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Waifu Wars [Uchiha Saki vs Nankan Keanu]

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Waifu Wars

Komochizuki-kumi | Round 2

 

Iona Keanu, Sunagkure's Beauty Queen and Athlete extrodinaire has long been on the hunt for a man! She needed someone just as beautiful and strong as she was so she had thrown together a worldwide game show! Now it's finally the series finale! Keanu has narrowed it down to her final contestant; Uchiha Saki! The beguiling artist from Konoha! Saki's charm and ability to hold his liquor got him this far, but now it's down to brute strength! It's a one on one for the ages! Will Keanu get her man? Will Saki get his freedom? Tune in to find out! PS. Theres an open bar!

 

ooc:  Begin your battle here! Remember that there is a 72 hour posting deadline for all battles! Make sure to review the rules here.

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ooc: Sorry, no RP just getting stats up. Not feeling great.

 

• [Taijutsu] 280
• [Defense] 2300 [2560]
• [Ninjutsu] 600 [800]
• [Genjutsu] 60
• [Concentration] 600
• [Speed] 1000 [1100]
• [Accuracy] 1860
• [Evasion] 1300 [1480]

 

 

Relevant Equipment

Spoiler

Tamahagane Gorget
Armor Type: Gorget
Body Placement: Neck
Attributes: Hidden
Special: +200 Defense
Description: A simple gorget, beautifully crafted, the fits seamlessly around the neck like a choker or a collar. While there are no distinct emblems or symbols, the steel has a blue tint to it, with distinct ripple patterns in the metal that showcase the high quality of the ore.

 

Chuunin Vest
Armor Type: Vest
Body Placement: Chest
Attributes: +60 Defense, +60 Evasion, +15 Weapon Slots
Description: An over-vest worn by Shinobi of the Chunnin rank. Color and style changes based on each village.

 

Aston's Trinket
Armor Type: Trinket
Body Placement: Belt
Item Slots: 1
Attributes: +200 Ninjutsu
Description: This is a simple circular trinket that is attached to the belt via a clip. A small chain hands from the trinket and back to the belt, just for extra security. The trinket is not so specially looking itself, but it acts as a great focus for chakra. This focus allows the user a much greater degree of control over Ninjutsu attacks, allowing them to form much stronger flows of chakra. This was a gift from Iona Aston to Iona Keanu before he left for the Chuunin Exams.

 

Chuunin Exam Flag - 2nd Place
Armor Type: Trinket
Attributes: +100 Speed. Unique. Not for Sale.

Description: A Commemorative Item given at the Closing Ceremonies to those who competed in the Iwagakure Chuunin Exams of 2115. The front of the flag is designed to match the flag each player chose at the beginning of the exam, while the back is stiched with the Exam's date and location. A special silver border has been added to denote the recipient placed second in the tournament.

 

Stormfront| 前嵐 | Zenarashi 1 | 2 ]

Armor Type:  Buckler | Relic Gear
Placement: Forearm
Attributes: Unique, Indestructible, +120 Evasion
Description: Crafted to protect a person from their shoulder to the back of their hand, this buckler is lightweight and crafted of some of the finest materials available. It appears to be crafted from bronze and some sort of extremely hard lacquer, with a relief of a winged sword sculpted onto its face. Unlike most of its ilk, it was built with the wearer's mobility in mind, and though it can defend against even harrying blows, its greatest strength is in that it allows those who wear it to move and dodge with great ease.

 

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So far, the game-show that he had been… ‘volunteered’ for was at least entertaining. Between various shows of knowledge, social finesse, and finally drinking- Saki would have even go so far as to say that he was having a good time all around. One by one, he had knocked out his completing bachelors, though he had been taken perhaps a bit more by the desire to ‘win’ than any actual eye on the prize. That is… not that there was much of a prize for him to win. After all, Uchiha Saki was the prize, right?

 

As the show would edge toward its conclusion, Saki found himself in an arena- facing down the daring beauty that had summoned him to this silly ordeal in the first place. He shook his head slowly, lifting a languid hand to stroke at his furrowing brow.

 

You know, if you wanted to see me flex- all you had to do was ask, right?[/font]” he teased his host with an impish little smile, “... but I guess since you’ve gone through all of this trouble to make it happen, I might as well show you just what kind of mess that you’ll be getting yourself into. And don’t you fret, it’ll be quite messy by the time we’re through!

 

Saki’s grin did widen as he filled his eyes with the flowering pattern of his Mangekyo Sharingan. Already, he attempted to trap his suitor within the Sharingan’s hypnotic gaze.

 

 

Health Power: 1100

Stamina: 200

Chakra: 1000

______________

Ninjutsu: 700

Defense: 420

Taijutsu: 200

Genjutsu: 200

Concentration: 640

Speed: 2520

Accuracy: 1610

Evasion: 1910

 

✬ Loud Mouth | +1 | Hindering |
Effect: When entering a battle, those who take this skill must display their "Health, Stamina, and Chakra" stats and at least two of their non-academy techniques in addition to the normal stats and skills.

 

Revealed Techniques:

  Hide contents

Spoiler

 

Kage Bunshin No Jutsu | 影分身の術 | Shadow Clone Technique

Type: Ninjutsu [Clone; Konoha] 

Rank: Chūnin

Cost: 250 Chakra 

Effect: Each Shadow Clone has 50 Health and 60-10x% of the user's remaining stats, where x is the number of clones created. Maximum of five (5) clones may be created. The user chooses the value of x when the technique is used. 

Description: The Shadow Clone Technique was created before the founding of the first ninja villages by Senju Tobirama. Before becoming the Second Hokage, he gained a reputation for using his clones on the battlefield with lethal efficiency. The great strength of the Shadow Clone technique is that it divides a user’s strength evenly, creating clones that are indistinguishable from their creator, even appearing to have their own working organs. Their strength is also a danger though, as a user who is not careful could easily divide their chakra too greatly, and weaken themselves to the point of illness or even death. Unlike some sturdier clones, Shadow Clones can be destroyed with relative ease, a strong hit transforming them into a harmless puff of smoke.

