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Princess

Tenshi, Mujōna [天使 無情な ]

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~User Data~

-Posting: Daily

-Time Zone: GMT+10:00 (AEST)

-Character Slot: Secondary

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iwagirl_1.png

"I'll fix you up, don't worry, and then I'll get them back for what they did to you!"-Tenshi Mujōna

~Vital Statistics~

Name: Tenshi, Mujōna

Clan: None

Birthplace: 鉄の国|Tetsu no Kuni|Land of Iron

Current Residence: 岩隠れの里|Iwagakure no Sato|Village Hidden in Stone

Age: 11

D.O.B.: Winter 2104

Sex: Female

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~Appearance~

-Height: 151cm (4ft11in)

-Weight: 38kg (83lbs)

-Hair Color: Silver-grey

-Eye Color: Grey

-Clothing: As remnants of her ancestry, Mujōna dresses in a samurai style robe, coloured in her family’s brown and decorated with her father’s personal crest of a spider web. Over her right eye she wraps a black cloth, though it is thin and easily seen through from her side, she feels it makes her look cool, and paintings of some of her ancestors had the same style of eyepatch so she is honouring them in her own way. Underneath her robe she wears a tight black body suit, decorated with leather bands to limit any stretching and tearing due to combat usage.

-Physical Description: Mujōna is slightly taller than average for her age, and of slim build. Her hair is styled up into two obscenely long pony tails that stream out behind her. Being so young, her body has yet to take shape, leaving her with a largely androgynous form, so stores bandages inside her body suit to give her a more feminine appearance.

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~Persona~

Personality: Mujōna is a bubbly young girl who, as the first ninja in her family, feels like she’s on top of the world. She is often naive, impulsive and reckless when confronted with a problem, but when her friends are in trouble her medical training kicks in and she tends to the wounded with all the care she can muster. She is interested in how the ninja world works, having been raised away from it, and is dedicating every moment she can to finding out just about everything in the world. Her explorative nature means she gets tired of having to do the same thing over and over, and she constantly insists a change of location once she gets bored of a place. Stakeouts are the worst.

Being young, Mujōna is easily scared by the harsh realities of the ninja world, and even her surprising talent often pales in comparison to the incredible powers she has to face down on the field of battle. To that end she has grown reliant on allies to stand with her when things get tough, but she makes up for that reliance with her medical prowess.

Likes:

-New things

-Questions

-Swords

-Hair styling

Dislikes:

-Stubborn people

-Books

-Cooking

-Repetition

Favorites:

-Food: Red Bean Cakes

-Color: All colours! (Except beige, beige can die)

-Music Genre: Pop

-Book Genre: Adventure

-Hangout: Staying in the same place for too long is dull, so Mujōna doesn’t have a favourite place to be.

Edited by Princess
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~Background~

Current Allegiance: Iwagakure

Relationships:

-Parent(s):

Mother: Tenshi Are-A woman from the land of iron, Are has little desire to do much but tend to the household. In this area she excels, and she had long hoped her daughter would follow in her footsteps and take over as madam of the house some day. She has been thoroughly disappointed in this regard.

Father: Tenshi Yugure-A trained samurai warrior from the land of iron, Yugure fought against the Kumogakure invasion alongside many of his fellow samurai, and like them he posed little threat to the invading ninja. Losing an arm, Yugure’s days as a samurai were over, but his knowledge of armed combat still exceeded that of most people around him. To that end, he was brought to Iwagakure to teach the art of Kenjutsu to those gennin who wished to learn it. He is proud of his daughter, who not only has adapted ninja techniques with surprising skill, but hasn’t forgotten her samurai roots either.

-Sibling(s): None, and unlikely to have any more.

-Significant Other(s): None

-Pet(s): None

-Teacher(s):

-Friend(s): None

History:

Born at the dawn of a time of great upheaval in the ninja world, Mujōna was raised for the first part of her life by her parents in Tetsu no Kuni, the land of iron. As a trained samurai, her father taught Mujōna swordsmanship from an early age, she developed an early love for swordplay. Her mother frowned upon such endeavours, but an injury had left her unable to have a second child, and she knew that raising Mujōna to fight was the closest they would have to a son who could carry on the family name, so she reluctantly allowed it.

