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Domestic Tiff! [Asuka Hikari vs Alchem Syaoran*]

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Domestic Tiff!

Komochizuki-kumi | Round 3

 

A domestic tiff! Alchem Syoaran and Alchem Hikari have been married for nearly six years now. What had been a little fling turned into so much more, and now they even have a daughter together (Alchem Jilly). But powerful ninja are known to have powerful squabbles. This one, in particular, is a doozy. Both of Syaoran and Hikari have very strong feelings on just what sort of jutsu to teach their daughter. The only way to settle this is to determine who's jutsu are the strongest.

 

ooc:  Begin your battle here! Remember that there is a 72 hour posting deadline for all battles! Make sure to review the rules here.

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Syaoran stretched his neck, rubbing the side of it as he grimaced. They were really doing this, what a stupid fucking idea, but they were really doing it. Somewhere in the back of his head a stubborn voice wanted this to go through, at least in the end this stupid argument would be over. It didn't matter that he was right, or that he was the one that actually studied and understood the best route for optimal ninja technique learning. Their daughter would be schooled in all three arts, but starting at Ninjutsu was just the best. Starting with Genjutsu on such a young mind was just impractical! But here they were, out in the middle of the field in front of their large stone mansion at the edge of the village. 

 

"Are you ready, honey?"

 

When they fought, boy did Hikari know how to push his buttons and just bring out the most vile in him.

 

 

Taijutsu: 270
Defense: 200 [320]
Ninjutsu: 1400
Genjutsu: 240
Concentration: 900
Speed: 1700 [2000]
Accuracy: 1700 [1900]
Evasion: 1520 [1900]

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How had it came down to this, two parents that loved their child more then anything in world. But their shinobi instincts took over as they both exhausted their domain over each other and continued the charade of being difficult and not realizing that everything had a non violent solution but today was not one of those days. Just looking at his stupid face made her blood boil and the food she had forced down earlier felt like it would be spat up at anytime. Knowing she could push buttons like no other but that look on his face just made her want to kick the shit out of him. Everything about their relationship would come down to this pinnacle. Every small factor and little thing that each of them did to annoy one another would be a massive culmination of this fight.

 

"I was born ready hunny bunny. I won't hold back!" She said before getting ready.

 

 

    | Taijutsu | 0
      | Defense | 300 + 940EQ
      | Ninjutsu) | 500
      | Genjutsu | 500
      | Concentration | 1000
      | Speed | 1700
      | Accuracy | 1800
      | Evasion|  1800 [1880]
 
Jounin Vest
Body Placement: Chest
Attributes: +860 Defense, +80 Evasion.
Special: +25 Weapon Slots

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Relevant Equipment

Spoiler

Rs714 Goggles

Armor Type: Goggles

Body Placement: Head
Special: +200 Accuracy
Description: A pair of jet black goggles with emerald green lenses. A normal elastic black material stretches around to hold them secure to the head, even during fast paced movement. The lenses were infused with chakra to increase the distance and clarity of the vision in all weather conditions. They also have the functionality of anti-fog, preventing the lenses from ever getting fogged up.

 

Jounin Vest
Armor Type: Vest

Body Placement: Chest
Special:
+80 Defense
+80 Evasion
+25 Weapon Slots
Description: An over-vest worn by Shinobi of the Jounin rank. Syaoran stitched on his clan emblem on the breast.

 

Steel Stakes; First Trine
Effect: Stakes can be placed across the field during the setup phase, up to six at once. No effects. Can be picked up in the setup phase, three per turn. +10 Defense if the user is wearing all three stakes.
Description: A pack of three stakes that come strapped together with a thick cloth, with a latch upon one side. Packaging is made to be easily worn on anywhere from the leg, to the vest. Each stake is 3/4 inches thick and 7 inches long, made of a hardened silver steel. Upon the top end of each stake is the Chinese kanji for a zodiac animal, carved within the steel and colored in a rich gold. The three zodiac symbols within this set are the Rat, Dragon and Monkey.

Item Slots: 1 per 6 stakes.

 

Steel Stakes; Second Trine
Effect: Stakes can be placed across the field during the setup phase, up to six at once. No effects. Can be picked up in the setup phase, three per turn. +10 Defense if the user is wearing all three stakes.
Description: A pack of three stakes that come strapped together with a thick cloth, with a latch upon one side. Packaging is made to be easily worn on anywhere from the leg, to the vest. Each stake is 3/4 inches thick and 7 inches long, made of a hardened silver steel. Upon the top end of each stake is the Chinese kanji for a zodiac animal, carved within the steel and colored in a rich gold. The three zodiac symbols within this set are the Ox, Snake, and Rooster.

Item Slots: 1 per 6 stakes.

 

Steel Stakes; Third Trine
Item Slots Taken: 1 per 6 stakes.
Effect: Stakes can be placed across the field during the setup phase, up to six at once. No effects. Can be picked up in the setup phase, three per turn. +10 Defense if the user is wearing all three stakes.
Description: A pack of three stakes that come strapped together with a thick cloth, with a latch upon one side. Packaging is made to be easily worn on anywhere from the leg, to the vest. Each stake is 3/4 inches thick and 7 inches long, made of a hardened silver steel. Upon the top end of each stake is the Chinese kanji for a zodiac animal, carved within the steel and colored in a rich gold. The three zodiac symbols within this set are the Tiger, Horse, and Dog.

 

Steel Stakes; Fourth Trine
Item Slots Taken: 1 per 6 stakes.
Effect: Stakes can be placed across the field during the setup phase, up to six at once. No effects. Can be picked up in the setup phase, three per turn. +10 Defense if the user is wearing all three stakes.
Description: A pack of three stakes that come strapped together with a thick cloth, with a latch upon one side. Packaging is made to be easily worn on anywhere from the leg, to the vest. Each stake is 3/4 inches thick and 7 inches long, made of a hardened silver steel. Upon the top end of each stake is the Chinese kanji for a zodiac animal, carved within the steel and colored in a rich gold. The three zodiac symbols within this set are the Rabbit, Sheep and Pig.

