Guest MrSako Posted May 5, 2006 Posted May 5, 2006 (edited) Weapon Type: Zanpakuto (Soul Cutter) Size: Medium Type: Melee (unless otherwise specified) Level: see Special Abilities. TXP: 0 Special Abilities: -When gaining TXP, may divert some to the Zanpakuto. To increase a level, must spend TXP = level * 10 (level 50 = 500 TXP). Zanupakuto may not be of a higher level than the user. No more than 50% of TXP gained may be diverted to the Zanupakuto. -Zanpakuto are immune to skills, bloodlines, equipment, and jutsu (including Gravity Jutsu) that render them unusable. -No other abilities may be added to the Zanpakuto after it is obtained. -If the owner dies, the Zanpakuto is removed from the character sheet unless the character is revived. If the owner's body is possessed by the Immortality Jutsu, the Zanpakuto is removed from the character sheet. -Each Zanpakuto has a First Release (Shikai) and a Second Release (Bankai). Unless otherwise specified, a 'Release' is used in the Setup Phase. Bankai is used after the Shikai has been activated. These effects are explained under each specific Zanpakuto. Shikai effects are still active when Bankai is used. -Shikai: must have character level 30 and Chakra > 500. -Bankai: must have character level 50 and Chakra > 1000. -Level requirements are reduced by 5 for Genius/Super Genius, and 10 for Prodigy -or- reduced by 1 for every rank of 'Quick Learner' Description: The Alchem Clan was at its peak a few hundred years ago, long before Akatsuki had attacked Iwa and destroyed many of its members. It was a time when knowledge fluorished, when the secrets between Jutsu and the Elements connecting the world was being written down into a science. It was a time of great excitement as the clan was fluorishing amongst their own. However, with the great knowledge that came, there were those who stepped out of the bounds set within the Clan. Human transformations were considered Kinjutsu, forbidden techniques. But there were those who pushed forth in the name of science to experiment with these. All of the data concerning this subject and those pertaining to them have been locked away, and it is unknown whether the last of the Alchem today have access to such knowledge. It is said that back then, there were experiments with Transmutation that involved the Eight Divination Sealing Technique. Somehow, a Ninja's soul was fused into that of a sword, and the two became one entity. However, the power of the Ninja, now bound to the sword was latent, and would only reveal itself over time. A bond would be forged between the 'owner' of the Zanpakuto and the Zanpakuto itself. However, all of the Zanpakuto were considered 'lost' since that time, and it is uncertain if they will be found again. Attributes: -Indestructible: May not be Destroyed -Razor Edge: +20% base damage (rounded down) -Unique: no more than one of each name -Restricted: may not have more than one Zanpakuto -Formless: Zanpakuto count towards all bonuses and requirements for having a particular weapon type (ie: counts as a katana, a shugoshi, etc. for owner's effects so long as it is a bladed weapon) --------------------------------------------- Name: Zangetsu Shikai: After this ability is obtained, the Zanpakuto is always considered to be in 'First Release' form. Calculate weapon damage as if this was a Large Weapon. May use the following technique (embedden in weapon): Getsuga Tenshou Type: Ninjutsu (Dark) Cost: 150 Damage: 250 Effect: Jutsu Type may not be changed by any ability. Jutsu is always considered to be of a rank higher than opponent's Ninja rank. Bankai: Increase Speed by 15% TXP. Opponent's Minimum to-hit is -5%. Your Maximum to-hit is +5%. May use Getsuga Tenshou twice in the Main Phase. --------------------------------------------- Name: Senbon Zakura Shikai: While this is active, user does not count as being equipped with the Zanupakuto. May use the following technique (embedded in weapon): Chire (Scatter) Type: Taijutsu/Ninjutsu Cost: 150 Damage: 200 Effect: Opponent may not dodge unless their Speed is 2x that of the user. Jutsu is always considered to be of a rank higher than opponent's Ninja rank. Bankai: Automatically negates opponent's non-Genjutsu attacks unless their Speed is greater than the user. May use the following technique (embedded in weapon): Kageyoshi (Solemn Shadow) Type: Taijutsu/Ninjutsu Cost: 300 Damage: 500 Effect: Opponent may not dodge unless their Speed is 3x that of the user. Opponent only applies 50% Defense/Resistance. Jutsu is always considered to be of a rank higher than opponent's Ninja rank. --------------------------------------------- Name: Benihime Shikai: May use the following technique (embedded in weapon): Chigasumi no Tate Type: Ninjutsu Cost: 20% cost of opponent's Ninjutsu/Taijutsu paid in Health and Chakra (ex. if opponent's Jutsu cost 100, pay 20 health and 20 chakra) Effect: Negates opponent's Taijutsu/Ninjutsu. Jutsu is always considered to be of a rank higher than opponent's Ninja rank. Bankai: Add 10 to your dodge/concentration rolls. Opponent subtracts 10 from their dodge/concentration rolls. --------------------------------------------- Name: Hyourinmaru Shikai: May use the following technique (embedded in weapon): Souten Ni Zase (Cry of the Heavens) Type: Ninjutsu (Ice) Cost: 300 Damage: 200 Effect: Jutsu Type may not be changed by any ability. Opponent is 'Frozen' for 1 turn. Jutsu is always considered to be of a rank higher than opponent's Ninja rank. -Frozen: opponent skips their next Setup and Main Phase. Bankai: May use once per battle. Lasts for 3 turns. While active, may dodge AoE attacks as normal. Evasion x1.5. May target opponents at long range as if they were at close range. If opponent successfully performs a Taijutsu attack while in this state, opponent rolls a d10. On a roll of 1 they are 'Frozen' for 1 turn. May use the following technique (embedded in weapon): Dai Gyuren Hyourinmaru (Great Crimson Ice Ring) Type: Ninjutsu (Ice) Cost: 500 Damage: 500 Effect: Jutsu Type may not be changed by any ability. Opponent applies 50% Resistance. Opponent is 'Frozen' for 1 turn. Jutsu is always considered to be of a rank higher than opponent's Ninja rank. -Frozen: opponent skips their next Setup and Main Phase. --------------------------------------------- Name: Shinsou Shikai: May use the following technique (embedded in weapon): Ikorose Type: Ninjutsu Cost: 150 Damage: 200 Effect: Opponent may only dodge using base Evasion. Jutsu is always considered to be of a rank higher than opponent's Ninja rank. Bankai: Minimum to-hit is +10%. Opponent's maximum to-hit is -10%. May use Ikorose twice during the Main Phase. --------------------------------------------- Name: Zabimaru Shikai: May attack opponent's at long range. Calculate weapon damage as if this was a Large Weapon. May use the following technique (embedden in weapon): Higa Zekkou (Monkey Fang Absolute Bite) Type: Ninjutsu Cost: 150 Damage: 200 Effect: Jutsu is always considered to be of a rank higher than opponent's Ninja rank. Bankai: May use the following technique (embedden in weapon): Hihiou Zabimaru Type: Ninjutsu (Bone) Cost: 500 Damage: 500 Effect: When dodging, opponent may only use 75% of their base Evasion to dodge (may not apply any other modifiers). Jutsu Type may not be changed by any ability. Jutsu is always considered to be of a rank higher than opponent's Ninja rank. --------------------------------------------- Name: Sodeno Shirayuki Shikai: May use the following technique (embedded in weapon): Tsukishiro (Pale Moon) Type: Ninjutsu (Ice) Cost: 150 Damage: 200 Effect: Jutsu Type may not be changed by any ability. Opponent must pass two dodge rolls in order to dodge this Jutsu. Jutsu is always considered to be of a rank higher than opponent's Ninja rank. Bankai: When successfully dodging Jutsu, gain 25% of its cost (Health for Health, Chakra for Chakra, Stamina for Stamina). May use Tsukishiro twice during the Main Phase. --------------------------------------------- Name: Ryuujin Jakka Shikai: May use the following technique (embedded in weapon): Banshou Issai Haijin To Nase (Reduce All to Ash) Type: Ninjutsu (Fire) Cost: 100 per turn Effect: Opponent may not apply any defensive ability with the word 'Elemental' in its title against your Fire-Type attacks. While active, damage from opponent's Fire-Type Jutsu is reduced to 0. Jutsu is always considered to be of a rank higher than opponent's Ninja rank. Bankai: When dealing damage with Fire-Type attacks, gain 50% of the damage back as Chakra. Banshou Issai Haijin To Nase gains the following text: Add +100 Fire-Type damage to your attacks. When successfully dodging a Jutsu, opponent takes 100 Fire-Type damage. Jutsu Type may not be changed by any ability. --------------------------------------------- Name: Minazuki Shikai: While this is active, user does not count as being equipped with the Zanupakuto. Must use the following technique in the Main Phase (embedded in weapon): Kuchiyose no Jutsu: Minazuki Type: Ninjutsu Cost: 200 Effect: Summons 'Minazuki' to the battle. Every other turn (starting next turn), Minazuki heals 100 health and removes one negative status effect from one person in the battle. User may not use offensive Jutsu every other turn (starting next turn). Bankai: May use two Medical Jutsus in the Main Phase. --------------------------------------------- Name: Kyouka Suigetsu Shikai: May use the following technique (embedded in weapon): Complete Hypnosis Type: Genjutsu Cost: 200 Effect: Opponents may not target you for 3 turns. Does not work on opponents who are under the status effect 'Blind.' If you attack an opponent within that time, they may attack you. Jutsu is always considered to be of a rank higher than opponent's Ninja rank. Restriction: Usable -ONCE- per battle. Bankai: Add 10 to your Concentration rolls. Opponent subtracts 10 from their Concentration rolls. Your attacks deal +20% damage as Ghost Damage. --------------------------------------------- How to obtain a Zanpakuto: 1. Use a wish by summoning Shenron 2. Quest (40-post, unreducible). In order to be eligible for the Quest, your character must have died and been revived (including skills and Dragon Spheres). Requires permission from an Admin and MrSako. 