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Namikaze Ichigo

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Namikaze Ichigo

《Clumsy Berzerker》

 

 

¤| Time zone:

Eastern Standard Time; EST | -5


¤| Posting Tendencies

Several times a week


¤| Character Slot

Two (2)
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Basic Information



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¤| Name:

Namikaze Ichigo
 

¤| Aliases:

N/A
 

¤| Age:

16
 

¤| Gender:

Male
 

¤| IQ:

152 [Genius DB]
 

¤| Birth Date:

May 27th, 2100
 

¤| Sexual Orientation:

Heterosexual
 

¤| Blood Type:

AB+
 

¤| Ninja Registration:

'The Animus could not recognize this file...'
 

¤| Clan:

Namikaze
 

¤| Kekkei Genkai:

 

¤| Laterality:

Left-Handed
 

¤| Nationality:

Denchi no Kuni | The Land of Rice Fields
 

¤| Village:

Kirigakure no Sato | The Village Hidden in the Mist
 

¤| Current Whereabouts:

Kirigakure no Sato | The Village Hidden in the Mist  
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Physical Qualities 


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¤| Height:
• 5'8"
 
¤| Weight:
• 125 Pounds
 
¤| Eyes:
• Ichigo has warm hazel eyes that have but the slightest pitches of blue. For the most part people from a distance have likened the eyes to a light brownish orange color. The eyes seem slightly haunted and sunken but have clear smile lines starting to creep into his young face already.
 
¤| Hair:
• The Namikaze’s hair mirrors the same golden brown hues his mother had, more a dirty blond. The Sun however can alter the appearance from bright, to aa mottled gray in the misty mornings. He styles his hair at what he would call a medium length, and it seems to lay mostly flat to his head, even before styling or trying to make a certain look happen. He has been noted as wearing it in odd fashion for shock value or some other fancy.
 
¤| Civilian Attire:
• The boy doesn’t just go for functionality in his daily attire, he spent some of his life in the extreme fashion conscious atmosphere of the Otogakure night life. As a minor celebrity there he tried to maintain some trendy looks, but had a hard time deciding on a particular look, something that has plagued him when determining his mission gear as well. On an average day now it is more likely than not to find his relaxed in some sort of hoodie or jacket, with some dark pants. His standard issue ninja boots are pretty much his constant go to however.
 
¤| Mission Attire:
• Ichigo has had a hard time fully selecting what will become his mission gear, however he has taken to wearing a fish net shirt under some outer layering of clothes like a jacket, and wears either black pants of the Kirigakurian camo leggings he was issued. The standard issue ninja boots, and the standard tool bag strapped on his right hip for easy access to his tools.
 
¤| Physical Description:
• Ichigo is a tall kid with a slender build. He has always stood over a bunch of his classmates when in otogakure but had always been a little scrawny for his age. He has built up his muscle mass over the last couple of years, but his frame shows little of the progress. It is rare that people would guess he was a Taijutsu specialist by nature, based solely on his appearance; also his clumsy nature gives pause. He has been described as rather handsome by many of the girls in Otogakure and Kirigakure. 

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Persona



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¤| Personality:
 
• Namikaze Ichigo has been a bit of a slacker his entire life on everything that really mattered, until he moved to Kiri. During that time he has learned how to focus on the task at hand and had dedicated himself to becoming a great shinobi. He is still the same girl crazed kid who likes to get intoxicated from time to time, usually both at the same time if he can manage. However he does tend to take his actual mission assignments and official business with the village rather seriously. This is not only his respect for his uncle or his thankfulness to Warrusu for allowing him to become a citizen. Or respect for the new Mizukage for taking what was his. Ichigo understands that the strong will eat the weak, but often desires to help those under him who show promise, but never at his own detriment. He shows a zealous optimism most of the time, often resulting in unfunny jokes or terrible one liners.   

 

¤| Goals:
• Be A Good Ninja
• Become a Super Star
• Meet the right girl


¤| Likes:
• Being the center of attention
• Late Nights
• Early Mornings
• Animals
• Music
• Acting Cool
• Sound of heavy Rain
• People That Stand Out
• Smell of freshly cut grass
• Sound Thunder

 

¤| Dislikes:
• Being ignored
• Abusiveness toward women
• Seeing girls Cry
• Extremely Hot Weather
• Extremely Cold Weather
• Being Alone

 

¤| Fears:
• Being Alone
• Killing a loved one accidently
• Dying
 
¤| Favorites:
Food - Takoyaki
Drink - Teas
Color - Red
Music Genre – Rock/Pop; Club
Book Genre – Horror-Fantasy
Hang-Out – Kirigakure Beaches//Personal Estates
Hobby – Singing and Songwriting
Season - Spring
Animal - Snakes
Phrase - "Can’t judge a book by its cover."

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¤| History

 

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     Namikaze Ichigo was born in Otogakure no Sato’s Hospital in May 2100, to Namikaze Minori and Ryuudama  Mitzuki. His father, Mitzuki, was one of the hottest rock and roll front men of the time. His mother, Minori, had ran away from home to dive deep into the numerous nightclubs that run non-stop on the outskirts of the city. Minori couldn’t stop himself from falling for the man, but she did seem to move from groupie to steady lover quicker than most that Mitzuki had been known to run through. Eventually the man’s music career died and he settled down with Minori, marrying her. The marriage was often strained with a slew of the red light districts more seedy habits, and abusive tendencies to boot. 


