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Shadow

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  1. It originally stops when the Climate returns for normal I'll have it last until 1 turn after to even it out. So it starts after the first turn and lasts for one turn after.
  2. These are for the Terrain Jutsu me and BR are making for the clan. Found Here Terrain: Deep Snow: -10% Speed and Evasion. 200 DP Climate: Subzero Temperatures: 50% chance to inflict Frostbite (Hypothermia Stage 2) after the first turn, Once afflicted frostbite lasts until one turn after 'Subzero Temperature' subsides. 90 DP/turn Blizzard: -15% Accuracy and Evasion 90 DP/Turn
  3. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Skills~ Positive Skills: -47 Hindering: + 2 Remaining Skill Points: 0 Total: 47 Skills: Hindering: Skill Name: Weakened Immune system Bloodline: No Requirements: Must be taken at creation, and reflected in history. May not be over come. Description: People born with a weakened immune system cannot withstand the effects of poison. Effect: Poisons last 2 extra turns, unless cured by Medical Jutsu. Damaging effects are multiplied by 1.5. Cost: +1 Merciful Whenever you would deal the finishing blow in combat to an opponent, you must let them live with one HP left, only applies once a battle. Cost: +1 Positive: Name: Chakra Flow Description: The Chakra circulatory system can be 'trained' to flow more efficiently, although this takes a great deal of time and effort from the Ninja. Restriction: User may not have any other skill (or bloodline skill) that effects Health, Stamina, or Chakra Regeneration. These skills may not be taught Rank 1 Effect: Gain 10% of your Total Chakra every turn. This replaces normal Chakra regeneration. Cost: -5 The Path of the Warrior Description: Within every class of shinobi-nin, there are scholars, medi-nin, scouts, and warriors, and of the four, the warriors are the most dedicated. This dedication to their self and their village exhibits itself within the skills of the shinobi-nin over time, and a warrior grows fairly quickly in skill in regards to their peers. Effect: Gain 1 extra Jutsu Point every other level. Warrior's Way: Choose Two: -Taijutsu: The skill 'Martial Artist' no longer has a 5-post Jounin restriction. May take 2 Ranks of 'Martial Artist' for 1 skill point. -Ninjutsu: May take 2 ranks of 'Ninjutsu Mastery' for 1 skill point. RP Guide: -A follower of the Path of the Warrior tends to be dedicated to the arts they follow, hoping to become as best a warrior as they can be. A warrior might be a common born common talent shinobi who trains every hour of every day, or they might be a prodigy who might as well have been born in bedded in the arts. The personalities of a warrior vary, though they fight with power more often that tact. Cost: -1 Skill Name: Path of the True Warrior Effect: Every 5 levels gain another Jutsu Point Advanced Fighting Mastery: Choose one : Taijutsu Warrior, Ninjutsu Warrior, Genjutsu Warrior, or Weapon Specialist (must already have a Fighting Mastery of the corresponding type) -Ninjutsu Warrior: 'Shiva the Destroyer' no longer has the restriction of not being able to use Genjutsu (still cannot use Medical Jutsu). May take 'Extreme Will' for 1 skill point. Description: Through much experience in two fields of the art of being a shinobi, the perosn has achieved greatness in those areas and their skills reflect that greatness. Truly powerful things can be expected of these Shinobi. Requirement: Chuunin. Must have Path of the Warrior. Cost: -1 Quick Learner Description: +10% EXP From Missions and Training. EXP given as holiday gifts or handed out from events by the staff are not included in this. Cost: -2 Shiva, The Destroyer Description: Offensive Ninjutsu from the user deal an additional 20% damage. This multiplier applies to the base damage of the technique, and in this case and this case only - allows you to break the base damage cap. The taker of this skill may not use Genjutsu. i.e; Damage = 100[base] *1.2 +100[Ninjutsu] = 220, 220 - 100[Resistance] = 120 Damage. Cost: -3 Rank: 1 Second Wind Description: Upon reaching 0 health, user regains 1Hp, but only once per battle. Cost: -2 Ranks: 1 Knowing the Elements Description: Once per your rank in this skill you may negate the damage from a Ninjutsu attack against you. The incoming attack must be at least of the rank of your own. This may not be used against an attack from a Ninja of higher Ninja Rank to your own. Does not negate the effects of selected jutsu. Cost: -2 Rank: 1 The Seeing Mind Description: Once per your rank in this skill you may negate either the damage or the effect from one Genjutsu attack against you. The incoming attack must be at least of the rank of your own. This may not be used against an attack from a Ninja of higher Ninja Rank to your own. Cost: -2 Rank: 1 Savior Effect: Once per team battle you may choose to take an attack in place of your ally without need for any rolls. Apply all armors against this attack regardless of if it is supposed to bypass armor or not. When you take the hit, you gain a +100 to the relevant defense stat. Cannot be used against Genjutsu. Cost: -1 Rank: 1 Skill Name: Cat of Nine Lives Effect: When character is killed with a non-Forbidden Jutsu Effect that causes 'permanent death' (ex. Shikei) character may be brought back to life in 1 week. When character is killed with a Forbidden Jutsu Effect that causes 'permanent death' (ex. Eight Seal Divination) character may be brought back to life in 2 weeks. Description: Ninja are quite resourceful at cheating death when it is time to do so. They can control their vitals to the extreme limit, even stopping their heart momentarily, using a small amount of undetectable chakra to keep their brain functions alive. Some are so keen so as to be able to transport their true bodies for a substitute one, to avoid the possibility that an ANBU Ninja might cut off their head. Restriction: Missing-Nin or Chuunin Cost: -1 Clan Skill Name: One with Ice Bloodline: Aisu Hada Requirements: Frozen Transformation Rank 1 Description: Being at one with the element of Ice those who possess the Aisu Hada Bloodline, while transformed, become immune to all the effects of winters wrath. Effect: User is unaffected by negative Terrain effects of Ice, Hailstorm, and Deep Snow, Winter, or Blizzard while boiling mud/tar and Lava flow do twice the damage/effect. Frozen only lasts for a maximum of 1 turn while the user is transformed. (Only apply while the user is transformed.) Cost: -3 Bloodline Name: Frozen Transformation Description: The transformation of the Aisu Hada is the most defining part of the bloodline. Though the original user of this bloodline could not revert to his normal form, his later generations learned to use their chakra to FORCE a reversion so that they wouldn't always have to remain in the Frozen Body state. By using their chakra they were able to activate their transformations and revert back to normal at will. While in the transformation the user's hair becomes snow white, and their eyes turn a brilliant blue color. The user's skin becomes pale and cold, while their cold breath can be seen even on the hottest day. The cold becomes nothing to them but, unfortunately, the extreme heat of fire jutsu has a harsher effect on the user's transformed state. With time, the Use can get used to the harsher effects but cannot overcome them. Rank 1: May transform in the Setup Phase with a cost of 10% total chakra. Ice transformation takes 2 turns to revert to normal, with a cost of 10% total chakra to perform the reverse transformation. Fire Jutsu do 30% more damage to the users while transformed rounded up. Ice jutsu does 20% less damage to the user while transformed rounded down. Requires: Clan Membership Cost: -2 Rank 2: May transform in the Setup Phase with a cost of 7% total chakra. Ice transformation takes 1 turn to revert to normal, with a cost of 7% total chakra to perform the reverse transformation. Fire Jutsu do 20% more damage to the user while transformed rounded up. Ice jutsu do 30% less damage to the user while transformed rounded down. (Replaces previous rank) Requires: Rank 1 and Rank 2 of Gifts of ice - Chunnin Cost: -2 Rank 3: May transform in the Setup Phase with a cost of 5% total chakra. Ice transformation reverts to normal immediately with a cost of 5% total chakra to perform the reverse transformation. Fire jutsu