JP: 14

 

Katon: Gōkakyū no Jutsu | 火遁・豪火球の術 | Fire Release: Great Fireball Technique III

Type: Ninjutsu [ Fire | Hijutsu; Uchiha | Evolving ]

Rank: Jōnin 

Cost: 70 + 5x Chakra

Damage: 80

Effect: The value of X is a number between 0 and 24, chosen when this technique is utilized. This technique afflicts one (1) turn of 'Burning: 10x'. When calculating the effects of Subtle Elements: Fire, the user may add the total ‘Burning’ damage caused by this technique’s effect to their total damage.

Description: Originally crafted as a signature technique of the Uchiha clan of Konohagakure, Gōkakyū no Jutsu has found its way into the hands of both common Konoha shinobi and further into the world at large. Though most powerful when handled by a member of its origin clan, Gōkakyū no Jutsu is a formidable and relatively easy to use technique wherein the user kneads chakra inside their body, converts it to fire, then expels flames rapidly from their mouth. Though the technique gains its namesake from a large orb shape, it is easily used as a continuous flame-thrower whose volume can be controlled through raw chakra output. The impact of this technique is not the most potent, but it easily burns away its targets and often leaves a scorched crater in its wake.

JP: 5 | -2 [ Evolving: Katon: Gōkakyū no Jutsu II ]

 

 

 

 

Relevant Items

Spoiler

 

Ninjutsu Amplifier [Rank 3]

Effect:  All ninjutsu cost 40 less chakra and do 40 more damage/effect.

Cost: 1350

 

Goggles

Description: A pair of goggles constructed upon leather bands. They have a silver, metallic trim with blue lenses.

Attributes: +40 Accuracy

 

Saki's Personalized Jōnin Vest
Description: Similar in appearance to the standard Konohagakure Jōnin flak jacket, Saki's personal variation is shorter in overall length and heavily modified to be reinforced with durable armoring covering what vital areas the short vest normally provides protection to. This vest comes with a bandoleer-sash designed to hold many scrolls or other tools that may be worn over the shoulder and clipped to the vest, or at the waist and fastened to the wearer's belt.

Placement: Body(Chest)

+280 Defense

+80 Evasion

+35 Item Slots

Indestructible

 

Edited by Hardcore Skittlez
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ooc: Had to double post this because it wouldn't let me post after the spoilers in my last one?

 

✬ Response Phase ✬

 

 

✬ Setup Phase ✬

 

Rolled for Mangekyo unlock twice via Izanagi's Favor. Results were 63(fail) and 74(Success!) | Mangekyo Sharingan Activated! -7.5% Chakra - New Stats Below:

 

Ninjutsu: 700

Defense: 420 (700)

Taijutsu: 200

Genjutsu: 200

Concentration: 1040

Speed: 2520

Accuracy: 2010 (2050)

Evasion: 2310 (2390)

 

 

Spoiler

 

Izanagi's Favor

Item Type: Shinto Ritual Tag

Slots Taken: .5 per tag

Description: A piece of ritual paper with the words, "Imagination molds reality" scrawled onto them. It is a common tag found within natural-born members of the Uchiha clan, and is often given to children by their parents as a wish of good fortune.

Effect: Once per battle or RP thread, this item may be consumed to allow for an additional Sharingan Key Unlock roll to be made. 

Cost: 150

 

DuPnunW.pngMangekyō Sharingan | 万華鏡写輪眼 | Kaleidoscope Mirror Wheel Eye

The Mangekyō Sharingan is the very peak of the Sharingan's power. So rare is the ability to manifest this stage of the Sharingan, that some once said that it was a myth. It was then believed that to induce the Mangekyō Sharingan, the wielder would have to witness someone very dear to their heart die. The powers presented at this stage, are much greater than even the Toripuruha. The standard abilities of the Sharingan are all available to the Mangekyō Sharingan, but at a state that is beyond comparison to the other stages of the bloodline's evolution. The true power of the Mangekyō Sharingan lies in the abilities unique to it. Each wielder's eyes are different, holding different amazing powers. The use of the Mangekyō Sharingan is a double edged sword though. Extended use will eventually blind the wielder.
Requirements: Level 70, Dormant Sharingan; Key to the Mangekyō Sharingan [success], Does not replace Mitsudomoe Sharingan.

Activation: The Mangekyō Sharingan may be activated during the Setup Phase as a standard action. If the Mitsudomoe Sharingan is active, the Mangekyō Sharingan may be activated in any phase as a free action, though its activation cost must be paid during that phase. The Mangekyō Sharingan may be deactivated as a free action, either on its own(returning the user to the MItsudomoe Sharingan) or alongside a standard Sharingan deactivation. While the Mangekyō Sharingan is active, its Upkeep cost replaces MItsudomoe Sharingan's.

 

Sharingan Insight – Rank Four
Effect: While the Sharingan is active, a character with this skill’s Accuracy, Evasion, and Concentration statistics are increased by 4x, with ‘x’ being equivalent to the characters’s level. The value of ‘x’ may never be less than 50. All statistical bonuses provided by this skill may not exceed 1.5x the base value of the individual statistics. Bonuses to Accuracy and Evasion are nullified when the character targets an opponent whose Speed statistic is 2.5x greater than the character’s.
Description: The first ability that is attributed to the Sharingan is the heightened state of awareness that the wielder enters when activating the dōjutsu. The eyes are able to predict the movements of enemies, or photographically catalog the details of the environment with great superiority. The enhanced accuracy and evasion that is the root of many of the Sharingan's abilities becomes stronger as each new tomoe develops. In its early stages, the Sharingan's influence increases the wielder's sensory awareness greatly, but opponents with great speed are capable of besting the dōjutsu. At more mature stages, the Sharingan is capable of predicting the movements of even the fastest foe.
Cost: -2

 

Sharingan Hypnotism – Rank Four
Effect: While the Sharingan is active, a character with this skill’s non-Forbidden Genjutsu techniques with the ‘Dōjutsu; Sharingan’ descriptor gain the following effect;

 

“The target of this technique must roll a 20-sided dice. On an outcome of 1, 2, 3, 4, or 5 the target may take no other actions in response to this technique. If the target of this technique is afflicted with the status effects ‘Impaired Eyesight’ or ‘Blind’ they may increase the outcome of this roll by +2 or +5 (respectively).”