     Ichigo didn’t grow up worrying about where his next meal would come from, he did however wonder if his mother or himself might receive some accompanying verbal barrages or, on special occasions, truly vicious physical assaults. Sometime ranging from small concealable bruises to full on broken bones on two occasions, both of which his mother suffered the worst off. After several years of the abuses, somehow his mother had convinced Mitsuki to get counseling and therapy. It was a long two year road with many relapses, on the other side of that tunnel, Ichigo was truly alive. His father became apologetic and supporting, on a basic level, of his son. A very basic level, akin to the ‘I’ll buy you Guitar and turntables possibly a dog, if you forgive me, and leave me alone’ type of support. Nothing the boy actually craved from his father, but better than he had been used to. He counted himself lucky, starting to view the world with dreams of his own, being a bigger star than his burn out dad.


     The young Ichigo was a bit of a trouble maker in the civilian grade schools, constantly vying for attention, positive or negative it mattered little to him. When his mother announced she was pregnant with her second child, it exacerbated his attention seeking habits further. Eventually he was expelled from, the civilian school and was enrolled into the Otogakure Shinobi Academy. The child did fare better in the Academy but struggled to stay focused, and thus became a sort of class clown. After a few years he started to reach his end at that school as well, he started skipping classes to work on his music. This often lead him to the same venues where he father had once claimed his piece of fame. 


     Surprisingly the addition of his little brother had seemed to truly bring about a change in the family. His parents got along better, nearly like a healthy relationship. His father still held Ichigo at an emotion distance he was comfortable with, the older boy a reminder of much better, and much worse times. Though he craved his fathers attention, his mother’s own waning interest in him cut him much deeper. At times he felt replaced, and would seek any kind of distraction. This caused him to focus heavily on his musical skills away from his house, in the comfort of nature. As well as seek the attention of anyone who would fill his gaps in the city, often going much farther into the rabbit hole than he anticipated himself to reach. Most times he thrived in the chaotic environments, other time’s he was emotionally devastated by how similar he acted to his father when he was a child. He maintained an unusually chipper emotional armor, seeming to be the center of the party and the jester of any group he associated with.  


     His truancy issues flagged him by the civilian police and he was forced to change to a more restrictive class within the academy, and by extension he was forced to start showing up again. He hated that class even more than the last but he did start to learn a fair bit about chakra manipulation and it’s uses. He even had to admit that some of the skills he learned could be applied to his music career, something he implemented, at various nightly club style raves, as a DJ. He even got to work with his cousin Raz once, but he was pretty intoxicated so he doesn’t remember most of the experience; something he regrets occasionally but still considered the best night of his life…Right up until he stumbled his way home for some damned reason. He had planned to stay at someone’s hotel room or house or something to avoid coming home shitfaced at fourteen years old.

 

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     Best anyone could determine Ichigo had tried to show his brother a new technique he had been working on, his brother the only person in the house he didn’t have sort of repressed anger towards. That moment he had felt something pulsing around him, he tried to tap into it, and his body changed. He had unlocked his dormant kekkei genkai, the one no one in his house knew he had flowing in his veins. The Sennika Transformation does give its wielder great physical prowess, however it comes with a unique cost, a cost Ichigo’s entire Family paid. His little brother’ life. Later he discovered that an enzyme caused his blood rage, he had torn his brother nearly in half with his bare hands before his father ran into the room and knocked him out. He had taken in and used a part of Natural Energy, this fueled the rage and caused him to go berserk, only half aware of his actions at the time. Every dark thought he ever had seems to be cast on the person closest to him, and it was impossible for him to control his actions consciously. It trapped him in his own little hell for maybe a minute.


     When he awoke, he found himself in a different room, the Otogakure Shinobi Police had him within one of their interrogation rooms and he was restrained. He was alone, convinced he had been on some new drugs and had imagined the fragments he remembered. Maybe some hardcore super fan of his actually snuck something into a drink and kidnapped him. His mind even turned to the all but confirmed rumors of human trafficking within the boarders of Oto, this caused him to freak out until a Chuunin Investigator came into the room to quite him, and talk to him now that he seemed awake and partially back to normal. The Chuunin in front of him just so happened to also be his old Academy Instructor, something that made the boy cringe, that guy seriously hated him. During the following conversation with his, apparently former generational rival, he discovered the details that eluded to his participation in the savaging. A few days of investigation later and his bloodlines origin was researched and cataloged, samples of tissue and blood extracted from him as well as the prodding of his brain by some type of concentrated genjutsu. He was lucky to not have his wit shredded by the process, as hard as the pushed the boy to find the truth. It seemed they were half convinced he had actually wanted to murder a family member in cold blood. The process of determining what happened, and the uncomfortably of that process helped insulate his emotions and compartmentalize  the tragedy of the whole thing.


     In the end he was absolved of murder and was allowed to leave, under a few conditions he wasn’t informed of immediately. He had be expelled from the academy and a deal worked in from the shadows by his parents, Denchi no Kuni’s Daimyo and the man Umikoi Warrusu. Having been so close to their youngest child, his parents couldn’t stand the idea of being around him, but they both felt terrible about the boys early life. Content to ship him off to Minori’s brother rather than look at him, Ichigo wasn’t consulted and his uncle, Namikaze Arashi, hadn’t visited them since he was six years old as far as he would tell, before the NCIA took over. His real anguish was two fold, he didn’t really give a shit who’s house he lived at until he was sixteen, when he could legally be on his own without having to be a shinobi. The first tragedy he held was obviously his brother and knowing he had crippled any chance of his parents living any sort of happy life, and he also had a sort of bubbling self hatred that was only bolstered by the knowledge that this Kekkei Genkai could easily do the same thing. When his parents picked him up, his mother couldn’t look at him and his father’s breath was already saturated by alcoholic odor, another relapse…only rougher. The thought sending him mentally back to being six years old seeing his mother choking on her own blood after being kicked in the ribs several times in one of Mitsuki’s early rages. He actually looked a little forward to escape that sort of retribution, though he knew he deserved it. The pictures they had shown him of his little brother’s, remains… they disturbed him, not sure exactly how he could possibly have really ripped two of the boys limbs from his body with his bare hands.



