the user's ranks in this skill.

Requirements: Rinha Clan
Ranks: 4
Cost: -2

 

Edited by Princess
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-Clan Jutsu-

Spirit Reflection Technique [Level 1]
Type: Ninjutsu [Hijutsu:Rinha | Clone]
Rank: Genin
Cost: 30x Chakra OR 25x Chakra; 25x Absorbed Chakra
Effect: The user creates x Spirit Reflections, with ‘x’ being less than or equal to 1. Spirit Reflections have 10% of the user's stats unless they opted to pay for this technique using Absorbed Chakra, in which case they instead have 15% of the stats of the character named in the Absorbed Chakra statistic. Absorbed Chakra from ninja of a higher rank than this technique may not be used with this technique. If the Spirit Reflection was paid for with Absorbed Chakra, all clones created reference the character named in the Absorbed Chakra statistic instead of the user for purposes of techniques they may utilize.

Additional rules for Spirit Reflections can be found below.

Description: The embodiment of the secret arts of the Rinha. By utilising their own chakra they can create a perfect copy of themselves, possessed of its own sentience and yet under their control. Though the strength of these creations pales in comparison to their source, their uses beyond combat are limited only by the Rinha’s imagination. With that then comes the greatest source of the Spirit Reflection Technique’s power is that, with the use of chakra absorbed by the Rinha, this technique can even copy other ninja.
JP: 4
 
Spirit Reflection Technique [Level 2]
Type: Ninjutsu [Evolving|Hijutsu:Rinha | Clone]
Rank: Chuunin
Cost: 50x Chakra OR 35x Chakra; 35x Absorbed Chakra
Effect: The user creates x Spirit Reflections, with ‘x’ being less than or equal to 2. Spirit Reflections have 15% of the user's stats unless they opted to pay for this technique using Absorbed Chakra, in which case they instead have 20% of the stats of the character named in the Absorbed Chakra statistic. Absorbed Chakra from ninja of a higher rank than this technique may not be used with this technique. If the Spirit Reflection was paid for with Absorbed Chakra, all clones created reference the character named in the Absorbed Chakra statistic instead of the user for purposes of techniques they may utilize. Each clone created may be paid with different Absorbed Chakra or normal Chakra. 

Additional rules for Spirit Reflections can be found below. 
Description: The embodiment of the secret arts of the Rinha. By utilising their own chakra they can create a perfect copy of themselves, possessed of its own sentience and yet under their control. Though the strength of these creations pales in comparison to their source, their uses beyond combat are limited only by the Rinha’s imagination. With that then comes the greatest source of the Spirit Reflection Technique’s power is that, with the use of chakra absorbed by the Rinha, this technique can even copy other ninja, and send it abroad to expand their influence beyond that of other ninja. 
JP: 5 [Evolving 1, Spirit Reflection Technique [Level 1]]
 
Spirit Reflection Technique [Level 3]
Type: Ninjutsu [Evolving | Hijutsu:Rinha | Clone]
Rank: Jounin
Cost: 70x Chakra OR 45x Chakra; 45x Absorbed Chakra
Effect: The user creates x Spirit Reflections, with ‘x’ being less than or equal to 3. Spirit Reflections have 20% of the user's stats unless they opted to pay for this technique using Absorbed Chakra, in which case they instead have 25% of the stats of the character named in the Absorbed Chakra statistic. Absorbed Chakra from ninja of a higher rank than this technique may not be used with this technique. If the Spirit Reflection was paid for with Absorbed Chakra, all clones created reference the character named in the Absorbed Chakra statistic instead of the user for purposes of techniques they may utilize. Each clone created may be paid with different Absorbed Chakra or normal Chakra. Spirit Reflections created with this technique are able to leave the thread of their creator, and may exist in any one thread within the same country as the creator’s main thread. 

