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Full-metal Dragon

Salamander Summons

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Level:1

Name: Bikuri

Appearance: Bikuri is a very small salamander, it is blue in color, and is mostly used for spying, because if it's small size it can easily get in and out of anywhere. It has two tails, and a red tongue that works like a frog's.

Personality: Bikuri is by all means a tool. He does what he is told with no questions, and that's it. Speaks only to report and say yes sir.

Skills: (0/1)

Ninjutsu Mastery:

Ninjutsu of your home village element will do an extra +5 damage. This is inclusive of modifiers.

n/a

-1

10

Techs: (1/10)

Firefly (Hotaru)

Type: Ninjutsu (Fire)

Rank: Gennin

Cost: 5

Damage: N/A

Effect: Lights dark areas

Description: Creates one to fifteen small phantom fireflies. These are beautiful to look at and light up an area very well. Excellent date jutsu, really impress your date.

Points: 1

Mythical Fire Flower (Katon Housenka)

Type: Ninjutsu (Fire)

Rank: Gennin

Cost: 20 per fireball, Max 60

Damage: 20 per fireball, Max 60

Effect: This skill may be used to launch multiple fireballs in one action. Each fireball beyond the first becomes progressively easier to dodge; +5% to dodge when attempting to dodge any fireball beyond the first. This skill may also be used to target multiple people. One fireball per target suffers no negative penalties, but if ever multi-targetting and striking any target with more than one fireball, that target receives a bonus of 30 to the relevant stat to dodge each fireball.

Description: The ninja draws in a large breath of fire and shoots it out in many quite fast, small fireballs. Due to the nature the fireballs deal less damage than a single attack but may be used to hammer a target or strike multiple foes.

Points: 3

Powerful Fireball Skill (Katon Goukakyuu no Jutsu)

Type: Ninjutsu (Fire)

Rank: Gennin

Cost: 40

Damage: 30, 6 burn damage a turn for 2 turns.

Effect: If performed by a member of the Uchiha clan this technique causes serious burning which will extend the burn to five posts. If this technique misses the user is left vulnerable for one post due to the awkward position they need to take to use the jutsu.

Description: The trademark fireball jutsu, this technique creates fire from the lungs and generates it through the mouth, funneling through a hand put in front of the mouth. Due to needing to stand still and putting the hands away from the defense this can be a risky move.

Points: 2

Flashbang (Furashobangu)

Type: Ninjutsu (Fire)

Rank: Gennin

Cost: 50 Chakra

Damage: 20 Requirements: Must be used some time after 'Hotaru'.

Effect:s: -40 Accuracy for 1 turn.

Description: After summoning forth the phantom fireflies, the user 'drains' the fireflies of their light and pools it with Chakra, then hurls it at the target's face, where it explodes.

Points: 3

Weapon:N/A

-Stats- (0/500)

(Health Power) 20

(Stamina) 100

(Chakra) 180

(Taijutsu) 0

(Defense) 0

(Ninjutsu) 100

(Resistance) 0

(Genjutsu) 0

(Concentration) 0

(Speed) 0

(Accuracy)100

(Evasion)0

Level:2

Name: Jikumo

Appearance: A longer salamander, black in color, Nicknamed hellbender, because of it's extreme use of fire techniques. Skin is resistant to fire, and the salamander has holes along it's side for fire attacks from many directions. Has two tails, and blue eyes.

Personality: More to say, conversational with good humor. Is cocky, and as soon as summoned starts attacking. Has little power, and lots of attitude

Skills: (0/3)

Shiva, The Destroyer

Offensive Ninjutsu from the user deal an additional 20% damage. This multiplier applies to the base damage of the technique, and in this case and this case only - allows you to break the base damage cap. The taker of this skill may not use Genjutsu.

i.e; Damage = 100[base] *1.2 +100[Ninjutsu] = 220, 220 - 100[Resistance] = 120 Damage.

n/a

-3

1

Techs: (0/16)

Powerful Fireball Skill (Katon Goukakyuu no Jutsu)

Type: Ninjutsu (Fire)

Rank: Gennin

Cost: 40

Damage: 30, 6 burn damage a turn for 2 turns.

Effect: If performed by a member of the Uchiha clan this technique causes serious burning which will extend the burn to five posts. If this technique misses the user is left vulnerable for one post due to the awkward position they need to take to use the jutsu.

Description: The trademark fireball jutsu, this technique creates fire from the lungs and generates it through the mouth, funneling through a hand put in front of the mouth. Due to needing to stand still and putting the hands away from the defense this can be a risky move.

Points: 2

Shadow Leaf Dance (Kage Buyou)

Type: Taijutsu (Tiger Style)

Rank: Gennin

Cost: 50

Damage: N/A

Effect: The opponent is vulnerable.

Description: A technique used to attach the user to their opponents shadow. Once done, the victim is in a vulnerable position to a more damaging attack. Such as Initial Lotus or less advanced attacks, like the Lion Combo.