 

Arm Guard of the Gryphon
Armor Type: Arm Guards (Pic)
Attributes: +100 Evasion, Elemental Resistance (Fire).
Description: A single arm guard worn on the left forearm that covers the back of the hand and extend all the way past the elbow (see picture). It is very lightweight and are made of a metal temper secret to the Alchem clan. The metal retains an amount of chakra that has been placed in it and when confronted with a fire attack expels a shield of chakra to block an amount of the damage. The metal itself is a deep black and along the edges of it the arm guards are decorated with a deep green. The Alchem clan emblem is emblazed in a vivid green on the side of the guard.

 

Rs715 Shin Guards

Armor Type: Shin Guards

Body Placement: Shins
Special: +200 Evasion
Description: A pair of jet black shin guards made of a lightweight material and two light plates of metal. A normal elastic black material stretches around to hold them secure to the leg, even during fast paced movement. The plates were infused with chakra to increase the muscle reaction and stamina of the lower legs in battle conditions. The Rs715 Shin Guards are banned from all professional sporting events.

 

Dial Boots
Armor Type: Boots

Body Placement: Feet
Description: A pair of ninja boots with arced pieces of metal on them. They have two bluish orbs on the side which use chakra to propel the user at fast speeds. This is a custom invention of Alchem Syaoran.
Effects: +300 Speed. Traveling posts are cut in half when worn. If worn in battle the user may pay 10 chakra in thier setup phase to give them +100 Speed until thier next setup phase. May train to choose the option to be able to give +100 Evasion instead of the +100 Speed. Can only have one or the other. Unique to Alchem Syaoran.
Attribute:
- Grip of the Mountain King: Ignore the penalty of any 'Rocky Plateau' Terrain.

 

 

mB21IV9.png [Setup Phase]

Syaoran reached to his sides with both hands and with a flick of his wrist threw six stakes out, lobbing into the air and coming down to the ground where they stuck in the soft dirt. He knew he couldn't let his guard down against Hikari. This may just be a stupid fight, but he was going to win. 

 

[Syaoran deploys Steel Stakes; Third and Fourth Trine]

[Six Stakes total deployed]

[New Defense: 300]

 

Relevant Equipment

Spoiler

Steel Stakes; Third Trine
Item Slots Taken: 1 per 6 stakes.
Effect: Stakes can be placed across the field during the setup phase, up to six at once. No effects. Can be picked up in the setup phase, three per turn. +10 Defense if the user is wearing all three stakes.
Description: A pack of three stakes that come strapped together with a thick cloth, with a latch upon one side. Packaging is made to be easily worn on anywhere from the leg, to the vest. Each stake is 3/4 inches thick and 7 inches long, made of a hardened silver steel. Upon the top end of each stake is the Chinese kanji for a zodiac animal, carved within the steel and colored in a rich gold. The three zodiac symbols within this set are the Tiger, Horse, and Dog.

 

Steel Stakes; Fourth Trine
Item Slots Taken: 1 per 6 stakes.
Effect: Stakes can be placed across the field during the setup phase, up to six at once. No effects. Can be picked up in the setup phase, three per turn. +10 Defense if the user is wearing all three stakes.
Description: A pack of three stakes that come strapped together with a thick cloth, with a latch upon one side. Packaging is made to be easily worn on anywhere from the leg, to the vest. Each stake is 3/4 inches thick and 7 inches long, made of a hardened silver steel. Upon the top end of each stake is the Chinese kanji for a zodiac animal, carved within the steel and colored in a rich gold. The three zodiac symbols within this set are the Rabbit, Sheep and Pig.

 

 

mB21IV9.png [Main Phase]

With a flick of his hand two forms rose out of the dais to either side of Syaoran. They flanked the man, both with large steel blades projecting out of their arms. The blades made it obvious which were the clones and which was the real one, but then again Hikari could probably tell without them. The two clones fell into a defensive posture away from their creator as Syaoran did a final stretch. 

 

"Let's get this over with I guess."

 

[Syaoran uses Hagane Bunshin no Jutsu (Steel Clone)]
[500 Chakra | 2 Clones Created]
[500 (Base) * 0.82 (Concentration) - 40 = 370 Chakra Total]
[Both Clones are 'Sword']
[Syaoran gains Steel Armor; 50 (Combinatorial; Steel)]

[Syaoran gains +8 to Block Range (Subtle Elements; Earth)]
[Clone Starting Turn Order: 96]

 

[Steel Clone Stats — 2 Total]
[Taijutsu] 135
[Defense] 100 [+25 Health]
[Ninjutsu] 700
[Genjutsu] 120
[Concentration] 450
[Speed] 850
[Accuracy] 850
[Evasion] 760

 

Technique

Spoiler

 Steel Clone | Kōton Bunshin no Jutsu | 鋼分身の術
Type: Ninjutsu [Steel | Clone]
Rank: Jounin
Cost: 250x Chakra
Effects: Each Steel Clone has 200 Health, 50% of the user's remaining stats. Each clone that is created chooses 'Sword' or 'Shield'. If 'Sword' is chosen the clone is considered to be equipped with a level 20 medium weapon with the attribute 'Free Handed'. This weapon's damage is modified by both Ninjutsu and Taijutsu. If 'Shield' is chosen, the clone's block range is increased by 10. During their Setup Phase a clone may choose to change between 'Sword' or 'Shield'. Maximum of two (2) clones may be created.
Description: With its origins in Iwagakure no Sato, this technique uses steel to create a replica of the creator. Making use of the steel's strength, this clone proves to be much more sturdy than in addition to having some tricks that utilize their metal construction. Steel Clones often have forged steel armor or weapons secured to their arms, making them an especially dangerous variations of clone. In most scenarios the user will rely on the solitary strength of these clones rather than numbers to defeat their opponent.
Points: 10 [9]

 

Relevant Equipment

Spoiler

Ninjutsu Amplifier

Armor Type: Necklace

Body Placement: Neck

Attributes: Ninjutsu Amplifier Rank 3 — All Ninjutsu cost 40 less Chakra and do 40 more damage.