do 10% more damage to the user while transformed rounded up, Ice Jutsu do 40% less damage to the user while transformed rounded down. (Replaces previous rank) Requires: Rank 2, and Rank 2 of Gifts of ice. - Jounin Cost: -2 Name: Gifts of Ice Description: The transformation unlocks many abilities that the user wouldn't normally have. While in the transformation ice and the user become one in the same, allowing the user to control ice at will. The nature of ice also provides many defensive as well as offensive capabilities to the user. Rank 1: Ice Jutsu may be used without the need for Subtle elements Water and Wind or Twisted colors. Ice jutsu performed by the user do .2X more damage, while X equals the user's level and may not exceed 15. (Only while transformed) Requirements: Clan Membership, Rank 1 in Frozen Transformation Cost: -2 Rank 2: Water and Wind Jutsu so 10% less damage to the user rounded up. Ice jutsu performed by the user do .3X more damage, while X equals the user's level and may not exceed 25 and does not stack with the pervious rank. (Only while transformed) Requirements: Rank 1 in Frozen Transformation - Rank 1 of Gifts of Ice Rank: -2 Rank 3: The user's Genjutsu gains +40 in stats. Ice jutsu performed by the user do .4X more damage, while X equals the user's level and may not exceed 50 and does not stack with the pervious rank. (Only while transformed) Requirements: Rank 2 in Frozen transformation - Rank 2 in Gifts of Ice - Chunnin Cost: -3 Rank 4: The user's Ninjutsu gains +40 in stats. Ice jutsu performed by the user do .5X more damage, while X equals the user's level and may not exceed 75 and does not stack with the pervious rank. (Only while transformed) Requirements: Rank 3 in Frozen Transformation - Rank 3 in Gifts of Ice - Jounin Cost: -4 Name: Ice Master Description: Now that the User has mastered Ice, they can now come to understand the elements that make up ice. As they do there ability to control ice is much more finely tuned. This makes their ability to control it nearly effortless. Rank 1: Water and wind Elements can be used without the need for Subtle Elements. Water and Wind Jutsu do +.2X damage where X is equal to the user's level may not exceed 50.(Only while transformed.) Requirements: Rank 3 in Frozen Transformation - Rank 4 in Gifts of Ice - Jounin Cost: -1 Rank 2: Ice jutsu take -10 chakra to perform, must pay minimum of 1. May negate the chakra cost for the Frozen Transformation. (Reversion only not the Activation.) Requirements: Rank 1 in Ice Master Cost: -2 Rank 3: Ice jutsu cost -50 Chakra to perform must pay minimum of one. Bloodline Specific Skills are reduced in cost by one to a minimum of one. Does not apply to skills already taken or Ranks in the bloodline. (This replaces previous rank.) Requirements: Rank 2 in Ice Master Cost: -2 Rank 4: Water and Wind Elements cost do .4X Damage where X is equal to the users level. May not exceed 75 maximum. Requirements: Rank 3 in Ice Master. Cost: -3 Skills learned from Jounins: 0/4
  4. ~Techniques~ Jutsu Points: 170 Used : 78 Available : 248 Total Ninjustu Name: Kawarimi no Jutsu (Body Substitute Technique) Type: Ninjutsu Rank: Academy Student Cost: 10 Ninjutsu Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening. You can only use this 3 times per battle. Damage: None Effects:Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques. Kuchiyose no Jutsu (Summoning Technique) Type: Ninjutsu Rank: Gennin (Summoning) Cost: x Chakra (depends on summon level, see summoning rules) Damage: N/A Effect:: Allows you to summon one animal. (See Summoning rules for more info). Requires the skill "Contract Manager" to preform. Description: Having signed a contract in blood, any ninja with this Ninjutsu technique can summon a beast, or beasts, from another plane of existence to use in battle. They must use their own blood as a "sacrifice" to summon them, after performing the hand seals corresponding with their animal and marking their point of summoning on the ground with both hands. Animals range from the famous Japanese Triad of the Toad, Snake, and Snail/Slug, to dogs, spiders, turtles, monkeys, and many more. Points: 4 (Erosion 2) Liquid Thorns (Sui Ibara) Type: Ninjutsu (Water) Rank: Gennin Cost: 2 Chakra for each thorn (10 max) Damage: 2 Damage for each thorn (10 max) Effect:s: N/A Description: An extremely simple technique, a Kiri nin will be able to manipulate water in the air into small spikes that are shot at the target. Points: 1 Water Type: Serpent Whip Technique (Suiton Daija Hiopuu no Jutsu) Type: Ninjutsu Rank: Gennin Cost: 40 Damage: 30 Effects: If the attack is dodged, the opponent must roll again to dodge the follow up attack. The follow up attack has +5% chance to hit but does only half the damage of the original before applying the opponent's resistance.(May only be used three times per battle.) Description: By saturating water with their chakra the user is able to shape and control the water. Using this ability in the form of a whip the user launches an attack at the enemy. If the attack is dodged the user uses their chakra to manipulating the water and changing its direction. This surprise maneuver catches the opponent off guard, but because so much momentum is wasted changing direction the attack is not as powerful. Points: -2 Name: Ice Type: Heaven's Fury Type: Ninjutsu Rank: Gennin Requirements:Rank 1 Frozen Transformation, (Must be transformed) Cost: 80 Damage: 20 per hit: Multi attack Jutsu (Max 3 attacks) Effects: -20 Evasion stat when dodging this technique. Description: Using the power to control ice at a whim, the user of this technique discreetly uses their chakra to condense and freeze the water in the air above the target. This forms Ice crystals above the target which drop suddenly upon the intended target. Because the attack is so sudden the opponent usually has little time to react for they are crushed under the ice. Points: -4 Revolution (Kakumei) Type: Ninjutsu (Water) Rank: Gennin Cost: 75 Damage: 15 Effect:: Full Opening (Houfuku) Description: An eddy of water moves up behind the opponent and slams into them, forcing them forward. Points: 4 Name: Mirror of the Frozen Princess (凍結姫の鏡)Touketsu-hime no Kagami Type: Ninjutsu/Genjutsu; Ice Rank: Gennin+ Cost: 40 Chakra Damage: N/A Effects: Creates 2 ‘Ice Copies' on the battlefield. Each Ice Copy has ‘Health' equal to half of the user's Ninjutsu modifiers. Each pillar will destroy itself at the end of 3 turns. Each time a copy is destroyed, it deals ‘Ice' damage equal to the amount of health it had before it was destroyed (IE a copy had 20 health and was then destroyed, it would deal 20 damage). This damage is modified by the user's Ninjutsu and the defender's Resistance. Copies may be destroyed by Ghost damage. Description: By taking moisture from the air and gathering them in to small clumps of ice and then throwing an illusion over the clumps of ice to form an elementary ‘bunshin,' this technique utilizes precise control of Chakra to manipulate the ice and illusions all at once; not an easy task for a Gennin. Each time one is destroyed, the flow of Chakra delicately keeping the copy in existence is disturbed, causing the ice at the core of the copy to explode, throwing out sharp slivers of ice. Points: 2 Name: Ice Type: Ice Beam lvl 2 Type: Ninjutsu (Personal Onkyou Kia) Rank: Chunnim Cost: 120 Damage: 90 Effects: Opponent is vunerable Description: The second level of the Ice beam technique. Kia manipulates her chakra into pure energy focused in the palm of their hands. Extening her arms in the direction of her opponent she forces the chakra into a beam, and disperses it outward striking the opponent and freezing whatever it touches leaving the opponent vurnerable. The sudden contact of of extreme cold is extremely painfull for the opponent. Points: 1 evolving (or 4) Water Clone Skill (Mizu Bunshin no Jutsu) Type: Ninjutsu (Water) Rank: Chuunin Cost: 60 per clone (max of 6 clones on the field) Effect:: Each Water Clone has 1/6 stats of the user, but only 1hp. Description: Using the surrounding water, the user makes clones of himself/herself. This helps in fooling the opponent, making it less likely that they will hit the user. Points: 3 Name: Ice Type: Frozen Prison Type: Ninjutsu (Ice) Rank: Chunnin Requirements: Rank 2 Frozen Transformation. (Must be transformed) Cost: 120 Damage: N/A Effects: Stunned: Lose your next Main Phase. Opponent is not affected by stun if they