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Kido

Skills For The Kolyma Clan

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Posted (edited)

Name: Cannibal Growth

Description: The Kolyma Clan feeds on the dead bodies that were murdered through their poison. The poison maintains the targets chakra circulatory system, allowing the members to permanently channel less chakra and stamina per jutsu by 5 points for each feeding. Since it takes time for the user's body to adapt its new bounty, their system grows once every three levels regardless of the amount they feed.

Requirement: Clan membership, Kolyma Cleric Bloodline

Cost: Gennin: -2

Name: Consciousness of humanity

Description: The urge of the Cleric's hybrid nature creates a constant internal war for those who wish to remain in human society. The Cleric has to resist the hunger of targeting even his teammates. As the user grows in experience and maturity, it costs the Cleric in resistance. Until the Cleric reaches the rank of Sennin, the urge will remain.

Gennin: -30% of resistance stat

Chunnin: -20% of resistance stat

Jounin: -10% of resistance stat

Requirement: Clan Membership, Kolyma Cleric Bloodline

Cost: +2

Name: Nectar of Scorpion

Bloodline: Kolyma Cleric

Description: The user is not only immune to scorpion venom, but they also regenerate stamina while exposed to it by +4/turn.

Requirement: Clan Membership, Kolyma Cleric Bloodline

Cost: -2

Edited by Gornok
Posted

+2? I don't see what makes this hindering.

Posted

Consciousness of humanity: this effect takes place when?

Cannibal Growth: Ha! To reduce by 5 points csot 1 skill point ans Sennin training, this skill should cost at least 3.

Posted

less chakra AND stamina together by 5% would cost a lot more. Inner Calm lowers cost by 5 chakra, and costs -1 by itself.

I would make this skill have 3 ranks, the first being -3, the second -4, and the third -5.

Posted (edited)

Consciousness of humanity is constant. It is what keeps the Cleric from wanting to treat all humans as prey when hunger hits.

I adjusted the points for Cannibal growth, I'm working on the wording for the different levels of cannibal skill.

Edited by Gornok
Posted (edited)

Made the changes as Sako suggested.

Edited by Gornok
Posted

Cannibal Growth needs some kind of limit to the number of times you can use it. I guarantee you that nothing human-sized can eat another human whole in anything that a ninja would consider a short time period. It would take even a human several hungrr periods, spaced at a minimum of 4 hours apart, to eat an entire human, with or without bones or organs.

Nectar needs a higher cost. Maybe 3 or 4.

Posted

Not the whole human, only certain parts. The larger portion of the carcass is given to the scorpions that follows him. They feed off most of the flesh giving the parts that the user requires as a trade.

The user targets certain organs (heart, lungs, liver and kidney) and the spinal column, since the body is controlled by the mind through electrical discharges along the SC, he targets only those for feeding.

I'll increase the cost for nectar.

I didn't think to add all of this because it would be rather wordy in the section.

Posted

Okay then, there still needs to be a limit on the number of times it can be used. We won't let you use it a bunch of times in a short time period, just so you can raise that stuff.

Posted (edited)

I see your point now, like price gouging....

Ok, I think once every three or four levels.

it has been edited

Edited by Gornok
Posted

On second thought, pick either health OR stamina for Nectar. You can reduce the cost to 2, but I don't want you to get both with one skill.

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