Guest Vallien Posted March 3, 2006 Posted March 3, 2006 (edited) ~Character Sheet~ ~User Info~ -Username: Vallien -Posting: Every Weekend -Time Zone: +8:00 GMT ~Basics~ Name: Asirmai, Yuri Village: Oto Clan Clan: Asirmai Age: 11 Gender: Female ~Appearance~ -Height: 4'4" -Weight: 74 lbs -Hair: Straight brown hair that curves at the bottom. The length of her hair reaches her shoulder blades. She ties it into a pony-tail leaving a couple of strands that covers her right eye but still visible. -Eyes: She has a very nice mapple-brown eyes that seems to sparkle when there is light. Its oval in shape. -Clothing: She wears a light blue Kimono top. The lower Hakama is modified to suit the life of a shinobi thus the mobility of the wearer is not disrupted. A pouch fixed facing backwards is where she keeps her small equipments (kunai. shurikens, senbon needles, etc). -Physical Description: She has a fairly normal female frame. The rounder hips compared to males and smaller shoulder length. Her skin tone is of asian and middle-eastern colour. No scars on her body yet ~History~ Background: The sounds of water rushing through the stream. Sounds of birds chirping in the sky. Sounds of grass when a dear runs down the meadow. All of these sounds and vibrations makes perfect sense to Yuki, daughter to the Asirmai Clan. Eversince Yuki was 6 years old, she was just amazed by how sound and vibrations captured her attention and how she out of all her family members can relate to them when other cannot. Although weird in nature Yuki never stopped hearing, listening and examining different sounds and vibrations she can encounters. Coming from the Village of Oto, it is only logical that sound, ibration and waves play an important role in Yuki's developmental stage. Furthermore, she comes from the Asirmai Clan which utilizes sound as the means of offense as well as defense. It has protected the Village from invasion many times and is held as the unstoppable energy. Therefore sound has been there eversince to Asirmai, Yuki. To Yuki, it is part and parcel of life and she believes that only sound, vibration and waves holds the truth and can answer all the riddles of life. Basically, Yuki comes from a very normal family. She has a father who is very dedicated in preserving the Village's economy. He works as an animal hunter, searching for good leather and hide from all the types of animals you can find in the jungle and later sells them in the market. The leathers and hides Yuki's father sell are often converted into padded armour that the Anbu forces wears. They are also turned into other more commercial items such as carpets and coats for the normal population. The ability to manipulate sound makes him one of the most efficient hunters in Oto thus they name him Beast Bane for his great work at hunting. Yuki's mother on the other hand doesnt actually work on the field. She works with the Kage's office as one the intelligence operators. Her job is to convey messages passed from Anbu Squad Leaders to the Kage's desk. Yuki's mother is not fond of fighting and at one time was against the idea for allowing Yuki to continue in the Academy. But once her husband consulted her she gave in and gave her glad tidings. Yuki at the age of 9 learned to play music taught by her niece that lives next to her precint. Yuki learned to play the flute and also the violin. But what caught her attention were bells. To Yuki bells are very comlicated instruments and its hard to make them sound properly. Hence she believed the greatest and most loveliest sounds are produce by nonother than bells. This shall one day be her medium by which she shall master her Genjutsu techniques. ~Persona~ Personality: She is preety much to herself. Confident of herself but always cautious. She believes in helping the just and forbidding the wrong even if she has to use coercive force. She does not believe in taking lives unnecessarily and prefers to give a second chance. Likes: Yuri likes to observe how the mind is affected by the senses. Hence her love for Genjutsu over other means for combat. Dislikes: However ironic it must seems, she hates loud noises. But dont get her wrong, she loves sound. ~Favorite~ -Food: Vegetarian; Salad with olive oil and black seeds -Color: Soft blue -Music Genre: Instrumental -Book Genre: Anything related to the senses and the complexities of the human mind/brain. -Hangout: Oto's street ~Ninja Stats~ Rank: Academy Level: 4 TXP: 400 -Stats (out of 500)- (Health Power) 140 -Gifted- (Stamina) 10 (Chakra) 220 -Gifted- (Taijutsu) 10 (Defense) 20 (Ninjutsu) 40 (Resistance) 20 (Genjutsu) 80 (Concentration) 0 (Speed) 190 -Gifted- (Accuracy) 80 (Evasion) 180 -Gifted- ~Bloodline~ Name: Habiki Igata Shoshinsha Description: This is the first thing all Habiki's are taught when they begin there training of the bloodline. Requirements: Clan Membership Rank Requirements: 1 - Membership; 2 - Rank 1; 3 - Rank 2 and Rank 1 of Next Ability (if avaliable); 4 - Jounin Rank, Rank 3, Rank 1 of Next Ability Rank 1: Can mold sound slightly. Can do sonar waves of 100 yards.-1 ~Skills~ Remaining Skill Points: 0 Skills: Positive Skill Name: Chakra Flow Bloodline: Skill Description: The user's chakra flow's much more smoothly due to spiritual allignment. Effect: gain 10% of your base chakra every turn. Cost: -5; Must be genin Gifted Speed Effects: When you place points to your stats, the chosen stat gets a +25% reward from training (Rounded down). + or -: -1 Ranks: Per stat Gifted Chakra Effects: When you place points to your stats, the chosen stat gets a +25% reward from training (Rounded down). + or -: -1 Ranks: Per stat Gifted Health Power Effects: When you place points to your stats, the chosen stat gets a +25% reward from training (Rounded down). + or -: -1 Ranks: Per stat Brahma, The Creator Effect: If you have this skill any genjutsus you use have 25% additonal effect and last 50% longer, but you may not use jutsus of any element other than your villages. + or -: -2 Rank: 1 Gifted Evasion Effects: When you place points to your stats, the chosen stat gets a +25% reward from training (Rounded down). + or -: -1 Ranks: Per stat Hindering Name: Merciful Effects:Whenever you would deal the finishing blow in combat to an opponent, you must let them live with one HP left, only applies once a battle. Rank: 1 + or -: +1 Name: Self-Defense Effect: Opponents always attack first no matter what. Rank: 1 + or -: +2 Name: Narcissist -Nulled- Effect: Is stunned for a post the first time damage is taken. Rank: 1 + or -: +1 Name: Poor Stamina Manipulation Effect: Before using a Taijutsu technique, roll a d10. On 1or2 Jutsu fails. You may not take another action this turn, but the stamina is not lost.. Rank: 1 + or -: +2 Name: Overcome Your Problems -Narcissist- Effect: With this skill, you may get rid of a hindering trait you have. You must spend X skill points (X being how many points the hindering trait gave you) to remove it. Rank: 1 + or -: -1 Name: Advancement Seal Stamina Effect: You only get 50% of your stat reward for the specified stat. May take this 12 times, once per stat. Rank: Once per stat + or -: +1 Skills learned from Jounins: n/a ~Techniques~ Remaining Jutsu Slot: 2 Basic Academy Jutsus: Bunshin no Jutsu Type: Genjutsu Rank: Academy Student Cost: 10 Genjutsu Description: Creates an illusionary replica of the user. It is unable to attack or interact with other objects, but can serve as a good distraction. Damage: None Effects: Adds +5 evasion and +5 accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it. Name: Henge no Jutsu Type: Genjutsu Rank: Academy Student Cost: 5 Genjutsu Description: Wrap chakra around your body to change your appearance. You can still use the features of the thing you can become, e.g. use the claws of a clawed animal, but not to the extent of if you were that thing. Damage: None Effects: Change your appearance. Name: Kawarimi no Jutsu Type: Ninjutsu Rank: Academy Student Cost: 10 Ninjutsu Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening. You can only use this 3 times per battle. Damage: None Effects: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques. Other Jutsus: Habiki Hekki Type: Genjutsu Rank: Gennin Cost: 10 Damage: 10 (Spectral Damage) Effects Spectral Damage: Damage is treated as Ghost Damage except that this may not be healed by any Jutsu or Skill that restores Health. When opponent's Health falls below 