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Hyuuga Hyoro

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~User Info~

-Username: Kama

-Posting: Twice a day at the bare minimum

-Time Zone: Eastern

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~Basics~

-Name: Hyuuga Hyoro

-Village: Konoha

-Clan: Hyuuga, Head

-Age: 17

-Gender: Male

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~Appearance~

-Height: 5' 10"

-Weight: 135 lbs

-Hair: Raven Black

-Eyes: Milky white

Description:

Long black hair with a blue sheen to it hangs down to the small of his back, more oft than not tied back. A pair of eerie white eyes gaze out from beneath his gentle brow, their color akin to fresh milk or egg whites. Clad in a white silken kimono adorned with golden flames with an obi of crimson and gold that rests around the lanky Hyoro's waist. He generally rests his left elbow inside the corresponding sleeve, using the kimono as a sling of sorts. Underneath the kimono He prefers a deep-red, sleeveless bodysuit that clings in accordance to the gaunt boy's sparse muscles. Hyoro had his hitai-ate leaf "headband" custom fit onto his shoulder, the band it self is only visible when he pulls his arm out of the sling. Footwear, oddly enough, is nonexistent to him for he feels more freedom of mobility barefoot.

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~History~

Background:

It was a fine autumn afternoon, nestled in a nest of blankets and pillows a new white eyed warrior joined the ranks of the Hyuuga. Born into a family of five which included both mother and father, an elder brother, and two older sisters, Hyuuga Hyoro took his first breathes inside the the Konoha hospital. Ever the youngest child, Hyoro was often the target of envious glares from his older siblings, all but one that is. Sadly enough the only person whom never paid the infant heed was his older brother Zonzai, the same person Hyoro would soon idolize during his childhood.

Zonzai was the eldest of siblings, ever a cold and calculating outsider whom used his cynical wit to belittle others. Zonzai's story was never one of any pain or hardship, nothing at all to explain his cold and cut to the chase methods, but as it may seem life just isn't the simple. Trained under the clan head in the warrior methods, the only passion Zonzai found in his life was the chaos of battle. With the single ambition of perfecting his body and becoming the most effective killing machine possible. Zonzai took this goal and implemented it into all aspects of his life at the meager age of twelve; he doesn't use any mind altering substances, he's ruled off sechs as a weakness, and he abides both a strict diet and training schedule. Several years later, to Zonzai's disdain, the clan head arranged the marriage of Zonzai and a Hyuuga bride. The wedding was a glorious one, Hyoro served as the ring bearer at the tender age of six years old. Sadly enough, through out all the festivities all Zonzai did was bicker about how the wedding was a pointless one and how it was interrupting his training schedule.

At the tender age of six Hyoro's idolization of his older brother Zonzai manifested when he watched his brother fend off three other Hyuuga in a sparing match. Soon afterwards Hyoro approached his older brother with the intention of training under him only to be swiftly dismissed with an annoyed wave of the elder brother's hand. So with the failure of straightforwardness Hyoro opted for a more covert method. During his free time, Hyoro tailed Zonzai wherever he went. Zonzai of course knew and felt the obligation to make the task as hard on young Hyoro as possible. It was a healthy practice for both of them, for Hyoro he learned basic tracking skills through the ever rough process of trial and error, and Zonzai learned how to observe those attempting to observe him which is quite helpful indeed. Hyoro watch Zonzai train, studying his every move like a scientist would his finest specimen. When Zonzai rested Hyoro mimicked what he'd saw his brother do, to the best of his ability. This cycle would continue for months, until one fateful day Hyoro witnessed Zonzai summon a man sized canary of a magnificent red orange.

Hyoro rushed from his hiding place and demanded Zonzai teach him how to do such a feat. Intially Zonzai refused his younger brothers demand, until Hyoro challenged his brother. Amused by his little brother's foolish challenge, Zonzai took him up on the offer. Mimicking the stance he'd seen Zonzai settle into time and time again, Hyoro charged toward Zonzai. Unfortunately for Hyoro the fight was over before it began, Zonzai roundhouse kicked his younger sibling in the right ear he causing him to fall several feet to his side. Before the boy could even fall to the ground unconscious, Zonzai appeared before him and thrusted a pair of chakra charged fingers into the young Hyuuga's neck. With that Hyoro faded away into the cold dark confines of unconsciousness, irreparable damage done to his voice box that would hinder his ability to speak. Hyoro woke a day later in his bed, surrounded by both his parents, sisters, and the clan head. With that his idol died, Zonzai was no more than an arch nemesis to surpass.