3. Obtain the skills: Shinizokonai rank 2, Shikei, and Shinigami Representative. This requires permission from Enigma (and MrSako for Shinigami Representative). Must then get permission from MrSako. Must then pay $500. In any case, obtaining a Zanpakuto is -RANDOM- After meeting the requirement, MrSako will roll d10 and post the results. 1 - Zangetsu 2 - Senbon Zakura 3 - Benihime 4 - Hyourinmaru 5 - Shinsou 6 - Zabimaru 7 - Sodeno Shirayuki 8 - Ryuujin Jakka 9 - Minazuki 10 - Kyouka Suigetsu If one of these has already been taken (check with MrSako) then he will re-roll. If you do -NOT- wish to acquire the Zanpakuto that you rolled, you must either: 1. Summon Shenron again (since you did not 'acquire' one, the wish is not used up) 2. Go on another 40-post non-reducible mission. 3. Pay another $500. You must accept the results of the second roll (you cannot say 'I want what you rolled for first). No exceptions. You may repeat the above until you get the Zanpakuto that you desire, or you are happy with the one you received. Edited May 6, 2006 by MrSako
shizuki Posted May 5, 2006 Posted May 5, 2006 -Exclusive? What about all the shinigami? Or does that bit about kind mean that only one zanpakuto with a given shikai and bankai, may exist? -Should this weapon have character restrictions based on something to do with shinigami? -Shouldn't a zanpakuto have only one shikai and bankai? -For Zangetsu, how does this explain slower opponents like Grimjaw easily defeating Ichigo in bankai? -For Senbonzakura, the dodging ability was all Byakuya's shunpo, not at all the zanpakutou's ability. -For Hyourinmaru, remember that there is a time limit for its use. -For Shinsou, will there be a length limit? -For Kyouka Suigetsu, remember that it can only affect opponents that can see it at time of shikai. -Each person can only have a single zanpakutou. -What about the gravity-type zanpakuto, Wabisuke, which has been created already? That is a way to get around the gravity restriction. -More to come later.
Guest MrSako Posted May 5, 2006 Posted May 5, 2006 (edited) 1. Shinigami? I 'converted' this to what it would exist as in the NA Universe, using the 'Alchem Clan' as the basis (read description please). Each weapon of each name is Unique (ie, there is only one of each name). 2. What do you propose about character restrictions? 3. Each Zanpakuto has one shikai and one bankai. Some have techniques that are associated with them. 4. I have no idea how that even applies to the weapon creation. 5. Yes, you are correct. But these are 'based' off of them, doesn't mean they have to be exactly the same (unless you say that is a requirement). I changed the phrasing to 'negates.' This is to represent the blades that move around so fast that they block the attack, but if the opponent has higher speed, then they can get past the defense of the blades and hit the user. 6. Alright... I could add a time limit to being able to use its 'bankai.' Or perhaps one for each of them? 7. Dunno, what do you recommend? 8. Noted 9. Yes, as these are 'Unique' I will also include 'can only have one' 10. Hmmm? I'll have to look that up. Looked it up... not my creation, so doesn't benefit from these effects. 11. Please more comments, just be sure to give me your recommendations on what changes would make it better I changed the way to obtain them with some restrictions. I want to hear more opinion on those as well. I wanted to make it random so that it is fair to everyone. First come first serve is not my style... if you -really- want a certain Zanpakuto, you have to be really lucky or very dedicated, two very important skills for all Ninja to have. This is non-negotiable. Edited May 5, 2006 by MrSako