1, target is unconscious for remainder of battle. Description: The user has to have a bell type weapon to use this Jutsu. The bell is played in a motion resembling the number 8. The ring from the bell will have a distinct vibration due to the motion and this is manipulated by the user through the Bloodline Habiki Igata Shoshinsha. The sound is then picked up by the opponents hearing and this will give the sensation as though he is being pierced by needles around his body creating illusionary pain. --------------------------- Himei no Kyoufu Type: Ninjutsu-Genjutsu Clan: Asirmai of Oto Rank: Gennin Cost: 30, 15 upkeep/post for "Tired" & damage Damage: 20 (only dealt upon activation of jutsu), 5 (subsequent turn) Effect Tired: Speed is effectively halved. You take a -10% to Taijutsu damage and -5% to Evasion. May be healed if the inflicted person takes a turn to rest (skips their turn) Max rounds of 6. Mechanics: 1. After the initial 6 turns, the user may choose to roll a d20 to continue the 5 damage per turn. This roll will not continue the "Tired" status effect. If the user rolls below 12, the damage fails to continue. However if the user rolls 12 and above, the damage continues for another 6 turns with the upkeep of 10 chakra per turn. After the 6 turns, the user may not roll again and the damage stops. 2.The opponent will use a combination of both evasion as well as concentration to evade this Jutsu. 50% from evasion mod + 50% from the concentration mod rounded up. e.g: 60% (basic accuracy) + 20 (acc mod) - [10/2 but evasion is -10% due to effect of "tired" thus new evasion mod is 5/2 (evasion mod) + 5/2 (concentration mod)]therefore, 60+20-6=74% 3. The mod used to add & reduce the damage will also come from both ninjutsu and genjutsu & resistance and concentration repectively. 50% from ninjutsu and 50% from genjutsu & 50% from resistance and 50% from concentration respectively. The value of the mods are rounded up. e.g: 20 (base damage) + [10/2 (ninjutsu) + 10/2 (genjutsu)] - [10/2 (resistance) + 5/2 (concentration)]therefore, 20+10-8=22 damage 4. The constant 5 damage that is dealt after the initial Jutsu cannot be reduced nor increased. It cannot be blocked after the Jutsu has hit and will continue to exist for 6/12 rounds unless the chakra of the user runs out upon which the user will be unconcious. The user can stop the upkeep of 10 chakra per turn for the damage which terminates the damage from than on. Description: The user must have an instrument in order to use this jutsu (whistle, flute, bell, etc.). The Asirmai will play the instrument that produces a very high pitched sound which when manipulated by the Bloodline will continue to reveberate. This will create an illusion that the opponent will be stranded in a rocky plain where the Sun appears to be coming in closer and closer as if trying to consume him. The damage will be caused by the constant vibration of the ear drums. Hence afflict internal damage to the opponent. --------------------------- Name: Soumeikyoku: Fuyu Kaze Type: Genjutsu Rank: Gennin Cost: 40 Damage: n/a Effects: Raises Genjutsu By 60 For 1 Turn. Description: Soumeikyoku, a serenade played by using a Bell. The chimes produced are imbued with chakra and directed to the user/opponent/friendly which causes mantal hallucinations that are intepreted by the person as something real. Fuyu Kaze is a serenade of melodious in nature giving the user/opponent/friendly a sense of calmness ana a state of hightened concentration of the mind which raises their Genjutsu power drastically. The effects however is not permanent. --------------------------- Name: Soumeikyoku: Tsuiraku no Shippou Type: Genjutsu Rank: Gennin Cost: 40 Damage: n/a Effects: Reduces Taijutsu By 60 For 1 Turn. Description: Soumeikyoku, a serenade played by using a Bell. The chimes produced are imbued with chakra and directed to the user/opponent/friendly which causes mantal hallucinations that are intepreted by the person as something real. Tsuiraku no Shippou is a slow serenade which makes the user/opponent/friendly's muscle so relaxed that any attack intended by the person will drastically be reduced in power. The effects however is not permanent. Jutsus learned