were stunned in the previous post. Vulnerable: Lose your next Response Phase. Opponent is not affected by vulnerable if they were stunned in the previous post. Disorganized: Lose your next Setup Phase. Opponent is not affected by disorganized if they were stunned in the previous post. May only be used once a battle per enemy by Genin, two times by Chuunin and three times by Jounin. Cannont be used twice in a row on the same opponent. Description: Manipulating the cold with their power over ice, The user consenses and Flash freezes the water around the opponent. This in turn Freezes and encases the opponent in a frozen block of ice, immobilizing them and leaveing them upable to attack or defend for a short period of time. Points: -5 Name: Ice Type: Slienced Prisoner Type: Ninjutsu (Ice) Rank: Chunnin Requirements: Rank 2 Frozen Transformation. (Must be transformed) Cost: 96 Damage: 120 Effects: This technique cannot be used unless Frozen Prison was used the previous turn. Description: While the opponent is trapped in the frozen prison the user completes their manuver by compressing the ice onto the opponent causing massive damage and somtimes breaking bones or even killing the opponent. Points: -4 Water Type; Water Dragon Blast Skill (Suiton Suiryuudan no Jutsu) Type: Ninjutsu Rank: Chuunin Cost: 80 Effect:: Deals 100 damage to any one opponent. -20 to opponents evasion before they try and dodge because of fear from dragon form. Description: After performing a series of hand seals, the user gathers water around him with his/her chakra. In an instant the water takes form of a dragon and hurrles itself at the opponent. The impact causes an immense amount of damage. Points: 3 Genjutsu Kai (Genjutsu Release) Type: Ninjutsu (Void) Rank: Chuunin Cost: 1.5x [x = base cost of target Genjutsu] Effect: -Used in the Response Phase. Cancel the Effects of target Genjutsu [does not prevent Ghost Damage]. Must skip the next Main Phase. May not be used against Genjutsu of higher rank than the user. or -Used in the Main Phase. Cancel the Effects of target Genjutsu [does not heal Ghost Damage] on target ally. May not be used against Genjutsu of equal or higher rank than user. -Usable 3 times per battle. Description: There are several ways to counter Genjutsu. Because it uses the victim's own chakra against them, the target can cancel the Genjutsu by disrupting their own chakra flow. However, this involves knowing that they are being targetted by a Genjutsu and then being able to act upon it. This is one of the most basic Jutsus used to counter Genjutsu and is taught to most Chuunin early on in their careers, although some bright Gennin may take the time to learn this Jutsu. Points: 3 Name: Ice Type: Ice Beam lvl 3 Type: Ninjutsu (Personal Onkyou Kia) Rank: Jounin Cost: 220 Damage: 180 Effects: Opponent is vunerable and stunned. Description: The second level of the Ice beam technique. Kia manipulates her chakra into pure energy focused in the palm of their hands. Extening her arms in the direction of her opponent she forces the chakra into a beam, and disperses it outward striking the opponent and freezing whatever it touches leaving the opponent vurnerable and stunned. The sudden contact of of extreme cold is extremely painfull for the opponent. Points: 1 evolving (or 5) Suiatsu Uchiageru (Hydraulic launch) Type: Ninjutsu (Water) Rank: Jounin Cost: 120 Damage: 80 Effects: If this technique hits, Roll a 100d, If the roll is below 30 opponent is not effected, if the roll is 31+ then they suffer stunned for that main phase, and vulnerable their next response phase. Damage is calculated dispite the roll if attack hits. May only be used once a battle per enemy by Genin, two times by Chuunin and three times by Jounin. Description: Summoning a powerful blast of water by manipulating they chakra, the user hits the target as a specific angle causing them to fly upwards in the air leaving them open for a follow up attack. Points: 3 Ikijime Hakairyoku Kanpa (Frozen Energy Wave) Type: Ninjutsu Ice (Personal, Bloodline) Rank: Jounin Cost: 225 Damage: 250 Effects: -100 evasion when dodging this attack. Opponent is frozen for one turn if the attack hits. Description: Using the cold energy produced by the Aisu Hada bloodline, the user of this technique gathers their chakra into they hand. Using shape manipulation they then expell the chakra like a shockwave outward toward their opponent. The sheer speed of this attack makes it hard to dodge and the fact that it is expelled like a shockwave doesn't make it easier. The energy itself, being drawn for the cold, will send a frozen chill through its target. Points: 6 Akki Gokusha Gendo (Demon's Prison Bounds) Type: Ninjutsu Ice (Personal, Bloodline) Rank: Jounin Cost: 150 Damage: N/A Effects: Opponent is inflicted with Bound[Paired Arms] for three turns. Description: Using the bloodline to accurately control ice to its fullest ptonetial, the user of this technique targets their opponents arms and encases them in ice. Points: 4 Akki Gokusha Ashikase (Demon's Prison Shackles) Type: Ninjutsu Ice (Personal, Bloodline) Rank: Jounin Cost: 150 Damage: N/A Effects: Opponent is inflicted with Shackled[Paired Legs] for three turns. Description: Using the bloodline to accurately control ice to its fullest ptonetial, the user of this technique targets their opponents arms and encases them in ice. Points: 4 Juduo Genkou (Passive State) Type: Ninjutsu (Wind + Water) Rank: Jounin Requirements: Aisu Hada Blooline, Transformed Cost: 120 Damage: N/A Effects: Activated in your setup phase. Once activated you loose your response, setup, and Main phase for each turn this is active. May deactivate this when your response phase would take place but may take no other action that turn (including a roll). Chakra and Stamina regeneration while in this state is 20% of the total stats every turn for four turns (Replaces current regeneration rate). Cannot dodge enemy attacks, use skills, or jutsu while in this state. Technique is broken if user is takes any kind of damage. Must be used with some form of ice around (Ice jutsu must be used at least 4 times, and/or Terrain of Ice/deep snow, must be in effect). Usable twice per battle. Description: When someone with the Aisu Hada Bloodline is transformed, they take on properties of ice, almost becoming one with it. Taking a step back from a battle, the user of this technique uses those abilities to clear their mind and stimulate the regeneration of their body. Taking in the cold and the energy from the ice around them they begin to feel refreshed, faster than normal. Points: -6 Ice Type; Fortress of the Eskimo King (Hyoton; Esukimo-Ouja no Jousai) Type: Ninjutsu (Wind + Water) Rank: Jounin Cost: 300 Chakra (220 Chakra | 380 Chakra) Damage: n/a Effects: Creates an igloo of ice blocks around the user with 400 Hit Points. All physical attacks deal damage to the igloo. Fire-based attacks deal 1.2x more base damage to this shield, while water based attacks heal the shield for .5x their base damage. This can go beyond the starting HP of the igloo. Genjutsu penetrates the igloo. If damage dealt to the igloo exceeds the HP of the igloo, the remaining damage effects the person inside, though if more than half of the total damage of the technique is dealt to the wall, effects of the technique do not effect the user. To hit the igloo, a dodge roll is made using the evasion modifier of the user. If the roll is a hit, it deals normal damage. If the roll is a miss, the attack still hits, but deals half damage. If the envirorment is Ice/Deep Snow this technique costs 220 Chakra. If the envirorment is Sand/Boiling Mud or Tar/Lavaflow this technique costs 380 Chakra. User cannot attack the opponent in any way. Can only be deactivated in the main phase. Usable once per battle. Description: Using the moisture in the air and surrounding water the user creates, block by block, an igloo around their body. The ice is reinforced with chakra, and the ice blocks are extremely dense and thick. Because of the chakra which courses through it, this technique can even be used in the deserts of Sunagakure no Sato, where the heat is extreme, though it is harder to maintain. The amount of water needed for this attack is also very minimal despite its size. It needs approximately a gallon of water to be used. Of course fire type jutsu are more effective against this, but at the same time, any attempt to use water based jutsu will freeze and