Additional rules for Spirit Reflections can be found below.
Description: The embodiment of the secret arts of the Rinha. By utilising their own chakra they can create a perfect copy of themselves, possessed of its own sentience and yet under their control. Though the strength of these creations pales in comparison to their source, their uses beyond combat are limited only by the Rinha’s imagination. With that then comes the greatest source of the Spirit Reflection Technique’s power is that, with the use of chakra absorbed by the Rinha, this technique can even copy another ninja, and send it abroad to expand their influence beyond that of other ninja. 
JP: 7 [Evolving 2, Spirit Reflection Technique [Level 2]]

Perfect Spirit Reflection Technique
Type: Ninjutsu [Forbidden: Unacceptable|Clone|Hijutsu:Rinha]
Rank: Sennin
Cost:175x Chakra -or- 120x Chakra & 120x Absorbed Chakra
Requirements: Spirit Reflection Technique [Level 3], Spirit Reflection Mastery [Rank 5]
Effect: The user creates x Spirit Reflections, with ‘x’ being less than or equal to 4. Spirit Reflections have 40% of the user's stats unless they opted to pay for this technique using Absorbed Chakra, in which case they instead have 50% of the stats of the character named in the Absorbed Chakra statistic. If the Spirit Reflection was paid for with Absorbed Chakra, all clones created reference the character named in the Absorbed Chakra statistic instead of the user for purposes of techniques they may utilize. Each clone created may be paid with different Absorbed Chakra or normal Chakra. Spirit Reflections created with this technique are able to leave the thread of their creator, and each may exist in any one thread separate from their creator's.
Additional Rules for Perfect Spirit Reflections are listed below.
Description: The ultimate expression of the Rinha’s power as a clan. Forbidden for its potential, this technique can create as near to an exact copy of the user as possible, but as with the imperfect version of this technique, it’s true power lies in copying other. Despite the incredible resources required to create these reflections, when all the elements come together the resulting duplicate is all but impossible to differentiate from the original. Possessed of the full power of its originator, the creation of these reflections is among the deadliest techniques in the ninja world.
JP: 13

 

True Spirit Reflection Technique
Type: Ninjutsu [Forbidden: Unacceptable|Clone|Hijutsu:Rinha]
Rank: Sennin
Cost: 400 Absorbed Chakra;A;B;C or D and 600 Chakra
Requirements: Perfect Spirit Reflection, Spirit Reflection Mastery [Rank 5]
Effect: The user creates a True Spirit Reflection. True Spirit Reflections have 75% of the stats of the character named in the Absorbed Chakra statistic, and may gain up to 10 SP worth of skills from that character (Which must be declared when the clone is created, and may contain Bloodline or Advanced System skills). All clones created by this technique reference the character named in the Absorbed Chakra statistic instead of the user for purposes of techniques they may utilize. True Spirit Reflections created with this technique are able to leave the thread of their creator, and each may exist in any one thread separate from their creator's, lasting until they are destroyed (ignoring the normal duration for a clone). This technique's name is considered to be 'Perfect Spirit Reflection Technique' for the purposes of skills and other techniques. This technique may not be used if the user has another True Spirit Reflection under their control.
Additional Rules for True Spirit Reflections are listed below.
Description: While the Perfect Spirit Reflection technique creates a host of incredibly powerful reflections, the True Spirit Reflection technique instead channels all the absorbed chakra a Rinha can possibly hold into creating the most powerful, most convincing replication of another ninja possible. None have yet learned how to summon True Reflections of themselves, for now this is a technique that relies on either the borrowed power of their allies or the stolen essence of their foes. Such clones have full personalities, memories and physical traits of the person they replicate, and they are so convincing that even highly trained sensor nin have struggled to tell them apart from the original. To that end, this technique is considered highly forbidden, for many fear that were its use to become widespread paranoia and panic could spread through the land as no one could truly trust who any around them really were.
JP: 15

 