 

Additionally, characters with this skill may purchase the technique ‘Genjutsu: Sharingan’ and while the Sharingan is active, ‘Genjutsu: Sharingan’ is considered seal-less.

Description: Though the many other facets of the Sharingan are greatly desired across the world, none can argue that perhaps the most potent aspect of the Sharingan is its ability to entrap a target within a Genjutsu at just a glance. Early stages of this ability manifest in incomplete ways, no more or less potent than comparable genjutsu- but later evolutions tap into the eye's ability to completely enrapture a target within the Sharingan wielder's mental whims.
Cost: -1

 

Sharingan Copy – Rank Four
Effect: If the Sharingan is active during the Response Phase, a character with this skill may pay .5x Chakra, where 'x' is the cost of any technique used after this character's previous turn. The character with skill must roll a 10-sided dice, and on an outcome of 1 - 8, the technique may be added to the character’s list of known techniques. Techniques added in this way have no Jutsu Point cost. Techniques of a certain Element, Archetype, or Style may be used without the necessary skill, but the Sharingan must be active to utilize techniques which require skills that the character does not possess. Techniques with bloodline or clan skill requirements that the character does not possess, or techniques that the character could not purchase for their standard Jutsu Point cost may not be copied. This skill may be activated 4 times per battle, or 1 time per role-play topic. Activating this skill is a free action.
Description: The power to record and store the details of any technique witnessed is a feat that has long made the Sharingan one of the most coveted kekkei genkai in existence. By simply having their bloodline active, wielders of the Sharingan are able to see the most minute details in the muscles of their foes, identify handseals in mid-combat, and even see the exact patterns of the enemy's chakra. These abilities make Sharingan-wielders impressive copy cats. In it's formative stages, the act of copying a technique is more strenuous on the body, and can produce hit or miss replications, but as the bloodline matures and the wielder becomes more practiced, the ability becomes almost fool-proof.
Cost: -2

 

Sharingan Reflection – Rank Four
Effect: When a character with this skill successfully utilizes Sharingan Copy against a technique, the unresolved technique has a 40% Chance of being negated. This is a triggered effect and may only activate 2 times per battle. Activation of this skill is a free action.
Description: So fast are the reaction times of those who wield the Sharingan, that the brain is capable of quickly responding to incoming threats, and exactly duplicating the attacks of their enemies. In doing so, the wielder is able to match the exact force of the threat and nullify it. At the pinnacle of the Sharingan's ability, the wielder reacts so swiftly to enemy threats that reflecting them almost becomes a second nature.
Cost: -1

 

Sharingan Binding – [Amaterasu]
Effect: Characters with this skill may purchase 1 technique with the 'Hijutsu; Mangekyō Sharingan' Descriptor. The chosen technique is considered to have the 'Seal-less' descriptor. This technique may be utilized a total of 10 times. (This number is inclusive of both statistical battles, and role play topics.) Upon reaching 10 uses, the technique chosen by this skill may not be utilized, and all branches of the Sharingan Bloodline have their effects reduced by 50%. If this would reduce the effects of the Sharingan to 0% then the Sharingan may not be activated, and the character with this skill is considered to be permanently under the status effect 'Blind'. The wielder may only possess as many Sharingan Binding skills as they do functioning Sharingan.
Description: Upon reaching the Mangekyō Sharingan, the wielder’s eyes have fully matured, and with that maturation come the benefits of the secret techniques embedded within each Sharingan, and known only to the wielder. Each Sharingan eye has its own technique hidden within it, and while the Mangekyō stage is active that technique may be utilized almost as effortlessly as breathing, but these techniques come at a high price. Each usage causes pain to the wielder, and with frequency of use, the eye will begin to bleed, and eventually go dim until the eye is left blinded and useless.
Cost: -0

 

Sharingan Binding – [Enton: Kagutsuchi]
Effect: Characters with this skill may purchase 1 technique with the 'Hijutsu; Mangekyō Sharingan' Descriptor. The chosen technique is considered to have the 'Seal-less' descriptor. This technique may be utilized a total of 10 times. (This number is inclusive of both statistical battles, and role play topics.) Upon reaching 10 uses, the technique chosen by this skill may not be utilized, and all branches of the Sharingan Bloodline have their effects reduced by 50%. If this would reduce the effects of the Sharingan to 0% then the Sharingan may not be activated, and the character with this skill is considered to be permanently under the status effect 'Blind'. The wielder may only possess as many Sharingan Binding skills as they do functioning Sharingan.
Description: Upon reaching the Mangekyō Sharingan, the wielder’s eyes have fully matured, and with that maturation come the benefits of the secret techniques embedded within each Sharingan, and known only to the wielder. Each Sharingan eye has its own technique hidden within it, and while the Mangekyō stage is active that technique may be utilized almost as effortlessly as breathing, but these techniques come at a high price. Each usage causes pain to the wielder, and with frequency of use, the eye will begin to bleed, and eventually go dim until the eye is left blinded and useless.
Cost: -0

 

 

 

✬ Main Phase ✬

 

Kage Bunshin no Jutsu used, 2 Clones Created @ 40% Stats!

 

Kage Bunshin No Jutsu | 影分身の術 | Shadow Clone Technique
Type: Ninjutsu [Clone; Konoha] 
Rank: Chūnin
Cost: 250 Chakra 
Effect: Each Shadow Clone has 50 Health and 60-10x% of the user's remaining stats, where x is the number of clones created. Maximum of five (5) clones may be created. The user chooses the value of x when the technique is used. 
Description: The Shadow Clone Technique was created before the founding of the first ninja villages by Senju Tobirama. Before becoming the Second Hokage, he gained a reputation for using his clones on the battlefield with lethal efficiency. The great strength of the Shadow Clone technique is that it divides a user’s strength evenly, creating clones that are indistinguishable from their creator, even appearing to have their own working organs. Their strength is also a danger though, as a user who is not careful could easily divide their chakra too greatly, and weaken themselves to the point of illness or even death. Unlike some sturdier clones, Shadow Clones can be destroyed with relative ease, a strong hit transforming them into a harmless puff of smoke.
JP: 14
 
✬ Inner Calm | -8 | Rank 8 |
Effect: Chakra-Based Techniques cost 5 less Chakra per ninja rank of the technique. Minimum of 5 Chakra must always be paid.
 
