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Namakazo Sabashi

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Namakazo Sabashi

~User Data~

-Posting: Daily
-Time Zone: EST(GMT-6)
-Character Slot: 2

~~~~~~~~~~~~~~~~~~~~~~~~~~~

~Vital Statistics~

Name: Namakazo Sabashi
Clan: N/A
Birthplace: Tsuchi no Kuni
Current Residence: Iwagakure
Age: 12
D.O.B.: Feb. 25th
Sex: Male

~~~~~~~~~~~~~~~~~~~~~~~~~~~

~Appearance~

-Height:  4’ 9”
-Weight:  80 lbs
-Hair Color: Black

-Eye Color: Blue
-Physical Description-

Sabashi is a boy of average height and slightly less than average weight.  He is slim and built for agility rather than brute strength.  He has long, black hair that is usually spiked in all directions, making the boy’s mane look rather unkempt.  His facial features are average and if not for his icy-blue eyes, he would not stand out at all.  He has a small scar on the back of his left hand in the shape of an x.

 

-Clothes-

Day-to-Day:  He is usually clothed in a pair of shorts that end just below his knees with a holster for his kunai and shuriken on his left side and an extra two pockets on the right.  His shirt is usually a white button up with the top 3 buttons undone, exposing the lion-tooth necklace that he always wears.  His hands are often wrapped, as he forgets to unwrap them after training.

 

Training:  Sabashi’s workout gear consists of red track suit with black stripes running down the side of the pants and both sleeves.  He wraps his hands in bandages to prevent unnecessary bruising and cuts.  He has a special pair of shoes that he reserves for his time spent jogging and running around the village.

 

Mission:  Sabashi’s mission gear is often tailored to the location of his mission.  If the task is not expected to leave the village, he sticks with his day-to-day clothing with the exception of a cloak that covers his entire body.

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~

~Persona~

Personality:

Defining Traits: Inquisitive, Anxious, Analytical, Caring

Sabashi values two things above everything else; his friends and information. 

 

If he has enough information on a subject, the boy feels confident in making decisions.  If he is uninformed or feels that more information is needed, he becomes very anxious about making any kind of decision.  He will stoop to less than honorable means to gain information if he believes it will be of value in the future and has often found himself on the receiving ends of beatings for his nosiness.

 

Sabashi’s attitude toward people is pretty simple.  As long as a person has not wronged him in the past, he is quick to trust.  If someone gives him a reason not to trust, he is very cautious around them.  He enjoys the company of his friends and is often the first to suggest bringing new people into the group.  He would rather sacrifice his own body than watch as a friend or teammate is harmed, focusing his efforts on learning medical and defensive skills.

 


