Kouta Posted October 6, 2011 Posted October 6, 2011 (edited) Note: Now would be the time to jump on board while I create a plethora of rather systematically okay things. Deer Summons won't be introducing lots of game-breaking mechanics, so approve em now while you still can! Deer Style Taijutsu Bloodline: None Description: A deer’s body is not the same as a traditional martial artist, but do not think it is incapable of creating great pain for all those involved. The sharpened antlers and the hooves of the deer create excellent weapons with which to skewer or puncture and enemy’s vital organs. Effect: “Deer Charges” are gained upon a successful hit with the Deer Style. The user may spend Deer Charges in the following way: .::. The user may spend any number of Deer Charges during the main phase as a free action to have any Deer Style Taijutsu or Basic Attacks used that turn gain 4x% of the attacks total damage as additional Bleed Damage. .::. The user may spend any number of Deer Charges during the main phase as a free action to have any Deer Style Taijutsu or Basic Attacks used that turn ignore 10x% of the target’s defense when calculating damage. .::. Deer Charges may also be used to pay for the costs of any Deer Style Taijutsu. Cost: -1 Restrictions: May only be learned by Deer Summons Edited August 1, 2012 by Kouta
cntrstrk14 Posted October 6, 2011 Posted October 6, 2011 Usually with styles that give passive bonuses for charges there is a built in way for the opponent to make them lose they charges. Also I am not sure how I like the power level of this. Maybe up the consistency and lower the damage.
Kouta Posted October 7, 2011 Author Posted October 7, 2011 There. Made it all Activation based. I'm not looking for this to get complicated.
Eechi-go Posted August 2, 2012 Posted August 2, 2012 So just to be clear- this bleed damage you get from expending charges...does it function like normal bleed damage and begin the turn after it's applied?
Kouta Posted August 2, 2012 Author Posted August 2, 2012 Yep. Like I said, not lookin to be complicated here.