further strengthen the barrier upon impact. This igloo protects them from any physical attack the opponent can throw at them, and because of its rounded shape and slick exterior, the igloo is harder to land a solid hit on, and many times causes the opponent to only deal half as much damage. Genjutsu can penetrate the dome, which becomes its major weakness. Points: 7 Kanki Hitoare (Frost Burst) Type: Ninjutsu Rank: Jounin (Aisu Hada) Cost: 380 Damage: 50 Effects: Inflicts Hypotermia and Metabolic Break Down on the opponent for two turns. Description: Releasing a burst of cold from their body the user of this technique instantly sends a deathly cold through their opponent's body, causing them to instantly enter hypothermia and causing a temporary metabolic shut down. This is made to cause internal damage rather than surface damage. Points: 8 Yuki no Baria (Ice Barrier lvl 2) Type: Ninjutsu (Ice/Bloodline) Rank: Jounin Cost: 270 Damage: N/A Effects: May be used in the Response phase. User is surrounded by shards of ice that buffer up to 300 non genjutsu damage. Fire-based attacks deal 1.2x more base damage to this shield, while water based attacks heal the shield for .5x their base damage. This can go beyond the starting HP of the shield. Any damage that gets by the the barrier is dealt to the user. Lasts only the turn it is activated. Loss of Main Phase. Limit 3 uses per battle (That includes using different levels of this same technique.) Description: Using the power of their bloodline a skilled Hyouki first send a burst of chakra that flash freezes the air around them. Then they send the ice particles made circling around them at a face pace. This in turn blocks incoming Ninjutsu and Taijutsu attacks. Points: 6 (+2 Evolving) (-2 Clan effect) Name: Kinetic Drain Lvl 2 Type: Ninjutsu (Void) Rank: Jounin Cost: 150 Damage: 150 To Stamina Effects: Opponent is Tired for 3 turns. Description: By placing their both palms on top of the opponent's chest, over the heart, the user begins to forcefully drains the Kinetic energy from their opponent and absorbs it through their hand. Points: 4 (or 1 Evolving) Blood on the Wind (Chi o za Kaze) Type: Ninjutsu (Wind) Rank: Jounin Cost: 110 Damage: 70 Effect:: If this technique strikes an opponent they begin to bleed. Deal an additional twenty damage every post made by the opponent that isn't attempting to stop the bleeding. Bleeding may be stopped with a makeshift bandage, but requires a post to do so. Description: This move once again does not directly target the foe itself, but instead tries to find wounds already made in the opponent. If none are there the wind itself will cut a shallow blow, then infuse it's chakra into all the wounds on the person, causing them a bit of pain but more importantly causing all their wounds to start bleeding profusely. Points: 3 Water Type; Water Barrier Wall (Suiton Suijinheki) Type: Ninjutsu (Water) Rank: Jounin Cost: 300 Effect: Used in the Response Phase. Negates damage and effects from all Ninjutsu string of attacks (of equal or less rank to the user) aimed at the user of this jutsu. Negates the effects but only half the damage from all Taijutsu string of attacks (of equal or less rank to the user) aimed at the user of this justu. May not act in their main phase the turn that this is used. May only use two times per battle. Description: A barrier made out of water from the surrounding area. This barrier is effective with blocking incoming Ninjutsu techniques and stops them from reaching the user. Unfortunately, it cannot fully stop Taijutsu techniques. Points: 7 Akuma wa Iteru no Cheen (Demon's Frozen Chains) Type: Ninjutsu (Ice/Bloodline) Rank: Sennin Cost: 600 Damage: N/A Effects: Up to three opponents are inflicted with Shackled [Paired Legs] for 2 turns. Description: Using the power of their bloodline a skilled Hyouki can form ice at the feet of their opponents entrapping many of them in ‘chains' of ice. Points: 9 (18 taken at Jounin) Hyoton: Akki Gekiretsu Chuusatsu (Ice Release: Demon's Furious Execution) Type: Ninjutsu Personal (Aisu Hada Bloodline) Rank: Sennin Cost: 600 Damage: 700 Effects: Sealess Jutsu. -This attack has a +20% chace to hit (after mods)if Demon's Prison Shackles are in effect. -This attack has a +20% chance to hit (after mods) if Demon's Prison Bounds are in effect. -This attack has +40% chance to hit (after mods) if both Demon's Prison Shackles and Bounds are in effect. -User Skips their next turn all together hit or miss. Description: This is one of Hyouki Kousetsu's personal moves. Using his anger and tapping the full potential of the Aisu Hada Bloodline, Kousetsu was able to create this devastating technique. This Sealess Jutsu relies fully on the Aisu Hada bloodline. With his full control of ice and the elements that make it up, Kousetsu creates hundreds huge ice projectiles and in one furious attack sends them all at his opponent from all directions. Because this Jutsu takes so much out of him Kousetsu is left completely vulnerable while he catches his breath. For this reason he uses this jutsu along with Demon's Prison Bounds and Shackles to help insure a hit and his own defense should the technique fail. Points: 10 (20 Taken at jounin) (-2 Clan effect) Body Freeze Skill (Kanashibari no Jutsu) Type: Ninjutsu Rank: Jounin Cost: 100 Effect: - Cannot be dodged. Opponent rolls 1d100. - If they roll higher than 50, then they are Vulnerable and Stunned for one turn. - A single person may only be affected by this attack once every four turns. - May only be used once a battle per enemy by Gennin, two times by Chuunin and three times by Jounin. - If target is of two ranks or higher than the user, they are unaffected by this technique. Description: their Used to cause ones opponent to lose the advantage of movement. Freezing them intracks, this Jutsu creates an opening for a more dangerous attack. Most Anbu Ninjas seem to know this technique. Points: 4 Taijutsu Ikijime Arawaza (Frozen Strike) Type: Taijutsu Rank: Gennin Requirements: Aisu Hada Bloodline, Transformation Cost: 78 Damage: 10 Effects: Target Suffers Frozen for two turns. Description:Though, not the most powerful of attacks, this technique inflicts a rather unusually effect on it's target. Using the Aisu Hada bloodline, the user of this jutsu, sends a quick but effective palm strike to the enemies chest while allowing their body to transfer a small amount of cold energy, produced by their transformation, into the enemy's body crippling them with cold. Points: -4 Ikijime Shinki Arawaza (Frozen Divinity Strikes) Type: Taijutsu Rank: Gennin Requirements: Aisu Hada Bloodline, Transformation Cost: 50 Damage: 10 Per Strike (4 maximum) Effects: User suffers from frozen if 3/4 attacks hit. Description: Using the index and middle finger, the user strikes the elbow joint in each arm and then the knee joint in each leg. Then they allow their body to transfer a small amount of cold energy, produced by their transformation, into the enemy's body crippling them with cold. Because of the focused attacks, the Frozen Divinity Strikes deal more damage than frozen effect. Points: -3 Retribution (Houfuku) Type: Taijutsu (Water) Rank: Gennin Cost: 60 Damage: 60 Effect:: Only usable after opponent is struck with Kakumei. Description: The user thrusts forward, miniscule traces of water forming around their hand into razor blades of force that slice the opponent's body for far more damage than a standard punch would. Points: 3 Aisu Goshi (Ice Fingers) Type: Taijutsu Rank: Chunnin Requirements: Aisu Hada Bloodline, Transformed Cost: 123 Damage: 40 Effects: Inflicts Bleeding on target, 40 Damage for 3 turns. Description: Using their index and middle fingers, the user drives them into their target piercing several blood vessels causing the target to begin to bleed out. Points: -5 Flicker Barrage (Hirameku Renda) Type: Taijutsu Rank: Chunin Cost: 110 Damage: 40 Effects: –40 Evasion when dodging this technique. Opponent is stunned if this attack is successful. Description: A powerful jutsu that combines blinding speed with brute strength. When this attack begins, the user puts all of their strength into their speed for a short burst. When close, the user then attacks, and repeats the process, flickering away before the opponent can react. The speed of these attacks is enough to leave the enemy momentarily stunned. Points: 4 Whirlwind Double Strike (Senpuu Nijuu Atemi) Type: Taijutsu Rank: Chunin Cost: 100 