Description: A dark black metal cube with intricate metalwork containing a slightly smaller blue cube. When in use the necklace glows, allowing the ninja to use it as a focus to help amplifier their normal Ninjutsu usage. 

 

Relevant Abilities

Spoiler

Combinatorial; Steel 

- May use Steel element techniques. When using a Steel elemental technique, the user gains a piece of armor equipped in a slot of their choosing until the end of battle. This armor has one Special Attribute that reads, "Reduce the damage of the next technique that hits the wearer by 'x', where 'x' is equal to 10% of the Steel Technique that created this item's base cost. Destroy this armor once this effect is applied." In addition the user may choose to apply the bonus from one of the Subtle Elements skills required to learn this element, if they own it

 

Subtle Elements; Earth

- May use Earth element techniques. Whenever an Earth Element technique is used, the user gains +8 to their Block Range on the following turn. This ability cannot stack with itself. All 5 'Subtle Element' skills share ranks.

 

Chakra Flow: Rank 2

- Gain 50% of your Total Chakra every turn. This replaces normal Chakra regeneration. Does not stack with previous ranks.

 

mB21IV9.png [Loss Tag]

 

Speed Percentile: 48
Turn Order: 96

 

[HP: -0 | CHK: -370| STM: -0] • Loss
[HP: +0 | CHK: +370 | STM: +0] • Regen
[HP: -0 | CHK: -0 | STM: -0] • Total

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Equ

Spoiler

 Armor: Cloak Of Wisdom
Item Placement: Back
Attributes: Chakra Resistance - You gain +80 Defense against physical void damage. This is a triggered effect. Does not stack with Chakra Resistance, Defense or Shield of the same element.
Elemental Resistance; You gain +100 Defense against fire damage. This is a triggered effect.Does not stack with Elemental Resistance, Defense or Shield of the same element.
Special Ability: Armor Of Knowledge - The wearer of the item may activate this Special Ability in the Response Phase or Main Phase. When activated a barrier with 'x' Health targeting up to 3 characters is created, with the value of 'x' being equivalent to 10% of the user's current Experience Total. If used in the Response Phase this Barrier is destroyed at the end of the turn and if used in the Main Phase this Barrier lasts for up to 4 turns. After this Barrier is destroyed, this Special Ability is removed from this item.
Description: These ancient scraps of cloth are believed to have belonged to a hermetic order of scholars centuries ago. They cover the body of their wearer despite their frayed edges and seem to be crafted with defense of their wearer in mind. The true power comes from an inborn ability to project all of the wearer's experiences in the form of a chakra-based shield which defends the wearer against attacks by using the pure weight of their knowledge as a defense.
Cost: 両0


Jounin Vest
Body Placement: Chest
Attributes: +1200 Defense, +80 Evasion.
Special: +25 Weapon Slots
Description: an over-vest embroidered in traditional tan. This traditional Sunagakure Jounin It is sturdy, and even though it is worn over most clothing, it can still fit comfortably under certain clothing.
 

 

 

Response Phase |

 

 

 

Set up Phase |

 

 

 

Main Phase |

 

Despite their lovers argument  she knew she would have her hands full dealing with Sy. They have fought many times before and he often ended up on top, it was not that often she could over come his sheer experience and power. But she hoped her maternal instincts would take over and she would prove herself for their daughter.  "yes, lets end this!" She muttered with uncertainty.  Summoning two identical twins she looked over at the pair of them before all three turned their gaze to her husband.

 

Kyokōton | Plasma Release | Plasma Clone | Purazumakurōn
Type: Ninjutsu | Clone | Personal to Asuka Hikari |Plasma
Rank: Jounin
Cost: 240 Chakra
Effects: Each Plasma Clone has 240 Health |  50% of the user's Chakra & Stamina | 50% of the user's remaining stats | Max 2 Clones
Description: Forming several hand seals Hikari uses the surrounding area to break down the ionic structure of the air. Altering the density she is able to create a perfect image of herself that is able to lend aid in battle.
Points: 5

 

 

Plasma Clone Stats — 2 Total]
[Taijutsu] 0
[Defense] 150
[Ninjutsu] 250
[Genjutsu] 250
[Concentration] 500
[Speed] 850
[Accuracy] 900
[Evasion] 900

 


Speed Percentile: 56
Turn Order: 112
 
[HP: -0 | CHK: -480| STM: -0] • Loss
[HP: +0 | CHK: + 480 | STM: +0] • Regen
[HP: -0 | CHK: -0 | STM: -0] • Total

 

Edited by Ichigo
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[  Hagane Bunshin ]

 

mB21IV9.png [Main Phase]

The two clones took off at sprints, breaking away from Syaoran to flank Hikari and her clones. They had the speed advantage, and they were going to make use of it while they could. The first one made a series of seals as it broke off and backwards, distancing from the group and pointing a seal towards Syaoran. The second finished a set of seals and pointed a finger towards Hikari in an attempt to bind her.

