dowhatnow Posted July 31, 2012 Share Posted July 31, 2012 (edited) [Addition of three ranks of this. I'm still a newbie with anything Genjutsu-related, so advice is appreciated.] Tamawa; Katsu no Itami [soul Link; Division of Pain] (Rank 2) Type: Genjutsu [Parapsychosis, Link] Rank: Gennin, Character level 20+ Cost: 70x Chakra, 40x Chakra upkeep; x = Number of Targets Effect: Creates a 'link' between the user and one target. While 'linked' to this target, 50% of any physical damage that the user takes is dealt to the 'linked' target on their next response phase in the form of ghost damage, rounded up. Similarly, 50% of any physical healing done to the user is done to the 'linked' target on their next response phase in the form of ghost health, rounded up. A 'linked' target may pay half the cost of this technique, in chakra, in their Main Phase to try and break this link. If the user's Concentration stat is greater than or equal to twice their opponent's, the opponent must pay the full cost of this technique. In either case, roll 1d10. An odd-numbered result is considered a success, and the link is broken. This may not be used on opponents of a higher rank than the user. May only have a single "link" technique of any kind active at any time. Usable twice per battle. Description: Expanding on the original concepts laid out by Tamawa, the user of Katsu no Itami will link their nervous pain centers with that of their opponents'. By doing this, any wounds that the Tamawa user sustains will be reflected into the opponents' psyche, though no actual wounds will appear on their body. Cost: 4 [1 Evolving] Tamawa; Katsu no Itami [soul Link; Division of Pain] (Rank 3) Type: Genjutsu [Parapsychosis, Link] Rank: Chuunin Cost: 75x Chakra, 50x Chakra upkeep; x = Number of Targets Effect: Creates a 'link' between the user and up to two targets. While 'linked' to those targets, 62% of any physical damage that the user takes is dealt to all 'linked' targets on their next response phase in the form of ghost damage, rounded up. Similarly, 62% of any physical healing done to the user is done to the 'linked' targets on their next response phase in the form of ghost health, rounded up. A 'linked' target may pay half the cost of this technique, in chakra, in their Main Phase to try and break this link. If the user's Concentration stat is greater than or equal to twice their opponent's, the opponent must pay the full cost of this technique. In either case, roll 1d10. An odd-numbered result is considered a success, and the link is broken. This may not be used on opponents of a higher rank than the user. May only have a single "link" technique of any kind active at any time. Usable three times per battle. Description: Expanding on the original concepts laid out by Tamawa, the user of Katsu no Itami will link their nervous pain centers with that of their opponents'. By doing this, any wounds that the Tamawa user sustains will be reflected into the opponents' psyche, though no actual wounds will appear on their body. Cost: 5 [2 Evolving] Tamawa; Katsu no Itami [soul Link; Division of Pain] (Rank 4) Type: Genjutsu [Parapsychosis, Link] Rank: Jounin Cost: 90x Chakra, 60x Chakra upkeep; x = Number of Targets Effect: Creates a 'link' between the user and up to four targets. While 'linked' to those targets, 75% of any physical damage that the user takes is dealt to all 'linked' targets on their next response phase in the form of ghost damage, rounded up. Similarly, 75% of any physical healing done to the user is done to the 'linked' targets on their next response phase in the form of ghost health, rounded up. A 'linked' target may pay half the cost of this technique, in chakra, in their Main Phase to try and break this link. If the user's Concentration stat is greater than or equal to twice their opponent's, the opponent must pay the full cost of this technique. In either case, roll 1d10. An odd-numbered result is considered a success, and the link is broken. This may not be used on opponents of a higher rank than the user. May only have a single "link" of any kind active at any time. Usable four times per battle. Description: Expanding on the original concepts laid out by Tamawa, the user of Katsu no Itami will link their nervous pain centers with that of their opponents'. By doing this, any wounds that the Tamawa user sustains will be reflected into the opponents' psyche, though no actual wounds will appear on their body. Cost: 8 [2 Evolving] Edited February 9, 2013 by dowhatnow Link to comment Share on other sites More sharing options...