Several weeks after the life altering scuffle with Zonzai, Hyoro was taken to Konoha's Ninja Cadet Academy where he would learn the basics of being a ninja. As fate would have it, Hyoro met a boy his age whom quirked his interest. Though one may see friendship between two of different clans as normal, it was a completely new concept to Hyoro for he'd lived his whole life behind the safe walls of the Hyuuga compound. Hyoro was quick to strike up a friendship with the boy, Yoshi by name. The two enjoyed each others company throughout all their classes, having completely different interests made the friendship chaotic. Arguments over which ninja art was the most effective would often break out, although all arguments were fickle in nature. The friendship bloomed into a non-genetic brothership during the their years of training at the academy. Hyoro even convinced his parents to turn Zonzai's vacant room into a room for Yoshi, so whenever the cadet spent the night at the young Hyuuga's home he'd have his own place to sleep. The two's bond was not only deeper than blood as they found when they were to spar with another pair of cadets for a recreational graduation exercise, the two's fighting styles perfectly compensated for each other's weaknesses.

"It's funny how war can turn a boy into a man and a wife into widow" ~Anon

The "war" had a jarring effect on the young Hyuuga. Hyoro's father fell in combat, a honorable death but a death too close to home for the young lad. As his mother went into an unending grieving process, he suited up for revenge. Joining the ranks of Konohagakure's resistance to repel Kumo from the proud Fire Country. Serving the resistance thus far as a "grocery getter" his role has been quite minimal.

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~Persona~

Personality:

"Quiet and analytical" the two words one of Hyoro's previous instructors used to sum the boy's attitude up in a report for the child's file. Sadly enough the woman was quite right, during his tenure in the academy Hyoro rarely spoke to anyone but Yoshi. Though the young Hyuuga may seem some what shy or submissive, it's hardly the case. No Hyoro prefers to live his life in peaceful silence, when threatened the boy assesses the situation and executes whatever might be the best option in his opinion. Needless to say there have been fights, though it rarely happens there is always someone that can evoke a rage within Hyoro.

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~Ninja Stats~

Rank: Genin

Level: 1

TXP: 177

-Stats-

(Health Power) 80

(Stamina) 80

(Chakra) 80

(Taijutsu) 60

(Defense) 20

(Ninjutsu) 20

(Resistance) 20

(Genjutsu) 40

(Concentration) 40

(Speed) 80

(Accuracy) 40

(Evasion) 40

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~Skills~

Remaining Skill Points:

Skills:

The Path of the Anti-Hero

Type: Regular Skill

Description: Some people are naturally more focused and capable while engaging in a controlled, solo-oriented environment. The confidence and heightened isolation provides for a greater means of experiencing the true nature of the world, as friends will not always be at hand. To this end, this character is a natural when it comes to development of latent potential, growth coming faster while trying to understand his or her own limits through difficult missions or training sessions to greater delve into 'what' and 'who' they truly are. To this end, shinobi such as this seem to benefit much more when granted time to pursue their interests without the interference of others. Nicknamed an "Anti Hero" due to the lack of participation in group missions or events whenever possible, these people are easily labeled to be of a much darker nature, lacking the sympathetic tendencies of most people. To this end, it is assumed that a person boasting this attidude and ability is walking a path parallel, yet differing from that of a hero

Effect: Character gains an extra amount of TXP earned through solo missions or training based on a percentage in accordance to their Ninja Rank. [Ranks are not cumulative; they replace one another]

-Character does not gain the 'normal' TXP bonuses from multiple-person training or missions (TXP in these cases will always only be +1, as they are incapable of being heightened by peers.)

