Rhapsody Posted October 27, 2013 Posted October 27, 2013 (edited) Anger PointEffect: Once per battle, raise Taijustu to 1.5x for one turn after being struck by a critical hit. This is triggered.Description: For some, the natural rage at allowing an opponent to land a decisive hit is easily converted into destructive energy. Their tempers, often harmful in their day-to-day lives, provide them an invaluable edge in battle.Cost: -1 Edited October 27, 2013 by Rei
Cellar Door Posted October 27, 2013 Posted October 27, 2013 You should clarify whether this increases the Taijutsu statistic or the damage of Taijutsu technique. Also, the proper nomenclature at the end there would be to say that this is a triggered effect. Love Super luck. It's a cool idea but I'm thinking -2 or -3.
Rhapsody Posted October 27, 2013 Author Posted October 27, 2013 Done. Is triggered a new mechanic? I'll be sure to check out the news posts. Looks like I need to refresh myself a bit!
Cellar Door Posted October 27, 2013 Posted October 27, 2013 Yeah, Triggered effects are neither passive nor upkeep, and you don't really have to specify them when you make a skill or something, but in this case it's easier because you mentioned that it goes off every time. Well, essentially triggered effects rely on other conditions to become active. The new Chakra Resistance and such for armor, are triggered effects, only coming into play when you're attacked by a technique of x element. Anyway, that was just for your edification. Approved
almondsAndRain Posted January 31, 2023 Posted January 31, 2023 Moved to Dead due to not meeting modern NA standards.