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Kouta

Deer Summon Level 1; Kenkei

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The Fighting Fawn, Kenkei
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Kenkei and Karui share a common father, making them siblings. While Karui is the gentler of the pair, Kenkei, being much older (and reasonably bigger) asserts himself as superior. Possessing similar traits on their father’s end, Kenkei is an amber brown color, but since he is still young, his body is frail, thinly muscled, and thoroughly clumsy. Kenkei sees none of these flaws, however, and is eager to do battle to prove himself. Kenkei is exceeding proud of his already impressive antlers, glowing with precious stones and swirls of light much like his father’s bear. He fights using a strange, sprightly form of Taijutsu that involves many tiny hops and jab-like kicks that scrape and bite. Kenkei, like his sister, wears a hatai-ate emblazoned with the Nara Clan Crest, his wrapped around the left fore-thigh.
 

Stats
[Health Power] 590/590
[Chakra] 10/10
[stamina] 300/300
[Taijutsu] 700
[Defense] 200
[Ninjutsu] 0
[Genjutsu] 0
[Concentration] 100
[speed] 700
[Accuracy] 400
[Evasion] 500


Equipment
• Laurel Horns
Type: Horns/Headgear
Description: The Golden shimmer of Kenkei's horns comes from a synthetic jewel that grows in them, swirling over, around, and through his antlers. The jewel is bioluminescent, and gives off a glimmer that makes it seem as if Kenkei is wearing a wreath of laurels.

Attributes: Chakra Resistance, Elemental Resistance [Fire], Indestructible
 
Skills
• Summon Family Element: Wood
Effect: This Summon Family has an affinity for Wood Element Jutsu, and receives "Combinatorial Elements: Wood" for free. Wood Techniques cost 5% less and have 10% more effect when within an area surrounded by large groupings of trees (forests, woods, etc.), rounded up.
Cost: 0

Outdoorsman: Forest Terrain Bonus
Effect: Gives +10% speed in forests. A ninja was this skill doesn't suffer the accuracy penalty of Dense Woodland and Jungle terrain.
Cost: -1
 
Deer Style
Effect: "Deer Charges" are gained upon a successful hit with the Deer Style. The user may spend Deer Charges in the following way:
.::. The user may spend any number of Deer Charges during the main phase as a free action to have any Deer Style Taijutsu or Basic Attacks used that turn gain 4x% of the attacks total damage as additional Bleed Damage.
.::. The user may spend any number of Deer Charges during the main phase as a free action to have any Deer Style Taijutsu or Basic Attacks used that turn ignore 10x% of the target’s defense when calculating damage.
.::. Deer Charges may also be used to pay for the costs of any Deer Style Taijutsu.
Cost: -1

• Martial Artist: Deer Style [Rank 2]
Effect: Taijutsu techniques of the chosen style deal a bonus +10 damage per rank (per rank of the technique). You may choose "Styleless" Taijutsu as your chosen style, which would include any taijutsu that does not fall under a specific type of fighting style. Basic Attacks deal a bonus +3 damage per strike (per rank).
Cost: -1 (per rank) | -2 (total)
 
• Savior
Effect: Once per team battle you may choose to take an attack in place of your ally without need for any rolls. Apply all armors against this attack regardless of if it is supposed to bypass armor or not. When you take the hit, you gain a +100 to the relevant defense stat. Cannot be used against Genjutsu.
Cost: -1

Edited by Kouta
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Jutsu
• Ni Handou [Double Kick]
Type: Taijutsu [Deer Style]
Rank: Genin
Cost: 8 Stamina Per Hit
Damage: 10 Damage Per Hit
Effect: Multi-Hit Jutsu. Maximum of Two Hits.
Description: A very basic lashing out of the Deer’s most primal nature, the Ni Handou is simply a jutting kick with one or both of the deer's hind legs. These legs smash into the enemy with great force, and, depending on who delivered the kick, it could be deadly.
Cost: 1
 
