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Blackrose

Oto Nin
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About Blackrose

  • Rank
    Derangel
    Experienced
  • Birthday 08/12/1988

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  • Favorite Admin
    Cntr, MD, Shiz
  • Favorite Mod
    Umm most of them
  • Favorite Member
    Bunches of em
  • Ninja Rank
    Jounin

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  • Gender
    Female
  • Interests
    I like to play ^^

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  1. ~Inventory~ (7 Slots Used out of 15 Slots Total [You have 7 slots used from the basic equipment which are given as 'freebies', not counting your hitai-ate.) --Armor: Hitai-ate (This is your forehead protector. It doesn't do anything, not even protect your forehead, but it's very important to most shinobi. A good RP item.) -Head: -Neck: -Body: -Waist: -Forearm(s): -Hand(s): -Thigh(s): -Calve(s): -Feet: --Weapons: -Main Weapon: -Sub Weapon: --Item Listing -Items on Hand: 3 Shuriken, 3 Kunai, and 4 Senbon Needles -Items in Vault: None -Money on Hand: $125 (You get 125 dollars at level zero, plus 25 for each additional level you have at creation.) -Money in Bank: 0
  2. ~Techniques~ Jutsu Points: 21 Used : 24 Available : 24 Total Taijutsu Aerial Thunder Combo Type: Taijutsu Rank: Chuunin Cost: 150 Stamina Damage: 90 Effect: Opponent is ‘Stunned’ and ‘Exposed’ for 1 turn. Description: The user will drag back their hand, rushing forward and striking the enemy straight in the chest with a powerful blow. Following this the user will rush behind the user as they stagger or fly backwards and kick them directly in the back, sending them into the air. Points: 5 Cloud Arc Strike Type: Taijutsu Rank: Gennin Cost: 60 Stamina Damage: 75 Effect: N/A Description: The user will rush towards the opponent with a wide sweeping arc kick. The arc in which this attack hits is larger than normal attacks of its level, making it more accurate than most. Points: 3 Desert Leg Sweep | Sabaku Aiki Otoshi Type: Taijutsu [suna; Desert Aikido] Rank: Gennin Cost: 40 Stamina Damage: 20 Effect: Opponent is inflicted with 'Prone'. Opponent must have moved in their previous turn. Description: Using the opponent's momentum against them, the user will draw the wrist of the opponent towards them while simultaneously sliding their leg in and causing an imbalance. The opponent will then be released with a swift lift of the wirst upwards, sending them to a prone position on the ground. Points: 2 Desert Reverse Wrist Throw | Sabaku Kote Gaeshi Type: Taijutsu [Desert Aikido] Rank: Chuunin Cost: 15 Stamina + x Stamina Damage: See Effect Effect: Negates one Taijutsu or Ninjutsu attack of Chuunin rank or lower from an opponent. The value of x is equal to the cost of the enemy jutsu. Opponent rolls a 1d10 in their response phase, on a roll of a 6 or less they are inflicted with 'Fazed' for one turn. The user skips their next Setup and Main Phase. May only be used twice per battle. Description: As the opponent attacks, the user will either approach them at rapid speed or use their momentum as the attacker comes towards them to their advantage. Grabbing the wrist of the opponent, the user will turn it first off the line (away from themselves) and then move the wrist so that it is palm up. Continuing to pressure the wrist, the user will turn their body, moving the opponent over and flipping them with the pressure on the wrist. This is often used to counter close range techniques or to approach the user and stop them before they can finish their long range attack. Points: 4 Desert Head Strike | Sabaku Shomen Ate Type: Taijutsu [Desert Aikido] Rank: Gennin Cost: 40 Stamina Damage: 20 Effect: Opponent is inflicted with 'Headache' for two turns. This technique has a +4% chance to hit if the user dodged a close ranged hand based Ninjutsu or Taijutsu attack this turn. Description: Grasping the wrist of their opponent, the user will draw the enemy past them while simultaneously stepping between their legs and using their free hand to strike the enemy under the chin with an open palm, causing them to fall away from the user. Points: 2 Desert Heaven and Earth Thrown | Sabaku Tenchinage Type: Taijutsu [Desert Aikido] Rank: Chuunin Cost: 90 Stamina Damage: 90 Effect: Opponent is inflicted with 'Confused' for one turn. Description: Grabbing the opponent's wrists and holding them together in front of them, the user will raise their dominant hand up and their other hand down with the opponent's wrists firmly grasped. Taking a step towards their lowered hand, the user will move forward throwing the enemy off balance and using a cooping motion to take them off their feet and throw them into the ground. The shift in momentum and sudden throw causes opponent's to become confused briefly. Points: 3 Desert Leg Sweep | Sabaku Aiki Otoshi Type: Taijutsu [suna; Desert Aikido] Rank: Gennin Cost: 40 Stamina Damage: 20 Effect: Opponent is inflicted with 'Prone'. Opponent must have moved in their previous turn. Description: Using the opponent's momentum against them, the user will draw the wrist of the opponent towards them while simultaneously sliding their leg in and causing an imbalance. The opponent will then be released with a swift lift of the wirst upwards, sending them to a prone position on the ground. Points: 2 Ninjutsu Genjutsu Name: Bunshin no Jutsu (Clone Technique) Type: Genjutsu Rank: Academy Student Cost: 10x Description: Creates an illusionary replica of the user. It is unable to attack or interact with other objects, but can serve as a good distraction. Effect: Adds +5x evasion and +5x accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it. A bunshin is considered to have 0 evasion and rolls to dodge whenever it is targeted in the user's response phase. The value of x is the number of clones you have made. Maximum of 8 bunshin can be made. Name: Henge no Jutsu (Transformation Technique) Type: Genjutsu Rank: Academy Student Cost: 5 Genjutsu Effects: Change your appearance. A character 25+ levels above the one who uses this technique can see through it. Description: Wrap chakra around your body to change your appearance. You take that physical form, but only to a certain extent, such as body shape and size. You cannot, for instance, turn your arm into a bow and start firing ammunition at an opponent. Jutsu learned from Jounins:
  3. ~Skills~ Skill Point Tally: 0 Positive: The Path of the Warrior Within every class of shinobi, there are scholars, medi-nin, scouts, and warriors, and of the four, the warriors are the most dedicated. This dedication to their self and their village exhibits itself within the skills of the shinobi over time, and a warrior grows fairly quickly in skill in regards to their peers. Effect: Gain 1 extra Jutsu Point every other level. Warrior's Way: - Brutal Warrior: May take 2 Ranks of 'Martial Artist' for 1 skill point. - Weapon Warrior: May take 2 Ranks of 'Warrior (weapon)' for 1 skill point. RP Guide: - A follower of the Path of the Warrior tends to be dedicated to the arts they follow, hoping to become as best a warrior as they can be. A warrior might be a common born common talent shinobi who trains every hour of every day, or they might be a prodigy who might as well have been born in bedded in the arts. The personalities of a warrior vary, though they fight with power more often that tact. Advanced Paths: - Path of the Assassin, Path of the Mercenary, Path of the Warlord. -1 SP Warrior A skilled and practiced veteran of your craft. ( Swords ) For each rank of this skill choose a specific weapon type. A weapon attack from the chosen weapon will deal a bonus +5 Damage per strike (per rank). Double this bonus for large weapon strikes. 2/10 -1 SP Martial Artist You put the art in martial arts. Your expertise with the style that you possess puts others to shame and enemies to the ground. For each rank of this skill choose a Taijutsu Style. Taijutsu of the chosen Style deal a bonus +5 damage per ninja rank of the technique (per skill rank). You may choose "Styleless" Taijutsu as your chosen style, which would include any Taijutsu that does not fall under a specific type of fighting style. Basic Attacks deal a bonus +3 damage per strike (per rank). Ex: Genin techniques gain +5 damage, Chuunin techniques gain +10 damage, etc. Ex: Genin Basic attacks gain +3 damage per strike, Chuunin +6 per strike, etc. 2/10 -1 SP Negative: Remaining Skill Points: 0 Skills: Desert Aikido Style Desert Aikido style is described as unifying life energy. In the harsh environments of Kaze no Kuni where nutrients can often be few and far between, it is important for one to conserve their energy as much as possible. The style itself uses an opponents’ own movement and energy against them, redirecting the force of the attack to the user's will. It provides an excellent defense for the user, while at the same time exerting very little physical energy. It has been said that a master of the style can be described as “controlling all aggression”. Effect: Counter Charges may be spent in one of the two following ways. 1. The user may spend a Counter Charge during their Response Phase to reduce the cost of a Response Phase technique by 10x%, where x is the amount of charges used. 2. The user may spend a Counter Charge during their Main Phase to lower the cost of a Desert Aikido Style jutsu they are using by 5x% and increase its base damage by 5x%, where x is the amount of charges used. This may only be used if they naturally dodged an attack from their target in the Response Phase this turn. 3. The user may perform a technique that requires the use of Counter Charges. Requirements: Sunagakure Ninja or 5 post training session with a ninja who already knows this skill. Cost: 0 Skills learned from Jounins: ~~~~~~~~~~~~~~~~~~~~~~~~~~~
  4. Statistics Death Bonus: Gifted http://www.ninja-academy-online.com/dierollphp/getRolls2.php?number=17009 Gifted- A gifted shinobi is one of high latent potential and great promise. These ninja tend to have an IQ far above that of an average person, and seems to represent their battle mind through tactical advantage and intuition, more so than typical training exercises and the normal procedures of combat. Advantages: - +100 Stats (does not count as levels) - +1 Skill Point - +20 Jutsu Points - Character is treated as being one (1) ninja rank and ten (10) levels above their own for the purposes of learning Bloodline and Advanced System skills. - Character is treated as being one (1) ninja rank and ten (10) levels above their own for the purposes of learning and using techniques. - Character gains +10% EXP from Training, Battles, Gamemasters and Missions. Does not stack with Quick Learner. Rank: Gennin Level: 0 TXP: 0 Total Stat Points: 600 -Stats- (Health) 80 (Stamina) 80 (Chakra) 80 (Taijutsu) 80 (Defense) 0 (Ninjutsu) 80 (Genjutsu) 0 (Concentration) 0 (Speed) 80 (Accuracy) 60 (Evasion) 60 ~Logs~ Exp Earned: Transaction Log: Mission Log: Rank D: Rank C: Rank B: Rank A: Rank S:
  5. ~Background~ Current Allegiance: Suna Relationships: -Parent(s):Tsukino Hiro and Amai -Sibling(s): None -Significant Other(s): None -Pet(s): None -Teacher(s): None -Friend(s): TBA History: Entry 1 ... Dear Diary... No... that's stupid... Journal? Noo... fuck it Diary is fine. Anyway, dear diary. I'm starting this because ... well I'm bored. That and soon my life will be changing dramatically. Tomorrow I graduate from the academy. Yeah, I'm gonna be a ninja. This is going to be so awesome! ... Ahem... So why and I suddenly writing one of these. Well one of the instructors offered me an idea. I thought it'd be silly but well I decided to try it. He told me to make a diary. He told me to remember and hang on to all my memories. He told me that one I become a ninja, a whole new world would open up to me. And if I'm not careful it might pass me by. So here I am. This is my first entry, and I've decided to summarize everything before now. Just because, ya know? I was born in Suna. Obviously. My parents Tsukino Hiro and Amai were your average villagers. (). Not prestigious I know, but it was life, and this was... IS home. I remember growing up with a very average day. School, playing, friends, home, sleep, repeat. I was pretty carefree back then I suppose. But when I was eight, our village came under attack. Kumo had somehow managed to conquer ... everyone. Life was chaos in those days. Food was harder to come by and the whole village seemed to fall into this slum. As if our very pride and soul had been ripped from us. That's when things began to change for me. Things were harsh during the occupation. Friends I used to have began to turn on eachother. Some believed in Kumo and NCIA, others wanted to fight against it. To me I guess I liked things better before NCIA. I remember being happier. I remember looking forward to waking up. School felt more like prison. lots of my friends were stabbing each other in the back and breaking friendships. Yeah, my village was taken over and here I am complaining that my friends aren't getting along.... I was young my world was smaller. One day