Rinha Hidden Art: Power Bond
Type: Ninjutsu [Rinha]
Rank: Gennin
Cost: 40 Chakra
Effect: This jutsu targets one ally. That character may spend up to 80 Chakra to grant the user an equal amount of 'Absorbed Chakra;'.
Description: The original technique used in tandem with the Rinha’s powers, this allows for allies to share their chakra with the Rinha, giving them the resources to utilise their techniques to the fullest.
JP: 2
 
Rinha Hidden Art: Power Bond II
Type: Ninjutsu [Rinha]
Rank: Chuunin
Cost: 80 Chakra
Effect: This jutsu targets one ally. That character may spend up to 150 Chakra to grant the user an equal amount of 'Absorbed Chakra;'.
Description: The original technique used in tandem with the Rinha’s powers, this allows for allies to share their chakra with the Rinha, giving them the resources to utilise their techniques to the fullest.
JP: 3 (Evolving 1; Rinha Hidden Art: Power Bond)
 
Rinha Hidden Art: Power Bond III

Type: Ninjutsu [Rinha]
Rank: Jounin
Cost: 160 Chakra
Effect: This jutsu targets one ally. That character may spend up to 320 Chakra to grant the user an equal amount of 'Absorbed Chakra;'.
Description: The original technique used in tandem with the Rinha’s powers, this allows for allies to share their chakra with the Rinha, giving them the resources to utilise their techniques to the fullest.
JP: 4 (Evolving 1; Rinha Hidden Art: Power Bond II)
 
Rinha Hidden Art: Perfect Power Bond
Type: Ninjutsu [Rinha]
Rank: Sennin
Cost: 320 Chakra
Effect: This jutsu targets one ally. That character may spend any amount of chakra to grant the user an equal amount of 'Absorbed Chakra;'.
Description: The true form of original technique used in tandem with the Rinha’s powers, this allows for allies to share their chakra with the Rinha, giving them the resources to utilise their techniques to the fullest.
JP: 5 (Evolving 1; Rinha Hidden Art: Power Bond III)
 

Rinha Secret Technique: Borrowed Power Ball | リンは秘術: 借り力玉 | Rinha Hijutsu: Kari Ridama
Type: Ninjutsu [Hijutsu: Rinha]
Rank: Chuunin
Cost: 70 Chakra
Damage: 50
Effect: When using this technique, the user declares a Subtle or Combinatorial Element skill they possess, this technique becomes that element. Then, the user may spend 30 Absorbed Chakra a;b;c or d to choose a Subtle or Combinatorial Element skill possesed by the character named in the Absorbed Chakra, and apply that element to this skill in addition to any it already possessed. This may be done once per Absorbed Chakra statistic per use of this technique, for up to a maximum of two different characters. This may be used up to four times per battle.
Description: While conjuring the reflections of those whose chakra they posses is the primary use of the Rinha's bloodline, another more direct approach was discovered by Rinha Otome in her training. By focusing their absorbed chakra into a condensed ball of chakra, they could impart a fraction of their captured essences' powers into a single devastating blow.
JP: 10

 

Rinha Secret Technique: Borrowed Power Ball II | リンは秘術: 借り力玉 II | Rinha Hijutsu: Kari Ridama II
Type: Ninjutsu [Hijutsu: Rinha|Evolving]
Rank: Jounin
Cost: 135 Chakra
Damage: 200
Effect: When using this technique, the user declares a Subtle or Combinatorial Element skill they possess, this technique becomes that element. Then, the user may spend 30 Absorbed Chakra a;b;c or d to choose a Subtle or Combinatorial Element skill possesed by the character named in the Absorbed Chakra, and apply that element to this skill in addition to any it already possessed. This may be done once per Absorbed Chakra statistic per use of this technique, for up to a maximum of three different characters. This may be used up to four times per battle.
Description: While conjuring the reflections of those whose chakra they posses is the primary use of the Rinha's bloodline, another more direct approach was discovered by Rinha Otome in her training. By focusing their absorbed chakra into a condensed ball of chakra, they could impart a fraction of their captured essences' powers into a single devastating blow.
JP: 12 (Evolving 4; Rinha Secret Technique: Borrowed Power Ball )