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     The other part of him struggled with loosing his blooming musical career in Otogakure, as base and petty as it seemed. Loosing one’s dreams, or the perceived loss of them, is a mourning process in its own right. The move to Kirigakure no Sato was always going strip him of all the contacts he had made and the few dedicated groupies he himself had started to cultivate. When he arrived back to his parents house Arashi, the uncle he was to stay with, was already present, he had obviously made a great effort to be here on such short notice. Didn’t it take a week or more to travel between the two countries? It became apparent rather quickly that Namikaze Arashi was a top notch shinobi from the Mist, something the man had laughingly told plainly to Ichigo. He had the same sort of aloof charisma that the boy normally associated with his cousin Raz, the man obviously had seen some shit to not blink an eye at what transpired a few days ago. Intrigued he questioned the motives of the man and why he would want a kid like him living around him. The answer was that Ichigo was to become a shinobi for Kirigakure, and that the Otogakure administration wanted little to do with him after his stunts in Oto’s own academy. Raz might have pulled some strings as well, though this wasn’t ever confirmed though. In exchange for his service to Kirigakure, they would instruct him on how to manage his new condition so he didn’t harm innocents. As long as he let them use him as a resource… After a short private talk over tea, which did take a small amount of convincing on Arashi’s part, Ichigo agreed to the proposal, like he ever had any real choice in the matter.


     Probably the hardest part for the boy to admit to himself was the amount of relief he had after the rage, or his hate that a part of him enjoyed the release. Their travel to Kirigakure took them three days on the back of an enormous pelican, something Arashi had summoned, something that impressed Ichigo on a deep level. The idea of having someone or something always ready to have your back seemed largely appealing. On the trip his uncle had explained some of the finer nuisances of life in Kirigakure, Arashi was particularly descriptive with the beaches and how the women there were absolutely gorgeous, tanned goddesses. The man all but drooled during some of the recollections, the man obviously had his own problems with perversion. Not only that, but Arashi genuinely seemed to care about the citizens of his village, hating the rivalries that historically divided his home. His new sidekick wasn’t hard-pressed to disagree, they seemed to share a fundamental ideology. A decently comfortable chemistry developed quickly into the second day, more like brothers than he had been with his now late biological one.


     On  the third day as they were approaching their destination Ichigo begrudgingly agreed that he did find a thrill in the idea of being a full fledged citizen of Kirigakure no Sato, and by extension the Land of Water. He even went as far as to vaguely describe that the flashes he was started to remember both scared, and in an odd way, exhilarated him. The comment sparked Arashi’s own thoughts on killing and how it was a necessary evil in the world and everyone bares the weight in different ways, his own method of looking towards the results and how it can make tomorrows days a bit better. Arashi uncomfortably confided in Ichigo that he had poisoned his father before they had left Otogakure no Sato. The boy was shocked, but Arashi’s explanation on why made to much sense, and seemed to validate his uncle’s philosophy at the same time. That time he visited when the boy was six, the man found out that his father was savaging his mother, abusing Arashi’s sister and he couldn’t have that. He made a promise that he would kill him if the man ever laid a finger on his sister again. Mitzuki had caused a bruise on Minori, and so he had to die. His death stopping any future harm to his sister, possibly her own death. The poison should have been quick and untraceable, the tea his Uncle had made in the sitting room, not one of them noticed how he had done the deed. Ichigo wondered if it were true, and later did find out his father had died. The village had blamed it on an overdose and coronary failure as a result, subtle accomplishment of his goal in a village of ninja proved that indeed Arashi might be the best person for him to be with. Not only as a mentor in the ways of shinobi, but as an inspiration to not loose who he was; or the parts he still liked about himself. A lingering thought that his uncle might too one day be his end, if he lost control again, stuck in his mental library for later use. It seemed like a fair enough deal, his uncle also seemed like he wouldn’t be taken as a victim of his nephew Ichigo's outbursts. He was after all, a Sennin of the ‘Blood Mist Village’ and he employed many his talents for the village as the head of the Kirigakure Biological Research and Development Division…how convenient . The impossible notion that he could go into another frenzy and actually kill him, was actually a real comfort to the boy. But not only that, but Arashi did have some idea’s on how to reduce the amount of enzymes that made their way to his Modula Oblongata. Something he would have to test.

