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Sokudo:.

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~.:Sokudo:.~

"We're all gonna run run run around."

~Clan Village:. Though most of the Sokudo were killed in the war, and the others held the titles of ‘drifters', the Sokudo had called Kumogakure no Sato their ‘homeland'.

~Clan Starter:. Unknown

~Clan Head:. Currently, not enough Sokudo exist in which they could put a ‘leader' in place.

~Clan Age and Status:. Old and not well known. The clan members have a hard time spending time in one place, so very few get to know the clansmen. They are regarded as mysterious and a bit strange, due to their odd appearances.

~Clan Bloodline:. Sokuryokudo

~Clan Element:. None, the clan tends to rely on physical fighting rather then jutsu. However, there are quite a few clever enough who use their momentum to their abilities. This typically branches off into fire or sound type jutsu.

~Clan Emblem:. B4Sonic_small_1472773008446.jpg

~Clan Info:.

The Sokudo are one of the more interesting, yet brutalized clans that have existed in the realm of ninja. Dating back several centuries, before the dawn of ninjutsu, the Sokudo were looked upon as cheap fighters. They're bloodline allowed their muscles to endure the strain of high velocity without stopping, making them capable of moving faster and faster with each passing second so long as they kept their body in motion. This gave them quite the punch behind their fists, which sparked a hatred from fighters whom trained their whole life to get to where they had gotten that day. As chakra had become introduced to the world, and ninja began sprouting across the world, the Sokudo were widely killed for embarrassing the fighters whom they defeated in the past.

Fleeing their pursuers, the Sokudo hid within the stormy country of Kumogakure no Sato. There they would live within the mountains, claiming a large portion of the land their own. There they lived for the next three centuries, living their own, peaceful lives. One day, a brave young Sokudo decided that Kumogakure no Sato was not the only place in the world worth seeing, and his unrivaled curiosity caused him to leave the safety of his clan's territory. The rivals of the Sokudo had long passed away, history books completely ignorant to their existence.

With the legend of this boy sweeping through the clan, the Sokudo had finally left Kumogakure no Sato, traveling the world, carving their own paths into destiny itself. This time of peace would last about one century, until the dawn of the Kumo war.

A prodigal scientist by the name of Lynx had taken over command of all scientific development within Kumogakure and Fang. He believed the bloodline that the Sokudo bore was the key to unlimited power. By keeping a member moving at constantly increasing velocity, it was possible to power all of Fang and Kumogakure. Not only that, he also planned on experimenting with the clan member's blood, believing stimulants could be made for the NCIA, allowing them to move just as quickly as the Sokudo, which would allow them to dominate the resistance once and for all.

With these goals in mind, each and every Sokudo was hunted down and murdered by Lynx and his men, experimenting with their cells and reactions to his tests. The man conducted his experiments in secret, believing if the people of Kumo and Fang had ever discovered his cruel method of testing, he'd be revoked of his position. All in all, the project was a failure, no normal human body could tolerate the high velocity that the Sokudo moved at when they ran. Their bodies developed the ability upon birth, thus, making it impossible to create a stimulant from them without having horrid repercussions. Powering Kumo and Fang also became a failure, as clan members could only keep up with their increasing velocity until a certain point. Once this line was crossed, many had blown into flames due to the intense friction caused by their velocity, or simply becoming mangled messes.

Less then five Sokudo have been reported to survive the horrid events during the Kumo war, and many are close to death due to the intense strain put on their bodies during their solitude, or due to old age.

Clan Specific Techniques:.

.:Nijuu Nejireru [Double Twist]:.

Type: Taijutsu

Rank: Gennin

Cost: 16

Damage: 20

Effects: N/A

Description: A rather simple attack, the Sokudo charges their opponent using their blinding speed, before twisting in the air, delivering two mighty roundhouse kicks towards their neck or jaw line.

Points: 1

.:Hiroi Kaihou! [You're Open-!]:.

Type: Taijutsu

Rank: Gennin

Cost: 40

Damage: N/A

Effects: The opponent is ‘Exposed' for 1 turn.