Likes: Spicy and Sweet Foods, Travelling, Music
Dislikes: Sitting Still, Sleeping, Lectures

~~~~~~~~~~~~~~~~~~~~~~~~~~~

~Background~

Current Allegiance: Iwagakure/Tsuchi no Kuni
Relationships:
-Parent(s): Namakazo Ura(Mother) and Namakazo Shinji(Father)
-Sibling(s): None
-Significant Other(s): N/A
-Pet(s): Kupo, a small housecat
-Teacher(s):N/A
-Friend(s):

 

History:

Namakazo Sabashi was born to Namakazo Shinji and his wife, Ura.  He was, and still is, an only child.  In his early childhood, the boy sought friendship in small animals, such as cats, dogs, and birds.  As he grew, the boy found companionship in other people, learning quickly that the more people he had around him, the more exciting they days were.

 

Sabashi’s family is one that prioritizes hard work and dedication over everything else, tasking the boy with improving himself in any possible way he could.  His parents were only happy when he was learning something new, whether he was learning to cook, sew or any other usable skill.  After some time, he began to develop a love for knowledge as well, opting to study rather than play outside most nights of week.

 

Once he was old enough, his parents enrolled him in the academy in hopes that he would learn even more useful skills and foster some friendships with children his age.  Once in the academy, he was able to convince his parents to allow him to focus his studies on his training and allow him some reprieve in other areas.

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Statistics

Death Bonus:  Genius
Rank: Gennin
Level: 6
TXP: 2465

AXP: 800

Total Stat Points/Stat Points Assigned: 1300/1300

-Stats-

(Health) 150
(Stamina) 50
(Chakra) 300
(Taijutsu) 50
(Defense) 0
(Ninjutsu) 150
(Genjutsu) 0
(Concentration) 0
(Speed) 200
(Accuracy)300
(Evasion)100

 

RP Traits

Spoiler

 

Trait Total(Total/Used/Available): 31/31/0

+18(creation)

+1(Athletics(Iwa-nin])

+12(lvl 10--taken early)

 

Physical Traits [11]

• [Agility] 2
• [Athletics] 2
• [Ninja Tools] 1
• [Perception] 2
• [Stealth] 2
• [Survival] 2

 

Mental Traits [11]

• [Academics] 1
• [History] 1
• [Instinct] 3
• [Investigation] 2
• [Ninja Arts] 3
• [Politics] 1

 

Social Traits [9]

• [Culture] 1
• [Insight] 2
• [Intimidation] 1
• [Charisma] 1
• [Streetwise] 2
• [Subterfuge] 2

 

Edited by Renzukn
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||Skill Point Ledger||

Total: 12/Used: 0/Remaining: 12

Creation: +1

Leveling [U4-0]: +1

Leveling [0-6]: +6

Gennin Graduation: +1

Genius Death Bonus: +2

Aveta's Hammer: +1

Academy Student: 0

Red String of Fate: 0

Subtle Elements; Earth: 0

 

Academy Student

Spoiler

This skill may only be taken at character creation. Characters with this skill begin play at the rank of Academy Student, which is considered to be below the rank of Gennin. Academy Students begin play at level U4 and begin with 100 Stat Points, 2 Jutsu Points and 1 Skill Point. Level progression proceeds as follows: U4, U3, U2, U1, 0. As they progress an Academy Student gains one (1) Jutsu Point at level U3 and U1 and one (1) Skill Point at level U2. Progression between levels U4 and 0 requires 200 Experience per level. Upon reaching level 0, the Academy Student must pass an exam to become a Genin. Upon completion of the exam they receive an additional 1 SP and 2 JP as a rank bonus. Academy Students may not train by themselves for experience, and may not purchase techniques above their rank. Levels and ranks gained by this skill do not count toward any other effect. Jutsu of the Academy rank have a maximum CP of 40, and utilize a 3:2 ratio when determining chakra and stamina costs. Academy Students may begin play with 1 additional free Academy Technique of their creation. Basic Path skills may not be taken until reaching level 0. If a character starts with enough TXP to make them level 0 or higher, they must still complete their exam to become Genin, even if it is retroactive in their past. 
-0 SP

 

Red String of Fate | Akaiito

Spoiler

The red thread of fate is an old belief that the gods tie a thread between two individuals who are destined to be together. Though often interpreted as lovers, the red thread of fate may connect friends of deep bonds or others that will have significant impact on each other's lives. 

Effect: Once per lifetime this character may choose to bond with another character, adding their name to this skill below. If the user has a bonded character they gain [Endurance]. In addition, when the user is in a thread with the bonded character, triple this bonus. Once per lifetime the user may allow their bonded character a re-roll on any die as long as they are in the same thread.

