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Found 12 results

  1. The Original The Revamp "Your assault's nothing that a single finger couldn't deal with." - Umikoi Warrusu A flick of the finger. Type: Taijutsu [Response] Rank: Chuunin Cost: 2X Stamina. Effect: Negate one string of incoming small weapon attacks. This technique is used in the response phase, instead of dodging or blocking. This technique is used in the response phase, instead of dodging. If the user has 'Path of the Defender', 'Path of the Guardian', or is two ranks higher than the enemy who launched the projectiles, there is no loss of main phase or setup for the use of this technique. May be only used two times per battle. If the user is any rank lower than the enemy who's weapon is being deflected, the cost paid in doubles if one rank below, triples if two ranks below. Additionally, if the user is one rank below their opponent or more, they lose their main phase when using this technique, as per response phase rules. Description: Battles are supposed to be made of feints & dodges, of swipes and strikes, all in attempt to wear your opponent down in energy and in physical capability. In the school of classic warfare, standing your ground is time honored, but only as a last defense, and only when you have some cover. So it is a dreadful day for an opponent when the attacks they send forward are met with absolute disdain, no more than a simple flick of the finger. A calculated movement, which some would call a technique (particularly with the amount of self-control it requires), this simple flick of a finger is not simple, in the slightest. The force which one must meet the incoming kunai with can cause a deep and painful cut, even with the majority of the force being deflected. Painful, and fierce, it truly requires no small amount disdain towards the opponent you're using it against. JP: 5 JP The Original The Revamp Umikoi Warusu Hiden Ōgi; Okurimono no Hakushaku no Taiin-nin (Umikoi Warrusu Secret Technique; Gift of the Earl of the Fisher-nin) |海愛わるす秘伝奥義・贈り物の伯爵の海員-忍 Type: Taijutsu [Trap | Set] Rank: Gennin Cost: 80 Stamina Damage: See Effects. Effects: This technique may be used in the set-up phase by ninja of higher rank than gennin. It may only be used in the main phase by gennin rank ninja. This technique requires a copy of 'Mariner-nin's Tools'. Lays out a 'Earl of the Fisher-Nin' trap. Upon this trap successfully going off, the opponent is dealt 20 damage, one turned of distracted and one turn of dizzy. Description: A simple technique devised by Warrusu as a child during a fishing expedition, with this four lines of heavy duty fishing line are laid out in the shape of a pair of two X laying atop each other. Upon running into this field of lines, the all snap, slamming into the target before swinging them skyward and to the ground. Points: 4 JP Umikoi Warusu Hiden Ōgi; Okurimono no Kōshaku no Taiin-nin (Umikoi Warrusu Secret Technique; Gift of the Duke of the Fisher-nin) |海愛わるす秘伝奥義・贈り物の公爵の海員-忍 Type: Taijutsu [Trap | Set] Rank: Chuunin Cost: 150 Stamina Damage: See Effects. Effects: This technique may be used in the set-up phase by ninja of higher rank than chuunin. It may only be used in the main phase by chuunin rank ninja or below. This technique requires a copy of 'Mariner-nin's Tools'. Lays out a 'Gift of the Duke of the Fisher-Nin' trap. Upon this trap successfully going off, the opponent is dealt 60 damage, two turns of distracted and two turns of dizzy. Description: An improvement on a simple technique devised by Warrusu as a child during a fishing expedition, with this four lines of heavy duty fishing line are laid out in the shape of a pair of two X laying atop each other. Upon running into this field of lines, the all snap, slamming into the target before swinging them skyward and to the ground. It is then that a second set of lines that had been set up, from a higher perch with hooks, grab the opponent and make their fall all the more violent. Points: 5 JP