Azure Posted July 31, 2012 Share Posted July 31, 2012 Twice per battle limit. I feel like the Max damage grander should be 50%. How do mods apply? And can this stack with other links? Link to comment Share on other sites More sharing options...
dowhatnow Posted August 1, 2012 Author Share Posted August 1, 2012 (edited) Twice per battle on which one? If you meant all of them then Rank 1 needs resubmitted. How would you propose I go about scaling them to 50% from 33.3333%? I hadn't thought about how they apply except "as normal", but is that not acceptable? As for stacking with other links, no, this cannot. The way I had it in my head was that for multiple links (say, rank 2+), it would be treated as multi-hit/multi-target. I'll edit that one in with the rest of the changes once we iron this out. Edited August 1, 2012 by dowhatnow Link to comment Share on other sites More sharing options...
dowhatnow Posted August 10, 2012 Author Share Posted August 10, 2012 Bump. Link to comment Share on other sites More sharing options...
dowhatnow Posted August 15, 2012 Author Share Posted August 15, 2012 BUMP, I SAY! Link to comment Share on other sites More sharing options...
cntrstrk14 Posted September 1, 2012 Share Posted September 1, 2012 I'm not a fan of these because they are either A.) Auto hit or B.) force the opponent to not attack the user, which stagnates the game and makes it less fun to play. Theoretically you could get the opponent to the point and hit them with this and they just lose if they attack you, which is really not fun. Also, if you have double their health you can just hit this, then attack yourself for a shit ton and auto win. Also, I feel like if this "link" techniques is going to be a chain of stuff that you should make a rule that a player can only have one "soul link" at a time. TL;DR - having the opponent take damage based on you taking damage seems too dangerous and anti-fun. I'm going to have to veto this in its current form but I am up to discussing different or similar ideas. Link to comment Share on other sites More sharing options...
dowhatnow Posted September 1, 2012 Author Share Posted September 1, 2012 (edited) It was never meant as an auto-hit, nor as a "herpderp I just hit myself nice and hard so now you take damage" technique. The way I imagined it, it wouldn't have worked like that anyway as far as damage goes, nor would it have been intended as "stacking" with any other type of link, but that's never explicitly stated, so I'm willing to change that. Basically, the way it's intended to work is only if an opponent lands a hit on the user. Though, that's still an auto-hit, so I propose a compromise: these techniques remain as they are (as far as cost and upkeep, but not the exact same effects), but so long as it's active, it becomes a Full Opening for another technique which the user could then use in either the Response or Setup Phase. Alternately, treat it as an active Counter Jutsu. Not unheard of, right? This would balance it a bit, but would break the turn limit for Full Opening, but that's fixable with a turn restriction on both usage and re-usage, as well as a restriction on how many times it can be used per battle. I'm not a fan of limiting its frequency of usage though, but to not do that would be akin to saying, "This is OP and I know it. Come at me, bro." TL;DR - Rewrite it so it becomes a Full Opening to another technique as long as it's active, limit the number of turns it can be active, limit the number of turns before it can be reactivated, and possibly impose a restriction on frequency of usage = Fix? Edited September 1, 2012 by dowhatnow Link to comment Share on other sites More sharing options...
cntrstrk14 Posted September 3, 2012 Share Posted September 3, 2012 That could work, write it up in the technique so I can see it in action. Not sure if we are 100% on the same page atm. Link to comment Share on other sites More sharing options...
dowhatnow Posted November 6, 2012 Author Share Posted November 6, 2012 M'kay, how about that? Link to comment Share on other sites More sharing options...
dowhatnow Posted December 6, 2012 Author Share Posted December 6, 2012 Discussed this with cntr on AIM. Fixed appropriately. Link to comment Share on other sites More sharing options...