 

[Steel Clone A uses Tenmetsu Unton; Kan targeting Syaoran]
[260 (Base) * 0.92 (Concentration) = 239 Chakra Total]

[Syaoran is granted 'Haste' for three (3) turns]

[Syaoran is granted a shield with 310 Health for four (4) turns]

[Turn Order reduced by 4 from Combinatorial Cloud]

 

[Steel Clone B uses Kanashibari no Jutsu targeting Hikari]

[100 (Base) * 0.92 (Concentration) = 92 Chakra Total]

[If successful, 'Stunned' and 'Vulnerable' for one (1) turn]

 

Technique

Spoiler

 Flickering Cloud Release; Perception | Tenmetsu Unton; Kan | 点滅雲遁•勘
Type: Ninjutsu [Cloud | Lightning]
Rank: Sennin
Cost: 260 Chakra
Effects: The target is granted 'Haste' for three (3) turns. In addition, the target gains a Shield with 310 Health for four (4) turns. The Shield created by this jutsu may only be granted two (2) times per battle. 
Description: Similar to how 'Hachimon' releases the capabilities of the body by unlocking its built in restraints, enmetsu Unton; Kan is an ability to overload the mind into exceeding its normal limits for a short burst of time. Though this skill lacks the power of the actual 'Hachimon' on which it is based, it is considered to be much safer due to its limited time and power. In addition to faster movement of body, the ninja is able to process information much more quickly than normal which gives them an advantage against incoming attacks as well. Though this premonition is limited, it is thought to be quite powerful when put in the right hands.
Points: 

 

 Body Freeze Skill | Kanashibari no Jutsu
Type: Ninjutsu
Rank: Jounin
Cost: 100
Effects: This technique cannot be dodged. Instead, the user rolls 1d6 in their Response Phase. If the roll is odd, they are afflicted with 'Vulnerable' and 'Stunned' for one (1) turn. If the roll is even, nothing happens. May only be used twice per battle. If the target is of two ninja ranks or higher than the user, they are unaffected by this technique.
Description: Used to cause ones opponent to lose the advantage of movement. Freezing them in their tracks, this Jutsu creates an opening for a more dangerous attack. Most Anbu Ninjas are taught this technique.
Points: 4

 

Relevant Abilities

Spoiler

Combinatorial; Cloud

- May use Cloud Element techniques. When a Cloud element technique is used, the user may subtract 20-x from their Speed Percentile, where the value of x is the character's level divided by 6, rounded up; the subtraction applied through this effect may never be less than 4. This effect may not be applied more than once per turn. In addition, the user may choose to apply the bonus from one of the Subtle Elements skills required to learn this element if they own it.

 

mB21IV9.png [Loss Tag]

 

Speed Percentile: 106
Turn Order: 198

 

[Steel Clone A]

[ HP: -0 | CHK: -239| STM: -0 ] • Loss
[ HP: -0 | CHK: -239 | STM: -0 ] • Total

 

[ Steel Clone B ]

[ HP: -0 | CHK: -92| STM: -0 ] • Loss
[ HP: -0 | CHK: -92 | STM: -0 ] • Total

 

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mB21IV9.png [Response Phase]

[ Steel Clone A used Tenmetsu Unton; Kan targeting Syaoran ]

[ Syaoran gains 'Haste' for three (3) turns ]

[ Syaoran gains a shield with 310 Health for four (4) turns ]

[ New Speed: 2300 ]

 

 

mB21IV9.png [Setup Phase]

Syaoran felt his mind unlock as the jutsu from his clone washed over him. Time slowed to a familiar pace and his body felt lighter than it normally did. He bent down in an offensive position. He knew he had to be careful here, Hikari was not an inexperienced fighter and he certainly did not want to lose. Ninjutsu was the superior means of fighting- his daughter's future depended on him here. He also really didn't want to lose, he was still a bit pissed.

 

With an eruption of power his body exploded with chakra as he launched himself forward. A flurry of seals prepared his next attacks as he broke through the fighting right for his target. The clone's attacks fired off from the side but he didn't even take the time to see if it hit as he moved. 

 

"Don't hold back! No regrets!"

 

QmExj6E.gif

 

 

[ Syaoran uses Fūinjutsu; Jutsu Shiki]

[ 50 (Base) * 0.82 (Concentration) - 40 = 25 Chakra Total (Capped) ]

[ Modifying following Main Phase action ]

 

Relevant Technique

Spoiler

 Sealing Technique; Technique Formula | Fūinjutsu; Jutsu Shiki | 術式
Type: Ninjutsu [Sealing | Hijutsu Uchiha Nevan]
Rank: Jounin
Cost: 50
Effects: Used in the Setup Phase. If used on an ally, object in the user's possession, or an object in an ally's possession that object gains the attribute or skill 'Jutsu Shiki'. Alternatively, a melee attack used in the following Main Phase may gain the ability to apply 'Jutsu Shiki' to an opponent or object in the possession of a successfully hit opponent.
Description: A basic method of sealing, the Jutsu Formula is composed entirely of the user’s chakra and by itself has no effect on the object it is placed on. Ingenious ninja in the past have developed a myriad of uses for the formula. The seal itself creates a connection to the one that made it that knows to spacial bounds. The real value of the technique comes from its utility, though the innocuous effect of the seal often lulls the target into believing it is harmless.

 

Relevant Equipment

Spoiler

Ninjutsu Amplifier

Armor Type: Necklace

Body Placement: Neck

Attributes: Ninjutsu Amplifier Rank 3 — All Ninjutsu cost 40 less Chakra and do 40 more damage.

Description: A dark black metal cube with intricate metalwork containing a slightly smaller blue cube. When in use the necklace glows, allowing the ninja to use it as a focus to help amplifier their normal Ninjutsu usage. 

 

mB21IV9.png [Main Phase]

 

X5n1llP.gif

 

Syaoran dashed forward with a burst of inhuman speed, seals flashing with a single hand as he approached. From the ground all around Hikari would erupt a series of steel vines, each looking to wrap and entangle the woman in their grip. Syaoran got right into melee range of Hikari, taking one himself and trying to steer it to wrap around her wrist and fling her. In this brief moment as well he would slide a finger across her torso in a quick motion as well. All of this was in the blink of an eye to an onlooker, they may not have even been able to tell what had just happened.