Bond: [Character Name]

Cost: ⁿ/ₐ

 

Subtle Elements; Earth

Spoiler

Effect: May use Earth element techniques. Whenever an Earth Element technique is used, the user gains +8 to their Block Range on the following turn. This ability cannot stack with itself. All 5 'Subtle Element' skills share ranks.
Cost: ⁿ/ₐ

 

Aveta's Hammer

Spoiler

Swimming is hard. And water is wet, and uncomfortable, and cold. Why would I learn how to swim? I mean, I can walk on water after all right? It's not like I'll ever fall in. Whatever. It's a stupid skill anyways, we were born to walk on land, not flail around pretending we're something we're not. It's unnatural.

Effect: Character may not swim in role play. Any attempt to swim results in the character needing to be saved by an outside source. This character is takes triple damage from the status effect 'Choking' when afflicted by way of water. In addition, this character is 'Afraid; 2' of all opponents when the terrain 'Water' is on the battlefield.

Cost: 

Edited by Renzukn
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||Jutsu Point Ledger||

Total: 42/Used: 27/Remaining: 15

Creation: +2

Leveling(U4-0): +2

Leveling(0-6) : +6

Gennin Graduation: +2

Genius Death Bonus: +30

Earth Release; Distracting Pebbles: -0(Creation)

Henge no Jutsu: -0 (Creation)

Kawarimi no Jutsu: -0 (Creation)

Bunshin no Jutsu I: -0 (Creation)

Bunshin no Jutsu II: -2

Bunshin no Jutsu III: -2

Shunshin no Jutsu II: -11

Iwa Release; Pinpoint Fault: -3

Doton; Nadare: -2

Iwa Bunshin no Jutsu: -7

 

|| Ninjutsu ||

Spoiler

Body Replacement Technique | Kawarimi no Jutsu
Type: Ninjutsu 
Rank: Academy Student 
Cost: x Chakra 
Effect: This technique may be performed as a Free Action in the Response Phase following a failed dodge roll. When determining the cost of this technique "x" is equivalent to the cost of 1 basic attack or small weapon attack that the user failed to dodge. The damage and effects of that basic attack or small weapon attack are negated. The user may take no action in the Setup Phase or Main Phase on the turn this technique is used. This technique has a 5% chance to fail. This technique may be performed 1 time per battle. 
Description: A life-saving technique for most young shinobi, the Body Replacement Jutsu has been a staple in academy learning for many years. By utilizing their ability to manipulate chakra, with quick movement, a skillful shinobi is capable of switching their position with another object to evade damage. By creating a simple optical illusion, the user of the Kawarimi no Jutsu can make it appear as though they were damaged or even killed by the opponent's attack. Some ninja become extremely adept in the usage of this technique, and have even been known to swap places with hazardous materials to trap their enemies.
Points: Free Upon Creation


Transformation Technique | Henge no Jutsu
Type: Ninjutsu 
Rank: Academy Student 
Cost: 10 Chakra 
Effect: During any situation in which a character with this technique would need to calculate their "Visibility Score", they may use this technique to reduce their "Visibility Score" by -10%. "Visibility Score" reduction caused by this technique may be ignored by any character with heightened senses (i.e; Byakugan, Path of the Sensor, Inuzuka Smell Tracker, etc). 
Description: The Transformation Technique is a time-honored staple of nearly every shinobi academy the world over. Its concept and execution are both extremely basic, making it a perfect training technique for young students. By molding chakra around their body, the user of the Transformation Jutsu is able to temporarily take on the physical characteristics of another person. Though the Henge no Jutsu rarely offers a perfect disguise, clever ninja have been using it for hundreds of years to confound their foes.
Points: Free Upon Creation

 

Earth Release; Distracting Pebbles

Type:  Ninjutsu [Earth]

Rank: Academy Student

Cost: 40 Chakra

Damage: N/A

Effects: Target is Distracted for 2 Turns

Description:  Sabashi places his hand on the ground, after forming the appropriate seals, and causes several small pebbles to fly at the target in an attempt to distract them.

Points: N/A

 

Bunshin No Jutsu | Clone Technique | 分身の術 III
Type: Ninjutsu [Void | Evolving; Bunshin No Jutsu II]
Rank: Chūnin
Cost: 5x Chakra
