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Warr

Staff Emeritas
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Everything posted by Warr

  1. 100 CP for the effects. 333.33* CP for the ghost damage. Either lower the ghost damage to 495 Ghost Damage (which will make it 330 CP) or bump up the chakra cost by 3 points.
  2. Warr

    Art from a Dragon

    Looks great, as always! I especially enjoy the way you make their personalities show in the posing and expression.
  3. I had much the same issue, myself. Which is why after 5 times I still hadn't approved it, because I wanted to see if someone else caught something that I was somehow missing. APPROVED
  4. Legacy quotation from using the effect 'base' of my other clones. If it's 450 Chakra, then the maximum would be 2 based on Sennin ranking stuff. So editting that in.
  5. Warr

    Armorer's Best Friend

    Doing a number of things. Firstly, buying: Uwagi no Ebisu at it's updated price, of 3255$. Additionally, combining the: and the Jounin vest I got originally: To stack the additional +5 Weapon Slots, +40 Defense, and +20 Evasion onto the Jounin Vest, if possible. I never thought to ask to do it before/if I could, but it makes a lot of sense to do so. More to come in a bit.
  6. Link: Pothole in the Road Problem: It totals out to 60 CP, yet is listed as 4JP. It should be 3JP/typo fixed. Actually, the cost and the damage are both also wrong/problematic. If the issue was because the total damage equalled 40 CP, thus 70 CP combined with Hamstrung, then it would do more damage. Right now, it does 30 damage, which at the gennin taijutsu ratio should be 24 Stamina+30 Stamina for the 2 turns of hamstrung, is instead 60 stamina total and costed as if it was doing damage even greater. Solution: Fix the JP, and also increase the damage dealt or lessen the cost in stamina. Link: Rib Splitter Problem: Listed at 4JP when it has 60CP worth of effects. It should be 3JP. Solution: Fix the JP, and also increase the damage dealt or lessen the cost in stamina. Link: Lightning Style; Flash Strikes Problem: Description references 'Kumo-nin' yet there is no Kumo tag or momentum tag. Solution: Clarify. Character Rewarded: Umikoi Warrusu
  7. Removed the additional from both, but bumped the stated amount in the second to two, because blocking already adds 1 in normal circumstances, to the gained charges. Given that at 1X, with a 5% fail chance I could just negate the attack entirely, I feel this is fair.
  8. Moved back to active as per creator's request.
  9. Sounds fair to me, given 'buffs' were the closest thing I could get to what I was looking for, given there are techniques to increase stats, and do other things to a target, which could technically be counted as 'non-offensive', but which can be positive actions.
  10. Bump. These are all simple! C'mon.
  11. 450CP total for 75% stats including non-tanks and chakra/stamina. 100 CP for 2 offensive actions per turn. 550 CP so far. 25 CP for the 'Stunned' 25% chance. 575 CP. Plus say, another 75CP (a discount from the earlier 100 CP suggestion because much higher rank), for the hollow form bloodline bit, and then it' 650CP. 650HP (what it's entitled to as it's base for that CP) - 120 = 530. 530/3 = 177. So you are able to get a 177 reduction in cost on that one, if you want, based on its HP being less than it would otherwise provide for CP cost. 650 - 177 = 473 Total Cost. Which means at 25 JP, you can make at max three (3) at the same time. Also, in the case of 125 estimate on the first one, I did that so technically it would fit in the chuunin 'cap' of 250 CP, for clone techs. 130 makes it break the cap, and also wastes 10 extra chakra that you could otherwise be using, if you do make 2 clones, just FYI. Your second clone now has exactly the same stats/etc as the first clone, so that cost is overcosted. I assume you accidentally copypasted the first one's stuff into the second one's effects?
  12. Eh, so be it. 2 Clones max it is, but because that brings the maximum CP used down to the '9JP' cap for Jounin clones, it went down to 9JP as opposed to 10JP, on Harou Bunshin.
  13. Based on that pricing rhetoric, Harou Bunshin would cost: 80 (50% Tanks)+60(25% Non-Tanks)+120 (50% Chance 2 Turns Clobbered +1 Turn Dizzy) = 260. 260 HP - 50 = 210 and that makes it 210/3 = -70 for that reduction. Then 1/8th of 60 is 7.5 or 8. So that's -78 total. That'd bring the cost down to 182 per clone. With a bit of wiggle room that should allow for 3 total Harou Bunshin on the field at max, by a particular user. Based on that pricing rhetoric, Jouki Bunshin would cost: 80 (50% Tanks)+60(25% Non-Tanks)+45 (75% chance 1 turn Burned) = 185. + 40 CP for Savior = 225 CP. 225 HP - 50 = 175 / 3 = 58.3333 or 59. Same reduction for the defense, so 59+8 = 67. 225 - 67 = 158 Chakra. Which should again, allow 3 clones max on the field. This time with no wiggle room.
  14. Math for first rank: 30 (25% of Stam/Chak) + 60 (25% of Non-Tank Stats) = 90. +100 for your suggested CP cost, which seems fair given that it is specifically for -1- person/clone/ally and you could just create normal clones and use it on them and get the same effect. If I assume an additional 10 CP for the 'auto' doing of Hollow Form, which I don't feel is really necessary as that's the whole point of this clone, and you're already paying extra for it, then I'd get 200. If I don't add extra 10CP, it's 190 CP. Also, the cost of the clones decides what their starting HP is, in addition to their defense. So that's 190 HP, unless you want to keep it at 60 HP, which is just over 30% (Like 31.5% to be exact) of that, or less than a third, then you could get a further decrease in cost and maybe get these for 125 Chakra+Upkeep, each. In which case the maximum number of Hollow Clones you could make with the first rank would be 2. Math for Second Rank: 340, but again, given you're getting less HP than you otherwise would, I might see it going down to 250, maybe, given I'm counting the jonin version of hollow extension there and this does even less percentile wise than it does. At 250 CP/DP, it'd be 2 Clones Max. Though that was before I noticed the additional action you're giving them, which would push the DP up and provide them only 1 at max to fit in the Jounin CP cap for clones. Math for Third Rank: 750 is actually undercharging all the abilities, given the 25% chance to do stunned/vulnerable once per battle brings it up to 800 CP. The cost of hollow form extension isn't even added into that, and I mean you might be able to get it for less than 50 CP (the 25% chance) but only if you apply the restriction that only ONE of such clones can cause that effect upon a successful hit. At 23 JP, you'd be looking at a max of one clone for third rank -if- we let you slide with the 'free/discounted' version of Hollow Extension, and the cost was 800 CP total. If the JP was bumped up to 27 JP, it'd be 2 clones max. At 35 JP, it'd be 3 clones max.
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