Major Posted December 9, 2012 Share Posted December 9, 2012 (edited) If only one link can be active at a time, doesn't that mean you can't have a link with more than one target? Having a link with two targets would count as two links, or is that a special case? Also, is there a reasoning behind why this can break the damage point cap? I was just curious if there was something you had in mind. Edited December 9, 2012 by Major Link to comment Share on other sites More sharing options...
cntrstrk14 Posted December 10, 2012 Share Posted December 10, 2012 - You forgot the comma betwen "Parapsychosis" and "Link". - The damage goes 50%, 66%, 75%. Increase of 16% and then 9%. Math snafu? Make the center one 62% and make sure to say on all of them that the values are "rounded up". - To address Major's confusion, maybe change the wording on this and in the other techniques to "May only have a single "link" technique active at any time. - Also, Major's other point should be addressed and I think these costs could be changed a bit to help. Mostly this will limit the amount of targets you can effect. Here is my suggestion for prices... Cost: 70x Chakra, 40x Chakra upkeep; x = Number of Targets (One Target) Cost: 75x Chakra, 50x Chakra upkeep; x = Number of Targets (Two Targets) Cost: 90x Chakra, 60x Chakra upkeep; x = Number of Targets (Four Targets) The JP cost of each would be 4, 5 and 8. Link to comment Share on other sites More sharing options...
dowhatnow Posted December 13, 2012 Author Share Posted December 13, 2012 Fixed and clarified. Link to comment Share on other sites More sharing options...
dowhatnow Posted January 9, 2013 Author Share Posted January 9, 2013 Bump? Link to comment Share on other sites More sharing options...
Major Posted January 9, 2013 Share Posted January 9, 2013 (edited) I don't like the percentage having to be paid, I'd rather it be dependent on how much these techniques cost, or something else to do with the user. This is theoretically unnecessarily brutal on people with large pools of chakra, and I don't see why it should depend on the target's chakra pool. It'd be different if the main phase wasn't spent in the process, I guess, but I don't like it when it's all put together. Edited January 9, 2013 by Major Link to comment Share on other sites More sharing options...
dowhatnow Posted January 11, 2013 Author Share Posted January 11, 2013 I'm not sure what you mean. The only time a percentage has to be paid is if the target wants to try to break the link. I'd tend to agree that it would be theoretically unnecessarily brutal on people with large pools, but I don't know how that could be remedied aside from lowering that amount, which seems a bit unfair at lower levels. Link to comment Share on other sites More sharing options...
Major Posted January 11, 2013 Share Posted January 11, 2013 Right, and if I had one of these links on me I would really want to get rid of it rather than constantly take ghost health damage from doing damage to you. What I meant was make the cost dependent on a stat or something else to do with Midori rather than dependent on the opponent. It shouldn't be 'harder' for someone with more chakra to break this link than someone with lower chakra. It should be harder if say, Midori's concentration is higher, though. Link to comment Share on other sites More sharing options...
dowhatnow Posted January 17, 2013 Author Share Posted January 17, 2013 That's a good idea, but I'm honestly clueless about how to go about implementing that. Any suggestions? Link to comment Share on other sites More sharing options...
Major Posted January 17, 2013 Share Posted January 17, 2013 I have some. I will edit this later when I am off work and can type on an actual keyboard. Link to comment Share on other sites More sharing options...
dowhatnow Posted February 4, 2013 Author Share Posted February 4, 2013 I'm still open for suggestions. :x Link to comment Share on other sites More sharing options...
Major Posted February 5, 2013 Share Posted February 5, 2013 Okay, yeah, I dropped the ball on replying here, but I'm gonna give this a whirl now that I'm back in business. Something simple would be the opponent has to pay half the cost of the technique to try and break it, in chakra, but if Midori's concentration is at least twice theirs, they have to pay the full cost of the technique in chakra to break it. It seems fair enough to me, since there's a 50/50 chance of breaking it, and it screws over people for NOT putting something into concentration (which should be the goal of penalizing someone) instead of putting a lot of stat into chakra. Link to comment Share on other sites More sharing options...
dowhatnow Posted February 7, 2013 Author Share Posted February 7, 2013 I like it. Reworded to include the Concentration clause and changed die rolls. Link to comment Share on other sites More sharing options...
Major Posted February 7, 2013 Share Posted February 7, 2013 Right on, I'm good with this now. Link to comment Share on other sites More sharing options...
dowhatnow Posted February 19, 2013 Author Share Posted February 19, 2013 Anyone else? Link to comment Share on other sites More sharing options...
dowhatnow Posted March 2, 2013 Author Share Posted March 2, 2013 Please? Link to comment Share on other sites More sharing options...