Effect: This technique may be used in the Setup Phase or Main Phase. When determining the cost of this technique ‘x’ is considered to be the number of ‘Clones’ created by the user and may never be greater than 8. ‘Clones’ have 1 Health and 1% of the user’s other statistics. ‘Clones’ are not physical, and may not use items, techniques or attack during their turn. The user of this technique gains +20 Evasion or +20 Accuracy for every ‘Clone’ on the battlefield. The effects of 'Clones' may be ignored by any character with heightened senses (i.e; Byakugan, Path of the Sensor, Inuzuka Smell Tracker, etc). This technique may be used in the Setup Phase 1 time per battle.
Description: A technique that most students are required to be proficient in before they can graduate from the academy, the Bunshin no Jutsu is the most basic of the myriad of clone techniques that exist in the world. By properly molding their chakra, the user is capable of creating near perfect replicas of themselves. Unlike most bunshinjutsu, the basic clone technique does not produce physical clones but creates something more akin to a projected image, which is a real image that has no form. The Clone Technique is considered an E-Ranked jutsu, and is not very powerful, but with practice and ingenuity many shinobi have come to use it in masterful ways. Most often stalling by hiding out among their clones, or setting themselves up for a strong offensive.
Points: ⁿ/ₐ [Evolving; 2]

 

Shunshin No Jutsu | Body Flicker Technique | 瞬身の術 II
Type: Ninjutsu [Void | Evolving; Shunshin No Jutsu I]
Rank: Chūnin
Cost: 120 Chakra
Effect: This technique may be performed in the Response Phase or the Setup Phase;

 

Response: This technique may be performed in the Response Phase as a Free Action. The user of this technique increases their Evasion statistic by +150 during the turn that this technique is used. (Dodge rolls made during this turn must mention this technique.) This technique has a 5x% chance to fail, with 'x' being equivalent to the number of unresolved attacks targeting the user. This technique may be performed 2 times per battle in the Response Phase.

 

Setup: The user of this technique increases their Accuracy statistic by +150 during the turn that this technique is used. The user of this technique may not perform another technique in the Setup Phase for 2 turns. This technique may be performed 2 times per battle in the Setup Phase.


Role Play Effect: The user of this technique may reduce the required post-length when Traveling by 25% when performing this technique outside of battle.
Description: One of the basic techniques taught to most students during their time at the academy. The Body Flicker Technique is considered an extremely versatile ability, and is one of the most widely used general shinobi skills. The jutsu itself is a high-speed movement ability that uses chakra to temporarily vitalize the body, allowing movement that is nearly untraceable to the naked eye. The user often disappears from the field of their opponent’s vision in a puff of smoke, as a means to further distract their path of escape. Though Shunshin has many applications, its most common use is in evading hazardous attacks.
Points: 11 [Evolving; 2]

 

Iwa Release; Pinpoint Fault
Type: Ninjutsu [Iwagakure; Earth] 
Rank: Chuunin 
Cost: 90 Chakra 
Damage: 40 
Effect: Target character is unequipped of all pieces of equipment that are not attached to their body. Victim may pay a setup phase to pick up a single piece of equipment per turn. Opponent gains the 'Prone' status effect for one turn. 
Description: Creating a temporary fault line running beneath the opponent, the user taps into the line and begins to make the earth immediately around it shift. This causes a small scale earthquake that basically knocks the target off their feet and flings their equipment every which way. While it's not particularly impressive to see, it is still very effective and is fantastic for setting up combos against over-equipped opponents. After all, people seem to like it shaken, not stirred.
Points: 3

 

Earth Release; Avalanche | Doton; Nadare
Type: Ninjutsu [Iwagakure; Earth] 
Rank: Gennin 
Cost: 30 Chakra 
Damage: 10 
Effect: Area of Effect
Description: The user puts their hands within the ground and pulls out two chunks of rock. By using their chakra they control the rocks to hurl them at the ground. They break into many pieces, which are propelled by the users chakra, within a 20 foot radius of the user. The technique is used for hitting multiple opponents.
Points: 2

 

Soil Clone Technique | Iwa Bunshin no Jutsu
Type: Ninjutsu [Clone; Iwagakure; Earth] 
Rank: Chuunin 
Cost: 105x Chakra
Effect: Each Soil Clone has 105 Health and 25% of the user's remaining stats. If destroyed by an opponent, the Soil Clone has a 25% chance to afflict that opponent with 'Slow' for one (1) turn. Maximum of two (2) clones may be created.