  2. A listing of the various content created by Niasitari. Active Characters Kuromatsu Kinasutski Unapproved Techniques -Ninjutsu -Taijutsu Lightning Dragon Style Taijutsu ° The Final Roar -Genjutsu -Hybrid Lightning Dragon Style Hybrid ° Lightning Dragon Crimson Death Unapproved Skills -Positive ° Raiton Tatsu | Lightning Dragon Style ° Raiton Okami | Lightning Wolf Style ° Lightning Touched -Hindering Unapproved Equipment -Weapons ° Kuroi Ookami -Armor -Abilities Unapproved Summons Unapproved Bloodlines ° Gingan Unapproved Clans Approved Techniques -Ninjutsu • Eldingartsurugi • Eldingaryari -Taijutsu Lightning Dragon Style Taijutsu • Burst of Wind Dance • Strike of Wind Dance • Gust of Wind Dance • Dance of the Bleeding Knuckle • Dance of the Bleeding Fist • Dance of the Bleeding Heart • Dance of the Third Moment • Dance of the Third Hour • Dance of the Third Night Lightning Wolf Style Taijutsu • Cherry Blossom Turn • Cherry Blossom Twirl • Cherry Blossom Spin • Lightning Strikes • Lightning Strikes Twice • Striking Tree -Genjutsu Approved Skills -Positive -Hindering Approved Equipment -Weapons -Armor -Abilities Approved Summons Approved Bloodlines Approved Clans • Kuromatsu
  3. Hayabusa Style Taijutsu III Kuru Me | Eye Gouge Type: Taijutsu [ Hayabusa Style ] Rank: Chuunin Cost: 120 Stamina Damage: 30 Damage Effect: Inflicts “Blind” for 2 Turns. Description: Diving straight at their opponent’s forehead, the Hayabusa will spread their wings and pull up, attempting to embed their talons each both the opponent’s eye sockets. Cost: 4 Maths: 30 (base damage) * .67 (chuu mod) + 50*2 (blind; 2) = 120 CP Hayabusa no Genkotsubuttataku | Falcon Fist Pummel Type: Taijutsu [ Hayabusa Style ] Rank: Chuunin Cost: 140 Stamina Damage: 90 Damage Effect: Inflicts “Clobbered” for two turns Description: While hunting, it is occasionally beneficial for a Hayabusa to dive upon their prey and strike with the talons clenched into a tight fist. Opponents struck in this way find themselves both damaged and utterly exhausted from the attack. Cost: 5 Maths: 90 (base damage) * .67 (chuu mod) + 40*2(clobbered; 2) = 140 CP Hayabusa Kyūkōka | Hayabusa Dive Bomb Type: Taijutsu [ Hayabusa Style ] Rank: Chuunin Cost: 100 Stamina Damage: 150 Damage Description: While all Hayabusa hunting techniques are based on the potential energy built up from the climb and the stoop, most spread the energy into multiple facets of an attack to garner advantage. This attack, the Hayabusa Dive Bomb, puts all the energy towards raw damage to an opponent. After the climb, the Hayabusa will pull in their wings into the stoop and then dive directly into the opponent at immense speed. Cost: 4 Maths: 150 (base damage) * .67 (chuu mod) = 100 CP
  4. Hayabusa Style Taijutsu II Kōkayō Suru | Feigned Swipes Type: Taijutsu [ Hayabusa Style ] Rank: Genin Cost: 60 Stamina Damage: 0 Effect: Target is afflicted with “Exposed” and “Bruised” for 1 turn each Description: After a short climb upwards, the Hayabusa will feign multiple dives towards their opponent, instead hitting them with glancing blows which bruise but do not harm. This technique makes use of the art of deception and situation in order to create an opening for a hunting partner or ally. Cost: 3 Maths: 40 (Exposed) + 20 (Bruised) = 60 CP Hizagawa Tobikomi | Side-knee Plunge Type: Taijutsu [ Hayabusa Style ] Rank: Genin Cost: 60 Stamina Damage: 0 Damage Effect: Target is afflicted with "Shackled [Leg]” for and “Distracted” for 1 turn each Description: This technique is intended to disable the opponent’s legs. Coming in for a dive at a frontal angle, the Hayabusa attempts to break the knees of the opponent by crashing through the outside of one knee and into the inside of the other. Cost: 3 Maths: 40 (shackled leg) + 20 (Distracted) = 60 CP Tobikomi Hissatsu | Knockout Plunge Type: Taijutsu [ Hayabusa Style ] Rank: Genin Cost: 70 Stamina Damage: 25 Damage Effect: The target is afflicted with “Stunned” for 1 turn Description: The Hayabusa attempts a dive straight at their opponent’s forehead, causing them to be delirious for some time after the attack Cost: 4 Maths: 25 (base damage) * .8 (ge mod) + 50 (stunned) = 70 CP