a really old friend of mine went too far. He and I had been so close but he'd become so different during the occupation. He was rude and mean. He began to push others around because his father became some big shot in the Ncia. I remember the this day the most because it's the reason I am what I am now. My friend... ex friend, was named Sho. On this particular day I walked in on him terrorizing Hana, another friend of mine. The three of us used to play all the time, but now he was bullying her threatening to turn her over to the Ncia because her father had left to the resistance. He accused her of spying for him. I remember him grabbing her roughly and and pushing her hard. She fell against the wall, her head cracked hard and she slumped to the floor. I remember the blood... leaking from her head... soaking her cloths. Hana was a good person. She's the type of girl that would give you her last treat because you didn't have any. She was the type to always make sure you were happy. And if you were she was always there for you. She was the kindest person in the world. She even put up with my loud ass mouth. Seeing her there... hurt by someone we used to call a friend... it changed me. I saw red that day. I was furious. In a second I had jumped on his back. I bit and scratched and hit him as hard as I could. I think the shock of my attack had thrown him. Because I was wailing on that ass for a good four minutes before he started to fight back. In the end we both ended up bloodied and bruised. But I never backed down. I protected my friend. And even though I got in trouble for fighting, he never laid another finger on Hana. Hana, thankfully turned out okay. She had a concussion but she pulled through. Sho was forced to homeschool after that. I was suspended for week. The reason why this was so important to me, was because this was the moment I decided I wanted to protect people. To protect my friends and family. This was that moment when I decided to become more. Eventually the Ncia and Kumo fell. And when Suna was back to being Suna I applied to the academy. My drive and dedication had given me straight A's in school. The academy accepted me right away. I worked hard, and some of my instructors even said I had some gifted talent in the ninja arts. I graduated top of my class and now. Tomorrow I'll be a Ninja. It feels like this is the end but it's just the beginning. You know I'm glad I wrote this. I think I'll write more. I can't wait to fill it with all sorts of adventures. Maybe I'll make it into a book someday. Time will tell huh? Well, until next time.
  6. ~User Data~ -Posting: Frequent -Time Zone: Eastern -Character Slot: 2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Vital Statistics~ Name: Tsukino Akira Clan: N/A Birthplace: Suna Current Residence: Suna Age: 15 D.O.B.: June 5th 2098 Sex: Female ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Appearance~ -Height: 5'0 -Weight: 110 lbs -Hair Color: Deep Red -Eye Color: Honey Brown -Clothing: -Physical Description: Akira is a young girl with a slim and solid build. Her body is well trained but maintains a certain femininity. Her red hair is very deep and easily draws attention, and her honey brown eyes sometimes give off the illusion that her eyes match her hair. Her skin is fair and so far unblemished by war or trauma. She's hard to miss in a crowd and often wears a hood to cover up the hair which draws her the most attention. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Persona~ Personality: Akira is an outgoing girl. Sometimes she needs to rein in her personality to get along with others. Loud, pushy, and very opinionated, this young ninja has no trouble being aggressive and abrasive. But she isn't all bricks and sand paper. She has a softer side and cares deeply for her friends and family. She will fight tooth and nail for someone she sees as a friend. Being vulnerable scares her, she's used to having her guard up. Her tomboyish nature won't have it any other way. to those that get to know her, they will have the treat of seeing the caring, softer side of her. She also has a party side to her, this part of her in unpredictable and often will cause mischief and trouble. Likes: Training, arguing, music Dislikes: Weakness, mushy romance, douche bags/bitches Favorites: -Food: Rice -Color: Red -Music Genre: Rock -Book Genre: Fantasy -Hangout: Training areas