-A +.5 TXP bonus may be granted in multiple-person training , but only if the character is being trained/accompanied by a ninja of higher rank (the bonus may never exceed +.5 TXP, even if multiple ninja of higher rank are present)

-These bonuses do not apply to other shinobi; furthermore, if this shinobi is within a group, the other ninja will not benefit from this character's company (They will not count this character while determining the TXP bonus)

-This skill may not be taken in conjunction to the "Quick Learner" skill

Rank One: Gain +1 TXP gained through solo training(-3)

Hindering Traits:

Contrived

Bloodline: N/A

Restrictions: May not be taken with Uncreative

Requirements: N/A

Effect: This character may not in any way, shape, or form, learn techniques that they themselves have not created. This includes copying abilities and scrolls do not work either.

Description: Having been so incredibly acclimated to creating and experimenting with various personal techniques, this character has turned their back on the techniques of others, opting to create and use only their own creations.

Cost: +2

Zealous

Bloodline: No

Description: Too often does one push themselves past their limits that such an activity becomes the norm for them. Anything less would be considered trash and a waste of the given person's time.

Effect: The user gains no TXP unless they train for a bare minimum of 1000 lines per post. Post lowering skills\death bonuses nor anything else may lower this amount.

Cost: +5

Clan Skills:

Formula Mind

Bloodline: Hyuuga

Description: While the medical shinobi of the Hyuuga clan may be revered, that is by no means to say that the warriors of the clan are weak. They are still some of the most fearsome shinobi known and for a very good reason. They learn many jutsu quickly, giving them tons of options. However, they tend to overlook precise chakra ratios and needlessly waste chakra.

Special: (Overload) If taken with Ironbound, then the increased cost of all jutsus is lowered by the amount it would be raised per a rank, without stacking. Only applies if character has equal ranks of Ironbound and Formula Mind.

Rank 1

Effects: Character gains an additional Jutsu Point whenever a level is gained. Cost of all jutsus is increased by 10.

Cost: -1

Ironbound

Bloodline: Hyuuga

Description: The warrior shinobi of the Hyuuga clan are taught to utilize the pain and anger from being wounded and use it to make them fight far harder than any other type of shinobi ever could. This is used to great effect during battle to outlast most hostiles while retaining the ability to constantly strike back.

Special: (Overload) If taken with Formula Mind, then instead of taking additional damage, the character takes lessened damage equal to the amount it would be increased by the rank, without stacking. Only applies if character has equal ranks of Ironbound and Formula Mind.

Rank 1

Effects: Whenever this character takes damage from either Taijutsu or Shojutsu, they gain 10% of that damage back as Stamina. Whenever this character takes damage from either Ninjutsu or Genjutsu, they gain 10% of that damage back as Chakra. Character takes an additional 5% damage from all attacks.

Cost: -2

Bloodline Skills:

Hyuuga Taijutsu (Gentle Fist)

Bloodline: Hyuuga

Description: The inner coil system that transfers chakra around the body is very close and is essentially a part of all of the human body, including crucial organs. Members of the Hyuuga clan train in a special fighting style that requires the Byakugan and excellent chakra control; through the Byakugan they are able to see the opponent's inner coil system which they forcefully channel their own chakra into, causing severe damage to organs nearby. The technique earned its name because even a seemingly gentle, unimpressive hit can prove lethal

Limits:

-Gennin may not spend more than 60 Chakra

-Chuunin may not spend more than 120 Chakra

-Jounin may not spend more than 320 Chakra

-Kage/Sennin may not spend more than 700 Chakra

Rank 1 - Hyuuga Jyuuken Taijutsu

Effect: Whenever user attacks with basic attacks or Taijutsu, they may apply as much Chakra as they wish to apply. For every 4 points of Chakra used, the attack does 1 more point of damage. Taijutsu modifiers still apply as usual.

Cost: -1

Byakugan Eyes (White Eyes)

Description: The Byakugan, which translates directly into "White Eyes" is a special technique that can only be used by advanced bloodlines such as the Hyuuga clan. This special technique has everything to do with the users eyes, which literally turn into White eyes.

Requirements: Must be activated and costs 5% of your total chakra every turn it is open.

