cntrstrk14 Posted July 9, 2015 Posted July 9, 2015 • Kyokōton; Ishi no Ryuku | Plasma Release; Manifestation of Will | 極遁; 意志の力Type: Ninjutsu [Plasma]Rank: JouninCost: 80 + 30x ChakraEffect: Used in the Response Phase. Take the user's Defense modifier for damage reduction and subtract that value from the physical damage of an attack aimed at the user. The user's Defense is treated as zero (0) for this attack and for the rest of the turn. When determining the cost of this technique 'x' is equivalent to a number based on the rank of the unresolved technique targeting the user. (Genin; 1, Chunin; 2, etc) Usable twice per battle.Description: Exerting their physical will upon the world, the ninja ionizes the atmosphere around them to form a barrier of plasmatic energy. Because of how inducive plasma is to electromagnetic fields, the emotional state of the user and their mental strength lends to the strength of the shield itself. This technique often is discovered by an individual by accident or in moments of extreme circumstance, and even those that do learn it find it hard to teach. It requires an intrinsic knowledge of one's own body and surroundings, and is often mastered by those who also create strong defenses.Requirement: Path of the GuardianPoints: 5 • Kyokōton; Nekome Sekiryoku | Plasma Release; Cat's Eye Repulsion | 極遁; ネコ目斥力Type: Ninjutsu [Plasma]Rank: JouninCost: x ChakraEffect: Used in the Response Phase. Negate the effects (not the damage) from all physical attack aimed at the user. When determining the cost of this technique 'x' is equivalent to the sum of one half the cost of all unresolved attacks that target the player. If any of the attacks do not have any damage, the full value of their cost is added to the sum instead. May only be used against techniques of Jounin or lesser rank. The user loses their Main Phase this turn. Usable twice per battle.Description: The ninja creates an eruptive wave of plasmatic energy from their body that pushes back all physical threats in their immediate area. Unfortunately, due to the nature of plasma as an ionized gas, the kinetic energy of the attacks is carried through the bubble of plasmatic energy and batters the user despite itself. Often used as a resort when not the force, but the physical contact of the attack is the danger to the user. Most often used to repel bladed weaponry or other puncturing weapons, effectively turning their aggression into a bludgeoning attack rather than a piercing cleave.Requirement: Path of the GuardianPoints: 8 1
Cellar Door Posted July 9, 2015 Posted July 9, 2015 Over Skype: Inreased the cost of the first one by a variable amount based on rank of the incoming attack Clarified that the second one does not counter incoming damage. I think I'm okay with these.