Jump to content
Matthias Drake

And Another One

Recommended Posts

Posted (edited)

Name: Alchem Type: Blade Transformation (Renkinjutsu: Ken Henge)

Type: Ninjutsu

Rank: Jounin

Cost: 75

Effects: This is a setup-phase jutsu, and it consumes that entire phase. Change the item's type (ie katana, breastplate, rapier, shield, staff) to another of similar type and change any other desired aspect of the item's appearance. This lasts until it is changed again. This does not change any attributes of the item.

Description: One of the simpler applications of the Alchem clan's bloodline, this jutsu simply reshapes the blade without changing its composition. Despite the name, it functions on any equipment, not merely swords. This jutsu is not much use for forging weapons; it operates on a coarser level than is required to forge a high-performance weapon, and really isn't good for much more than sticking two broken pieces back together, or changing a weapon's appearance.

Points: 5

At first conception, this jutsu did some other neat stuff, but then I thought about it and realized that (a) it would make it more difficult to get approved, and (^_^ the first ability here is the only one I really want anyway.

Edited by Matthias Drake
Posted

Cause it's poimanent. And some jutsu require that the weapon used be a katana, or a double-bladed sword, or a rapier, or anything like that.

Posted

Eh, that's fine.

I'd rather the cost of the technique be based on the weapon level, just because I'm slowly watching our weapon/armor breaking system fall into nonexistence.

But that's just me.

Posted (edited)

And because a Henge'd not allow you to change a weapon in it's entirety.

Eechi, do we charge people weapon level x number for destroying/disabling weapons? If we don't charge them by weapon level neither should we charge it here.

Edited by Warr
Posted

I've always paid more for having to destroy something. It's never been a decided static number, of course, because we're too lax with the system.

Besides, the way he changed it made it stronger, and I don't really think 100 chakra or 1 is a really big deal once you reach Jounin, so I'm fine with this. It's not a gamebreaker in any stretch of the word, this just confirms the fact that breaking a weapon is offically a waste of time nowadays.

Posted

It was never an end all in the first place. It was just a possibility, to tie to the fact we had indestructible, but nothing actually broke weapons. It's still an useful tactic, honestly.

Approved.

Posted

So if someone spends their Main Phase to render a Godlike piece of armor unusable for the remainder of battle with all of the Chakra that that player had to spend, you could just use a Setup Phase and 100 Chakra to completely bring it back into full operational status and then attack in the same turn?

1) That effect will have to at least sacrifice a Main Phase, and as for a cost. I'm trying to find something that's balanced with the fact that people have to actually spend Chakra to take that piece of armor out. The fact that our breaking armor system isn't actually a system really hinders my ability to do so. Perhaps take this out until staff works on it, and then make it into another technique? Just because it's all hearsay doesn't mean we have to let it fly.

2) I'm completely fine with the transformations. I just hope people don't misread and start changing their swords into helmets.

Posted

Yeah, I'm fine with making armor repair a variable cost, I just don't know how to do it, since it has levels.

Cut the second effect.

Posted

Yeah, we'll work on something MD.

As for the technique,

Approved.

Guest
This topic is now closed to further replies.


  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...