Damage: 50 Effects: If the initial attack is dodged, the opponent still suffers 40 unblockable, unmodified damage. Description: This is a powerful and very fast whirlwind kick attack. The user initiates a powerful jump hook kick, directly at the opponent. Because of it's speed the only way to dodge is by ducking, however if the opponent does duck, the users quickly extends his bottom leg while the top is still in motion. The opponent never sees the attack coming and is caught completely off guard. Points: 4 Shunpo (Flash Step) (lvl 1) Type: Taijutsu Rank: Chunin Requirements: 5 Post Training of your character trying to increase their speed. (Does not count toward any Xp training) Link Cost: 30% total stamina to activate (Minimum of 100 Stamina) Damage: N/A Effects: Speed and evasion are increased by .3X (X being the base stat). Lasts for two turns activated in the Setup phase. May only be used once at Chunnin, 3 times at Jounin, and 5 at Sennin. All Chakra and Stamina Regeneration are halted until this skill ends. Description: This skill allows the user to instantly increase their top speed pushing beyond their natural limits for a limited amount of time. Using a large amount of the body's resources, the ninja goes beyond their normal capacities through a forced state. While in this induced state though, the body is unable to naturally replenish itself, and thus any form of natural regeneration is halted. They become so fast that they seem to travel great distances in a 'flash', hence the name. Points: 4 Shunpo Kaihi (Flash Step Evasion) Type: Taijutsu Rank: Jounin Cost: X + 50 Damage: N/A Effects: Used in the response phase and completely dodges a SINGLE oncoming (non genjutsu) attack. X is equal to the damage of the incoming attack. If user's speed is higher, Opponent rolls a 5d on a 3 or higher they suffer from Stunned. Incoming attack must be equal or lesser rank than the user. This count's toward Shunpo's maximum use limit and does not give Shunpo's two turn bonus. Cannot be used if Shunpo is already in use or has already been used in battle. This technique is usable once per battle. User may not act in their next main phase. Must know Shunpo Lvl 1 to use. This technique only dodges Jounin attacks or lower. Description: Using the speed created by the Flash step technique the user is able to momentarily surprise their opponent and completely evade the oncoming attack. This is usually leaves the opponent stunned as they try to figure out your location. Points: 7 Agarime Tanagokoro(Rising Palm) Type: Taijutsu Rank: Jounin Cost: 306 Damage: 100 Effects: Full Chain opening to Descending Judgment. –100 Evasion when dodging this technique. Opponent is stunned. Description: Utilizing break neck speeds to catch the opponent off guard the user launches them into the air and leaving the opponent stunned. Points: 7 Kakou Eidan(Descending Judgment) Type: Taijutsu Rank: Jounin Cost: 320 Damage: 200 Effects: Full Chain Opening to Fist of Fate. Opponent suffers from Clobbered for two turns. Description: This is a very powerful technique usually used after Rising Palm, but not limited to it. This technique is a powerful, devastating axe kick that has known to cause death on impact. If the opponent does happen to survive it they usually are completely weakened and unable to fight back. Points: 7 Genjutsu Bunshin no Jutsu (Clone Technique) Type: Genjutsu Rank: Academy Student Cost: 10 Genjutsu Description: Creates illusionary replicas of the user. They are unable to attack or interact with other objects, but can serve as good distractions. Damage: None Effects: Adds +5 evasion and +5 accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it. Name: Henge no Jutsu (Transformation Technique) Type: Genjutsu Rank: Academy Student Cost: 5 Genjutsu Description: Wrap chakra around your body to change your appearance. You can still use the features of the thing you can become, e.g use the claws of a clawed animal, but not to the extent of if you actually were that thing. Damage: None Effects: Change your appearance. Kinjtusu Jutsu learned from Jounins: (You can learn up to 12 JP of jutsu from Jounin for free! Link to where you learned these techniques.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~
  5. Death Bonus: None Rank: Jounin Level: 70 TXP: 23,143 Total Stat Points: 7500 -Stats- (Health) 800 (Stamina) 500 (Chakra) 1000 (Taijutsu) 500 (Defense) 200 [560] (Ninjutsu) 1000 (Genjutsu) 0 (Concentration) 500 (Speed) 1000 [1160] (Accuracy)1000 (Evasion)1000 [1140] ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Inventory~ --Armor: -Head: ANBU Mask Placement: Face Description: The mask itself is a circular white mask in the form of a bear. The nose of the mask extends outwards a few inches, with two small holes to allow for adequate breathing. There is also a small hole for the mouth. Black tribal lines extend from the edges of the mask towards the center. These are a symbol for power and courage. Cost: $50 Requirement: Chuunin Ninjutsu Amplifier (Rank 1): ($150) All ninjutsu cost 5 less chakra and do 10 more damage/effect. Indestructable: $50 -Neck: -Body: ANBU Vest Armor Kind: ANBU Vest Body Placement: Chest Attributes: +160 Defence, +80 Evasion. Special: May add any NCIA Mask Upgrade to this item [so long as that upgrade is not on the Mask], +25 Weapon Slots Description: This all black over-vest is much like a traditional Chuunin vest in appearance. Serves primarily as a uniform so that members of the proud Ninja Crime and Investigation Agency are easily identifiable by the public in general. Above the left breast pocket is the wearers name-tag which also has the emblem of their unit; Kusagakure, Konohagakure, etcetera. This vest differs from other vests in that the collar is adorned with 2 gold chevrons; indicating that they are of Jounin status within the NCIA. Jounin are few and far between and are rarely seen patrolling the streets on a day-to-day basis. The Hunter-Nin version also includes a small silver star above the gold chevrons. Cost: ---, replaces NCIA Jounin Vest Requirement: Jounin -Waist: -Back: Cloak of Resilience Armor Kind: Cloak Body Placement: Back (worn over clothing/armor) Special: Indestructible - +200 Defense Description: This is a reinforced, light weight, all black cloak. It had a hood that, when worn, hides the user's face from most onlookers. The material is specially made to withstand attacks and slightly protect the wearer from harm. When worn properly it cover the user's entire body hiding the equipment and cloths underneath. Cost: 850$ -Forearm(s): -Hand(s): -Thigh(s): -Calve(s): -Feet: Name: Agility Sneakers Item Slots Taken: 1 (Feet) Effect: +60 Speed, +60 evasion Attribute: Indestructable Description: These agile sneakers were built explicitly for speed. The sneakers are black with white trim and are made with a special durable material made for wear and tear. They have excellent grip for even the toughest conditions. Cost: 30$ --Weapons: -Main Weapon: -Sub Weapon: --Item Listing -Items on Hand: 3 Shuriken, 3 Kunai, and 4 Senbon Needles, One Rank 4 Explosive Scroll: ($270) Damage 160 (given by Korin Here)(Sold) -Items in Vault: None -Money on Hand: $2625 -Money in Bank: 0 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Logs~ Exp Earned: Training - 188 xp D rank Mission - 100 xp D rank Mission - 150xp Training With the team - 255xp Training With Bitfrost - 211xp Training in Dojo - 240xp First Mission Dark Arc - 1200xp + quick learner = 1320 Dark Arc Training 380xp + Quick learner = 418xp Second Mission 1200xp + Quick Learner = 1320xp A rank mission 1200 + 1800 bounus xp = 3000 + quick learner = 3300xp Escape Mission 1500 + 940 + 400= 2840 + Quick Learner =3124 Battle in the basement 520xp + Quick learner = 572xp Quick trianing 15xp Battle for Bara 300xp + Quick learner = 330 Training w/ Sato 397xp Chasing the Rabbit 2500xp + Quick learner = 2750xp + 685$ Fallen C rank 300xp + Quick learner = 330xp + 150$ Friend or Foe 50xp + quick learner = 55xp Rp Xp 800xp + quick learner = 880xp More Rp Xp 200xp + Quick Learner = 220xp Kouta's Arc XP 900 + Quick learner = 990xp A-rank Invasion 1800 + quick learner = 1980 xp Time Skip = 4000xp Transaction Log: Buy: Agility Sneakers $530 Mask and Glove upgrades #1300 Cloak of Resilience Sell: Explosive tag Reward: Xmas gift 300$ Earned money 100$ Loss: Mission Log: Rank D: 2 Rank C: 1 Rank B: 0 Rank A: 4 Rank S: 1