 

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     And test him he did, thoroughly on his first night in Kiri. After a few days settling into his new secluded beach house, and a few lessons on Mist street smarts. Apparently thug tactics, as harsh as they were in Oto had a particular sting in Kirigakure. Crime that got caught was punished harshly, but if there wasn’t clear evidence to pin down a perpetrator, they often got away with it. The motto, ‘no evidence, no crime’ appeared hold real weight in the village, the crafty and prepared held both the underworld, and the shinobi world here. The real trick of politics in the Land of waves, was to not get caught, and pick your moments. The Council and Mizukage maintaining the illusion of a peaceful village… on the surface. Ichigo maintained his confidence of what rough treatment was, having been the victim of muggings and seen bodies eviscerated in alleys along his home’s…his old home’s, red light district. He found his uncle had the truth of it when he got into a fight on his first day at the Kirigakure no Sato Shinobi Academy. A rather large Hoshigaki had picked a fight with the ‘fresh fish’, only to have Ichigo place him under a genjutsu and walk away from the fight. Something that enraged the Shark faced asshole and caused him to attempt to sucker punch Ichigo, at the last second the Namikaze’s battle instinct kicked in and he had unknowingly tapped into the reserves of Nature energy around him. The transformation hadn’t caused him to loose control this time, he remained himself, in control of his actions. It did however allow him to quickly rip through the assault placed upon him and counter it, brutally. The crowd around him astonished at the transformation that they witnessed, and the power at which the young, skinny kid displayed. He had left the Hoshigaki intact, but bleeding and unconscious, something that  seemed to interest the onlookers rather than scare them. Shit was everybody this strong? Were they going to want a piece of him too? 

 

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     In the first few weeks he found himself acclimatizing quickly to the new atmosphere of his new life. His studies actually progressed and he took time to learn rather than dismissing the notion of being a shinobi. His dreams seemed to morph more to that on Raz, he wanted to be a great ninja this time around, and a bad ass musician. He even learned that he had a few fans all the way out here, something that gave him the confidence to keep progressing with his music in his free time. Learning how to control the nature energy within himself safely, a large priority for himself and his uncle. So much so a priority for Arashi that he normally sent one of his numerous summons keep an eye on him most of the time. Something that can slightly annoy Ichigo at times, but overall he is grateful for the company. They act less like babysitters than he expected, and didn’t try to stop him from doing anything, except raging out on innocents when he trained. Holding either personal sealing methods to stop the enzyme, or a direct line of communication that would cause Arashi to arrive almost immediately. Sometimes reserve summoning or others a technique that allowed him to emerge from some nearby source off water. It truly was astonishing, over the next two years his uncle maybe came six times to stop him, just in time in a few of those and never blamed him for the outbursts. Arashi had truly become both a brotherly figure, and more astonishingly, the father figure the boy had always wanted. He was truly happy in his new life and it clearly came through in daily personality. He became known as a shameless flirt and sometimes tease, but more importantly to him he was being acknowledged as his own person now. He didn’t live in the shadow of his father’s shame or feel trapped constantly under someone else’s bullshit for a change. He moved on to start his new life with optimistic vigor, and the goal of returning to the music scene bigger and better than ever before. All that stand in his way is finishing the academy and surviving until he can make his dreams come true, because he will reach his dreams, that is his Ninja Way.

 

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Statistics

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¤| Death Bonus
Genius- 72
   A genius shinobi is one of incredible improvisation and tactic, relying upon stratagem and intelligence to overcome a foe, more so than raw power. These ninja are calculating and meticulous, surprising even the most experienced of shinobi in combat with well timed traps or mastery over a unique bloodline. Going above and beyond the expectations of others, these ninja take the world by surprise with their incredible ability to overwhelm with sheer prediction and maneuver.
Advantages: 

- +200 Stats (does not count as levels)
- +2 Skill Points
- +30 Jutsu Points
- Character is treated as being one (1) ninja rank and fifteen (15) levels above their own for the purposes of learning Bloodline and Advanced System skills.
- Character is treated as being one (1) ninja rank and fifteen (15) levels above their own for the purposes of learning and using techniques.
- Character gains +10% EXP from Training, Battles, Gamemasters and Missions. Does not stack with Quick Learner.

 
¤| Primary Elemental Affinity
• Earth | Locked | Roll
Characters with this skill receive a -15% reduction to Base Damage of Ninjutsu techniques that would deal damage to them. Techniques with the 'Earth' descriptor cost 1 less JP to a minimum of 1. User receives the skill 'Subtle Elements: Earth' for free and may purchase an additional rank of the skill 'Subtle Elements'. If the user already has 'Subtle Elements: Earth', they may have their points refunded. This skill may be learned before level 30, but the effects are not granted until level 30 is obtained.
Description: Naturally aligned to the element of earth, this character has a natural tact at using and manipulating soil, mud, and stones to their bidding. This character's chakra tends to be extremely solid and strong, making it exceptional for barriers that help defend themself or their allies.

 

¤| Secondary Elemental Affinity:
• Fire | Locked | Roll
Characters with this skill have a +10% bonus chance to dodge any attack. Techniques with the 'Fire' descriptor cost 1 less JP to a minimum of 1. User receives the skill 'Subtle Elements: Fire' for free and may purchase an additional rank of the skill 'Subtle Elements'. If the user already has 'Subtle Elements: Fire', they may have their points refunded. This skill may be learned before level 30, but the effects are not granted until level 30 is obtained.
Description: Naturally aligned to the element of fire, this character has a natural tact at using and manipulating fire to their bidding. This character's chakra tends to be very fierce and moves through the body with a natural speed, making it exceptional for those fast, evasive shinobi who flit from place to place on the battlefield like leaping flame.