  5. Hayabusa Style Taijutsu I Sōtsume | Twin Talons Type: Taijutsu [ Hayabusa Style ] | Multi-strike Rank: Genin Cost: 20 Stamina (10 per strike) Damage: 13 Damage per strike for 2 strikes Effect: Multi-strike Taijutsu. Hits the target with 2 strikes. Description: The Soutsume, or twin talon, attack is one of the most basic methods a Hayabusa has to damage their opponent. Able to be executed from a stationary floating position or in conjunction with a stooped dive, the bird swipes their talons aggressively in a crossed pattern. Cost: 1 Maths: 13*2 (base damage*strikes) * .8 (ge mod) = 20 CP Mure no Ashikake | Group leg-sweep Type: Taijutsu [ Hayabusa Style | AoE ] Rank: Genin Cost: 32 Stamina Damage: 10 Damage Effect: AoE Jutsu. This jutsu does not target any of the user’s Allies. Description: The Hayabusa will at first climb upwards, preparing to stoop. They will then plummet downwards, gaining incredible flight speed. Right before hitting the ground, they pull up, swooping along the ground into the enemies’ knees. The incredible speed and accuracy of the Hayabusa allow them to avoid any nearby allies, only attacking opponents. Cost: 2 Maths: 10 (base damage) * .8 (ge mod) * 4 (no ally AOE) = 32 CP Tsume de Zangekisuru | Talon Slash Type: Taijutsu [ Hayabusa Style ] Rank: Genin Cost: 50 Stamina Damage: 15 Damage Effect: Inflicts “Bleeding; 30” for 2 Turns. Description: This is the other of the two primary Hayabusa Style attacks that utilize the bird’s talons. However, in this attack both sets of talons are utilized as part of the stooped dive. The falcon flies past its enemy with both sets of talons outstretched, causing them deep gashes that will surely bleed profusely. Cost: 3 Maths: 15 (base damage) * .8 (ge mod) + 30*.8*2 (bleeding) * .8 (ge mod) = 50 CP
  6. ۰ Kouchi Gari | 小内刈 | Small Inner Reaping Type: Taijutsu [ Desert Aikido ] Rank: Sennin Cost: 400 Stamina Damage: 600 Damage Effect: Target is “Blind” for 2 turns. Description: The Small Inner Reaping is a kick related maneuver, beginning with a feinted kick at the opponent. The initial kick is designed to fail, and at the last second the practitioner will pivot on the ball of their foot and leap, hooking their “trunked” leg around their target’s throat, using the momentum of their fall and a violent hip pivot to smash their opponent face-first into the dirt. The attack often leaves the enemy with a slight concussion, causing distorted vision. Cost: 6 JP ۰ Kiri Otoshi | 切り落し | Cutting Drop Type: Taijutsu [ Desert Aikido ] Rank: Sennin Cost: 435 Stamina Damage: 150 Damage Per Strike Effect: Multi Strike Jutsu. 2 Strikes. The First Strike of this Jutsu inflicts "Hypothermia; 2" for 3 Turns and "Slow" for 1 Turn. The Second Strike of This Jutsu inflicts "Hypothermia; 2" for 3 Turns and "Slow" for 2 Turns. Description: The cutting drop is an aggressive move that involves dipping low and swinging a foot in a tripping motion. Once the target is destabilized, a practitioner will grab the foot disconnected from the ground and tug sharply on it, forcing the opponent to present their back. Then, with a knife handed strike, the practitioner will strike the lower back of the target with immense force. The goal is to pinch nerves and sever vertebrae. The shock to an enemy’s system will often confuse the brain, disrupting signals and causing the body to mistakenly evacuate heat from the body and cut blood off from the extremities. Its affects have been likened to Frostbite or extreme Cold. Cost: 7 JP .:: Kouchi Gari ::. Blind: 50 CP x 2 = 100 CP 600 Damage: 300 CP Total CP: 400 JP Cost: 6 JP .:: Kiri Otoshi ::. Hypothermia; 2: 30 x 3 = 90 Hypothermia; 2: 30 x 3 = 90 Slow: 35 x 3 = 105 300 Damage: 150 CP Total CP: 435 JP: 7