shizuki Posted May 5, 2006 Posted May 5, 2006 Old Business 1) What I meant was, every single shinigami in Seireitei has a unique zanpakuto. This issue was addressed when you said that each zanpakuto is unique and exclusive. 2) Your skill requirements address the character requirements. 3) Addressed. 4) What this is meant to highlight is that a character of overpowering strength was able to completely defeat the speed of Tensa Zangetsu. 5) Acceptable, now that you have explained that the blades block the attack. 6) A time limit for each? No. But there would be a drain on the user while using Bankai, which is why they don't automatically use them in combat in the Spirit World. 7) Well, I was just curious. I don't think it should have one. Thus, while in Shikai state, Shinsou should be able to hit Airborne opponents, or opponents otherwise taking reduced or nullified damage due to range, with full force. New Business SPOILERS FOR THE MANGA/ANIME SERIES BLEACH BY KUBO TITE. BUY IT IN STORES TODAY, BECAUSE NINJA ACADEMY DOES NOT OFFICIALLY SUPPORT SCANLATIONS OR FANSUBS (because doing so for an americanized series is illegal). -Here's a list of the currently-shown zanpakuto and their abilities, plus some suggestions on how to make them workable. Captains Vice-captains Others Shikai -Ryuujin Jakka: Deals a large amount of fire damage along with attacks? Yamamoto didn't show much of its abilities, since he was a superior swordsman -Katen Kyokotsu: Can attack up to double the normal limit because it's a double-blade zanpakuto? Again, a lack of information hinders our progress. -Suzumebachi: A complex and difficult one to deal with. The Suzumebachi forms the Houmonka upon a successful hit, and a second successful hit to any Houmonka causes instant death. This would have to bring into play the forbidden effect of instant death, so I leave it up to you to figure something else out. -Suzumushi: Doesn't seem to have a particular change in form, so the two abilities it displays seem to be its shikai. The first, Nake, causes a note to sound that causes unconciousness to those that hear it. The second, Nishiki, was a sweeping motion with a vibrating blade, which left behind a number of swords which fell towards the target. -Minazuki: Definitely a unique one. The monster seems to be the shikai, with how often Unohana uses it. Perhaps it would be an imbedded summon, and the summon both protects and heals but neither it nor the user can attack. -Tengen: Seems to cause an effect like Baika no Jutsu, in that the user's arm swelled to a huge size and was used to sweep aside the target. Don't really see a use for this one, with Baika no Jutsu being more useful. -Ashizogi Jizou: A strike from this weapon releases a nerve-paralysing poison into the target. I think this would cause some sort of immoblizing/movement-reducing status effect. Perhaps a random one. -Sougyo no Kotowari: The other double-blade zanpakuto. Again, not much information, so probably the same effect. -Houzukimaru: Not sure what to do on this one. Its shikai is to turn into a spear, and in that form it can further change into a sansekkon (three-section staff). -Sodeno Shirayuki: Didn't really glean anything from its ability. Presumably, it grants the technique Beginning Dance, White Month. -Fujikujaku: Able to drain the target's energy and grant it to the user. Obviously, able to drain the stamina/chakra of a target and give it to the user. -Tobiume: It LOOKS like a sword-breaker. Certainly wasn't use like one. It was able to shoot energy balls in shikai, so that translates very easily. -Zabimaru: Because of its extension ability, I'd say it has the same ability to hit at all ranges as Shinzou. It also has the Higa Zekkou, which allow the separated pieces of Zabimaru to be commanded to fly at the target. Bankai -Konjiki Ashisogi Jizou: I'd definitely say a summon. This summon would be able to charge the opponent with some basic technique, since it grew blades out of its neck and did so in Bleach. The problem is that it also breathed an instant-kill poison. -Suzumushi Tsuishiki- Enma Kourogi: This Bankai causes a huge container to form over the field, plunging anyone other than the user into a senory-deprivation state. I'd say it reduces Evasion to something like 1% of normal, because the target can't use any sense other than touch. I'd say it reduces to 0, but the target was able to dodge the attacks of the user while under the effect of this simply by the feel of displaced air when the user neared for a strike. -Kokujou Tengen Myou-oh: Definitely another summon. This one seemed to mimic the actions of the user, but we didn't get to see much of it. -Hihiou Zabimaru: Honestly, it doesn't really change that much from Zabimaru in terms of combat usage. I'd say it simply has an accuracy bonus over Zabimaru, and Higa Zekkou would do several times more damage. Now, for what you've already got: -Zangetsu: Honestly, for its bankai, I'd approve the full 15% TXP increase to speed. There ought to be an accuracy increase, since your speed is now too high for the target to react properly. To be truthful, there should probably also be an evasion bonus, but even what I've said is more than stretching the limits of what we'll approve. Probably even more comments to come.