Points: 3

Name: Fire style fire beam jutsu

Type: Ninjutsu

Rank: gennin

Cost: 78 chakra

Damage: 60

Effects: (5 burn damage for 2 turns -10 evasion opponent)

Description: Focusing fire jutsu in the palm of the hand, while the hand is raised above the head pointed upward. The user forms a spinning orb of flames. The ball initially gets bigger and bigger, until the user faces it from pointing upward to the opponents body. As soon as it isn't facing upward it sends an inormous spinning flame at the opponent. Covering their body nine times over.

Points: 3

Name: Fire style: Blazing Nagashi no jutsu (don't know the translation for nagashi yet, and don't feel like looking it up.)

Type: Ninjutsu

Rank: Gennin

Cost: 70 chakra - upkeep: 60 chakra per turn for a max of four turns.

Damage: 0

Effects: +60 resistance. Causes 20 burn damage during 1 turn if attacking with taijutsu.

Used in response phase May not attack during same turn this is used.

Description: Having knowledge of fire, and an infinity for the fire techniques, the user can learn how to mold the flames to pass around his/her bodie. Moving in and out of the body at an incredible speed as to catch any object directed at it. It is an "ultimate defense" for fighting certain elements, and is a half shield for fighting others.

Points: 3

Flashbang (Furashobangu)

Type: Ninjutsu (Fire)

Rank: Gennin

Cost: 50 Chakra

Damage: 20 Requirements: Must be used some time after 'Hotaru'.

Effect:s: -40 Accuracy for 1 turn.

Description: After summoning forth the phantom fireflies, the user 'drains' the fireflies of their light and pools it with Chakra, then hurls it at the target's face, where it explodes.

Points: 3

Fire Type; Burst End

Type: Ninjutsu (Fire)

Rank: Gennin

Cost: 40

Damage: 20

Effect:s: If this technique makes contact with the opponent they suffer from bleeding for 2 turns with 12 damage. If the user misses the opponent then the user takes 10 damage.

Description: Takes many months to learn a gennin is simply able to create an orb of fire by using the chakra from the nodes on their fingers. The Orb is a bright red color and it has fire rotating around it. Even though it looks like a basic fireball the Orb actually creates a powerful explosion on impact of the opponent.

Points: 2

Weapon:N/A

-Stats- (0/1000)

(Health Power) 200

(Stamina) 100

(Chakra) 200

(Taijutsu) 0

(Defense) 0

(Ninjutsu) 200

(Resistance) 0

(Genjutsu) 0

(Concentration) 0

(Speed) 0

(Accuracy)300

(Evasion)0

Level: 3

Name: Jenboryu

Appearance: A much bigger Salamander the size of the user. She is blue, with white, and gold blots on it's back. She wears an armor piece on it's back, and has a steel club attached to it's long tail. It's tongue works like a frog's, and she has a war scar across her entire face.

Personality: A mean, annoying summon who is always complaining about being summoned into unnecassary conditions, where if her master were just stronger she could have rest, and he wouldn't need her. She if she does fight attacks mercilessly without warning. She has a short temper, and an affinity for fire.

Skills: (0/5)

Ninjutsu Mastery:

Ninjutsu of your home village element will do an extra +5 damage. This is inclusive of modifiers.

n/a

-1

10

Knowing the Elements

Once per your rank in this skill you may negate the damage from a Ninjutsu attack against you. The incoming attack must be at least of the rank of your own. This may not be used against an attack from a Ninja of higher Ninja Rank to your own. Does not negate the effects of selected jutsu.

n/a

-2

2

Iron Will

Once per your rank in this skill you may negate the damage from a Taijutsu attack against you. The incoming attack must be at least of the rank of your own. This may not be used against an attack from a Ninja of higher Ninja Rank to your own. Does not negate the effects of selected jutsu.

n/a

-2

2

Techs: (0/30)

Mythical Fire Flower (Katon Housenka)

Type: Ninjutsu (Fire)

Rank: Gennin

Cost: 20 per fireball, Max 60

Damage: 20 per fireball, Max 60

Effect: This skill may be used to launch multiple fireballs in one action. Each fireball beyond the first becomes progressively easier to dodge; +5% to dodge when attempting to dodge any fireball beyond the first. This skill may also be used to target multiple people. One fireball per target suffers no negative penalties, but if ever multi-targetting and striking any target with more than one fireball, that target receives a bonus of 30 to the relevant stat to dodge each fireball.

Description: The ninja draws in a large breath of fire and shoots it out in many quite fast, small fireballs. Due to the nature the fireballs deal less damage than a single attack but may be used to hammer a target or strike multiple foes.

Points: 3

Powerful Fireball Skill (Katon Goukakyuu no Jutsu)

Type: Ninjutsu (Fire)

Rank: Gennin

Cost: 40

Damage: 30, 6 burn damage a turn for 2 turns.

Effect: If performed by a member of the Uchiha clan this technique causes serious burning which will extend the burn to five posts. If this technique misses the user is left vulnerable for one post due to the awkward position they need to take to use the jutsu.

Description: The trademark fireball jutsu, this technique creates fire from the lungs and generates it through the mouth, funneling through a hand put in front of the mouth. Due to needing to stand still and putting the hands away from the defense this can be a risky move.