  7. Cursed Arts: Corruptive Counter I | Bachiatari Jutsu: Fuhai Hangeki I | 罰当たり術: 腐敗反撃 I Type: Taijutsu [ Style-less | Hijutsu; Kohashi | Dynamic Trap | Evolving ] Rank: Chuunin Cost: 130 Damage: 15 Effect: User of this jutsu must have blocked a Taijutsu or basic attack in their Response Phase. If it hits, this inflicts Destroy Item on a single armor piece (chosen by the user when used), 'Afraid; 1' and 'Distracted' for one turn. Description: Sometimes, a ninja will be given the opportunity to launch a counterattack, and will almost always take advantage of the moment as much possible. If that ninja happens to be a Kohashi, however, the victim of this attack will see additional difficulty in their predicament. Not only does the Kohashi deliberately force their skin to faintly glow a pale green color just before any blow is struck, but they will commonly also demonstrate their "freakish" nature by attempting to frighten their opponent in this fashion before they penetrate their defenses. Cost: 5 Cursed Arts: Corruptive Counter II | Bachiatari Jutsu: Fuhai Hangeki II | 罰当たり術: 腐敗反撃 II Type: Taijutsu [ Style-less | Hijutsu; Kohashi | Dynamic Trap | Evolving ] Rank: Jounin Cost: 350 Damage: 40 Effect: User of this jutsu must have blocked a Taijutsu or basic attack in their Response Phase. If it hits, this inflicts 'Destroy Item' on a single armor piece (chosen by the user when used), 'Afraid; 3', 'Distracted', and 'Staggered' for one turn. Additionally, the user gains +10% to hit for this attack. Description: Sometimes, a ninja will be given the opportunity to launch a counterattack, and will almost always take advantage of the moment as much possible. If that ninja happens to be a Kohashi, however, the victim of this attack will see additional difficulty in their predicament. Not only does the Kohashi deliberately force their skin to faintly glow a pale green color just before any blow is struck, but they will commonly also demonstrate their "freakish" nature by attempting to frighten their opponent in this fashion before they attempt to penetrate their defenses. Cost: 8 [3, Evolving; Cursed Arts: Corruptive Counter I | Bachiatari Jutsu: Fuhai Hangeki I | 罰当たり術: 腐敗反撃 I] Cursed Arts: Corruptive Counter III | Bachiatari Jutsu: Fuhai Hangeki III | 罰当たり術: 腐敗反撃 III Type: Taijutsu [ Style-less | Hijutsu; Kohashi | Dynamic Trap | Evolving ] Rank: Sennin Cost: 720 Damage: 50 Effect: User of this jutsu must have blocked a Taijutsu or basic attack in their Response Phase. If it hits, this inflicts Destroy Item on a single armor piece (chosen by the user when used), 'Afraid; 4', 'Distracted' and 'Staggered' for two turns. Additionally, the user gains +20% to hit for this attack. Description: Sometimes, a ninja will be given the opportunity to launch a counterattack, and will almost always take advantage of the moment as much possible. If that ninja happens to be a Kohashi, however, the victim of this attack will see additional difficulty in their predicament. Not only does the Kohashi deliberately force their skin to faintly glow a pale green color just before any blow is struck, but they will commonly also demonstrate their "freakish" nature by attempting to frighten their opponent in this fashion before they attempt to penetrate their defenses. Cost: 11 [3, Evolving; Cursed Arts: Corruptive Counter II | Bachiatari Jutsu: Fuhai Hangeki II | 罰当たり術: 腐敗反撃 II]
