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Alchem Techs

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Posted

Alchem Type: Alchemist's Touch (Renkinjutsushi Sesshoku)

Type: Ninjutsu

Rank: Chuunin

Cost: Weapon lvl * 2 chakra (minimum of 30 chakra must be spent.)

Description: Character may, if they manage to touch the enemy's weapon, cause the weapon to rust quickly, efficiently cutting the damage from it. All damage from the weapon's "Level" is negated. Lasts four turns.

Effect: The Enemy weapon deals half the damage it would normally do. You may use this technique during the response phase against the enemy weapon, but you take full damage from the weapon, and the technique does not take effect until after you take your damage

Requirements: Alchemy Eye Rank 2, Chuunin

Points: 3

Alchem Type: Alchemist's Twist (Renkinjutsushi Yori)

Type: Ninjutsu

Rank: Genin

Cost: X Chakra, (x = 20% of the opponent's attack cost)

Effects: Changes the attack from one element too another. Used in Response Phase.

Description: In Response too an opponents attack, in the response phase, the user changes the element of the opponent's attack from the element it is too the element of his choice. The attack must be an elemental jutsu

Requirements: Alchemy Clan, Genin

Points: 3

Alchem Type: Alchemic Explosion (Renkinjutsu Bakuhatsu)

Type: Ninjutsu/Taijutsu

Rank: Genin

Cost: 25 Chakra, 15 Stamina

Damage: 50, 10 to user.

Effect: Roll a d10, if 6 or above the user takes 10 damage.

Description: By drawing an array on their own body, the user of this technique can charge the opponent and attack him with the draw on body part. When the attack hits it makes and outward explosion, which can a 50% chance of hurting the user.

Requirements: Alchemy Clan, Alchemic Eye Rank 1.

Points 3

Alchem Type: Ebb (Kanman)

Type: Ninjutsu

Rank: Chuunin

Cost: 130 Chakra

Damage: n/a

Effects: -100 Evasion for two turn.

Description: The user uses their alchemy to fill the opponent's cells in their legs to become bloated with water. The opponent is thus slowed significantly and has a hard time of moving correctly.

Requirements: Alchemy Clan, Alchemic Eye Rank 2.

Points: 5

Alchem Type: Alchemic Sand Shield Control (Renkinjutsu Suna no Tate Kunrin)

Type: Ninjutsu

Rank: Genin level 10, Alchemic Eye: Rank 2

Cost: 20 Chakra

Damage: n/a

Effects: Used in the setup phase before using Shield of Sand (Suna no Tate). Allows the caster to decide in their response phases whether the shield is activated or not. Only used once for every time Shield of Sand (Suna no Tate) is activated.

Description: Through the Alchem's knowledge of ninjutsu and their keen eye for elemental ninjutsu detail they can have a better and more full control of the usually ravage and uncontrollable "Shield of Sand (Suna no Tate)"

Points: 1

Posted

Looks good, they do.

Approval No Jutsu

Guest MrSako
Posted

Alchem Type: Alchemist's Touch

Type: Ninjutsu

Rank: Chuunin

Cost: Weapon lvl * 2 chakra (minimum of 30 chakra must be spent.)

Description: Character may, if they manage to touch the enemy's weapon, cause the weapon to rust quickly, efficiently cutting the damage from it. All damage from the weapon's "Level" is negated

Effect: The Enemy weapon deals half the damage it would normally do. You may use this technique during the response phase against the enemy weapon, but you take full damage from the weapon, and the technique does not take effect until after you take your damage

Requirements: Alchemy Eye Rank 2, Chuunin

Points: 3

How long does this effect last?

Alchem Type: Alchemist's Twist

Type: Ninjutsu

Rank: Genin

Cost: 30 Chakra

Effects: Changes the attack from one element too another. Used in Response Phase.

Description: In Response too an opponents attack, in the response phase, the user changes the element of the opponent's attack from the element it is too the element of his choice. The attack must be an elemental jutsu

Requirements: Alchemy Clan, Genin

Points: 3

How about Cost = X, where X = 20% cost of Opponent's Jutsu? I figure a bigger attack will take more 'chakra' on your part to change...

Alchem Type: Alchemic Explosion (Renkinjutsu Bakuhatsu no Jutsu)

Type: Ninjutsu/Taijutsu

Rank: Genin

Cost: 25 Chakra, 15 Stamina

Damage: 50, 10 to user.

Effect: n/a

Description: By drawing an array on their own body, the user of this technique can charge the opponent and attack him with the draw on body part. When the attack hits it makes and outward explosion, which can a 50% chance of hurting the user for 10 damage.

Requirements: Alchemy Clan, Alchemic Eye Rank 1.

Points 3

Move the 'When the attack hits...' to the EFFECT section

Alchem Type: Kanman

Type: Ninjutsu

Rank: Genin

Cost: 100 Chakra

Damage: n/a

Effects: -100 Evasion.

Description: The user uses their alchemy to fill the opponent's cells in their legs to become bloated with water. The opponent is thus slowed significantly and has a hard time of moving correctly.

Requirements: Alchemy Clan, Alchemic Eye Rank 1.

Points: 4

How long does the effect last?

Alchem Type: Alchemic Sand Shield Control

Type: Ninjutsu

Rank: Genin level 10, Alchemic Eye: Rank 2

Cost: 20 Chakra

Damage: n/a

Effects: Used in the setup phase before using Shield of Sand (Suna no Tate). Allows the caster to decide in their response phases whether the shield is activated or not. Only used once for every time Shield of Sand (Suna no Tate) is activated.

Description: Through the Alchem's knowledge of ninjutsu and their keen eye for elemental ninjutsu detail they can have a better and more full control of the usually ravage and uncontrollable "Shield of Sand (Suna no Tate)"

Points: 1

20 chakra/turn as you need a basal level to keep it going

Guest MrSako
Posted

so the cost would be 20 + cost to block the damage? hmmm... then i think it should be 50 + cost to block damage, since you get to activate it at your leisure rather than all the time. that i can approve.

Posted

um, i think you misunderstand, This technique is used when I do not want the shield of sand to block. So I would essentually be paying the chakra so that shield of sand does not go into effect.

Posted

Alright all are fine except Kanman. Since its at 100 cost shouldn't that be 5 jp's or it should be bumped to chuunin lvl.

Posted

So with the chuunin ratios and for the -100 evasion i calculate the cost to be 200 if you want it to last 2 turns.

100 * 5 = 500/4 = 125 cost to use *1.6 for upkeep cost = 200

if my calculations are correct bump it to 200 for 2 turns and you are all set to go.

Guest
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