Description: In similar fashion with any other clone technique, Iwa Bunshin No Jutsu can make up to several clones made out of soil from the ground around them. The clones take on the appearance of their creator, but when destroyed explode in a burst of compressed soil. The soil latches onto enemy that destroyed them, hindering their movement.
Points: 7

 

Edited by Renzukn
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||Experience Log||

 

+ 633 (575+58[Death Bonus]) for Village Registration

+ 282 (256+26[Death Bonus]) for Trigger Events

+ 330 (300+30[Death Bonus]) for Clearing Out the Roads

+ 660 (600+60[Death Bonus]) for The High Road

+ 878 (799+80[Death Bonus]) for Made of Steel

+ 482 (438+44[Death Bonus]) for A Simple Spar

 

Edited by Renzukn
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||Inventory||

Inventory Slots: 7.3/15

--Armor:

Hitai-ate: Worn across his chest like a sash, from his left shoulder to his right hip, with the plate directly in the center of his torso

-Head:
-Neck:
-Body:
-Waist:
-Forearm(s):
-Hand(s):
-Thigh(s):
-Calve(s):
-Feet:

--Weapons:
-Main Weapon:
-Sub Weapon:

--Item Listing
-Items on Hand:

Spoiler

 

3x Shuriken

One of the most basic weapons utilized by ninja, the shuriken are flat, four-pronged metal stars. They are often used to distract, pin enemy's clothing, or other diversionary tactics, but many shinobi are skilled enough to be lethal with them

Type: Small Weapon
Damage: 6
Item Slots: 0.5/ea

 

3x Kunai

The all-purpose utility knife used by shinobi all over the world, the kunai is a blade made of a single piece of metal, usually with a metal hoop at the back end. These blades are often thrown, but can be wielded in melee with equal efficiency.
Type: Small Weapon
Damage: 8
Item Slots: 1.0/ea

 

4x Senbon Needles

Metal needles with a point at both tips, senbon are more commonly associated with certain medical practices, but ninja have been known to carry them because they are easily concealed. While they deal very little damage, senbon are often dipped in poison to maximize their lethality.
Type: Small Weapon
Damage: 1

Effect: Has +1% Chance to Hit.
Item Slots: 0.2/ea

 

3x Milk Chocolate Shuriken
A four pronged piece of chocolate shaped to look like a Shuriken. A classic treat for children dressed as ninjas.
Effect: Gain 1 JP when this candy is eaten.
Value: $25

 

1x Pumpkin Juice 
A small wax bottle containing a sweet orange liquid. Even the small amount in the bottle packs a punch of flavor including cinnamon, nutmeg, pumpkin and just a little hint of something spicy.
Effect: This candy may be eaten when your character receives experience. When you eat this candy, you gain +100 EXP. Only one "Pumpkin Juice" may be eaten per thread.

Value: $50

 

2x Black Licorice Bats
Only psychopaths like this candy. The unforgettable flavor of the licorice root in the shape of a hairy bat, complete with little strands that get caught in your teeth. Makes a squeaking sound when you eat it.
Effect: When this candy is eaten, you may increase the word-count of the post that this candy was consumed in by +200 Words. Eating multiple 'Black Licorice Bats' may stack this effect to a maximum of +400 words.
Value: $50

 

1x Jutsu Instruction Scrolls
Size: 2 Item Slots
Type: Passive Item
Description: A set of must-have scrolls for young and old shinobi alike. These instructions are laid out to make understanding even difficult techniques easy. These training scrolls are often kept at academies and libraries where they can be used by many, but the truly initiated ninja keeps a set of these for their own personal use. 

Effect: Once per ninja rank, characters with this item may purchase a technique above their rank for 1x the normal JP cost, or they may purchase a technique they could normally purchase for .5x the normal JP cost. The effects of this item may be applied retroactively (i.e; A technique purchased for 2x the normal JP may have their additional cost refunded.)

 

-Items in Vault: None
-Money on Hand: $435

-Money in Vault: $0

 

||Item Log||

Gain: 3 Shuriken, 3 Kunai, and 4 Senbon Needles for Creation

Gain: 3 Milk Chocolate Shuriken, 2 Pumpkin Juice, and 2 Black Licorice Bats for All Hallows' Eve 2017

Loss: 1 Pumpkin Juice--Used in Mission: Clearing Out the Roads|D-Rank

Gain: 1 set of Jutsu Instruction Scrolls for 2017 Rinne Festival Gift Exchange

 

 

 

||Money Log||

Gain: $125 for Creation

Gain: $110 for Village Registration|D-Rank

Gain: $50 for Clearing Out the Roads|D-Rank

Gain: $150 for The High Road

Edited by Renzukn
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