Cost: 250 * .8(con) = 200 | 200 - 80(Inner Calm) = 125(.5x cap!)

 

Ninjutsu: 280

Defense: 168 (+40 HP)

Taijutsu: 80

Genjutsu: 80

Concentration: 256

Speed: 1008

Accuracy: 644

Evasion: 764

 

Resources

HP: -0 | +0

Chakra: -200 | +300

Stamina: -0 | +0

 

Speed Tracking

Speed Percentile: 39

Turn Order: 78

 

Saki, whose Turn Order is 39, and which will be 78 at the end of the turn. (Turn #1)
Next: Saki Cones, whose Turn Order is 78, and which will be 169 at the end of the turn. (Turn #2)
Saki, whose Turn Order is 78, and which will be 117 at the end of the turn. (Turn #3)
Keanu, whose Turn Order is 84, and which will be 168 at the end of the turn. (Turn #4)
Saki, whose Turn Order is 117, and which will be 156 at the end of the turn. (Turn #5)
Saki, whose Turn Order is 156, and which will be 195 at the end of the turn. (Turn #6)
Keanu, whose Turn Order is 168, and which will be 252 at the end of the turn. (Turn #7)
Saki Cones, whose Turn Order is 169, and which will be 260 at the end of the turn. (Turn #8)
Saki, whose Turn Order is 195, and which will be 234 at the end of the turn. (Turn #9)
Saki, whose Turn Order is 234, and which will be 273 at the end of the turn. (Turn #10)
Keanu, whose Turn Order is 252, and which will be 336 at the end of the turn. (Turn #11)
Saki Cones, whose Turn Order is 260, and which will be 351 at the end of the turn. (Turn #12)
Saki, whose Turn Order is 273, and which will be 312 at the end of the turn. (Turn #13)
Saki, whose Turn Order is 312, and which will be 351 at the end of the turn. (Turn #14)
Keanu, whose Turn Order is 336, and which will be 420 at the end of the turn. (Turn #15)
Saki Cones, whose Turn Order is 351, and which will be 442 at the end of the turn. (Turn #16)
Saki, whose Turn Order is 351, and which will be 390 at the end of the turn. (Turn #17)
Saki, whose Turn Order is 390, and which will be 429 at the end of the turn. (Turn #18)
Keanu, whose Turn Order is 420, and which will be 504 at the end of the turn. (Turn #19)
Saki, whose Turn Order is 429, and which will be 468 at the end of the turn. (Turn #20)

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Saki totally made clones in his RP post, and you're totally not reading about it for the first time here. His clones do nothing. Because Reasons.

 

✬ Response Phase ✬

 

✬ Setup Phase ✬

 

✬ Main Phase ✬

 

 

Resources

HP: -0 | +0

Chakra: -0 | +0

Stamina: -0 | +0

 

Speed Tracking

Speed Percentile: 91

Turn Order: 169

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This is the one where Saki uses his Mangekyo to cast a Genjutsu.

 

✬ Response Phase ✬

--

 

✬ Setup Phase ✬

-7.5% Chakra for Mangekyo Upkeep

 

✬ Main Phase ✬

Using Genjutsu; Sharingan [Afraid:4], 3 Turn Duration!

 

Genjutsu: Sharingan | 幻術・写輪眼 |  Illusion Technique: Copy Wheel Eye [Afraid: 4]

Type: Genjutsu [ Dōjutsu; Sharingan ]
Rank: [see Effect] (Jonin)
Cost: xy Chakra (240)
Effect: When determining the cost of this technique ‘x’ is considered to be the CP value of a status effect chosen when purchasing this technique and ‘y’ is equivalent to a value determined by the user. The target of this technique is afflicted with y turns of the chosen status effect. The value of ‘y’ may never exceed the normal duration of the chosen status effect. This technique’s rank is based on the user’s rank in the skill ‘Sharingan Hypnotism’ (i.e: 1; Genin, 2; Chunin, 3; Jonin, etc) and may never exceed the cost of a technique of that rank.
Description: While renown for their fighting prowess, the Uchiha clan are feared as adversaries above all else due to the unique hypnotic attributes of their Sharingan Kekkei Genkai; this attribute is commonly identified as a technique, or series thereof, referred to as "Genjutsu: Sharingan". Genjutsu: Sharingan may be cast by simply establishing eye contact with their intended victim, thereby locking that target within an illusion whose purpose may be adapted to fit the user's needs at that time. In fact, illusions dreamed forth by Genjutsu: Sharingan do not have any established form and may vary wildly from user to user, though they are known for achieving results from binding a target in place to extracting information from an individual- and in some cases, it may even be utilized to remove a previously cast Genjutsu upon another. No matter its versatility in form and function, Genjutsu: Sharingan is primary reason that many shinobi are advised to avoid combat with Uchiha clansmen unless they have a superior number, and even then they are advised never to look an Uchiha in the eyes.
JP: -4 JP

 

Cost: 240 - 120(Inner Calm) = 120 Chakra

To-Hit: 60 + 52(Con) = 112%

Special: Before responding in full, Keanu must roll 1d20 and sacrifices responsive action versus this technique if the result is 1, 2, 3, 4 or 5

 

Resources

HP: -0 | +0

Chakra: -195 | +300

Stamina: -0 | +0

 

Speed Tracking

Speed Percentile: 39

Turn Order: 117

 

Saki, whose Turn Order is 39, and which will be 78 at the end of the turn. (Turn #1)
Saki Cones, whose Turn Order is 78, and which will be 169 at the end of the turn. (Turn #2)
Saki, whose Turn Order is 78, and which will be 117 at the end of the turn. (Turn #3)

