MadKatters Posted May 27, 2015 Posted May 27, 2015 (edited) Sky Dancer Jutsu set~ <3 Name: Sky Dancer; Flowing Motion Type: Ninjutsu-Taijutu; Sky Dancer; Lightning Rank: Jounin Cost: 45 Chakra and 45 Stamina per strike Damage: 60x Effects: Multi-strike jutsu with a maximum of 4 possible strikes Description: One of Sky Dancer’s more ‘difficult’ techniques. Once a fledgling user of the style has mastered previous techniques Flowing Motion is next in line. The hybrid attack consists of a quick series of open palm ‘strikes’ that barely graze the target. Each one target at a different location of the target’s body the user must keep in constant motion to avoid tripping themselves up as they twist and turn around the target landing blow after blow. Points: 9 Name: Sky Dancer; Effortless Motion Type: Ninjutsu-Taijutu; Sky Dancer; Lightning Rank: Jonin Cost: 55 Stamina + 55 Chakra Damage: N/A Effects: Full Opening [sky Dancer; Flowing Motion] Description: Effortless motion is a technique with a singular purpose: To set up another sky dancer move. By dipping low and attacking the target’s chest with an upward kick the user attempts to stun them and leave them open for Flowing Motion’s assault to the body. Points: 4 Full Opening: You have a 0% chance to dodge on your next Response Phase against [Technique], where [Technique] is a single technique specified by the attack that caused this status effect. You cannot be afflicted with "Full Opening" if you were afflicted with "Half Opening", "Full Opening", "Half Chain Opening", or "Full Chain Opening" last turn. Max Duration: 1 CP: 20 + (10 * y) [y = Jutsu Point Cost of x] Name: Sky Dancer; Burn The Sky Type: Ninjutsu-Taijustsu; Sky Dancer; Lightning Rank: Jonin Cost: 75 Chakra + 75 Stamina Damage: 150 Effects: Vulnerable [One turn] Description: A relatively simple strike compared to some of the other moves in the Sky Dancer repertoire. Focusing their lightning natured chakra to a single leg they close in on their target before slipping around behind them in a side-step to unleash the built up chakra into an explosive release aimed for the back of the target’s head. Points: 6 Vulnerable: You lose your next Response Phase. You are not affected by this Status Effect if you were "Vulnerable" in the previous post. A character may only be afflicted with "Vulnerable" for three (3) total turns per battle. Max Duration: 1 turn CP: 50/turn Edited May 28, 2015 by MadKatters
PandaMattMatt Posted May 28, 2015 Posted May 28, 2015 First should be 9 jp because Hyrbid Because the first should cost 9 jp, this increases the cost of your second to 110 CP which, split in half would be 55 Chakra|Stamina4 Last one should only cost 6 JP
MadKatters Posted May 28, 2015 Author Posted May 28, 2015 Changed and changed. And the last is six? Unless I need to bump it or lower it by one?
almondsAndRain Posted March 12, 2023 Posted March 12, 2023 Moved to dead as Full Opening no longer exists.