By age 4, Mujōna was showing incredible prowess with training blades, showing a genius level of technique even at such a young age. Had time allowed it, no doubt she would have grown to become one of the greatest samurai in the land of iron, but that was not what fate had planned for her. Years earlier, the known world was conquered by the ninja of the Kumogakure Empire. In 2009, Mujōna’s father and a group of other samurai elected to rebel against the empire, the harsh conditions under imperial rule having proven more than they were willing to suffer. Their rebellion was short lived though, and like their rebellious counterparts in Otogakure, the samurai were cut down and forced to flee to far corners of the map to avoid further persection.

Mujōna’s father had been maimed in battle, having lost his left arm, and knew that he had no fight left in him. Gathering his family, he fled to Iwagakure, home of some friends he had made in the early days of the wars against Kumogakure. There, to his surprise, the ninja of Iwagakure did what he had failed to do, they freed themselves from imperial rule. Restablished as an independent village, they needed to restore their academy to its former glory, and requested Mujōna’s father’s aid in teaching a new generation to ensure something like the rise of Kumogakure never happened again. He agreed, and even went so far as to pre-enroll his daughter in the academy to show his dedication to his new home. The subsequent invasion by Yukigakure proved the value of Iwagakure’s restored strength, as even with their leader killed the village emerged intact and free.

Mujōna herself was far too young to take part in these wars, but the stories of her family’s role in them, and the older brothers and sisters of her fellow students, inspired her to take up a role as a medic. She wished to find a way to restore her father’s arm, and to ensure her friends would never go through the same losses that those who had fought during her infancy had. At age 8 she was accepted into the academy as a medical student, her incredible talent making quick work of any task set before her. Within two years she had completed everything required of an academy student, and was given her forehead protector and the rank of Gennin. She is younger than many of the other ninja around her, but she is unfazed by this, and plans to stride boldly forward into whatever the future has in store for her.

Edited by Princess
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Statistics

Death Bonus: Genius

Rank: Gennin

Level: 7

TXP: 2932

Total Stat Points: 1400

-Stats-

(Health) 100

(Stamina) 80

(Chakra) 150

(Taijutsu) 40

(Defense) 40

(Ninjutsu) 100

(Genjutsu) 0

(Concentration) 0

(Speed) 100

(Accuracy) 40

(Evasion) 50

Edited by Princess
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~Skills~

Skill Point Total: 16

Skill Point Tally:

-Starting [+2]

-Genius [+2]

-Hindering [+5]

-Path of the Medic [-1]

-Successful [-2]

-Warrior (Katana) [-1]

-Chakra Flow [-5]

Remaining Skill Points: 0

Skills:

-Path-

The Path of the Medic [-1]

 

The road to becoming a Medical Shinobi is a long and difficult process. It takes a great amount of time to study Medical Jutsu, as the type of chakra used is quite different from that used to mold into Elemental Jutsu. To heal is considerably more difficult than it is to destroy. Those who go down this path sacrifice one type of strength in order to build up another.

Effect: Character no longer applies Ninjutsu modifier when using Ninjutsu techniques. Character now applies 50% of their Ninjutsu modifier to Medical Ninjutsu.

Anatomical Intelligence:

- The skill "First Aid Provider" may be taken for free. The player may also take the skills "Emergency Medical Technician (EMT)" and "Field Medic".

RP Guide:

- A character that follows the Path of the Medic likely understands the fragility of life, and seeks to preserve it. Though not all medic-nin are caring, it is very likely that a shinobi who has begun to follow the path of medical ninjutsu is and does care for others immensely. Intelligence is something which is for the most part required to be a Medical Ninja, and likewise, curiosity into medical practices and surgical procedures is likely.

Advanced Paths:

- Path of the Advanced Medic, Path of the Combative Medic

-Medic Skills-

First Aid Provider [0]

 

You've taken a few classes and know the basics of first aid.

May use Gennin Ranked Medical Jutsu.