Next: Keanu, whose Turn Order is 84, and which will be 168 at the end of the turn. (Turn #4)
Saki, whose Turn Order is 117, and which will be 156 at the end of the turn. (Turn #5)
Saki, whose Turn Order is 156, and which will be 195 at the end of the turn. (Turn #6)
Keanu, whose Turn Order is 168, and which will be 252 at the end of the turn. (Turn #7)
Saki Cones, whose Turn Order is 169, and which will be 260 at the end of the turn. (Turn #8)
Saki, whose Turn Order is 195, and which will be 234 at the end of the turn. (Turn #9)
Saki, whose Turn Order is 234, and which will be 273 at the end of the turn. (Turn #10)
Keanu, whose Turn Order is 252, and which will be 336 at the end of the turn. (Turn #11)
Saki Cones, whose Turn Order is 260, and which will be 351 at the end of the turn. (Turn #12)
Saki, whose Turn Order is 273, and which will be 312 at the end of the turn. (Turn #13)
Saki, whose Turn Order is 312, and which will be 351 at the end of the turn. (Turn #14)
Keanu, whose Turn Order is 336, and which will be 420 at the end of the turn. (Turn #15)
Saki Cones, whose Turn Order is 351, and which will be 442 at the end of the turn. (Turn #16)
Saki, whose Turn Order is 351, and which will be 390 at the end of the turn. (Turn #17)
Saki, whose Turn Order is 390, and which will be 429 at the end of the turn. (Turn #18)
Keanu, whose Turn Order is 420, and which will be 504 at the end of the turn. (Turn #19)
Saki, whose Turn Order is 429, and which will be 468 at the end of the turn. (Turn #20)

 
 
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ooc: Sent you a PM, but you can choose if you want to adjust it or not. I think its in your benefit to have the clones go next instead of in between your turns last turn. Though, either way probably doesn't matter, I have a feeling this is going to be a sweep.

 

310m2Pq.png [Response Phase]

 

JhAsyGM.png

 

The young beauty arrived at the arena on a chariot driven by what looked like a large stuffed white bear. Whoever was in that outfit was certainly not getting paid enough. As the vehicle entered, Keanu would leap off it, the cart moving on and out of the arena as it did. The girl stood in a white bikini, which was different than what she had worn most of the game show, though she always was in just a bikini top no matter what else she was wearing. The full bikini was new though. So was the sunglasses, necklace of shells, and cap with her name in blue across the front of it. She grinned a wickedly wide grin as she arrived to the cheer of the studio audience that filled the stands for the big finally. Keanu had it narrowed down to three bachelors, and she had easily just dispatched the first two in a series of quick fights. Now was the final, the one against the fan favorite Saki!

 

"A mess is fine as long as it lasts long enough, ya?"

 

Keanu made a small flex, turning her left arm towards Saki in a mocking flirt of a pose, showing off the small circular tattoo that she had on her arm.

 

Unfortunately for Keanu, her opponent was not going to be as much of a push over as her last two. He had the Sharingan after all, which was part of the reason he was the favorite of the audience to win. It wasn't in Keanu's spirit to back down from a challenge though, so even as she understood her circumstances entering the arena she trusted that Saki wouldn't lay her out to bad if she wasn't able to get the upper hand. Probably. Right? She glanced across at him right at the wrong moment, his eyes had already gone that blood red and before she knew it a deep dread seeped into her. The audience drowned out, her heart beat accelerating as she took into the depth of her problem right now.

 

'What am I doin'? He could wax me!', she thought in a panic. It was lucky she had her glasses on, because the fear that would reflect in her eyes probably wouldn't do so well for the shows ratings.

 

 

[ Rolled a 17 to dodge Sharingan Hypnotism Rank 4; Miss! ]

[ 112% (Total) - 30% (Con) = 82% Chance to Hit ]

[ Rolled a 28 to dodge Illusion Technique; Copy Wheel Eye [Afraid: 4]; Hit! ]

[ Keanu is inflicted with 'Afraid; 4' for three (3) turns ]

 

310m2Pq.png [Setup Phase]

 

Almost reflexively Keanu seeped out chakra from her core, coating her skin in a second invisible layer of chakra that acted as a shield from attacks. Taking a step back her eyes darted behind her glasses between the two clones that had appeared before her. When had he even made those?! She hadn't seen it at all. Had the cameras caught it? How could he do something so sneakily like that in plain view?

 

[ Keanu uses Teikousukin III (Resistance Skin Three) ]

[ 245 Seals Unlocked ]

[ 265 Chakra * 0.9 (Division of Labor) * 0.88 (Concentration) = 209 Chakra Total ]

 

[ Special Ruling for Bariasukin + Teikousukin Found Here ]

[ Teikousukin is an Advanced System ]

[ Teikousukin does not halt advanced regeneration ]

[ Teikousukin damage reduction is treated as a Defense Bonus ]

[ Teikousukin has its 'x' value capped at 100 ]

 

Technique

Spoiler

• Teikousukin III | Resistance Skin Three

Type: Ninjutsu [Nankan]
Rank: Jounin
Cost: 20 Chakra + Y Chakra to Activate; .8(Y) Upkeep
Damage: None
Effect:
- This Ninjutsu is used in the Setup Phase.
- Y is equal to the number of the user's current unlocked seals.

- Reduces Ninjutsu and Small Weapon damage by Y. Reduces Genjutsu Stat Reduction by Y/2.
- During the Response Phase as a free action, the user may spend X additional chakra to further reduce damage by X.

- X may not exceed a maximum of 160.
- Y may not exceed a maximum of 260.

Description: The Nankan have within them the natural ability to manipulate the textures of their skin, providing unique characteristics for a given scenario. This is due to the effect of the experimentation of their genetics. This particular jutsu causes the skin to adopt a thick epidermis of vibrating chakra, invisible to the naked eye. When struck with a chakra based attack, a flash of orange will outline the vibrating pattern as the Chakra-fed skin disperses a portion of the attack, weakening it. Primarily useful in situations where a Nankan is exposed to ample amounts of chakra, the vibrations disrupt the manipulation of chakra and cause the technique to unravel before striking the intended target. If a person were to get close enough to the Nankan they could hear a deep humming due to these vibrations, which also have a side effect of disrupting the flight path of small weaponry.
Requirement: Nankan; Seal #200 Must be Unlocked
Points: [Evolving 3; Teikousukin II]

 

Relevant Abilities

Spoiler

Genesis Shaping; Division of Labor I 

- Character needs only pay 90% of a Ninjutsu or Genjutsu's overall cost.