Description: There are many Sokudo who are quite fond of their abilities, and have no problem manipulating them to psyche the opponent out. In this particular jutsu, the ninja will run headlong towards the opponent at reckless speeds, rearing their arm back. As anyone would assume, the ninja has intentions to punch their opponent. However, just as they would make contact, they reverse their direction, doing a quick back flip into the air, landing swiftly, before pump-faking the opponent with their fist. This will leave the opponent wide open to their next attack.

Points: 2

.:Temae Nimo Motamota! [You‘re Too Slow-!!]:.

Type: Taijutsu

Rank: Gennin

Cost: 40

Damage: N/A

Effects: The opponent is ‘Dizzy' for 1 turn.

Description: There are many Sokudo who are quite fond of their abilities, and have no problem manipulating them to psyche the opponent out. This jutsu, much like Hiroi Kaihou, is used to mock the opponent. However, unlike the latter jutsu, this one pulls out all of the ego the user has, and stuffs it into one technique. The ninja will run round and round the opponent, turning into a blur before their eyes. They'll come to a complete stop, before running quickly in place, kicking up dirt everywhere proclaiming how slow they are.

Points: 2

.:Senpuu Sentou [Whirlwind Jab]:.

Type: Taijutsu

Rank: Gennin

Cost: 52

Damage: 40

Effects: The opponent's chest is ‘bruised' for 1 turn.

Description: A basic manipulation of the Sokudo's bloodline, if a unique one. The ninja will spin their arm in a perfect circle for a few moments, gathering a good amount of speed, before launching the punch directly at the opponent's chest cavity. With enough force to knock out the opponent in one blow, it leaves a pretty nasty bruise.

Points: 3

.:Senpuu Sentou [Whirlwind Jab Lv 2]:.

Type: Taijutsu

Rank: Chuunin

Cost: 80

Damage: 60

Effects: The opponent's chest is ‘bruised' for 2 turns.

Description: A basic manipulation of the Sokudo's bloodline, if a unique one. The ninja will spin their arm in a perfect circle for a few moments, gathering a good amount of speed, before launching the punch directly at the opponent's chest cavity. With enough force to knock out the opponent in one blow, it leaves a pretty nasty bruise.

Points: 4 [Evolving]

.:Tabitabi Rendan [Gattling Barrage]:.

Type: Taijutsu

Rank: Chuunin

Cost: 120

Damage: 60

Effects: Opposing ninja is ‘clobbered' for two turns

Description: Harnessing the speed of the Sokudo's bloodline, the ninja will charge their opponent, and using the momentum from their charge, begin sending dozens upon dozens of punches towards the ninja's chest and face. This attack is unrelenting, and has been known to cause minor brain damage to those who would dare stand in the ninja's way.

Points: 5

.:Rokudenashisattou [bum-Rush]:.

Type: Taijutsu

Rank: Chuunin

Cost: 115

Damage: 10

Effects: Opposing ninja is ‘prone' for one turn. In addition, the ninja has ‘Full Opening' to ‘Kurasinokogiri Kakekomi'.

Description: A very reckless technique, with plenty of payback if the user succeeds. The Sokudo will run backwards as far as they can, even until they seem to disappear from the ninja's vision. Then, like a lightning bolt, the Sokudo will blast forward as fast as it could possibly manage, tackling the opposing ninja to the ground, so they remain on their back. This leaves the enemy with the Sokudo ontop of them, leaving them wide open to the devastation of ‘Kurasinokogiri Kakekomi'.

Points: 5

.:Kurasinokogiri Kakekomi [Chainsaw Trample]:.

Type: Taijutsu

Rank: Chuunin

Cost: 150

Damage: 30

Effects: Opposing ninja is ‘burned' for the next 3 turns. In addition, the ninja is dealt an additional 10 burn damage for every 100 points in speed this ninja has. Cannot exceed +100 extra damage.

Description: A rather brutal technique of the Sokudo, best used once the opponent has been knocked onto their back by Rokudensashisattou. The user will jump on their opponent, pressing them towards the ground, before running in place as fast as they can. Friction builds up, before the ninja begins tearing through their opponent's skin, leaving skid marks all down their chest/back. The injuries are dependant on the speed the Sokudo could achieve at that point in time.