  6. ~User Data~ -Posting: Frequently, More than once a day -Time Zone: EST -5 GMT ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Vital Statistics~ Name: Hyouki Kousetsu Clan: Hyouki Birthplace: Kiri Current Residence: Wanderer Age: 20 D.O.B.: July 21, 2095 Sex: Male ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Appearance~ -Height: 5'8 -Weight: 195 -Hair Color: Jet black in his normal state. Snow White in his transformed state. -Eye Color: Purple in his normal state. Blue/white in his transformed state. -Clothing: Kousetsu's clothing varies, but since he doesn't feel the effects of the cold, his civilian wear is usually very light. He wears durable jeans, which he has broken in to a point where they give him no real resistance. His shirts vary. He usually likes to wear a loose buttoned down shirt which he wear's open, or a T-shirt that fits very loosely. Since Kou isn't associated with a village, he wears his old Ncia Hunter nin uniform since he lacks up to date ninja wear. -Physical Description: Kou has a much more mature look these days. His hair is slightly than it once was, though he keeps it above shoulder length by preference. Due to constant self training Kousetsu has retained his toned body, but has built up a stronger manlier chest. He also has a long scare made from a sword that cut through his Jounin vest. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Persona~ Personality: When Kousetsu was young he was arrogant an immature. She sought out great power without fully understanding why he needed it. Because of this he gained immense power for a boy his age, without gaining any of the wisdom that comes with age. This lead him to become unstable when he realized that the great power he worked so hard for still couldn't protect the ones he cared for most. He lost his team, and the girl he loved abandoned him for another, these things didn't sit well with in his fourteen year old. When added with his already tragic past, Kousetsu quickly became unstable. He became rash, somewhat suicidal, and cruel. His body felt like a vessel of emptiness and grief and he had no idea how to change that. After he joined the attack on Fang, Kousetsu had very little reason to live. He didn't try as hard as he could. This was his downfall. Once he came up against a formidable foe, Kousetsu was cut down. He was left for dead, and was barely alive as he was washed through the canal that cut through fang. He ended up a little downstream just outside the city, he believed that he'd finally die, and he somewhat accepted it. He was glad to end the misery and pain. Kousetsu came to about a week later in a tent. His wounds had been mostly healed and he was lying in a cot, the misery and pain he thought he was leaving behind washed over again, as he mind processed that he was not yet dead. He was being helped by a beautiful young girl and her father; they had found him while getting water and nursed him back to health. Kousetsu lived with the family and the group of nomadic people, and threw away his old life. It was a long hard struggle, but Kousetsu was finally able to let go of his past and embrace his new simpler life. He now found something new to keep him going that wasn't reliant on others. He found himself. He found his own strength and heart and was about to push forward all on his own. His nature because more merciful, and calm. He practiced his ninja training to keep his body in top shape and to help meditate, which he had picked up from the people he was no with. Kousetsu is a calmer, gentler, person than he once was. He is also far wiser now. However despite his new happier life he cannot shake the feeling that it isn't who he is. As much as he'd rather leave it behind, he cannot forget his ninja way. And though he's taken on a life of pacifism with the nomadic group he stays with, he cannot fully embrace their ways, and he cannot stop his desire to protect those he cares about. Likes: -Being a Ninja -Meditation -Friends and Family -Simple life Dislikes: -Being unable to help -Not being himself -Fake people -His broken past Favorites: -Food: Rice -Color: Crimson -Music Genre: None -Book Genre: None -Hangout: Someplace he can meditate alone. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Background~ Current Allegiance: Kusa Relationships: -Parent(s): Hyouki Hana, Hyouki Tenji -Sibling(s): Hyouki Kia, Hyouki Haru -Significant Other(s): None -Pet(s): None -Teacher(s): None -Friend(s): None History: Prologue Kousetsu was born at the fall of the Hyouki clan and was only five when he witnessed their destruction. His clan having been nearly exterminated by the Kiri ninja, found themselves scattered hiding among the neighboring towns, and even other countries. Kousetsu's family relocated to the one of the islands in the Eastern Ocean. There they trained him in peace without fear from pursuing Kiri Nin. Once Kumo invaded there was no reason to run, since there were no longer any Kirin in pursuing the Hyouki. Kousetsu, whom his parents called Kou for short, grew up hating his country for what they had done to his family and clan even though his parents never showed any ill will of Kiri. Unfortunately Kou couldn't give up his hate despite his parent's guidance. As a boy Kousetsu became sick very often. Though it got better as he got older, Kou always seemed especially weak when encountering sickness and poisons. Luckily Kou, never really encountered such harmful things. Also, his mother was a very adept medical ninja and was always able to cure his illnesses. Eventually she came up with way to strengthen his immune system, but could not fully protect him against foreign poisons. Kou was trained as a Kiri ninja through his parents who were both of jounin level. They taught him all he needed to know to become a ninja. Kou excelled in both Taijutsu and Ninjustu nicely, but lacked talent in Genjutsu. This wasn't helped by the fact that Kousetsu believed that those who needed illusion to fight weren't real ninja. It was a childish and rash opinion at best. Kousetsu had a very strong arrogant streak when he was 11. In school he was fear by his peers because of his strength, and talent. However, he was always very nice. He was very polite to women, and always had a sense of justice in what he did. He loved to be the ‘hero' and rescue his friends or weaker people from danger. However, sometimes being a hero got him into more trouble when he took things too far and hurt someone badly. When Kumo finally took a strong grip on the world and established the Ncia, Kousetsu was already 13, and ready and willing to join the new organization. Though his mother and father protested, they knew that Kousetsu needed to find his own path, so reluctantly they let him leave to the country of Fang to begin his training. Chapter 1 - Becoming a Hunter Kousetsu was quickly transferred to Kumo where he was to be assigned a team. The journey there was lonely but Kou made the best of it. After finally arriving in Kumo Kousetsu was astonished. He had never been this far from home and Kumo was certainly a wondrous place. He didn't really have time for sightseeing, since it wasn't long before he found his new Sensei, Ms. Akio. He also met a nice girl name Korin, whom he had gone with on a couple missions. Soon the two started spending some time together training and becoming a bit more personal in friendship. It was fun, but it wasn't anything serious. The group had plenty of missions preparing for the upcoming chunnin exams in Kumo, but unfortunately none of them would be attending. Akio Sensei informed them all that they would be moving to the Grass Country to continue their training in the Dark Forest. Chapter 2 – The Dark Forest Arriving in Lorien the group quickly began their training. Ms. Akio had promoted Korin, Taj, Azumi, and Kirro to Chunnin. Kou was happy for them, but somewhat jealous knowing that here he wasn't the best. He was so used to being better than his peers that he began furiously training to close the gap in power. His training was cut short when Ms Akio was kidnapped by an Uchiha Haruki. He was a powerful ninja pushing to destroy and destabilize both Kumo and the Ncia as well as the ninja resistance. He came to them promising power and exclusive training. If they accept they would be Haruki's generals, if they didn't accept they would be killed instead. Those who accept, including Kou and Korin, were moved to the Country of Coal. Chapter 3 – Dark Training Training was brutal and harsh. Sometimes