 

310m2Pq.png [Main Phase]

Keanu raised her thing arm, chakra sparking around her and flickering. Somehow her instinct took over from her time as a professional athlete, her arm moving outwards as lightning began to sparkle and crack around her. As she gathered energy she would quickly snapped her limb first towards the clone on the left, then the one on the right, and finally towards Saki himself. Each time she snapped her arm a bolt of lightning would strike out, blasting across the arena with a boom as they threatened to bust open each copy of the young man.

 

Raiton; Santsume

Lightning Type; Three Talons

 

ZEWcoPv.gif

 

[ Keanu uses Raiton; Santsume | Lightning Type; Three Talons ]

[ Rolled a 69 for chance to fail due to 'Afraid; 4'; Success! ]

[ Targeting Saki and both clones, each with one bolt ]

[ Choosing to apply 'Subtle Elements; Lightning' ]
[ 225 Chakra Total * 0.9 (Division of Labor) * 0.88 (Con) = 178 Chakra ]
[ 60% (Base) + 186% (Acc) + 10% (Lightning Speciality) + 8% (Subtle Elements; Lighting) = 264% Chance to Hit ]

[ 100 (Base) + 66 (Ninjutsu/3) = 166 Total Damage x3 ]

 

Technique

Spoiler

 Raiton; Santsume | Lightning Type; Three Talons 
Type: Ninjutsu [Lightning]
Rank: Jounin
Cost: 75x Chakra
Damage: 100 Damage per Strike
Effects: A maximum of 3 strikes may be made, x pertains to the number of strikes. If all three strikes hit the same opponent then they are "Stunned" for one (1) turn. This is a multi-hit jutsu.
Description: Creating the seals for the technique, the ninja will radiate electrical energy around them and send forward voltages through the ground to their target. The opponent's hair will raise at the last moment as the charges are gathered, three strikes arcing from the user towards their target. A very basic show of Lightning ninjutsu, but often when you are hitting someone with a massive electrostatic discharge of energy you don't need to get too fancy.

 

Relevant Abilities

Spoiler

Chakra Flow: Rank 2

- Gain 50% of your Total Chakra every turn. This replaces normal Chakra regeneration. Does not stack with previous ranks.

 

Subtle Elements; Lightning

- May use Lightning element techniques. All Lightning Techniques have a +8% chance to hit. All 5 “Subtle Element” skills share ranks.

 

Genesis Shaping; Division of Labor I 

- Character needs only pay 90% of a Ninjutsu or Genjutsu's overall cost.

 

 

310m2Pq.png [Loss Tag]

Speed Percentile: 84
Turn Order: 168

 

[ HP: -0 | CHK: -387 | STM: -0 ] • Loss
[ HP: +0 | CHK: +387 | STM: +0 ] • Regen
[ HP: -0 | CHK: -0 | STM: -0 ] • Total

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OOC: I'll just let it slide on account of being lazy & probably being late anyways. If I'm super late here, I won't be offended if you wanna DQ me and save yourself some time.

 

Saki’s brow lifted slowly at his opponent’s return fire of an innuendo; next, the red-haired man’s flower-patterned Sharingan slipped to the side in search of the cameras nearby. He wondered just how far their conversation would be allowed to go, given that this was a television spectacle. Should he avoid cursing too much? Would their battle get interrupted if one of them said something too overtly sexual? He wondered if he should, perhaps, show a little restraint witht hat overly mouthy nature of his… but on the flip side, wasn’t it only fair that Keanu got to know him as he was before they ‘dated’? It was quite the pickle-- but not one that he would be given too much longer to contemplate, given the surge of chakra encapsulating the woman that was to be his battle-date.

 

Saki leaped into the air as her talons of lightning lanced through the air and blasted his two, slower, clones into smoke. The red-head’s eyes snapped back to Keanu and observed the thin layer of chakra coursing over her skin like some secondary dermal layer, likely a defensive measure. That would probably diminish his ability to damage her outright, and while he did not doubt that some of his abilities could ‘pierce’ through her… he would let her experience those later- after he had peeled away her protection. After all, it was just so much better when their techniques were used raw and unhindered, right?

 

Long enough? Poor girl, I wonder who you’ve been with that’d give you that idea. Technique is more important than speed!” Saki snapped back as he landed and produced a scroll/brush sumijutsu kit from his tool pouch. With a quick motion, he inked his brush and scrawled something brief onto his hand, then set to quickly drawing a large tiger upon the scroll. The tiger peeled itself free and charged toward Keanu while Saki stored his scroll and broke into an arcing charge toward the woman as well- his hand held before him. Upon his palm, the characters that he had scrawled began to glow a searing white, steaming in his hand; it was obvious that the attack would not be a pleasant one if it was allowed to meet Keanu’s bare skin.

 

When they reached their opponent, the tiger lunged forward and sought to bite down upon Keanu’s shoulder, using its claws then to dig into her protective chakra-skin and hold her in place. Saki himself thrust his palm forward, aiming to transfer the scalding sigil from his hand to the woman’s bare stomach.

 

✬ Response Phase ✬

 

Attempted Sharingan Copy: Rolled 9, Failed! -112 Chakra | Saki dodged the attack targeting him | Accidentally rolled early for the clones, so they were hit & destroyed: 86 & 62

 

 

✬ Setup Phase ✬ 

 

-7.5% Chakra for Mangekyo Upkeep

 

 

✬ Main Phase 1 ✬

 

Using Vermillion Calligraphy Sealing Method; Null Magic

 

Shushodō Fūhō; Kūhaku Mahō | 朱書道封法; 空白魔法 | Vermillion Calligraphy Sealing Method; Null Magic
Type: Ninjutsu [ Fire | Hijutsu; Uchiha | Hijutsu; Uchiha Saki ]
Rank: Jōnin
Cost: 160 Chakra
Damage: 120
Effect: The target is under the effects of [Quarantine: Ninjutsu] for two (2) turns.
Description: Shushodō Fūhō is a jutsu "archetype" created by Uchiha Saki in an attempt to blend her personal strengths together to maximize her efficiency in combat. To begin Kūhaku Mahō, the user will use their sumijutsu brush(or similar utensils) to paint the kanji for "Null Magic" onto one of their hands, then will imbue it with the powerful Fire-nature chakra found within most members of the Uchiha clan. They will then attempt to close the distance to their target, then touch them with the augmented hand. Upon coming in contact with an entity other than the user, the Fire-enhanced "seal" will detach from the user and bind itself to its target. In the process of relocation, the seal will super-heat and potentially pose an incendiary risk to its user. Once the seal has bound to an opponent, it will sear itself into their flesh and temporarily render them incapable of utilizing ninjutsu.
JP: -4