  8. Cursed Arts: Sword Splitter I | Bachiatari Jutsu: Ken no Bunretsu I | 罰当たり術: 剣の分裂 I Type: Taijutsu [ Style-less | Hijutsu; Kohashi | Dynamic Trap | Evolving ] Rank: Chuunin Cost: 140 Damage: N/A Effect: User of this jutsu must have blocked a Weapon Jutsu or weapon-based melee attack in their Response Phase. Excludes thrown weapons. If it hits, this jutsu inflicts 'Afraid; 1' and 'Distracted' for one turn on the wielder, and 'Destroy Weapon' on the blocked weapon. Description: Sometimes, a ninja will be given the opportunity to launch a counterattack, and will almost always take advantage of the moment as much possible. If that ninja happens to be a Kohashi, however, the victim of this attack will see additional difficulty in their predicament, especially if they've used a weapon against them. Not only does the Kohashi deliberately force their skin to faintly glow a pale green color just before any blow is struck, but they will commonly also demonstrate their "freakish" nature by attempting to frighten their opponent in this fashion before they attempt to destroy their weapon. Cost: 5 Cursed Arts: Sword Splitter II | Bachiatari Jutsu: Ken no Bunretsu II | 罰当たり術: 剣の分裂 II Type: Taijutsu [ Style-less | Hijutsu; Kohashi | Dynamic Trap | Evolving ] Rank: Jounin Cost: 310 Damage: 20 Effect: User of this jutsu must have blocked a Weapon Jutsu or weapon-based melee attack in their Response Phase. Excludes thrown weapons. If it hits, this jutsu inflicts 'Afraid; 3', 'Distracted' and 'Staggered' for one turn on the wielder, and 'Destroy Weapon' on the blocked weapon. Description: Sometimes, a ninja will be given the opportunity to launch a counterattack, and will almost always take advantage of the moment as much possible. If that ninja happens to be a Kohashi, however, the victim of this attack will see additional difficulty in their predicament, especially if they've used a weapon against them. Not only does the Kohashi deliberately force their skin to faintly glow a pale green color just before any blow is struck, but they will commonly also demonstrate their "freakish" nature by attempting to frighten their opponent in this fashion before they attempt to destroy their weapon. Cost: 7 [2, Evolving; Cursed Arts: Sword Splitter I | Bachiatari Jutsu: Ken no Bunretsu I | 罰当たり術: 剣の分裂 I] Cursed Arts: Sword Splitter III | Bachiatari Jutsu: Ken no Bunretsu III | 罰当たり術: 剣の分裂 III Type: Taijutsu [ Style-less | Hijutsu; Kohashi | Dynamic Trap | Evolving ] Rank: Sennin Cost: 660 Damage: 40 Effect: User of this jutsu must have blocked a Weapon Jutsu or weapon-based melee attack in their Response Phase. Excludes thrown weapons. If it hits, this jutsu inflicts 'Afraid; 4', 'Distracted' and 'Staggered' for two turns, and Destroy Weapon on the blocked weapon. Description: Sometimes, a ninja will be given the opportunity to launch a counterattack, and will almost always take advantage of the moment as much possible. If that ninja happens to be a Kohashi, however, the victim of this attack will see additional difficulty in their predicament, especially if they've used a weapon against them. Not only does the Kohashi deliberately force their skin to faintly glow a pale green color just before any blow is struck, but they will commonly also demonstrate their "freakish" nature by attempting to frighten their opponent in this fashion before they attempt to destroy their weapon. Cost: 10 [3, Evolving; Cursed Arts: Sword Splitter II | Bachiatari Jutsu: Ken no Bunretsu II | 罰当たり術: 剣の分裂 II]
  9. Skill Name: Precision Striking Description: The student of taijutsu practiced and honed their craft to deliver blows at the weakest spots of their opponents’ defenses. Effect: If the area designated by a taijutsu or hybrid involving taijutsu technique does not hold any armor, the said area does not gain the benefit of defensive attributed from armor in other placement areas. Cost: -2