-General Skills-

Successful [-2]

 

You have come to a point in the world where you are just better off than most. Whether this is from family inheritance or from your own hard work is for you to say, but people envy you!

Your character begins with $75 extra and monetary mission rewards are 10% higher.

-Elemental Skills-

Subtle Elements; Earth [0]

 

May use Earth element techniques. All defensive Earth Techniques give an additional 10% to their effects, rounded up. All 5 “Subtle Element” skills share ranks.

-Equipment Skills-

Warrior (Katana) I[-1]

 

A skilled and practiced veteran of your craft.

For each rank of this skill choose a specific weapon type. An attack from the chosen weapon will deal a bonus +5 Damage per strike (per rank). Double this bonus for large weapon strikes.

-Regeneration Skills-

Chakra Flow I [-5]

 

Maybe you have spent countless hours of meditation and practice have crafted your mind and body into a temple of self discipline. Or maybe you're just naturally good at it. Either way, your chakra circulatory system is of supurb quality.

Rank 1: Gain 10% of your Total Chakra every turn. This replaces normal Chakra regeneration.

-Hindering Skills-

Merciful [+1]

 

You bring mercy to your opponents on the battlefield, no matter how terrible they may be. You refuse to bring yourself to their level, and as such will always pull back on that finishing blow. Not to say you won't finish them, but everyone deserves the chance to surrender.

Whenever you would deal the finishing blow in combat to an opponent, you must let them live with one HP left, only applies once a battle.

Lonely [+2]

 

Some people can go through life relying only on their own strength of will, facing off against the world by themselves. Others, like those with this skill, are eternally desperate for companionship and find the idea of operating on their own as demoralizing as they do terrifying. They feel a constant, codependent need for a companion, or something like it that they can see, feel, and touch in order to cope with everyday life, finding even antagonistic company preferable to isolation. While these individuals often have a solid grasp of teamwork, they are often woefully unprepared for situations in which they must act by themselves for an extended period of time.

Experienced gained when training alone is reduced by 50%, missions cannot be taken alone.

Timid [+1]

 

You're a bit of a scaredy-cat. You are easily frightened and easily startled.

The status effects Afraid, Scared, Terrified, Petrified and Startled last an extra turn.

Fearful [+1]

 

Some might call you a coward, but you like to think of it as smart. I mean, why shouldn't we all be afraid of powers greater than our own, thats just a survival instinct... right?

Whenever an opponent uses a technique that can only be used by the ninja rank above your current one, you freeze up and lose one turn.

Skills learned from Jounins: (You can learn up to 4 SP worth of skills for free, if a Jounin teaches you them. Link to where you learned the skill.)

Edited by Princess
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~Techniques~

Jutsu Points: 20 Used : 21 Available : 41 Total

-Academy Student-

Name: Bunshin no Jutsu (Clone Technique)
Type: Genjutsu
Rank: Academy Student
Cost: 10x
Description: Creates an illusionary replica of the user. It is unable to attack or interact with other objects, but can serve as a good distraction.
Effect: Adds +5x evasion and +5x accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it. A bunshin is considered to have 0 evasion and rolls to dodge whenever it is targeted in the user's response phase. The value of x is the number of clones you have made. Maximum of 8 bunshin can be made.

Name: Henge no Jutsu (Transformation Technique)
Type: Genjutsu
Rank: Academy Student
Cost: 5 Genjutsu
Effects: Change your appearance. A character 25+ levels above the one who uses this technique can see through it.
Description: Wrap chakra around your body to change your appearance. You take that physical form, but only to a certain extent, such as body shape and size. You cannot, for instance, turn your arm into a bow and start firing ammunition at an opponent.

Name: Kawarimi no Jutsu (Body Substitute Technique)
Type: Ninjutsu
Rank: Academy Student
Cost: 10
Damage: None
Effects: Evade the next attack aimed at you. Skip your main and setup phase this turn. You can only use this 1 time per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques.
Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening.

