Kido Posted February 16, 2006 Posted February 16, 2006 (edited) Bloodline Name: Kolyma Cleric Description: The Bloodline limit allows the Cleric access to the strengths of their hybrid state. The birth of a Kolyma Cleric gives the user access to certain abilities through genetic memory due to clan experimentation. The fighting system infused into memory is Damu (Which is a mixture of Capoeira and Kali), using the extra limbs efficiently to attack. The genetic memory also changes the user, altering the hybrid state of the Cleric with the attributes of the clan's scorpion heritage. The bonus aren't cumulative, they are increased with each level that the Cleric attains. The freackish exterior is determined when the candidate is chosen. Only the candidates who recieve the mark while still within their mother receive the hybrid state. The Commander Scorpion resides within the Cleric's body, in a pouch created surgically in the user's back where the scorpion shares its venom with the Cleric on the constant basis. Requirements: Clan Membership; A Cleric allowing his Commander to inject either the candidate or pregnated mother. Rank Requirements: 1 - Membership 2 - Level 10 3 - Level 20 4 - Jounin Status Rank 1 Name: Shell skin Description: The user of the bloodline skin changes, becoming hard as the shell of their clan's scorpion. Although resembling flesh, it is able to absorb 20 points of damage before health points could be taken. Bonus: +30 speed, + 20 defense +20 evasion Name: Cleric Dance Description: Accessing the genetic memory of his flesh, he is able to use the three taijitsu dances. Cost: Dance cost x 0.4 Rank 2 Name: Primal Instincts Description: The fingernails grow into small talons which appear on command (cause bleed damage, -3 dmg/3 turns), skin able to absorb 40 points of damage before health points could be taken. +40 speed, +40 defense, +40 evasion Name: Cleric Dance Description: Accessing the genetic memory of his flesh, he is able to use the three taijitsu dances. Cost: Dance cost x 0.3 Rank 3 Name: Scorpion Awakening Description: Stinger on the Cleric's tail is able to inject poison into opponents system (-6 dmg/turn), the skin is able to absorb 60 points of damage before health points could be taken. +60 speed, +60 defense, +60 evasion Name: Cleric Dance Description: Accessing the genetic memory of his flesh, he is able to use the three taijitsu dances. Cost: Dance cost x 0.2 Rank 4 Name: Diamond Scorpion Description: The poisonous stinger on the tail becomes a projectile which regenerates every 3 turns (-10 dmg/turn), skin able to absorb 80 points of damage before health points could be taken. +80 speed, +80 defense, +80 evasion Name: Cleric Dance Description: Accessing the genetic memory of his flesh, he is able to use the three taijitsu dances. Cost: Dance cost x 0.1 Bloodline jutsus Edited March 5, 2006 by Gornok
shinobi523 Posted February 16, 2006 Posted February 16, 2006 These artery pretty good ideas. I think these will get approved. Only thing I saw use should fix is pu a little more space between the rank then the skills for that rank ( you know the enter key.)
Rei Posted February 16, 2006 Posted February 16, 2006 The cost for taijustu is always stamina; in no situation would you ever pay the pool state taijustu for a justu cost. as for your bloodline I the damage must be a set number and it must follow the justu ratios.
Guest MrSako Posted February 19, 2006 Posted February 19, 2006 with the ability to absorb damage before Health loss, does that apply to all attacks or does it go away after the first attack in a battle?
Kido Posted February 19, 2006 Author Posted February 19, 2006 Because his flesh grows harder, he recieves a bonus against physical damage, but genjutsu attacks work best against the character since it focuses on the mind.
Rei Posted February 20, 2006 Posted February 20, 2006 (edited) Under no circumstance should stamina, chakra or health be granted. Unless it's a recovery/healing affect. +xx stamina, + xx defense. Meaning what exactly? Would the character gain XX stats upon receiving the bloodline or during battle? These artery pretty good ideas. I think these will get approved. Only thing I saw use should fix is pu a little more space between the rank then the skills for that rank ( you know the enter key.) Don't comment. Edited February 20, 2006 by Rei
Kido Posted February 20, 2006 Author Posted February 20, 2006 (edited) Under no circumstance should stamina, chakra or health be granted. Unless it's a recovery/healing affect. Meaning what exactly? Would the character gain XX stats upon receiving the bloodline or during battle? Health is not returned, it is addition to his physical defense, attacks which attack his skin, ie, punches, kicks, weapons, fire, etc. if a taijutsu/ninjutsu attack is 40 while the user is on the 1st level, his skin would absorb 15 points of damage, which the rest will be the damage of 25. The user's skin turns into a shell instead of breathing flesh. The effects are granted when the bloodline is activated/during battle. I could do without the stamina bonuses. Edited February 20, 2006 by Gornok
shizuki Posted February 20, 2006 Posted February 20, 2006 AH! There's the catch. If you have to activate it, it's a jutsu.
Kido Posted February 20, 2006 Author Posted February 20, 2006 (edited) The hyuuga and sharingan are activated bloodlines, their eyes aren't always on. would you say they are also jutsu? No it is not. Since they don't copy or view things within those eyes every second of the day, it is activated, so unless you classify that as jutsu... Edited February 20, 2006 by Gornok
shizuki Posted February 20, 2006 Posted February 20, 2006 Doujutsu are the only exception to that rule.
Kido Posted February 20, 2006 Author Posted February 20, 2006 (edited) then I'm making it permanent giving his skin a rougher appearance, that's even better. Edited February 20, 2006 by Gornok
Rei Posted February 20, 2006 Posted February 20, 2006 Health is not returned, it is addition to his physical defense, attacks which attack his skin, ie, punches, kicks, weapons, fire, etc. if a taijutsu/ninjutsu attack is 40 while the user is on the 1st level, his skin would absorb 15 points of damage, which the rest will be the damage of 25. The user's skin turns into a shell instead of breathing flesh. The effects are granted when the bloodline is activated/during battle. I could do without the stamina bonuses. <{POST_SNAPBACK}> My comment was made toward your stamina bonus, not the health.
Kido Posted February 20, 2006 Author Posted February 20, 2006 (edited) They were taken out already, as well as the activation, the bloodline trait is permanently on since the mod doesn't want it to be a doujutsu. Edited February 20, 2006 by Gornok
shizuki Posted February 21, 2006 Posted February 21, 2006 Put the techs in the tech section. In review, these all seem more like skills than a bloodline.
Kido Posted February 21, 2006 Author Posted February 21, 2006 Done, the skills for the cleric dances have been added with the rest of jutsu for the bloodline.
Kido Posted February 25, 2006 Author Posted February 25, 2006 Finally have the clan approved, now time to see if someone could review the bloodline and either critique or approve.
shizuki Posted February 26, 2006 Posted February 26, 2006 Do you get both rank bonuses, or do you choose?
shizuki Posted February 26, 2006 Posted February 26, 2006 Well, toss that idea out the window. The Cleric Dance abilities need to be dumbed down, and they need to be made separate clan skills, not a part of the bloodline.
Kido Posted February 26, 2006 Author Posted February 26, 2006 Ok, it has been taken out, a skill will be created for the dances Review for approval please