Points: 2

Shadow Leaf Dance (Kage Buyou)

Type: Taijutsu (Tiger Style)

Rank: Gennin

Cost: 50

Damage: N/A

Effect: The opponent is vulnerable.

Description: A technique used to attach the user to their opponents shadow. Once done, the victim is in a vulnerable position to a more damaging attack. Such as Initial Lotus or less advanced attacks, like the Lion Combo.

Points: 3

Name: Fire style fire beam jutsu

Type: Ninjutsu

Rank: gennin

Cost: 78 chakra

Damage: 60

Effects: (5 burn damage for 2 turns -10 evasion opponent)

Description: Focusing fire jutsu in the palm of the hand, while the hand is raised above the head pointed upward. The user forms a spinning orb of flames. The ball initially gets bigger and bigger, until the user faces it from pointing upward to the opponents body. As soon as it isn't facing upward it sends an inormous spinning flame at the opponent. Covering their body nine times over.

Points: 3

Name: Fire style: Blazing Nagashi no jutsu (don't know the translation for nagashi yet, and don't feel like looking it up.)

Type: Ninjutsu

Rank: Gennin

Cost: 70 chakra - upkeep: 60 chakra per turn for a max of four turns.

Damage: 0

Effects: +60 resistance. Causes 20 burn damage during 1 turn if attacking with taijutsu.

Used in response phase May not attack during same turn this is used.

Description: Having knowledge of fire, and an infinity for the fire techniques, the user can learn how to mold the flames to pass around his/her bodie. Moving in and out of the body at an incredible speed as to catch any object directed at it. It is an "ultimate defense" for fighting certain elements, and is a half shield for fighting others.

Points: 3

Flashbang (Furashobangu)

Type: Ninjutsu (Fire)

Rank: Gennin

Cost: 50 Chakra

Damage: 20 Requirements: Must be used some time after 'Hotaru'.

Effect:s: -40 Accuracy for 1 turn.

Description: After summoning forth the phantom fireflies, the user 'drains' the fireflies of their light and pools it with Chakra, then hurls it at the target's face, where it explodes.

Points: 3

Fire Type; Burst End

Type: Ninjutsu (Fire)

Rank: Gennin

Cost: 40

Damage: 20

Effect:s: If this technique makes contact with the opponent they suffer from bleeding for 2 turns with 12 damage. If the user misses the opponent then the user takes 10 damage.

Description: Takes many months to learn a gennin is simply able to create an orb of fire by using the chakra from the nodes on their fingers. The Orb is a bright red color and it has fire rotating around it. Even though it looks like a basic fireball the Orb actually creates a powerful explosion on impact of the opponent.

Points: 2

Fire Type; Firecracker Fist

Type: Taijutsu/Ninjutsu (Fire & Tiger Style)

Rank: Gennin

Cost: 20 Stamina 60 Chakra

Damage: 20

Effect:s: Victumm is distracted for two turns.

Description: User generates a large amount of chakra on their back. when running for the punch the chakra explodes emiting a spray fire in all directions around the user, making the opponent distracted to look at the bright colors.

Points: 4

Dragon Fire Skill (Katon Ryuuka no Jutsu)

Type: Ninjutsu (Fire)

Rank: Chuunin

Cost: 60

Damage: 70

Effect: This skill causes severe burning over the body; target receives five additional damage for each post other than taking care of their wounds for the next five posts. If this skill MISSES the nin who performed the technique must spend one post "recovering" from the effects of the chakra used.

Description: This technique requires an immense amount of chakra; the nin focuses enough chakra that the very air around him explodes into flame, then proceeds to send forth a incredibly fast stream of flame from their mouth at the target. Best used on an immobilized target due to the downside of missing.

Points: 2

Rend the Heart (Katsu wa Chusshin)

Type: Ninjutsu (Fire)

Rank: Chuunin

Cost: 60 chakra, 10 health points

Damage: 100

Effect: Severe burning: 10 damage to user.

Description: A Chuunin can't fully control the sheer volume of flame that is created by this fireball. It does massive damage for a chuunin level jutsu of it's cost, but because of that it has backlash and burns the hands holding the fireball quite badly when it is used.

Points: 2

Fire Type; Cover Fire

Type: Ninjutsu (Fire)

Rank: Chuunin

Cost: 110

Damage: 50

Effect:: Target Blind for 1 turn, Distracted 1 turn

Description: "The best defense is a good offense". This technique sends a small fireball into the opponent that detonates into a bright orange light as it hits. While the fire itself deals damage, Cover Fire is a technique to buy time in disabling an opponent and also creates a choice moment for the ninja that uses this to strike.

Points: 3

Weapon:N/A

-Stats- (0/2500)

(Health Power) 300

(Stamina) 300

(Chakra) 400

(Taijutsu) 200

(Defense) 0

(Ninjutsu) 400

(Resistance) 0

(Genjutsu) 0

(Concentration) 0

(Speed) 300

(Accuracy)400

(Evasion)200

Edited by Full-metal Dragon
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