  10. Grand Ultimate Fist II [Taikyokuken II] Type: Taijutsu [styleless] Rank: Jounin Cost: 230 Stamina Damage: 300 Effect: Clobbered, 2 turns. Description: A simple, yet effective punch to the gut in which the user drops themselves to a lower level and then, with a great heave, transfers all of their weight into their front foot. Coupled with the natural strength of a Taijutsu warrior, this technique can be devastating. JP: 6 (Evolving: 3 – Taikyokuken) Grand Ultimate Fist [Taikyokuken] Type: Taijutsu [style-less] Rank: Chuunin Cost: 80 Stamina Damage: 60 Effect: Clobbered, 1 turn. Description: A simple, yet effective punch to the gut in which the user drops themselves to a lower level and then, with a great heave, transfers all of their weight into their front foot. Coupled with the natural strength of a Taijutsu warrior, this technique can be devastating. JP: 3
  11. Demon's Whirlwind [Oni no Senpuu] Type: Taijutsu [Executioner’s Style] Rank: Sennin Cost: 200 + X [cost of wielding Seversword] Damage: 400 + Y [damage from Seversword] Special: This technique deals critical damage when blocked. All bonuses/effects from using Seversword are applied when utilizing this technique. User is considered 'Tired' in their next turn. Usable twice per battle. Description: By utilizing the massive weight and power of the legendary blade of Zabuza, Seversword, it is possible to build up a great amount of momentum by twirling around in a circular motion. The move is somewhat risky, as it leaves the user vulnerable in their next turn, but pays off big time. The sheer weight of the blade, made even more ferocious by the spin, comes crashing down on the unfortunate victim with great force. Massive damage, provided the hit connects, is all but guaranteed. JP: 5 Jishin [Earthquake] Type: Taijutsu [Executioner’s Style] Rank: Sennin Cost: 180 + X [cost of wielding Seversword] Damage: 200 + Y [damage from Seversword] Effect: Clobbered, 2 Turns. All bonuses/effects from using Seversword are applied when utilizing this technique. Description: A simple but deadly downward slash in which the user puts all of their power into arcing the blade and bringing it to earth with a devastating results. Though the weight of the Seversword may make it extremely difficult to lift over one's head, the power that results is a definite plus. So named for the result if it misses - fracturing of the ground as if it had been struck by the earth's might - the Jishin is a deadly attack in the right hands. JP: 5 These two have actually already been approved here: http://ninja-academy-online.com/forum/index.php?showtopic=31279 The only change is that they are now part of a style. Beatorappu [bear Trap] Type: Taijutsu [Executioner’s Style] Rank: Sennin Cost: 140 Damage: 50 Special: Target is Stunned, Vulnerable and Exposed. User must sacrifice their next Set Up phase to retrieve the Seversword. Do not add any bonuses from the Seversword to this technique. Description: The Seversword is a unique blade, built with a full circle cut into its skin, and a half circle that interrupts its edge near the base. These are the features which have given the sword its many monikers, and are used for exactly what one would imagine: Cleaving heads from their bodies. In order to incapacitate their foe, a wielder of the blade kicks them down to the ground and immediately slams the Seversword down, trapping them where they lay. JP: 3 Since they lose their set up phase, I was thinking that 50 damage wasn’t all that bad to get for free. I can change it tho! The style: http://ninja-academy-online.com/forum/index.php?showtopic=33625
  12. (Taijutsu) 300 (Defense) 40 (Ninjutsu) 200 (Genjutsu) 20 [60] (Concentration) 100 (Speed) 200 (Accuracy) 200 (Evasion) 100 [] Total with Passive bonuses applied. Modifiers
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