 

 

¤| Red Thread of Fate | 赤い糸 | Akaiito 
The red thread of fate is an old belief that the gods tie a thread between two individuals who are destined to be together. Though often interpreted as lovers, the red thread of fate may connect friends of deep bonds or others that will have significant impact on each other's lives. 
Effect: Once per lifetime this character may choose to bond with another character, adding their name to this skill below. If the user has a bonded character they gain [chosen bonus]. In addition, when the user is in a thread with the bonded character, triple this bonus. Once per lifetime the user may allow their bonded character a re-roll on any die as long as they are in the same thread.
Bond: [Character Name]
Cost: ⁿ/ₐ

 

List of Available Bonuses
• [Experiences] +1% experience points from all sources.
• [Vengeance] +1 to Critical Strike Range.
• [Endurance] -2% to Chakra costs.
• [Vitality] -2% to Stamina costs.
• [Resistance] -2% total Physical or Non-Physical Damage

 

 

¤| Level:
     • 5

 

¤| Total Experience:
     • 2160

 

¤| Experience This Level:
     • 160 [400]

 

¤| Statistical Log: [1200]

 

 

+200 Genius Death Bonus
+500 Character Creation

+500 Levels 1-5

 

• Health - 150
• Stamina - 160
• Chakra - 150

• Natural Energy - 150
• Taijutsu - 100
• Ninjutsu - 80
• Genjutsu - 20
• Defense - 100
• Concentration - 20
• Speed - 200
• Accuracy - 120
• Evasion - 100

 

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Bloodline


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Natural Conduit
Description: Due to the unique enzyme present in bearers of the Sennika kekkei genkai, these individuals are constantly absorbing and integrating the natural energy around them into their own natural physiology. As an unfortunate byproduct of this, they are prone to entering sudden and murderous rages.
Effect: This character gains an additional stat labeled "Natural Energy" whose maximum value is equal to the character's level*10(May never be less than 100.) "Natural Energy" may not be used for mechanics outside of those listed in the Sennika bloodline skills. "Natural Energy" may be optionally regenerated during the setup phase as a free action once per turn at a value equal to 1.5 times the character's level(no less than 10.) Natural Energy may not be regenerated on a turn in which the Sennika kekkei genkai is activated or deactivated. Whenever "Natural Energy" is regenerated or utilized, this character has a 40% chance to come under the effects of "Bloodlust" for that turn. The first time an action taken by this character would reduce their "Natural Energy" stat to 0, it is immediately restored to 15% of its total and the character is automatically placed under the effects of "Bloodlust" for two turns. If Natural Energy falls to 0 a second time, this character may no longer regenerate Natural Energy for the remainder of this combat. 
Requirements: Must be taken at Character Creation.
-0

 

Quote

Bloodlust
Effect: While under the effects of "Bloodlust", this character's offensive actions deal an additional 20% base damage(may exceed caps); a character under the effects of "Bloodlust" suffers from a -10% chance to dodge all incoming attacks and takes an additional 20% total damage. While under the effects of "Bloodlust", the character must make an offensive action during their main phase; these offensive actions have their target randomly assigned by a roll of a dX, where X is the number of combatants(excluding the user) and each number is assigned a combatant. The user must assign and list the number and their corresponding combatants when rolling to determine which character is targeted, e.g [Player A: 1, Player B: 2, etc.]

 

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Saisho Mezame (First Awakening)
Description: Named the First Awakening, the Saisho Mezame is the first stage of bodily manipulation available to those who possess the Sage Transformation bloodline limit. In this stage of transformation, the user will gain black splotches across a large portion of their skin in a design that varies from user to user. During the First Awakening, the Sennika bearer may find their combat attributes greatly enhanced, and they gain the ability to infuse natural energy into their attacks and defenses.
Requirements: Natural Conduit.
Activation/Upkeep: Saisho Mezame may be activated during the setup phase at a cost of 10% of the user's total chakra and stamina; it may be up-kept for 7.5% of the user's total chakra and stamina per turn.
Effect: While this form is active, the user has a 10% chance each turn to be placed under the effects of "Bloodlust" for one turn. This roll is made before the response phase begins.
Natural Energy: Natural Energy may -not- be regenerated while Saisho Mezame is active. 
 

¤| Empowered Physiology
Effect: Upon activation of the Saisho Mezame, the user may spend X Natural energy to increase one stat excluding genjutsu and concentration by an equal value. This may not increase cumulatively increase the user's stats beyond a value equal to 1 times the user's total natural energy stat. This may not allow a stat to exceed 1.5x its base. This effect remains until Saisho Mezame is deactivated.
-1

 

¤| Augmented Infusion
Effect: When utilizing a technique that deals damage, a basic attack, or a weapon attack, the user may opt to spend 2x Natural Energy to increase its damage by X. X may not exceed 40/60/100/180(At Genin/Chunin/Jounin/Sennin rank.)
-1

 

¤| Caustic Aura
Effect: When targeted by an offensive action that deals physical damage, the user may spend opt to spend up to 40 Natural Energy to reduce the incoming damage by an equal amount. This may not prevent status effects caused by jutsu whose damage is reduced to 0.
-1
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¤| Skill point Gains

 

 

+2 Character Creation
+2 Genius Death Bonus
+1 Homeless Romantic
+1 Attention Deficit 
+1 Skinny
+1 Trip Hazard
+1 Obtrusive
+1 Possessive
+2 Anxiety Disorder; | Severe Injury* 

+5 Levels 1-5

 

¤| Skill point Expendatures

 

 

-0 Natural Conduit
-1 First Awakening;  Empowered Physiology 
-1 First Awakening; Augmented Infusion
-1 First Awakening; Caustic Aura
-1 Path of the Pupil
-1 My Ninja Way
-2 Second Wind
-0 Subtle Elements; Water (Village Skill)