 

Cost: 160 - 120(Inner Calm) = 80 Chakra

To-Hit: 60 + 205(Accuracy) + 10(Lightning Specialty) = 275%

Damage: 120 * 1.15(Wind Specialty) =  138 | 138 + 175(Ninjutsu) + 40(Ninjutsu Amplifier) + 150(Nin Mastery 10) = 503

SE; Fire Burning: 503 * .05 = 25 for 1 Turn

 

 

✬ Main Phase 2 ✬

 

Using Super Beast Imitating Drawing: TIGER

 

Chōjū Giga | 超獣偽画 | Super Beast Imitating Drawing
Type: Ninjutsu [ Ink ]
Rank: Jōnin
Cost: 200
Damage: See Effect; 
Effect: When performing Chōjū Giga, the user will select one of the following effects:
 
Tomoe Lion: When Chōjū Giga is used in this way, treat this technique as if it were a multi-strike technique with five (5) strikes dealing 60 damage each. 
 
Rat: When Chōjū Giga is used in this way, treat this technique as if it were an Area of Effect technique that dealt 100 damage to all targets.
 
Snake: When Chōjū Giga is used in this way, treat this technique as if it were a multi-hit technique with three (3) strikes. Each strike of Chōjū Giga: Snake inflicts its targets with one (1) cumulative turn of ‘Bound: Paired Arms’ and ‘Fazed’.
 
Tiger: When Chōjū Giga is used in this way, treat it as if it were a technique that afflicted its target with one (1) turn of the following Status Effects: ‘Shackled: Paired Legs’, ‘Exposed’, ‘Vulnerable’, 'Weakened', and 'Fazed'.
 
Bat: When Chōjū Giga is used in this way, treat it as if it were a technique that afflicted its target with two (2) turns of ‘Blind’ and four (4) turns of ‘Choking’.
 
Dragon: When Chōjū Giga is used in this way, treat it as if it were a technique that dealt 180 damage and afflicted its target with one (1) turn of ‘Afraid: 4’.
 
Role-Play Effects(Hawk): A character with this technique may use it to reduce their travel post requirement by 50%. Additionally, this technique may be used to convey written messages over long distances; for every 500 words of required travel between the user and their intended target, the message will take 6 hours of In-Character time.
Description: Chōjū Giga is commonly considered the precursor technique of most modern Sumijutsu and remains one of the most versatile ninjutsu techniques around. With chakra-infused ink, the user of Chōjū Giga quickly draws upon a ninja scroll; after the completion of a drawing, the ink will peel away from the scroll and grow to life size, acting according to the user’s will at the time of its creation. The most common applications of Chōjū Giga are found in its name: powerful variants of beasts. The most outwardly offensive variations may range from a pack of angry lions to a large dragon intimidating a target as it barrels down upon it; similarly, small creatures such as rats and snakes may be drawn to deliver messages or even bind a target in place. Among the many applications of Chōjū Giga, flying creatures are perhaps the most popular, as they allow the user to soar up and above battlefield hazards and close long distances in short amounts of time. Upon the completion of a given task, most creatures created by Chōjū Giga will disintegrate into little more than a puddle of ink upon the ground, though they may occasionally be called back into a scroll for later use.
JP: 33

 

Cost: 200 - 120(Inner Calm) = 100 Chakra

To-Hit: 60 + 205(Accuracy) + 10(Lightning Specialty) = 275%

 

 

Resources

HP: -0 | +0

Chakra: -367 | +300 | -67 Total

Stamina: -0 | +0

 

Speed Tracking

Speed Percentile: 39

Turn Order MP 1: 156

Turn Order MP 2: 195

 

Saki, whose Turn Order is 39, and which will be 78 at the end of the turn. (Turn #1)
Saki Cones, whose Turn Order is 78, and which will be 169 at the end of the turn. (Turn #2)
Saki, whose Turn Order is 78, and which will be 117 at the end of the turn. (Turn #3)

Keanu, whose Turn Order is 84, and which will be 168 at the end of the turn. (Turn #4)
Saki, whose Turn Order is 117, and which will be 156 at the end of the turn. (Turn #5)
Saki, whose Turn Order is 156, and which will be 195 at the end of the turn. (Turn #6)

Next: Keanu, whose Turn Order is 168, and which will be 252 at the end of the turn. (Turn #7)
Saki Cones, whose Turn Order is 169, and which will be 260 at the end of the turn. (Turn #8)
Saki, whose Turn Order is 195, and which will be 234 at the end of the turn. (Turn #9)
Saki, whose Turn Order is 234, and which will be 273 at the end of the turn. (Turn #10)
Keanu, whose Turn Order is 252, and which will be 336 at the end of the turn. (Turn #11)
Saki Cones, whose Turn Order is 260, and which will be 351 at the end of the turn. (Turn #12)
Saki, whose Turn Order is 273, and which will be 312 at the end of the turn. (Turn #13)
Saki, whose Turn Order is 312, and which will be 351 at the end of the turn. (Turn #14)
Keanu, whose Turn Order is 336, and which will be 420 at the end of the turn. (Turn #15)
Saki Cones, whose Turn Order is 351, and which will be 442 at the end of the turn. (Turn #16)
Saki, whose Turn Order is 351, and which will be 390 at the end of the turn. (Turn #17)
Saki, whose Turn Order is 390, and which will be 429 at the end of the turn. (Turn #18)
Keanu, whose Turn Order is 420, and which will be 504 at the end of the turn. (Turn #19)
Saki, whose Turn Order is 429, and which will be 468 at the end of the turn. (Turn #20)

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310m2Pq.png [Response Phase]

Saki's speed would allow him to strike Keanu, the seal latching on to her and flashing brilliantly before sealing her ability to use ninjutsu. The impact however did not seem to do... anything. The impact had caused that layer of chakra over her to flicker visibly for a moment, but the girl did not even flinch as the hit came in. Instead she grinned, which was hard given the deep sense of dread that she felt almost down to her bones. With a quick twist she instead turned around Saki, narrowly dodging the ink tiger that crashed into the ground near the two of them as she used the man almost as a shield. 

