Peregine Posted November 27, 2015 Share Posted November 27, 2015 (edited) Armoured Sentinel Requirement: Giant Beetle Summon Effect: When making a die roll attempting to intercept an attack aimed at an ally, the attempt succeeds on a roll of 2-19 instead of 6-19. Description: The Giant Beetles of Yūgure no Mori are renowned for both their exceptional resilience and their willingness to defend anyone at a moment's notice. This mentality and prowess combined with their sheer size make them remarkably sturdy allies who are highly skilled in the art of intercepting attacks aimed at their companions. Summoners of these creatures can mimic their movements and actions, achieving much the same effect with sufficient practice. Ranks: 1 Cost: -1 Giant Beetles So, this is half summon flavour and half an actual skill for me. I know that it's cutting the 25% failure rate on attack interceptions down to 5%, but at the same time remember that Summons only get half the turns thet regular characters get (at the most). I'm also open to suggestions on how to make the concept work if this won't fly. Edited December 4, 2015 by Peregine Link to comment Share on other sites More sharing options...
Peregine Posted December 4, 2015 Author Share Posted December 4, 2015 Bump. Link to comment Share on other sites More sharing options...
Cellar Door Posted December 4, 2015 Share Posted December 4, 2015 Um... I want to say this can't be learned by non-summons. The value here is pretty good. It's like -1 for a repeatable Savior. Link to comment Share on other sites More sharing options...
Peregine Posted December 4, 2015 Author Share Posted December 4, 2015 I'm happy to make it summon-only, not summoner. At the same time isn't it different from Saviour, since you can't use this skill if you're the target of an attack? Saviour lets you intercept even if you have something targeting you. Link to comment Share on other sites More sharing options...
Cellar Door Posted December 5, 2015 Share Posted December 5, 2015 I'm using Savior as a value benchmark even though they aren't identical. Its a once per battle use, where you could use the above skill all battle long. The values don't jive well, even though Savior is a little better for that one usage. Link to comment Share on other sites More sharing options...
Peregine Posted December 5, 2015 Author Share Posted December 5, 2015 I get where you're coming from, but aren't skills supposed to add/improve on elements already in the game? You can already intercept as many attacks as you want, with or without this skill and with or without saviour. All this does is change the success rate on interception by 20%. Link to comment Share on other sites More sharing options...
Cellar Door Posted December 6, 2015 Share Posted December 6, 2015 I mean, if you want to seek a second opinion, feel free. I feel like this is fine for summons at -1, but if it were for regular characters I would require -2. Link to comment Share on other sites More sharing options...
Peregine Posted December 6, 2015 Author Share Posted December 6, 2015 I'm happy to make it summon-only, not summoner. Already done Link to comment Share on other sites More sharing options...
Cellar Door Posted December 6, 2015 Share Posted December 6, 2015 Oh, right. Approved. Link to comment Share on other sites More sharing options...
Peregine Posted December 16, 2015 Author Share Posted December 16, 2015 Bump. Link to comment Share on other sites More sharing options...
Peregine Posted January 5, 2016 Author Share Posted January 5, 2016 Bump. Link to comment Share on other sites More sharing options...
Peregine Posted January 18, 2016 Author Share Posted January 18, 2016 Last approval? Link to comment Share on other sites More sharing options...
Rhapsody Posted January 18, 2016 Share Posted January 18, 2016 Approved. Link to comment Share on other sites More sharing options...