• Ikkakku Sasu [Horn Pierce]
Type: Taijutsu [Deer Style]
Rank: Genin
Cost: 40 Stamina
Damage: 20 Damage
Effect: Inflicts “Bleeding; 30” for 2 Turns.
Description: Another simple attack in the hardy Deer's fighting style. A simple, ramming headbutt to the chest forces one or both antlers to pierce the flesh, the hardened bone dealing a great amount of damage, and once the horns are removed, the opponent will usually bleed from the holes incurred by the horned attacks.
Cost: 2
 
• Kizu Handou [bruising Kick]
Type: Taijutsu [Deer Style]
Rank: Genin
Cost: 48 Stamina
Damage: 10
Effect: Enemy is "Bruised; Chest" for two turns.
Description: Another simple attack from their Handou line, a deer will slap both hind legs together, driving them into the enemy's chest for a powerful, bruising kick, sure to leave a mark for at least a short while. The deer will often follow up by repeated attacks on that area of the body, to maximize pain.
Cost: 3
 
• Mahi Handou [Numbing Kick]
Type: Taijutsu [Deer Style]
Rank: Genin
Cost: 68 Stamina
Damage: 10 Damage
Effect: Enemy is "Numb" for two turns.
Description: A slight variation of the Bruising Kick, the Numbing Kick involves the two legs smashing into the enemy's chest in a staggered fashion. The two blows, coming in at just the right time, hit two very important nerves in the chest, which send a mixture of confused signals to the rest of the nervous system, causing the body to feel an intense numbness.
Cost: 4
 
• Gaisho Handou [Trauma Kick]
Type: Taijutsu [Deer Style]
Rank: Genin
Cost: 68 Stamina
Damage: 10 Damage
Effect: Enemy is "Confused" for two turns.
Description: Yet another in the line of Handou jutsu, the Trauma Kick is a simple attack, aiming a single of the deer's legs at the head of its enemy. The kick usually disorientates the enemy, causing them to stumble about the battlefield and occasionally hurt themselves.
Cost: 4
 
• Gaisho Boraku [Trauma Crash]
Type: Taijutsu [Deer Style | AoE ]
Rank: Genin
Cost: 24 Stamina
Damage: 10 Damage
Effect: AoE Jutsu. This jutsu does not target any of the user’s Allies.
Description: With a herculean leap, a small deer will reach for the heavens, then turn and crash back into the earth, sending cracking fissures out against those who would attack it. Each wave emanates from the impact point of the deer’s hooves, so allies are usually spared any agony.
Cost: 2
 
• Entou [Long Throw]
Type: Taijutsu [Deer Style]
Rank: Chunnin
Cost: 100 Stamina
Damage: 150 Damage
Description: A herculean effort of a technique, the Long Throw is a mighty toss by the young deer, which sends an enemy into the air, and then brings them crashing down. The deer will dip the head low, scooping up the enemy with their horns and their head, and then will toss the enemy, letting them land where they may.
Cost: 5
 
• Kuru Me [Eye Gouge]
Type: Taijutsu [Deer Style]
Rank: Chunnin
Cost: 108 Stamina
Damage: 10 Damage
Effect: Inflicts “Blind” for 2 Turns.
Description: A swift stabbing motion aimed at the head, a young deer will attempt to pierce the eyes of their opponent with their antlers, hoping to send them crippled to the ground.
Cost: 4
 
• Hidzume Kujiku [Hoof Crush]
Type: Taijutsu [Deer Style]
Rank: Chunnin
Cost: 130
Damage: 60 Damage
Effect: Inflicts “Destroy Weapon” on the Target
Description: With a pulverizing force, an animal will jerk a hoofed hind leg into an enemy’s weapon, be it sword or otherwise. The force is usually enough to snap the weapon in two, rendering it useless.
Cost: 5

Edited by Kouta
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As of Right Now, Every Skill/Jutsu on this Deer is Approved

Skills:
Deer Style Taijutsu

Jutsu:
Deer Resubmissions Vol 1
Deer Resubmissions Vol 2
Deer Resubmissions Vol 3

Weapon:
Opted out of a Level 10 weapon (worth $230) and instead got a headgear with Chakra Resistance ($80), Elemental Resistance Fire ($100), and Indestructible ($50).

Edited by Kouta
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