the group was forced to kill needlessly, other times they were forced to kill to save their own lives. Korin was forced to kill a resurrected Ms Akio who had not died in the Dark Forest. Instead she was able to escape and track down her pupils, only to find that there was no way. She begged Korin not to turn, but Korin had no choice. If Ms Akio did not die then Korin would have. Kousetsu was upset to say the least, but he understood Korin's position. It was Haruki that he had lost confidence in. The only thing holding him there was the fact that he was actually gaining power. He was already at least Chunnin level and getting stronger. There was only one person that could change his mind in the whole group. The girl he had grown so very close to, Korin. Charpter 4 – The Escape from Hakumei It wasn't long before the would-be Hakumei generals would begin to waver in their loyalties. The growing dissent finally hit a climax when Kousetsu, Korin, and two others from their team attempted to escape. They made it all the way to Ncia territory before they were caught by pursuing forces. Korin was able to escape, and Kousetsu barely made it out alive. Their other teammates were killed in the battle, leaving Kousetsu and Korin the only surviving members. Feeling safe, Kousetsu finally told Korin how he felt about her. Korin returned the feelings, making them a couple. Unfortunately for them, escaping the Hakumei's clutches wouldn't be that easy. Korin quickly left to the Grass village without telling Kousetsu. Kousetsu was too busy to follow since he had been put in charge of a team once he had reached Jounin status. When Korin didn't return, Kousetsu got anxious and abandoned his new team to go find his love. Chapter 5 – Evil in the Grass Kousetsu tracked Korin to the Village hidden in the Grass, where he was quickly confronted by a Ninja sect who wanted to trade their knowledge of the Grass resistance for his training. Kousetsu accepted since he was defiantly regarded as a missing ninja. Any kind of treason he did now would mean nothing since he'd be imprisoned or worse if he was ever captured by the Ncia. Kousetsu went on to train the small ninja sect and was given the location of someone who could help him find Korin. He left immediately to the Dark Forest, a place he didn't want to return to. He ventured further in than ever before, eventually finding a shrine to a very powerful demon. He pushed forward and put through tests by the demon. He failed rendering him unconscious. He woke in the Hidden Grass Village, with many people he didn't know around him. He reacted and almost started a fight, but it was stopped by a Sound Ninja named Raz. He was looking for Korin as well, something Kousetsu viewed as a threat to his relationship with the girl. Raz and Kou shared some bitter words and Raz left to Kiri to find Korin. Kou eventually followed Raz but not before swearing his allegiance to the Harakage. Granted if he hadn't he would have been killed but at least he had someplace to return to in the end. He and a fellow Grass Nin made their way to Kiri and eventually arrived a few days after Raz had. Chapter 6 – Broken world Kousetsu was eager to find Korin, and was able to make their way all the way to the head of Kiri. There Kousetsu had caught a glimpse of the girl he loved, but she left before he could get to her. He immediately set out trying to find his way to where Korin was. He looked everywhere only to find Korin and Raz together in each other's arms. Kousetsu's heart was crushed. His final driving force was sucked out of him and he was slowly caving in. Kousetsu stumbled around in shock and pain until he found himself in the old Hyouki Estate. This was where his life had gone so wrong. He was only five but he remembered his friend getting cut down in front of his eyes. He remembered the pain and fear as her breath left her. Kousetsu collapsed to his knees and held his head, trying to make the vision go away, but everything was bearing down on him. His transformation triggered and a huge snow storm began to swirl overhead. His chakra was pouring out of him at an alarming rate. If he continued to manipulate the weather like this he'd die. As his world came crashing down, Syaoran who had come to Kiri with Kousetsu's younger cousin Haru arrived to try to snap him out of it. Kousetsu struggled but it was futile. Sy was way above his level. Sy eventually subdued Kousetsu and brought him back to Haru. Once awakened, Kousetsu was no longer himself. He was irritable and dark. His heart was colder than his transformation. He had no will or reason to live, but did not have the energy to do it himself. He fought his Haru and hurt her badly. Sy, Raz and Korin were all ready to stop him, but Haru begged them not to. Kousetsu looked at Korin with such anger and distaste. Her betrayal was still a fresh wound, and seeing her with Raz only made it larger. Finally Sy opted to leave and took Haru and Kousetsu with him, averting Kousetsu's death once again. Chapter 7 – Empty Shell Kousetsu eventually volunteered for the attack on Fang. He promised and lied to Syaoran, saying he was okay. In reality he was trying to die. The battle was easy for the most part. Kousetsu was able to complete his mission and move to regroup. On his way he bumped into an Ncia Jounin. This was the fight Kousetsu had been waiting for. He barely put any effort into the battle. The Jounin quick struck a near fatal blow, cutting through Kousetsu's vest and slashing him up across his chest. The vest had probably saved his life, stopping most of the blade's cutting power. Kousetsu, still badly hurts, stumbled backwards and fell into Fang's canal. The Jounin must have taken him for dead, or deemed him not worthy to hunt down, because he allowed Kousetsu's body to drift downstream, leaving a trail of blood in his wake. Chapter 8 – No Rest Kousetsu awoke in a tent. It was warm day; the sun's comforting heat could be felt along with a wonderfully refreshing breeze. Kousetsu immediately though he was dead until he felt a sharp pain across his chest. He looked down and found that his chest wound had been bandaged up and the other wounds and broken bones were being tended to. Kousetsu looked and found a bowl of water next to him on a small table. He reached and drank the whole thing before lying back down. His head was still in a bit of pain, but the water tasted wonderful. He took the time to look around a bit from his bed. The tent was big, like those in a circus caravan when they set up shop, not those small tents that people used for camping. There were bookcases filled with various books, and a desk which had an open book being illuminated by a lamp. The tent's entrance rustled and a beautiful young girl stepped through smiling. She was happy that he had finally awoken. He had been out for several days and when they found him in the canal they thought he was dead. They quickly rushed him back to the caravan and tended to his wound. He found out that he was currently on the edge of Coal, just outside the boarders of Fang. The caravan had traveled through Fang and was headed north. Kousetsu rose to sit up but the girl urged him that he needed more rest, and that it was a wonder he made it this far. With little choice he laid back down and went back to sleep. Chapter 9 – Shedding the Past Kousetsu lived with the caravan, more specifically with Yue the young girl who had rescued him. She taught him about the caravan, and their ways. Apparently they were nomadic pacifists who traveled around to avoid conflict and war. The lived off of trade and the land, usually only staying in a country for maybe a month before moving on. She told Kousetsu that he would never be allowed to fight if he planned to stay with them. Kousetsu didn't really care, since he planned to leave and probably get himself killed. Though, he didn't tell Yue anything, she began to worry about him. She said, ” A man with no will to live, will simply find a way not to.” She said that because he hadn't done it himself that there was still hope. She urged him to stay and shed his past. He could be happy being peaceful and living the life of a simple person. They could be happy together. Kousetsu was touched by Yue, and the two had grown close over the months. So he agreed and let his pain go, fully embracing the pacifist way of life. Chapter 10 – The Simple Life Kousetsu needed time to adjust to this new way of life. The Caravan