Points: 4

.:Zanzou [Afterimage]:.

Type: Taijutsu

Rank: Chuunin

Cost: x [Where x is equal to ½ the cost of the jutsu used after it]

Damage: N/A

Effects: Used in the setup phase. If the next taijutsu, basic attack, or weapon attack that this ninja uses is successful, the opponent must roll to see if they would be hit again. If the ninja fails this roll, then not only are they hit with the original jutsu, but they are then hit by the same jutsu with half of the damage reduced, as well as half of the effects reduced. If this would be used on a jutsu that makes a status effect last one turn, it is removed from the second attack. If this jutsu would make another status effect stack upon itself past the maximum allowed turns, it would be removed from the second attack. May not preform an offensive action on the next turn.

Description: A rather complex technique, but one of the more valued within a Sokudo's arsenal. The ninja will begin running fast enough to creates afterimages of themselves, before going in for the kill. Once the ninja would strike the opponent, the impact from the technique is increased greatly, as the afterimage comes into contact with the ninja as well, giving a slight boost in power behind the ninja's attacks. This gives the illusion of a clone jutsu, when it really is pure physical capability.

Points: 4

Clan Positive Skills:.

.:Constant Commuter:.

Bloodline: Sokudo

Description: The Sokudo are an energetic and free-spirited bunch, enjoying travel of all kinds. They can never stay in one place for too long, or they get ornery. Because of this, they are usually found speeding around the world at break neck speed. At this point, they know the world like the back of their hand, and with their incredible speed, it takes hardly a few hours to get from country to country.

Effect: When traveling with this character, the amount of words needed to reach their destination is halved.

Cost: -1

.:Escape Artist:.

Bloodline: Sokudo

Description: The Sokudo hate situations that would bind them in one spot. It's only natural that they would seek freedom in every sense of the word. The clan members learn at an early age how to escape things that would bind their legs or arms, by moving in odd, yet efficient ways, or completely burning through it using the friction from their acceleration.

Effect: 'For each rank in this skill, the user may remove one status effect or binding that would otherwise immobilize the ninja in some way. This includes, but is not necessarily limited to; Ensnared, Hamstrung, Immobilized, Prone, Shackled [Leg/Paired Legs], and Frozen. Does not negate the damage of an attack. This only applies when logically possible, and can be decided by staff if there is conflict over it.

Ranks; 3

Cost: -1

Clan Hindering Skills:.

.:Weak Stomach:.

Bloodline: Sokudo

Description: Though the Sokudo posses great power, not all of them can handle it. Some clansmen simply don't have the stomach to move at g-force speeds as easily as their peers. When this happens, upon coming to a complete stop, decay catches up with them, throwing them into a highly vulnerable state. Typical symptoms are nausea and indigestion.

Effect: When the ninja would turn off their bloodline, they not only have ‘vulnerable' extended one addition turn, but they also suffer ‘Sickened' and ‘Disorganized' for 1 turn as well.

Cost: +2

.:Seared Tenketsu:.

Bloodline: Sokudo

Description: Each Sokudo has reached ‘Critical Friction' at least once in their lives. Some of these members are unlucky enough to reach such devastating speeds that eventually burn up their tenketsu, turning it into one giant melted highway. This doesn't make it impossible for the ninja to manipulate their chakra, but it does make it quite difficult to summon up the correct amount while using ninjutsu or genjutsu. Due to this, more chakra must be forced out, expending what's left of their weak tenketsu.

Effect: Whenever this ninja becomes the user of a ninjutsu or genjutsu, they must pay 120% the normal chakra cost to use it. Cannot be taken with Sealed Ninjutsu/Genjutsu.

Cost: +3

Bloodline:. Sokuryokudo

Character Slots; 2/4

- Sokudo Sonikku - Eechi-go

- Sokudo Tenka - Blackrose

- Empty

- Empty

Edited by Eechi-go
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