  7. Hyouki Techs Type: Character/Clan Techs Cause I'm in painful need of good techs.
  8. Name: Ice Wall Type: Ninjutsu – [ice][Hyouki][Response Phase] Rank: Jounin Cost: X See Effect Damage: N/A Effects: Response Phase Technique. Summons a wall of ice by flash freezing the water in front of the user. The amount of Chakra used to stop the attack .8x where x is the DP of the attack. X/2 If the opponent is 1 rank below User, X/3 if the opponent is 2 Ranks below the user. The user may choose to block only some of the damage. In this case the rest of the damage applies to the user as well as any status effects. (Note usable on Genjutsu). Description: Before an attack a Hyouki quickly pulls the water around them and flash freezes it into a wall, putting a barrier between them and the attack. The barrier’s strength is sustained by the user’s chakra and can be strengthen to block an entire attack or just mitigate part of the damage. The moment theuser stops putting chakra into the barrier it falls apart. Points: 7 Name: Ice Armor Type: Ninjutsu [ice][Hyouki][Response Phase] Rank: Jounin Cost: X + 135 Damage: N/A Effects: Responde phase Technique. Shields the user from one attack X = DP of the opponents attack. In addition the user is equipped with Ice armor that lasts for 2 turns. Ice armor grants the user +200 Defense. Does not work on Genjutsu attacks. Description: The control of ice by the Hyouki is nothing short of astonishing. Even in battle their crykinetic powers allow them to produce power defensive techniques with little more than a thought. The Hyouki using this technique uses their powers over ice to protect themselves from an incoming attack. Moreover with ingenious creativit, the Ice is fashioned into a suit of shinobi battle armor that serves to further protect them. Because of the concentration needed to sustain the armor, most Hyouki choose to let it degrade after a short while. If they needed to they could always make more. Points: 7 Name: Frozen Tomb Type: Ninjutsu [ice][Hyouki][Response Phase] Rank: Jounin Cost: X = to the DP of the opponents last attack. Damage: 50% of incoming attack (Must be used on the LAST attack used by opponent if multiple attacks are used) Effects: Response Phase Counter. Opponent takes 50% of the damage from their last attack, User is not hit. The opponent may dodge roll to escape damage but they must roll their own accuracy vs their own evasion as it was their own attack. Description: With quick reflexes the Hyouki using this technique quickly encases their opponent into a tomb of ice during an attack. The opponent's attack crashes into the tomb causing it to either backfire on the opponent or breaks the tomb causing the large chucks of ice to collapse onto them instead. The opponent has small moment to evade the damage of their own attack, either way, the user is protected for the time being. Points: 7
  9. Humm they love so much that should they lose it they descend into evil and hatred.... that sounds so familiar... *Watches Revenge of the Sith* ... well at least they stopped copying off of NA?
  10. Done, changed up history. Waiting on more comments/approvals.
  11. ~Inventory~ --Armor: Hitai-ate -Head: -Neck: -Body: -Waist: -Forearm(s): -Hand(s): -Thigh(s): -Calve(s): -Feet: --Weapons: -Main Weapon: -Sub Weapon: --Item Listing -Items on Hand: 3 Shuriken, 3 Kunai, and 4 Senbon Needles -Items in Vault: None -Money on Hand: $125 (You get 125 dollars at level zero, plus 25 for each additional level you have at creation.) -Money in Bank: 0 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Logs~ Exp Earned: 816xp 793xp + 79 Quick Learner = 872 Transaction Log: Mission Log: Rank D: Rank C: Rank B: Rank A: Rank S:
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