from Jounins: n/a ~Inventory~ Armor: -Head: Hitai-Ate -Neck: Genjutsu Magnifier - Rank 1 -Body: n/a -Waist: n/a -Forearm(s): n/a -Hand(s): n/a -Thigh(s): n/a -Calve(s): n/a -Feet: n/a Weaponry: -Main Weapon: Red CrescentWeapon Type: Bell Size: Small Level: 1 Special: -Each time the bell is played in a motion which resembles an upward swipe, it deals 5 basic damage caused by the sound vibrations. These vibrations are manipulated by the user through the bloodline Hibiki Igata Shoushinsha which is an Asirmai Bloodline. Thus it is a clan specific weapon. Mechanics: The vibrations produce by the bell is enchaned by the dense iron as well as the shape of the inner part of the bell. It is shaped so that the vibrations will reflect on the inner surface of the bell at a higher rate thus producing multiple layers of vibration. This multiple layers is then manipulated and because it is in layers, it is able to reach further distance which might seem impossible from such a small instrument. ((this is actually the manner this weapon is played to deal its normal damage. because the user cant be expected to hit the opponent with the bell which will seem ridiculous ><")) Description: A bell made out of iron. It is small in size (palm size) and has engravings throuhout the brim of the bell which looks like ancient writtings. The handle is wrapped with leather to make it easier for first-time user to learn the arts of playing the instrument. It is a weapon given to all the female children of the Asirmai Clan because of its light weight. The bell glows in red whenever it is being played thus the name Red Crescent was given to it. Weapon Attribute Sheet Weapon type: Bell Attribute Name: Chakra Allignment Effect: It bases off Ninjutsu instead of Taijutsufor the damage Mod. Effect Costs: n/a -Sub Weapon: n/a -Un-equipped Slot one: n/a -Un-equipped Slot two: n/a -Un-equipped Slot three: n/a Items: -Pouch: 3 Shuriken, 3 Kunai, 4 Senbon Needles. -Items in Vault: Nothing. -Money on hand: $ 30 Animals: n/a ~Update Log~ Character Approval: 1. Kouta: 10 March 2006 2. Arashi: 10 March 2006 3. Tao Sanzo: 13 March 2006 Leveled up/Exp Earned: 1. Teacher Survival Training - 100 exp 2. Rank C Mission - 200 exp 3. Personal Training - Post Number 3 - 100 exp ~Transactions~ Buy: 1. Red Crescent, $25 2. Genjutsu Magnifier - Rank 1, $150 Sell: n/a Reward: 1. Rank C Mission, $80 Loss: n/a ~Battle Log~ Wins: n/a Losses: n/a Draws: n/a ~Mission Log~ Rank D: n/a Rank C: 1 Rank B: n/a Rank A: n/a Rank S: n/a Edited June 27, 2006 by Vallien
Guest Vallien Posted March 9, 2006 Posted March 9, 2006 Mokujin: Just a heads-up:Taijutsu is a measure of your skill in hand-to-hand combat... So I really wouldn't see a problem with 0 Taijutsu... Just means the character is terrible at hand-to-hand combat... An anti-Lee, so to speak...Of course since you've already thrown it in, it might be too much trouble to balance things out... That's up to you, though... So which is which?? Do I need Taijutsu or dont I??
Hardcore Skittlez Posted March 9, 2006 Posted March 9, 2006 Stupid rule goes as follows: Every character MUST have at least TEN Taijutsu at any time. Yeah, it's pretty stupid, but you need a minimum of 10 Tai.
Guest Vallien Posted March 9, 2006 Posted March 9, 2006 aaa.. So a little misconception.. Thanks for the clarification though Moku did tell me something else ^^" little confused though..
Takius Posted March 9, 2006 Posted March 9, 2006 I'm thinking that if you have 0 Taijutsu you'll be so hindered that you must make a skill and take it. Because at 0 Taijutsu you're character will be stumbling over his/her own feet.
Guest Sweet Neodaddy Posted March 9, 2006 Posted March 9, 2006 (edited) No, they would be crippled. On NA, the stat Taijutsu measures physical strength, not martial arts skill. Or at least, this is what I have been led to believe. Edited March 9, 2006 by Sweet Neodaddy
Kouta Posted March 10, 2006 Posted March 10, 2006 If your jutsu has been approved, then so is this sheet.
Guest Vallien Posted March 10, 2006 Posted March 10, 2006 Kouta: Yes it hasand thank you! -2 more apps-
Guest Vallien Posted March 13, 2006 Posted March 13, 2006 Thanks for the approvals. I need one more. :ph34r: BUMP