Matthias Drake Posted May 6, 2006 Posted May 6, 2006 (edited) Well holy shit, that is cool. I've wanted to do this for a long time, but I always thought "No, I'm not good enough to do it." >_> Did you get cntr's permission to use the Alchem clan? I mean... It's not as if it'd be the most confusing thing about the clan's history, given what cntr and I have mentioned in passing in the RP, but yeah... I do recommend that there be differing chances of getting each sword - Zangetsu was a ridiculously powerful blade (I mean... Ichigo blocks Soukyoku with it >_>) whereas Shinsou... Isn't that great, it just works because Gin's a complete badass. If a zanpakuto is lost, then does it retain its current level when a new user finds it? If so, will some of them start at higehr levels than others? Lastly, I'd actually always thought the swords would gain power based on the user's ki (or, on NA, chakra) rather than overall experience - speed and strength don't seem to be related to the power level of the zanpakuto, whereas the spiritual energy does. EDIT: And would it be possible for more Zanpakuto to be created? I mean... Givent he current origin, it's conceivable that a Gated alchemist with somewhat of a relative view on morality might make more. And, surprise surprise, we happen to have one of those. Edited May 6, 2006 by Matthias Drake
Guest MrSako Posted May 6, 2006 Posted May 6, 2006 If a Zanpakuto is 'lost' then it is reset to level 0. A Zanpakuto may never be given or forcibly taken. And if you want to create them using human transumation, then this is how you have to do it: 1. Create a Jutsu that is similar to Eight Seal Divination. 2. You need an Indestructible lvl 0 sword (just pay $50 and call it something the Alchem made) 3. You need to defeat a PC Ninja without killing them. 4. You use your Jutsu to 'seal' the PC Ninja into the sword. 5. Voila! You now have created a new 'Zanpakuto' I can help you create the abilities of the new Zanpakuto based off the Ninja that you sealed. The Zanpakuto would have the name of the Ninja you sealed, and its 'shikai' and 'bankai' would be relative to the abilities of the Ninja... so if you killed a weak Ninja, you get a weak Zanpakuto. If you kill a strong one... well... you get a stronger one. As for Alchem history... I can modify it if it doesn't go with the RP you two have established... I just wanted to use it because it made the most sense in how I could use the Zanpakuto idea in the NA world. Don't you like the combination of Bleach, NA, and FMA?
Matthias Drake Posted May 6, 2006 Posted May 6, 2006 What if you put a bunch of people into one Zanpakuto? And... Those aren't names anyone would ever give a baby. Yes, I like the combination... And it doesn't really contradict anything.
Guest MrSako Posted May 6, 2006 Posted May 6, 2006 Uhhhh... a bunch into one? I don't know... the transmutation blows up, killing the alchemist... if you want to create the Jutsu, you make the rules and we'll tell you what works and what doesn't
Guest shikaku_naito Posted May 6, 2006 Posted May 6, 2006 ( If this is spam than delete it) <(^.^<), Is what your saying meen that anybody can have a Zanpakuto, as long as nobdy else has the same kind you want?
Guest MrSako Posted May 6, 2006 Posted May 6, 2006 that is pretty much correct, since zanpakuto are unique. anyway, done with them all... comments on their abilities are welcome.
Guest shikaku_naito Posted May 6, 2006 Posted May 6, 2006 I would like to ask how I would aquire a Zanpakuto Ghost Cutter
Guest shikaku_naito Posted May 6, 2006 Posted May 6, 2006 And how would I come by doing any of that stuff to gain it?
Guest MrSako Posted May 6, 2006 Posted May 6, 2006 (edited) Let's see if I can make it any clearer... 1. To summon Shenron, you need to get all the Dragon Spheres. Click on the link to see the rules on how to do that. 2. Dying is the same as saying your health was reduced to 0 in a battle and you had to be revived by. So go fight, and lose. And be sure to come back, whether by 'admin recovery within 1 week' or 'skill' or 'Dragon Spheres' wishing you back to life (which is generally not needed). 3. Custom skills require permission from their author to gain. You'd have to PM Enigma to be able to use his skill, and PM me to use my skill. Last: you need my approval (except when using Dragon Spheres) if you want to get a Zanpakuto. Edited May 6, 2006 by MrSako
Kitai Tenshi Posted May 7, 2006 Posted May 7, 2006 duck duck duck duck duck goose. *runs around the circle*. okay for the few of you that havent played that this is approved and moved. I think im going insane with finals so close.