-2 Steadfast Durability; Rank 2
-2 Silent Killing Technique
-2 Silent Killing Mastery; Rank 2

-0 Red Thread of Fate (2017 Halloween)


¤| Skill Points Remaining

     4 SP

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Hindering skills


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¤| Hopeless Romantic
Effect: Whenever this character is afflicted with the status effect 'Charmed', increase its duration by one (1) turn. This may cause 'Charmed' to exceed its natural turn durations. Additionally, whenever this character is afflicted with 'Charmed' and is attacked by the character that afflicted the 'Charmed' status effect, increase that attack's chance to critically strike by 10%.
+1

 

¤| Skinny
Effect: When targeted by any attack that has a chance of inflicting the status effect ‘Prone’, characters with this skill have a 100% chance of being inflicted with ‘Prone’ for the duration indicated by the attack.
+1

 

¤| Obtrusive 
Effect: Attack strikes that target this character in a Team Battle have their Chance to Hit increased by 7%.
+1

 

¤| Trip Hazard 
Effect: Terrain Effects that have a % chance to activate increase that chance by 10% for this character.
+1

 

¤| Attention Deficit
Effect: Whenever an enemy's summoned creature enters battle, an enemy's clone(s) enter battle, or when a new enemy enters battle, the user is inflicted with "Distracted" for 1 turn.
Cost: +1

 

¤| Possessive
Effect: Whenever an item in this character's possession is destroyed by an opponent, this character is afflicted with three (3) turns of 'Taunted' as if caused by the opponent who destroyed that item. Additionally, when this character attempts to use a consumable item, they must roll a D20. On a roll of '1', that item is not used and this character sacrifices the phase they were attempting to use that consumable in.
+1

 

¤| Anxiety Disorder; [Severe Injury*]
Effect: Whenever the chosen [Severe Injury* - Health or Ghost Health fall below 30%.] appears for the first time in battle a player becomes 'Afraid; 4' of all opponent's on the battlefield until their anxiety is controlled. This ignores the max duration for 'Afraid'. As a Setup Phase action the user may roll 1d100 and if they roll a number with a 7 or a 3 in the result their anxiety is controlled. Individual ranks of this skill must be overcome individually even if triggered at the same time.
Rank: 1
Cost: +2 SP

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Positive skills

 

¤| Path of the Pupil [Apprentice's Passion; Inherited Contract]
Effect: 

•Gain four (4) additional Jonin Taught SP and twelve additional Jonin Taught JP
• Techniques paid for with Jonin-Taught JP cost -2 JP, to a minimum of 1 JP.
• May purchase the first rank skill 'Contract Manager' for 1 Jonin-Taught SP. Summoning rolls made to summon the chosen family receive a +15 modifier. (Level requirements for 'Contract Manager' still apply.)

Cost: -1

 

¤| My Ninja Way
Effect: This skill may be activated in any phase as a free action. Once per battle, a character with this skill may choose one of the following effects when their Health is at or below 25% of its total. This skill may not be used if the skill ‘Guts Pose’, ‘Stroke Of Genius’, ‘Stubborn Grit’, or ‘Healer’s Passion’ have been activated by this character during this battle.

• Remove all negative status effects affecting this character.
• This character’s next attack has a 90% chance to hit.
• This character gains 15% of their total Stamina and Chakra.

Cost: -1

 

¤| Second Wind
Effect: Once per battle, if a character with this skill's health would be reduced to 0 or less, then their health is reduced to 1 instead. If their health would be reduced below -25% of its total then this skill does not come into effect.
Cost: -2

 

¤| Subtle Elements; Water
Effect: May use Water element techniques. All Water Techniques cost 10% less. All 5 'Subtle Element' skills share ranks.
-1
 

¤| Steadfast Durability; Rank 2
Effect: Stamina-Based Techniques cost 5 less Stamina per ninja rank of the technique. This shares ranks with the skill 'Inner Calm'.
Ex: Genin techniques cost -10 Stamina, Chuunin techniques cost -20 Stamina, etc.
-2
 

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Fighting Style

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¤| Silent Killing Style

Effect: Characters with this skill may perform Weapon Techniques with the ‘Muon Satsujin’ descriptor. Characters with this skill may accumulate ‘Murder Charges’. Anytime a character with this skill deals damage with a Weapon Attack they gain 1 ‘Murder Charge’ and anytime the Climate Effect ‘Mist’ is applied to the battlefield they gain 1 ‘Murder Charge’. Anytime the Climate Effect ‘Mist’ is removed from the battlefield characters with this skill lose 2 ‘Murder Charges’. ‘Murder Charges’ have the following effects:
 
⚔ When performing a Weapon Attack or Weapon Technique with the ‘Muon Satsujin’ descriptor, characters with this skill may pay 1 ‘Murder Charge’ to cause that attack to inflict 1 turn of the status effect ‘Bleeding; 40+20x’, with ‘x’ being equivalent to a value based on the character’s rank (i.e; Genin; 1, Chūnin; 2, etc). ‘Murder Charges’ may be spent in this way 1 time per attack.
 
⚔ The Accuracy reduction caused by the climate effect ‘Mist’ is increased by +5x%, with ‘x’ being equivalent to the number of ‘Murder Charges’ possessed by characters with this skill.