-Gennin-

Blessing (Megumi)
Type: Ninjutsu [General]
Rank: Gennin [Medical]
Cost: 5x Chakra per turn
Effect: The medical nin may sacrifice up to 20 of their own stat points to raise the corresponding stat of an ally by 20 points. This effect lasts a turn for each five chakra spent. Maximum of 4 turns.
Description: The ninja lays their hands on the target and a small flash of light ensues, draining the strength from the ninja and infusing it into their target.
Cost: 3

Gift of the Tengu (Atae wa Tengu)
Type: Ninjutsu [General]
Rank: Gennin [Medical]
Cost: X Chakra
Effect: Restores the chakra spent on the skill to a target. This skill may not be used on someone that has already used it or Atae wa Suppiritsu in the current battle.
Description: A faint white beam strikes from the medical nin's palm and hits the target, infusing it with energy.
Cost: 4

Protective Cross (Kago Kouso); Level 1
Type: Ninjutsu [General]
Rank: Gennin [Medical]
Cost: 75 Chakra
Effect: The next Gennin level Ninjutsu/Genjutsu used against the target is negated.
Description: The medical ninja inscribes a small cross on any exposed skin of the target. This cross glows very dimly and protects the bearer from harm.
Cost: 3

Recovery; Level 1
Type: Ninjutsu [General]
Rank: Gennin [Medical]
Cost: 60 Chakra
Effect: Heal 60 Health on target.
Description: A green glow surrounds the medical shinobi's hand as they use one of the few Jutsus that is able to restore life. Focusing their energy they will use their chakra to rapidly heal the wounds of the target.
Cost: 3

Regeneration (Kousei)
Type: Ninjutsu [General]
Rank: Gennin [Medical]
Cost: 15 Chakra
Effect: Heals the target for five points for the next five posts made by them.
Description: The skin of the target takes on a very light green tinge as healing chakra fuses through their body, slowly healing their wounds over time.
Cost: 2

Salvation (Kyuusei); Level 1
Type: Ninjutsu [General]
Rank: Gennin [Medical]
Cost: 75 Chakra
Effect: Cancel one Gennin level Genjutsu on target.
Description: A small spark of azure light appears beside the target's head and explodes in a shower of diamand blue sparkles which land on the target's body and heal them slightly, as well as clearing their minds.
Cost: 3

Serene Touch (Seion Souhou)
Type: Ninjutsu [General]
Rank: Gennin [Medical]
Cost: 20 Chakra
Effect: Heals the target for 20 points.
Description: Like most other techniques the ninja lays their hands on their target, a soft light enveloping them and healing minor wounds.
Cost: 2



Jutsu learned from Jounins: (You can learn up to 12 JP of jutsu from Jounin for free! Link to where you learned these techniques.)

Edited by Princess
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~Inventory~

10/15 Slots used

--Armor:

Hitai-ate (This is your forehead protector. It doesn't do anything, not even protect your forehead, but it's very important to most shinobi. A good RP item.)

-Head:

-Neck:

-Body:

-Waist:

-Forearm(s):

-Hand(s):

-Thigh(s):

-Calve(s):

-Feet:

--Weapons: Tenshi Katana

-Main Weapon:

Weapon Name: Tenshi Katana

Weapon Type: Katana

Size: Large

Description: A significantly longer than normal katana which, while sheathed, appears to be a normal sword. Upon being drawn, the golden spider web pattern becomes noticeable in the blade, making it stand out easily among lesser blades. The blade fills the user with memories of their ancestor’s deeds, aiding them in battle.

Attribute: +10 Speed

Level: 6

Cost: 200

-Sub Weapon:

--Item Listing

-Items on Hand: Tenshi Katana

-Items in Vault: 3 Shuriken, 3 Kunai, and 4 Senbon Needles

-Money on Hand: 0

-Money in Bank: 0

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Your D.O.B. is 2004. Pretty sure you meant 2104 unless you were incased in a block of ice for 100 years. Common mistake!

 

Personality looks great!

 

History: "Born not long after Iwagakure was freed of Akatsuki rule.." Not true anymore with age change. The rest looks good!

 

Stats: Good!

 

Skills: I would suggest doing a tally at the top. As you get to higher levels its great as a quick reference to double check that your math is correct. The tallys look correct here though.
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