 

"Only proper to dance, ya?"

 

To the spectators that were untrained that was likely what it looked like as the girl spun absorbing the strike she had just taken. In her head there was another story. She could feel the panic being amplified by her inability to form ninjutsu properly. She tried immediately after it hit to try and shock the man away from her but it had not worked. 'Oh shit oh shit oh shit!'

 

 

[ 275% (Total) - 148% (Eva) = 127% = 90% (Capped) Chance to Hit ]

[ Rolled a 33 to dodge Vermillion Calligraphy Sealing Method; Null Magic; Hit! ]

[ Keanu is inflicted with 'Quarantine; Ninjutsu' for two (2) turns ]

[ Keanu is inflicted with 'Burning; 25' for one (1) turn ]
[ Keanu subtracts 5 from his Speed Percentile (Sun-Kissed Pendant) ]
[ 503 (Total) * 0.85 (Chakra Barrier¹) - 690 (Def) - 120 (R. Mastery) - 245 (Bariasuki) = 25 Damage (Minimum 5%) ]
[ ¹ - Enhanced by 'Fence-Sitter's Tenacity' ]

 

[ 275% (Total) - 148% (Eva) = 127% = 90% (Capped) Chance to Hit ]

[ Rolled a 96 to dodge Vermillion Calligraphy Sealing Method; Null Magic; Miss! ]

 

Relevant Abilities

Spoiler

Chakra Barrier

- You take 90% of total Ninjutsu damage.

 

Resistance Mastery: Rank 6

- The user takes -5 damage from incoming Ninjutsu attacks per ninja rank of the user (per skill rank).

 

Relevant Equipment

Spoiler

Hitai-Ate
Armor Type: Hitai-Ate

Special Attributes:

Fence-Sitter's Tenacity: 'Iron Skin' and 'Chakra Barrier' now reduce damage by 15% of their total rather than 10%. This effect is only active while the headband is being worn.

Description: An archaic headband from the time of the 4th Great Shinobi War, when all nations banded together under a single banner to fight off an evil greater than themselves. Somehow, this headband has withstood the test of time. Rather than a village symbol, it simply possesses the kanji for "Shinobi" ( 忍 ).

 

Sun-Kissed Pendant [Purple]
Placement: Neck
Attributes: Victor's Tailwind
Effect: As long as this pendant is equipped, whenever the wearer is struck by a physical attack, they may subtract 5 from their speed percentile during that turn. This may only trigger once per turn.
Description: These pendants are cast of rare metals and molded to resemble Kaze no Kuni's sand dunes. Caught within the golden shimmer of each 'dune' is a vibrant gem colored to reflect which bracket the combatant had proven victorious over. At the conclusion of the Arrakis Ninja Arts tournament, six of these pendants were distributed to the tournament champions.

 

310m2Pq.png [Setup Phase]

 

[ Upkeep for Bariasukin III ]
[ 196 * 0.9 (Division of Labor) * 0.88 (Concentration) = 155 Chakra Upkeep ]

 

Relevant Abilities

Spoiler

Genesis Shaping; Division of Labor I 

- Character needs only pay 90% of a Ninjutsu or Genjutsu's overall cost.

 

310m2Pq.png [Main Phase]

As Keanu passed, realizing she could no longer use her signature lightning attacks to make some distance between the two of them, instead went to try and grab Saki's wrist. If she was successful she would expertly step between his legs and raise her second hand towards his Chin, aiming to knock him up and away from them. Keanu had not shown any sign of Taijutsu ability in her other fights or at any point on the show, and a small 'oooo' rose from the live studio audience watching from the stands as the thin girl gracefully moved. Inside her head she was still barely keeping it together. She wanted nothing more than to run from this man right out of the stadium, but she couldn't. Not in front of all the cameras. She was strong. She was brave. She had faced strong opponents before. 

 

Sabaku Shomen Ate

Desert Head Strike

 

 

[ Keanu uses Sabaku Shomen Ate | Desert Head Strike ]

[ Rolled a 93 for chance to fail due to 'Afraid; 4'; Success! ]

[ Targeting Saki ]
[ 40 Chakra Total ]
[ 60% (Base) + 186% (Acc) = 244% Chance to Hit ]

[ 20 (Base) + 70 (Taijutsu) = 90 Damage Total ]

[ Inflicts 'Headache' for two (2) turns ]

 

 

Technique

Spoiler

 Sabaku Shomen Ate | Desert Head Strike 
Type: Taijutsu [General; Desert Aikido]
Rank: Gennin
Cost: 40 Stamina
Damage: 20
Effect: Opponent is inflicted with 'Headache' for two turns. This technique has a +4% chance to hit if the user dodged a close ranged hand based Ninjutsu or Taijutsu attack this turn.
Description: Grasping the wrist of their opponent, the user will draw the enemy past them while simultaneously stepping between their legs and using their free hand to strike the enemy under the chin with an open palm, causing them to fall away from the user.
Cost: 2

 

Relevant Abilities

Spoiler

Desert Aikido Style

- Counter Charges may be spent in one of the two following ways.

1. The user may spend a Counter Charge during their Response Phase to reduce the cost of a Response Phase technique by 10x%, where x is the amount of charges used.

2. The user may spend a Counter Charge during their Main Phase to lower the cost of a Desert Aikido Style jutsu they are using by 5x% and increase its base damage by 5x%, where x is the amount of charges used. This may only be used if they naturally dodged an attack from their target in the Response Phase this turn.

3. The user may perform a technique that requires the use of Counter Charges.

 

 

310m2Pq.png [Loss Tag]

Speed Percentile: 84
Turn Order: 247

 

[ HP: -25 | CHK: -155 | STM: -20 ] • Loss
[ HP: +0 | CHK: +155 | STM: +20 ] • Regen
[ HP: -25 | CHK: -0 | STM: -0 ] • Total

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