Description: The art of killing a foe without making a single sound is one of the most infamous traits of shinobi from the Village Hidden in the Mist. Hunter-Ninja of the Mist Village are trained extensively in this ability and combining it with the Hiding in Mist Technique to extremely deadly effect that only becomes more effective when used in a group. Those who practice Silent Killing make use of the dreaded reputation of the bloody mist village and their own ability to hide within the mist that they create to make it more oppressive for their enemies. It is widely believed that those who are killed by this style of combat die before realizing they are injured; generally in areas that cause their opponent to bleed out.
Requirements: Kirigakure No Jutsu
Cost: -2

¤| Silent Killing Mastery
Effect: Anytime a character with this skill spends a 'Murder Charge' when making an attack, any techniques or skills used in response to that attack have their Fail Chance increased by +5x%, with 'x' being equivalent to the character's rank in this skill.
Description: The Silent Killing style is well-known as one of the most deadly martial arts and is especially effective in the field of assassination. The truly masterful practitioners of the style utilize their own abilities and the mists they create to penetrate their opponent's defenses and strike them when they are most vulnerable.
Requirements: Silent Killing Style
Rank: 2
Cost: -2
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¤| Jutsu Point Gains
• 39 JP

 

 

+30 Genius Death Bonus
+4 Character Creation

+5 Levels 1-5

 

¤| Jutsu Point Expenditures
• 32 JP

 

 

-0 Body Replacement Technique I
-2 Body Replacement Technique II
-2 Body Replacement Technique III
-0 Clone Technique I
-2 Clone Technique II
-2 Clone Technique III
-0 Transformation Technique I
-1 Transformation Technique II
-1 Transformation Technique III
-4 Hidden Mist Technique
-4 Silent Slashing Technique I

-5 Silent Killing; Sweeping Strikes I
-9 Body Flicker Technique I

 

¤| Jutsu Points Remaining
• 7 JP

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¤| Body Replacement Technique III | Kawarimi No Jutsu III
Type: Ninjutsu 
Rank: Chuunin 
Cost: x Chakra 
Effect: This technique may be performed as a Free Action in the Response Phase following a failed dodge roll. When determining the cost of this technique 'x' is equivalent to the cost of 1 basic attack, weapon attack, or Taijutsu that the user failed to dodge. The damage and effects of that basic attack, weapon attack, or Taijutsu are negated. The user may take no action in the Setup Phase or Main Phase on the turn this technique is used. This technique has a 5% chance to fail. This technique may be performed 1 time per battle. 
Description: A life-saving technique for most young shinobi, the Body Replacement Jutsu has been a staple in academy learning for many years. By utilizing their ability to manipulate chakra, with quick movement, a skillful shinobi is capable of switching their position with another object to evade damage. By creating a simple optical illusion, the user of the Kawarimi no Jutsu can make it appear as though they were damaged or even killed by the opponent's attack. Some ninja become extremely adept in the usage of this technique, and have even been known to swap places with hazardous materials to trap their enemies.
Points: ⁿ/ₐ (Evolving 2; Body Replacement Technique II) 


¤| Clone Technique III | Bunshin No Jutsu III
Type: Ninjutsu 
Rank: Chuunin 
Cost: 5x Chakra 
Effect: This technique may be used in the Setup Phase or Main Phase. When determining the cost of this technique 'x' is considered to be the number of 'Clones' created by the user and may never be greater than 8. 'Clones' have 1 Health and 1% of the user's other statistics. 'Clones' are not physical, and may not use items, techniques or attack during their turn. The user of this technique gains +20 Evasion or +20 Accuracy for every 'Clone' on the battlefield. The effects of 'Clones' may be ignored by any character with heightened senses (i.e; Byakugan, Path of the Sensor, Inuzuka Smell Tracker, etc). This technique may be used in the Setup Phase 1 time per battle. 
Description: A technique that most students are required to be proficient in before they can graduate from the academy, the Bunshin no Jutsu is the most basic of the myriad of clone techniques that exist in the world. By properly molding their chakra, the user is capable of creating near perfect replicas of themselves. Unlike most bunshin jutsu, the basic clone technique does not produce physical clones but creates something more akin to a projected image, which is a real image that has no form. The Clone Technique is considered an E-Ranked jutsu, and is not very powerful, but with practice and ingenuity many shinobi have come to use it in masterful ways. Most often stalling by hiding out among their clones, or setting themselves up for a strong offensive.
Points: ⁿ/ₐ (Evolving 2; Clone Technique II)

 

¤| Transformation Technique III | Henge No Jutsu III
Type: Ninjutsu 
Rank: Chuunin 
Cost: 30 Chakra 
Effect: During any situation in which a character with this technique would need to calculate their 'Visibility Score', they may use this technique to reduce their 'Visibility Score' by -30%. 'Visibility Score' reduction caused by this technique may be ignored by any character with heightened senses (i.e; Byakugan, Path of the Sensor, Inuzuka Smell Tracker, etc). 
Description: The Transformation Technique is a time-honored staple of nearly every shinobi academy the world over. Its concept and execution are both extremely basic, making it a perfect training technique for young students. By molding chakra around their body, the user of the Transformation Jutsu is able to temporarily take on the physical characteristics of another person. Though the Henge no Jutsu rarely offers a perfect disguise, clever ninja have been using it for hundreds of years to confound their foes.
Points: ⁿ/ₐ (Evolving 1; Transformation Technique II) 

 