 

 Renkinjutsu; Fumori no Jutsu

Alchemy Technique; Urban Forest Technique | 錬金術•府森の術

 

 

[ Syaoran uses 'Renkinjutsu; Fumori no Jutsu' targeting Hikari ]

[ Choosing to use 'Subtle Elements; Fire ]
[ 265 (Base) * 0.82 (Concentration) - 40 = 177 Chakra Total ]
[ 60% (Base) + 190% (Acc) + 10% (Lightning Specialty) = 260% Chance to Hit ]

[ 265 (Base) + 400 (Nin) + 40 (Ninjutsu Amp) = 705 Total Damage ]

[ If successful, target is afflicted with 'Burning; 36' for one (1) turn from Subtle Elements; Fire ]

[ If successful, target is afflicted with 'Fazed' and 'Bound [Paired Arms] for three (3) turns ]

[ If successful, target is afflicted with a Jutsu Shiki ]

[ Syaoran gains a piece of armor with 27 damage reduction from Combinatorial; Steel ]

 

Technique

Spoiler

 Alchemy Technique; Urban Forest Technique

Renkinjutsu; Fumori no Jutsu | 錬金術•府森の術
Type: Ninjutsu [Steel]
Rank: Jounin
Cost: See Effects;
Effects: This technique may be performed in the Response Phase or Main Phase.


Response Phase: The cost of this mode is x Chakra, where x is half of the cost of the enemy attack. Negates one Weapon, Taijutsu or Melee Ninjutsu attack. The opponent who owned the negated attack regains all Stamina and Chakra spent on the negated attack. The user skips their next Main Phase. This may be used twice per battle in the Response Phase.
 
Main Phase: This mode deals 150 damage and costs 265 Chakra. In addition, the target is afflicted with 'Fazed' and 'Bound [Paired Arms]' for three (3) turns. 


Description: The ninja reaches their chakra into the soil, creating steel wires that burst from the ground around the target. In the hands of a ninja with a perceptive mind, they can use this to stop an opponent before they even act, locking them up and halting their movements before they even begin to move. The wires lock around vital joints, affixing them to the ground and stopping them from moving. It may also be used offensively to tie up the opponent's limbs, binding them in steel and then flipping them head over heels into the ground with a violent twist.

Requirement: Alchemy

 

Relevant Equipment

Spoiler

Ninjutsu Amplifier

Armor Type: Necklace

Body Placement: Neck

Attributes: Ninjutsu Amplifier Rank 3 — All Ninjutsu cost 40 less Chakra and do 40 more damage.

Description: A dark black metal cube with intricate metalwork containing a slightly smaller blue cube. When in use the necklace glows, allowing the ninja to use it as a focus to help amplifier their normal Ninjutsu usage. 

 

Relevant Abilities

Spoiler

Lightning Specialty

- User can use lightning based ninjutsu (no need for Subtle Elements) and has +10% chance to hit with all taijutsu and ninjutsu attacks. Lightning-derived jutsu cost one less JP to a minimum of 1.

 

Combinatorial; Steel

- May use Steel element techniques. When using a Steel elemental technique, the user gains a piece of armor equipped in a slot of their choosing until the end of battle. This armor has one Special Attribute that reads, "Reduce the damage of the next technique that hits the wearer by 'x', where 'x' is equal to 10% of the Steel Technique that created this item's base cost. Destroy this armor once this effect is applied." In addition the user may choose to apply the bonus from one of the Subtle Elements skills required to learn this element, if they own it

 

Subtle Elements; Fire

- May use Fire element techniques. All Fire techniques deal an additional 5% of their total damage in burn damage (bleed damage when burn damage doesn't make sense) on the following turn, rounded up. All 5 'Subtle Element' skills share ranks, however each skill may only be taken once

 

 

mB21IV9.png [Loss Tag]

 

Speed Percentile: 42
Turn Order: 138

 

[HP: -0 | CHK: -202 | STM: -0] • Loss
[HP: +0 | CHK: +202 | STM: +0] • Regen
[HP: -0 | CHK: -0 | STM: -0] • Total

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Spoiler

 

 

Clones's Turn

 

Plasma Clone 1

 

Main Phase

Reacting to the battle that had been unfolding Hikari barley had time to react, she knew how fast and tough Sy was but he was not holding back. His clones had started to improve his speed to no surprise but then he opened up with a massive attack aimed at her. 

 

Both Clone's had the same idea as they formed hand seals and started to unleash devastating Genjutu aimed at Sy.

 

Clone A Uses

 

Spoiler
Kyokōton : 悪魔食い入ります| Akuma Kuiirimasu no Jutsu | Plasma Release Demon Devour Technique II
Type: Genjutsu|Ninjutsu [Plasma] | Elemental Archtype
Rank: Sennin
Cost: 465 Chakra 
Damage: 600 Ghost Damage
Effects: Dizzy and Prone | 1 Turn | Uses Concentration when determining to hit.
Description: Once trapped inside the illusion a massive daemon made up of melting Plasma attacks and attempts to devour. Due to the overwhelming
trauma of such a powerful and daunting beast cases fear and confusion.