was often attack, and many goods were stolen. Most thieves stole during the night, some held them up in the day, while Kousetsu, who could have killed them all without trying, was forced to sit tight because of the caravans beliefs. Kou continually found this aspect hard. It was as if he was denying the truest part of himself. The part that wanted to protect the people he cared for. That's what he had lost through his long journey as a ninja; the part of him that was good, that wanted to protect his friends and loved ones. He hadn't completely given up training. He still trained hard by himself. He used it as meditation and to keep his body in top shape. He learned how to deeply meditate from Yue, to help him release his pain and anguish that tormented him regularly. If not for the thieves, Kousetsu was living a good life. He and Yue were closer than ever. After five years they were rumors of them being married soon. Kousetsu merely had to pop the question and Yue was his, but he was hesitating. Not because he didn't love her, but because he knew that he would do anything to protect his wife and kids, including fighting and killing. It was hard enough not to protect his new family as it was, being married would make it impossible for him. Chapter 11 – Once and Always One day, darkness spread over Kousetsu's world once again. Bandits attacked the caravan while Kousetsu was off trading at a nearby village. These bandits weren't your normal thieves. They were out for blood. They began ransacking the caravan taking the men and tying them to a post at the center of the tents while the bandits raped the women. Luckily Kousetsu returned before too much damage was done. Without thinking he burst into the village in his Ice Body Transformation. He proceeded to cut down each and every bandit for daring to hurt his family. When it was over, Kousetsu returned to his normal self and looked back at his family who were terrified of him. Yue was crying, and she shook her head. Kousetsu may have been defending them, but he had broken their most scared traditions. He was not an exile. Kousetsu went and gathered his things, dawning the old Hunter Nin uniform. The cut through the vest was still there since no one had bothered to repair his gear. Yue came to him and kissed him, to remind him that she understood why he had done it. She smiled and told him how proud she was of him for conquering his darkness and parted with him with her last words, ”I love you.” Kousetsu returned her love and left the caravan content with his time spent. He did not regret anything and he pulled his Kusa headband from his pouch. He had sworn his allegiance to the Harakage. He had one last place to return to. ~~~~~~~~~~~~~~~~~~~~~~~~~~~
  7. Reviving this. Can this be approved?
  8. Shadow

    Brb

    Going to comicon this weekend posting will b little to none but ill b back sunday evening prolly. Jess is coming with so this should count as her inactivity report as well.
  9. 3 years since the invasion, plus a year to finish off schooling would make her about 15, turning 16 I just made her 16 instead aging her in game. Misc skill points are skill points gained on Creation, Chunnin, Jounin, and gifts that have nothing to do with leveling ect. I just put it there for my own preference. Actually I should have 0 skill points not 4 in total but only 3 (2 for creation plus another for merciful) And i have -3 in positive because First aid is free with path of the medic so I don't count that at all unless I give up path of the medic.
  10. ~Skills~ Skill Point Total: 7 Remaining Skill Points: 4 Misc points: +2 Skills: Misc points: +2 Creation: +2 Hindering: +1 Merciful Effect: Whenever you would deal the finishing blow in combat to an opponent, you must let them live with one HP left, only applies once a battle. Cost: +1 Positive: -3 The Path of the Medical Ninja Description: The road to becoming a Medical Shinobi is a long and difficult process. It takes a great amount of time to study Medical Jutsu, as the type of chakra used is quite different from that used to mold into Elemental Jutsu. To heal is considerably more difficult than it is to destroy. Those who go down this path sacrifice one type of strength in order to build up another. -1 Effect: Character no longer applies Ninjutsu modifier when using Ninjutsu techniques (75% of ninjutsu mods for Clan Ninjutsu). Character now applies 50% of the Ninjutsu modifier to Medical Ninjutsu. Anatomical Intelligence: -First Aid Provider is free with this skill. Character may also use all Gennin Medical Jutsu before acquiring EMT. RP Guide: -A character that follows the path of the Medical ninja likely understands the fragility of life, and seeks to preserve it. Though not all medi-nin are caring, it is very likely that a shinobi-nin who has begun to follow the path of medical ninjutsu is and does care for others immensely. Intelligence is something which is for the most part required to be a Medical Ninja, and likewise, curiosity into medical practices and surgical procedures is likely. Restriction: -Character may not have more than +4 points of Hindering Traits. Cost: -1 First Aid Provider Effect: May use Gennin Medical Jutsu that cost up to 3 points. Cost: -1 (Free with Path of the Medical Ninja) Quick Learner +10% EXP From Missions and Training. EXP given as holiday gifts or handed out from events by the staff are not included in this. Cost: -2 Skills learned from Jounins: ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Techniques~ Used Jutsu Points: 6 Total Jutsu Points: 9 Remaining Jutsu Points: 1 Basic Academy Jutsus: Name: Bunshin no Jutsu (Clone Technique) Type: Genjutsu Rank: Academy Student Cost: 10 Genjutsu Description: Creates an illusionary replica of the user. It is unable to attack or interact with other objects, but can serve as a good distraction. Damage: None Effects: Adds +5 evasion and +5 accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it. Name: Henge no Jutsu (Transformation Technique) Type: Genjutsu Rank: Academy Student Cost: 5 Genjutsu Description: Wrap chakra around your body to change your appearance. You can still use the features of the thing you can become, e.g use the claws of a clawed animal, but not to the extent of if you were that thing. Damage: None Effects: Change your appearance. Name: Kawarimi no Jutsu (Body Substitute Technique) Type: Ninjutsu Rank: Academy Student Cost: 10 Ninjutsu Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening. You can only use this 3 times per battle. Damage: None Effects: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques. Other Jutsus: Medical Recovery Level 1 Type: Ninjutsu (Medical) Rank: Gennin Cost: 60 Effect:: Heal 60 Health on target Description: A green glow surrounds the medical shinobi's hand as they use one of the few Jutsus that is able to restore life. Points: 3 Protective Cross lvl 1 (Kago Kouso) Type: Ninjutsu (Medical) Rank: Gennin Cost: 75 Effect: The next Gennin level Ninjutsu/Genjutsu used against the target is negated. Description: The medical nin inscribes a small cross on any exposed skin of the target. This cross glows very dimly and protects the bearer from harm. Points: 3 Genjutsu Ninjutsu Taijutsu Jutsus learned from Jounins:
  11. Ninja Stats Rank: Gennin Level: 4 TXP: 495 To Next Level: 5 -Stats(out of 900)- (Health Power) 50 (Stamina) 10 (Chakra) 200 (Taijutsu) 0 (Defense) 100 (Ninjutsu) 100 (Resistance) 100 (Genjutsu) 0 (Concentration) 0 (Speed) 100 (Accuracy) 100 (Evasion) 140 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Inventory~ Armor: -Head: Village Amulet -Neck: -Body: -Waist: -Forearm(s): -Hand(s): -Thigh(s): -Calve(s): -Feet: Weapons: -Main Weapon: -Sub Weapon: -Un-equipped Slot one: -Un-equipped Slot two: -Un-equipped Slot three: Items-- -Pouch: 3 Shuriken, 3 Kunai, and 4 Needles -Items in Vault: Nothing -Money on hand: $125 (An additional +$125 is awarded if your Allegiance is: NCIA/Kumogakure) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Update Log~ Leveled up and Exp Earned: C rank 450 + Quick Learner = 495xp ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Money Log~(how much money you spent, when, and who approved it) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Battle Log~ Wins: Losses: Draws: ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Mission Log~ Rank D: Rank C: Rank B: Rank A: Rank S: ~~~~~~~~~~~~~~~~~~~~~~~~~~~
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