¤| Hidden Mist Technique | Kirigakure no Jutsu
Type: Ninjutsu [Kirigakure; Water; Climate] 
Rank: Gennin 
Cost: 80 Chakra 
Damage: N/A 
Effect: Adds climate 'Mist' to the battlefield for three turns. The user does not suffer the Mist terrain penalty while they keep this jutsu active. Terrain effect is doubled for those with an active Doujutsu. 
Description: A technique that uses moisture in the air to engulf the opponent in mist. This mist makes it harder for your opponent to see, which gives you more of a chance for a successful strike.
Points: 4

 

¤| Silent Slashing Technique I
Type: Taijutsu [Silent Killing Technique]
Rank: Chuunin
Cost: 100 Stamina
Damage: 30 
Effect: This User is treated as having an additional +60 ‘Accuracy’ when using this technique. 30 ‘Bleeding’ for two (2) turns.
Description: Having a Kunai equipped or some other bladed apparatus, the user stalks the opponent for a slight window of opportunity to make their attack, choosing the optimal moment to score a hit. The main goal of this technique isn’t to deal a lot of raw damage, but to get one clean, deep , gash. This open wound is supposed to bleed heavily, making it easier to score a decisive blow later.
Requirements: Must have a bladed Weapon Equipped
Points: 4 

 

¤| Muon Satsujin; Issei Dageki I | 無音殺人一斉打撃 | Silent Killing; Sweeping Strikes I
Type: Taijutsu [Silent Killing Technique] [Multi-Strike]
Rank: Chuunin
Cost: 110
Damage: 18 per Strike
Effect: This Technique has three (3) Strikes. Each successful strike inflicts 12 ‘Bleeding’ damage for one (1) turn. The first strike inflicts the target with ‘Fazed‘, and the last two strikes inflict one (1) turn of ‘Afraid; 1’ if successful.
¤ [Coalescence; 2 | Silent Killing; Sweeping Strikes I] This technique has six (6) strikes. Each strike also inflicts 12 ‘Bleeding’ damage for one (1) turn. The first strike inflicts the target with ‘Fazed’, the final four strikes of this technique inflict one (1) turn of ‘Afraid; 1’ if successful. If four or more strikes are successful the target is also inflicted with one (1) turn of ‘Vulnerable’.
Description: This technique is a fairly basic staple in the Silent Killing Technique, used to strike in long arcs from the cover of mist. Notable for the damage that heavy blood loss can come with, and the growing fear because of the seemingly chaotic nature of attack pattern. This technique is far from chaotic however and even reaches new levels of effectiveness with practice and coordination, often seen in Kirigakure Hunter-nin groups.
Requirements: Must have a bladed weapon equipped
Points: 5 JP

 

¤| Shunshin No Jutsu | Body Flicker Technique | 瞬身の術 I
Type: Ninjutsu [Void]
Rank: Genin
Cost: 50 Chakra
Effect: This technique may be performed in the Response Phase or the Setup Phase;
 

• Response: This technique may be performed in the Response Phase as a Free Action. The user of this technique increases their Evasion statistic by +50 during the turn that this technique is used. (Dodge rolls made during this turn must mention this technique.) This technique has a 5x% chance to fail, with 'x' being equivalent to the number of unresolved attacks targeting the user. This technique may be performed 2 times per battle in the Response Phase.
 
• Setup: The user of this technique increases their Accuracy statistic by +50 during the turn that this technique is used. The user of this technique may not perform another technique in the Setup Phase for 2 turns. This technique may be performed 2 times per battle in the Setup Phase.

 

 


Role Play Effect: The user of this technique may reduce the required post-length when Traveling by 10% when performing this technique outside of battle.
Description: One of the basic techniques taught to most students during their time at the academy. The Body Flicker Technique is considered an extremely versatile ability, and is one of the most widely used general shinobi skills. The jutsu itself is a high-speed movement ability that uses chakra to temporarily vitalize the body, allowing movement that is nearly untraceable to the naked eye. The user often disappears from the field of their opponent’s vision in a puff of smoke, as a means to further distract their path of escape. Though Shunshin has many applications, its most common use is in evading hazardous attacks.
Points: 9

 

 

 

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Inventory
 
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¤| Cash On Hand: 
両610

 

¤| Armor: 
Head: 
     • None 

 

Neck: 
     • None 

 

Body: 
     • None 

 

Back: 
     • None 

 

Shoulder: 
     • None 

 

Waist: 
     • None 

 

Arms: 
     • None 

 

Hands: 
     • None 

 

  Thighs: 
     • None 

 

  Calves: 
     • None 

 

Feet: 
     • None 

 

¤| Primary Weapon: 
     • None
  
¤| Secondary Weapon:
     • None 

 

¤| Equipment: [5.3/15]
     • 3 Shuriken
     • 3 Kunai
     • 4 Senbon

 

 

☆ 3 Milk Chocolate Shuriken
-A four pronged piece of chocolate shaped to look like a Shuriken. A classic treat for children dressed as ninjas.
Effect: Gain 1 JP when this candy is eaten.
Value: $25
 
☆ 1 Pumpkin Juice 
-A small wax bottle containing a sweet orange liquid. Even the small amount in the bottle packs a punch of flavor including cinnamon, nutmeg, pumpkin and just a little hint of something spicy.
Effect: This candy may be eaten when your character receives experience. When you eat this candy, you gain +100 EXP. Only one "Pumpkin Juice" may be eaten per thread.
Value: $50
 

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Battle Logs

'No Battles Participated In'

 

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Money logs

+125 Character Creation

+75 Ichi-going Fishing I

+300 The Mulligan

+110 Village Registration

 

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Experience Log

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