Points: 7 (14)

 

Dizzy and Prone 1 turn if hit

To hit. 60%+25 Con mod = 85% 

Damage. 600 + 25 Gen Mod (LOL) = 625 +50 Plasma

Aimed at Sy

 

 

Clone B's uses

 

Spoiler
Kyokōton: 顔の燃焼 : Kao no Nenshō No Jutsu | Plasma Release | Facial Combustion Technique II
Type: Genjutsu|Ninjutsu [Plasma] | Elemental Archtype
Rank: Sennin
Cost: 450 Chakra 
Damage: 600 Ghost Damage
Effects: Afraid | 2 Turn | Uses Concentration when determining to hit.
Description: The wielder locks their enemy inside their own mind and uses Plasma element to super heat the surrounding area around their head. The density of the air
becomes filled with altered atoms. Their opponents face starts to melt and peel off the bones causing sever panic and mental anguish. 
Points: 7 (14)

 

Afraid  2 turns if hit

Hit 60%+25 con = 85%

Damage 600+ 25 = 625 + 50 Plasma

Aimed at Sy

 

Skills used

| Inner Calm -10 | Rank 10
Jutsu cost -5 Chakra per rank. 10 Chuunin, 15 Jounin, 20 Sennin

 

-200 Chakra

 

 

 | Combinatorial; Plasma -2 | 
May use Plasma Element techniques. If an opponent was struck with a Plasma technique in a turn, they take x unmodified damage during their Main Phase where x is equal to 20% of the total Chakra and Stamina they spend in that phase. In addition, the user may choose to apply the bonus from one of the Subtle Elements skill required to learn this element if they own it.
Requirements: Subtle Elements; Fire, Lightning & Wind

 

Speed Percentile: 106
Turn Order: 212
 
[Plasma Clone A]
HP: -0 | CHK: -250| STM: -0] • Loss
[HP: +0 | CHK: +240 | STM: +0] • Regen
[HP: -0 | CHK: - 10| STM: -0] • Total
 
[Plasma  Clone B]
HP: -0 | CHK: -250| STM: -0] • Loss
[HP: +0 | CHK: +240 | STM: +0] • Regen
[HP: -0 | CHK: -10 | STM: -0] • Total

 

 

[Taijutsu] 0
[Defense] 150
[Ninjutsu] 250
[Genjutsu] 250
[Concentration] 500
[Speed] 850
[Accuracy] 900
[Evasion] 900

 

Edited by Ichigo
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Hikari's Turn

Response Phase

Rolls.

Body Freeze Skill
Roll 4 Missed

Sy's main attack. 260%-180% = 80% to hit.

Roll 44 Hit

 

Hikari knew she was in deep shit, she was about to get smashed by one of his more powerful attacks. She had seen it used before, the effects were worse then the damage she would take, she needed to dodge. Sadly for her, as she tried to evade she was caught up, distracted by the clones of his she took the attack with the full force. Trying as she might with her arms outsretched she felt the impact nearly break her arms. For a while she knew they would be hard to use.. Activating her Yokai Cloak she unleashed her mental anguish and started to transform her features to look almost Ethreal. Violet chakra swarmed around her body.

 

 

 

 

 

gGkHRJj.gif

 

Skill used.

 

Rank 4: User gains 100% of spirit's stat, stacked upon their own. Stat addition may surpass 1.5x for the stat it is effecting, but cannot go beyond 1.5x of the highest stat the character has. Does not stack with Rank 3. All stats are rounded up. Character gains access to the Yōkai's Jounin level and Sennin level technique. Every turn this is active, when they pay their activation or upkeep cost, the user must make a control roll on 1d10. On the result of a 1-9, the GM or a staff member will gain control of the character for the rest of the turn. A GM may give negatives to rolls in times of great emotional trauma.
Requirement: Combined Chakra and Stamina higher than 1700; Level 75
Chakra Cost: 1000 Chakra Activation, 1000 Chakra Upkeep

 

Yokai Roll 3

 

 

New stats

 

    | Taijutsu | 0
      | Defense | 300 + 940EQ
      | Ninjutsu) | 500
      | Genjutsu | 1000
      | Concentration | 1800
      | Speed | 1600
      | Accuracy | 1800
      | Evasion|  1800 [1880]

 

 

Set Up

 

NA.

 

Main Phase

 

Hikari had little choice, her arms felt paralyzed and she was forced to improvise with what she had. Together her and Baku unleashed a massive wave of Yokai energy towards Sy.

 

EQU

 

Spoiler

 

 

Jutsu

Spoiler
Yōkai-Dama:.
Type: Ninjutsu [Cloud]
Rank: Sennin
Cost: 700 Yokai Chakra + x Yokai Chakra
Damage: 800 + 2x Damage
Effects: The damage from this technique receives no offensive modifiers and 1/2 defensive modifiers, no matter what source these modifiers come from. May only be used by Yōkai or Jinchuuriki under the effects of the Yōkai Cloak. Automatically critical against barriers and shields. Bonus damage from these critical cannot be carried over to the targeted opponent in the case of the shield or barrier being broken. The value of x may not be larger than 300. Removes the current Terrain and prevents any Climate effects from being used for three (3) turns, regardless if it hits their target or not. Usable twice per battle.
Description: The Yōkai-Dama is the offensive manifestation of the Yōkai's own life energy chakra. Creating a large ball of chakra, the yokai will then direct the raw energy in a beam at its target with devastating effects. The beam has a cleaving effect rather than a kinetic effect, and all types of defenses seem to be less effective than normal.

 

 

520989_orig.gif

Skills used

Spoiler
  | Daemon Cloak Mode 
Effect | Effect: This skill may be activated during the set-up phase as a free action, while Rank 4 of Yokai Cloak is active. For the next three turns, the user may pay for techniques using yokai chakra, techniques paid this way have their cost increased by 20% base cost. Usable Once per battle.
Requirements | Cloak Rank level 4. | Techniques of Equal or Lesser rank.
Description | Once full acceptance and true obtained power of Baku, Hikari is able to push the limits a little further when dealing with the Yokai that dwells within her. With the full extent of the power that has been bestowed on her, she takes an almost ethreal form, glowing with dark purple nearly black chakra. Unlike the other states of cloaked form where she takes the physical manifestations similarity to Baku, here she keeps her physical form essentially her but glows with deep violet chakra.
Cost | -3
 
  | Inner Calm -10 | Rank 10
Jutsu cost -5 Chakra per rank. 10 Chuunin, 15 Jounin, 20 Sennin
 
 

Acc 60% + 180% = 240% to hit

damage 800  + 600 = 1400 damage

aimed at Sy

 

Speed Percentile: 59+20 (1 Turn)
Turn Order: 171 (191) 1 Turn

 

2 more turns, bound arms
 
[HP: -445 | CHK: -0| STM: -0] • Loss
[HP: +0 | CHK: + 0 | STM: +0] • Regen
[HP: -445 | CHK: -0 | STM: -0] • Total

 

Yokai Chakra

10000-1000 Activate - 1000 Jutsu = 8000/10000

Edited by Ichigo
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ooc: It looks like you didn't subtract -4 from Hikari's Speed Percentile for using a Cloud Jutsu last turn. You should be at 187 Turn Order, not 191.