Rank 1

Effect: Allows for the learning of Hyuuga Jyuuken Taijutsu. Also allows for the activation of the Byakugan during the Main Phase. As long as the Byakugan is activated, user has a +5% chance to-hit.

Cost: -1

Byakugan Sight

Description: Branch of the Byakugan that when strengthened, allows the efficiency of the 360 Degree Sight which raises the Chance of Dodging when the Byakugan is activated. Also increases the effectiveness of the Byakugan against Genjutsu.

Rank 1

Effect: As long as the Byakugan is activated, it bestows a +9% Chance of Dodging regardless of the current circumstances upon the user (includes AoE). Genjutsu of equal or lesser rank has only a 60% effect and duration as long as the Byakugan is opened.

Cost: -1

Byakugan Mastery

Description: Branch of the Byakugan that when strengthened, allows the overall power of all the traits of the Byakugan to be slightly raised. While very useful, there are plentiful ranks to learn and each has a raising skill cost.

Rank 1

Effect: As long as the Byakugan is activated, it bestows a +4% Chance of dodging and +2% chance to-hit. Stacks with Byakugan Eyes and Byakugan Sight.

Cost: -1

Skills learned from Jounins:

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~Techniques~

Jutsu Points Remaining: 5

Basic Academy Jutsus:

Bunshin no Jutsu (Clone Technique)

Type: Genjutsu

Rank: Academy Student

Cost: 10 Genjutsu

Description: Creates illusionary replicas of the user. They are unable to attack or interact with other objects, but can serve as good distractions.

Damage: None

Effects: Adds +5 evasion and +5 accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it.

Name: Henge no Jutsu (Transformation Technique)

Type: Genjutsu

Rank: Academy Student

Cost: 5 Genjutsu

Description: Wrap chakra around your body to change your appearance. You can still use the features of the thing you can become, e.g use the claws of a clawed animal, but not to the extent of if you actually were that thing.

Damage: None

Effects: Change your appearance.

Name: Kawarimi no Jutsu (Body Substitute Technique)

Type: Ninjutsu

Rank: Academy Student

Cost: 10 Ninjutsu

Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening. You can only use this 3 times per battle.

Damage: None

Effects:Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques.

Genin Jutsus:

Jutsus learned from Jounins

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~Inventory~

Armor:

-Head: Hitai-Ate

-Neck:

-Body:

-Waist:

-Forearm(s):

-Hand(s):

-Thigh(s):

-Calve(s):

-Feet:

Weaponry:

-Main Weapon:

-Sub Weapon:

-Un-equipped Slot one:

-Un-equipped Slot two:

-Un-equipped Slot three:

Items:

-Pouch: 3 Shuriken, 3 Kunai, 4 Senbon Needles.

-Items in Vault: Nothing.

-Money on hand: $125

Animals:

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~Update Log~

Character Approval:

Leveled up/Exp Earned:

An Unwelcomed Visitor: 80 exp

The Unexpected Training: 97 exp

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~Transactions~

Buy:

Sell:

Reward:

Loss:

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~Battle Log~

Wins: 1

Losses:

Draws:

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~Mission Log~

Rank D:

Rank C:

Rank B:

Rank A:

Rank S:

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Edited by Kama
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Is this an old ported Character? Or a new one?

Also do you have Nappers/Sako approval for this character to be brought back after so long? (if it's old)

Or permission to take the last Hyuuga spot? (if it's new)

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...Didn't you already create a character after the transition?

I -tried- but there were difficulties beyond my control so I had the sheet deleted before I'd even had a single approval. That was also before I found out that we -could- port (I've been gone for nearly a year now)

Hyuuga Hyoro from 4.0

Edited by Kama
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Heh. I went back through your stuff. You've had two characters since the port.

I'm pretty certain you can't port anymore. :/ Hardcore Skittlez wasn't allowed to, either.

...But that was because I didn't let him, and I'm not a mod anymore. You should contact a higher power. n.n;

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Napps, Shiz, or Cntr needs to look this over because of the current situation.

Story-wise, it's sound. Statistically it seems to be too, but they need to come in here and make a decision before I'll give an approval because of the circumstance.

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