 

Rinha Secret Technique: Borrowed Power Ball III | リンは秘術: 借り力玉 III | Rinha Hijutsu: Kari Ridama III
Type: Ninjutsu [Hijutsu: Rinha|Evolving]
Rank: Sennin
Cost: 360 Chakra
Damage: 500
Effect: When using this technique, the user declares a Subtle or Combinatorial Element skill they possess, this technique becomes that element. Then, the user may spend 30 Absorbed Chakra a;b;c or d to choose a Subtle or Combinatorial Element skill possesed by the character named in the Absorbed Chakra, and apply that element to this skill in addition to any it already possessed. This may be done once per Absorbed Chakra statistic per use of this technique. This may be used up to four times per battle.
Description: While conjuring the reflections of those whose chakra they posses is the primary use of the Rinha's bloodline, another more direct approach was discovered by Rinha Otome in her training. By focusing their absorbed chakra into a condensed ball of chakra, they could impart a fraction of their captured essences' powers into a single devastating blow.
JP: 16 (Evolving 4; Rinha Secret Technique: Borrowed Power Ball II)

Edited by Princess
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Additional Rules:

 

Spirit Reflection and Perfect Spirit Reflection Additional Rules:

-Spirit Reflections may never, unless specifically stated otherwise, possess skills or ranks in bloodlines. They are only treated as such when checking the requirements of a jutsu they are performing. They gain no bonuses from skills/bloodline ranks they are treated as possessing.
-The exception to the above rule is Taijutsu Styles. Following the rules of any Taijutsu Styles the Spirit Reflection possesses, Spirit Reflections may generate charges as normal. These charges may only be spent on techniques.
-While Spirit Reflections may never possess bloodline ranks, they are allowed to utilise aspects of any bloodline the character listed in the 'Absorbed Chakra;a;b;c;or d' statistic possessed. These aspects may never have any direct impact on combat, and have no mechanical benefits. Examples could be a reflection manifesting a Sharingan, or generating a special aura, but not copying techniques or using that aura as a shield.
-Clones created using Absorbed Chakra use the stats of the character at the time the latest source of Absorbed Chakra was added. Thus, if a Rinha character gains 40 Absorbed Chakra for a character, then summons a clone 3 months later, the clone uses the stats for the chosen character from 3 months prior, regardless of any experience gain and expenditure since.

 

 

True Spirit Reflection Additional Rules:
-Regardless of if a True Spirit Reflection takes ranks in certain skills or bloodline elements required to perform a jutsu or not, they are always considered to meet all requirements of any technique they possess.

-If a True Spirit Reflection is in a thread other than one involving it's creator, no other Spirit Reflections of any kind may be in that thread.
-Clones created using Absorbed Chakra use the stats of the character at the time the latest source of Absorbed Chakra was added. Thus, if a Rinha character gains 40 Absorbed Chakra for a character, then summons a clone 3 months later, the clone uses the stats for the chosen character from 3 months prior, regardless of any experience gain and expenditure since.

- When gaining skills, a True Spirit Reflection gains ranks in skills for the same SP as the character named in Absorbed Chakra expended.
-True Spirit Reflections may never regenerate chakra or stamina, and thus may never gain skills that effect chakra and/or stamina regeneration.

-If a True Spirit Reflection enters a thread with it's creator, its duration as a standard clone is returned. Thus if when first summoned it spends 2 battle rounds with its creator before leaving, then returns and spends another 2 battle rounds, its total 4 have been expended and it will cease to be.

-While they possess the full memories and personalities of the character named in Absorbed Chakra, True Spirit Reflections are inherently loyal to their creator. They are not mindless clones however, and can feel the full range of human emotion, including a fear of death.

-A True Spirit Reflection possessing a Bloodline may not have that bloodline stolen or transfused, nor can one without a bloodline steal or receive a bloodline.

Edited by Princess
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