 

The onslaught of attacks coming his way put Syaoran's mind on the defensive. He felt the piece of metal in his ear grow cold suddenly, the sure sign of a mental attack coming his way. A moment later it was upon him, two assaults from the clones that tried to tear his mind apart. He had been prepared though, and with a mental heave he deflected both attacks, the chakra of them dispersing and turning to nothing. Only then did Syaoran truely see what was going on with his wife as she had immediately been backed into a corner from his steel bindings. His eyes widened a bit, realizing that she was truely taking his words to not hold back to heart as the demon sealed within her made its appearance. The cloak wrapped around her and she wasted no time in launching a massive Yokai-dama right at her husband.

 

"Woah woah woah WOAH!"

 

Syaoran exclaimed as he by instinct made a single seal with two crossed fingers. A clone appeared next to him as he jumped to the side, and he quickly used one clone as a jumping board to leap upwards and with a poof a second clone appeared, grabbing Syaoran and flinging him even further up and away from the attack before also exploding in a puff of smoke. The massive ball of dark energy roared past him, tearing into the trees behind them and leveling a good clearing of their back yard. Still in the air Syaoran yelled back down.

 

"Hey! I thought we were suppose to be fighting to show whether Genjutsu or Ninjutsu is better! If you win with Ninjutsu what is the point?!"

 

Reaching down to his side Syaoran drew Aisuhime in one hand with a swift motion and with another made a one handed seal. His chakra surged and he could feel time slowing down even further. Like small fires in his mind five objects became extremely apparent to the young man. Four small stakes spread across the clearing and one large glowing source of chakra; Hikari. He had landed a Jutsu Shiki on the woman in the previous attack and now he could feel her presence inside his mind, even if he were to close is eyes he could point to her. Not wanting to waste an opening Syaoran made another quick seal, the jutsu flowing out of him in quick succession. He landed on the ground with a hop, katana still in hand as he spun, lifting his free hand upwards as if to bring a dining tray into the air. In the same motion a massive piece of the earth erupted next to him and with a throwing motion he heaved it towards Hikari. Two of them flew with a fierce speed.

 

 Doton Hijutsu; Seitan no Yajuu

Secret Earth Type; Birth of the Colossus

 

bsroygv.gif

 

The earth shattered all around them like a plate dropped to the floor. Rocks and earth flew into the air as the terrain was torn up once more after the massive attack from Hikari. But this was all just a diversion, because as the earth shook and the projectiles flew at Hikari Syaoran knew it would not take the girl down. What he did know though was that he could still sense all five points of chakra, even if he could not see them in all this chaos. Making a final set of seals with his one free hand, Syaoran focused on the four stakes and Hikari. 

 

Hiraishin no Jutsu

Flying Thunder God | 飛雷神の術 

 

Renkin Hijutsu; Tenka

Alchemy Secret Technique; Ignition | 錬金秘術•点火

 

The combination of the jutsu he had preformed while in the air and a secret technique of his clan came into being. His mind was on the four stakes spread around the battlefield as he seeped them with Alchem chakra, transforming the air around each of them into a mixture of pure oxygen. Then, with a measured precision, Syaoran focused his mind and closed his eyes as he thought of each point. He brought up his finger and with four quick snaps he made a small bit of lightning at each stake. Four small points of light erupted, but before they could explode each one would wink out of existance all at once. From Hikari's point of view, depending on how she dealt with the series of massive rocks thrown at her, she would suddenly be confronted with four balls of light that appeared right before her on all side before violently erupting into massive explosions. It was a masterfully executed plan, and one Syaoran was confident he had laid it with perfection. He grinned, this would seal it.

 

CfxUPYQ.gif

 

 

mB21IV9.png [Response Phase]

[ Plasma Clone A attacks Syaoran with Kyokōton: Akuma Kuiirimasu no Jutsu ]

[ 85% (Total) - 45% (Con ) - 17% (Rōden) = 23% Chance to Hit ]

[ Syaoran rolled a 51 to dodge; Miss! ]

 

[ Plasma Clone B attacks Syaoran with Kyokōton: Kao no Nenshō No Jutsu ]

[ 240% (Total) - 45% (Con ) - 17% (Rōden) = 23% Chance to Hit ]

[ Syaoran rolled a 61 to dodge; Miss! ]

 

[ Hikari attacks Syaoran with Kyokōton: Kao no Nenshō No Jutsu ]

[ Syaoran uses Kakuu no Kage II to increase Evasion by 500 ]

[ 200 (Base) * 0.82 (Concentration) - 40 (Nin. Amp) = 124 Chakra Total ]

[ Temporary Evasion: 2200 ]

[ 240% (Total) - 220% (Eva) - 10% (Fire Specialty) = 15% Chance to Hit (Capped) ]

[ Syaoran rolled a 75 to dodge; Miss! ]

 

 

Relevant Technique

Spoiler

 Aerial Shadows II | Kakuu no Kage | 架空の影
Type: Ninjutsu
Rank: Jounin
Cost: 200 Chakra
Effects: This technique is performed in the Response Phase as a Free Action. The user of this technique increases their Evasion statistic by +300 during the turn that this technique is used. (Dodge rolls made during this turn must mention this technique.) This technique has a 5x% chance to fail, with 'x' being equivalent to the number of unresolved attacks targeting the user. This technique may be performed 2 times per battle.
Description: With a quick motion and hand seals the ninja makes a clone in mid air when it seems impossible for them to dodge. The shadow clone will grab the user and roughly toss them out of harm's way before immediately disappearing in a cloud of smoke. A relatively simple technique that makes use of quick thinking, reflexes, and battle instincts to surprise the opponent.
Requirements: Kage Bunshin no Jutsu

 

Relevant Equipment

Spoiler

Short Circuit | 苦 | Rōden

Armor Type: Earring

Body Placement: Ear
Special Ability:

Force of Will: For every 100 points you have in your current combined Chakra and Stamina raises your chance to dodge Genjutsu by 1%, to a minimum of 15% and a maximum of 90%.

"An illusion threatens no one with physical harm. Neither can it be dispelled by armed force."
Description: The bauble that has been called Short Circuit by some is nothing more than a single tiny earring which appears not to have been crafted with either gender in mind. The little stud is not terribly ostentatious, and doesn't draw much attention to the eye. This is because it was created to be a discreet defense against genjutsu, and has been used by spies and diplomats for generations to prevent foul play. The earring uses the reserves of energy within the wearer's body and automatically alters the flow of chakra in the wearer's body to disrupt any illusions that might seek to ensnare them.

Item Slots: 1

 

Ninjutsu Amplifier

Armor Type: Necklace

Body Placement: Neck

Attributes: Ninjutsu Amplifier Rank 3 — All Ninjutsu cost 40 less Chakra and do 40 more damage.

Description: A dark black metal cube with intricate metalwork containing a slightly smaller blue cube. When in use the necklace glows, allowing the ninja to use it as a focus to help amplifier their normal Ninjutsu usage. 

 

Relevant Abilities

Spoiler

Fire Specialty

- User can use fire based ninjutsu (no need for Subtle Elements) and has a +10% chance to dodge any attack. Fire-derived jutsu cost one less JP to a minimum of 1.

 

mB21IV9.png [Setup Phase]

[ Syaoran uses Hiraishin no Jutsu]

[ 350 (Base) * 0.82 (Concentration) - 40 (Nin. Amp) = 247 Chakra Total (Capped) ]

[ Modifying following Main Phase action ]

[ Syaoran draws 'Aisuhime' ]

 

Relevant Technique

Spoiler

 Flying Thunder God | Hiraishin no Jutsu | 飛雷神の術
Type: Ninjutsu [Kinjutsu; Powerful]
Rank: Jounin
Cost: 250 + 5x Chakra
Effects: When determining the cost of this technique 'x' is equivalent to (120 - User's level). This technique may be performed in the Response Phase, Setup Phase or Main Phase as a Free Action.

 

Response Phase: The user of this technique may negate the damage and effects of one (1) unresolved physical attack targeting them. This technique has a 10% chance to fail. The user has a (75 - 5x)% chance to be unable to make any action during their Setup and Main Phases, to a minimum of 25%. The values of 'x' being equivalent to the number of 'Jutsu-Shiki' created by the user that are present on the battlefield. This technique may be used 1 time per battle in the Response Phase.

Setup Phase: If the user of this technique targets any characters that are afflicted by or in possession of an item afflicted by a ‘Jutsu-Shiki’ created by the user in their next Main Phase, they may apply the following effects. The user may treat the targets of the first attack modified by this ability in a battle as if they were afflicted by the status effect ‘Opening; x’ with ‘x’ being the attack used. After the first use in battle, any attack used in the Main Phase is treated as if it were a Dynamic Trap (With this technique being treated as the trap when determining bonus Accuracy). Characters may only be afflicted with Opening in this way 1 time per battle. The user of this technique may not use another technique in the Setup Phase for 2 turns. This technique may be used 1 time per battle in the Setup Phase.

Main Phase: Any effects that would hinder the user's movement are negated. The user may also choose to roll a 10-sided diced when performing this technique. On an outcome of 4-10 the battle ends immediately. The battle is considered a Draw, and experience is awarded as such. The user is considered to have left the battle. The user of this technique must have at least 1 functional 'Jutsu-Shiki' outside of battle to end a battle in this way. This technique may be used 1 time per battle in the Main Phase.


Anytime this technique is used, the user's Speed statistic is considered to be 3x its base value in regards to the Offensive or Defensive abilities of opponents until your next turn. (Does not apply to the user's Speed Percentile.)
Role Play Effect: The user teleports to a Jutsu Formula (術式, Jutsu-shiki) that they have previously created in role play. This bypasses any traveling post requirements, but the user must still post a thread announcing their travel.
Description: A technique developed by the Second Hokage, Senju Tobirama, and made famous by his heir the Fourth Hokage and the reason behind his alias, "The Yellow Flash of Konoha" (木ノ葉の黄色い閃光, "Konoha no Kiiroi Senkō"). It allows the user to move over large distances with ultra-high speed. Although it is often compared with the Body Flicker Technique, the speed of this jutsu is much greater. In principal, it is similar to the Summoning Technique, but instead sends the user somewhere rather than bringing something to them. To activate this jutsu, the user needs a special seal or "jutsu formula" (術式, Jutsu-shiki) to mark the destination. After this is done, the user can almost instantaneously transport himself to that location. The Fourth applied the formula in advance to weapons such as kunai. It is also possible to leave a formula in an area touched by the user. This is one of the few known non-kekkei genkai techniques created that neither the Sharingan nor the Byakugan can follow. It is because of this technique that Konoha came out victorious in the Third Great Ninja War. After having his subordinates toss kunai marked with Jutsu-shiki into the enemy ranks, the Fourth used the technique to appear behind enemy lines and dispatch them before they could even react. This technique is a more recent addition to the Scroll of 34 Forbidden Arts, and was a jutsu stolen by Iwagakure no Sato from Konohagakure no Sato sometime following the Third Great Ninja War. It replaced the former fourteenth jutsu featured on the scroll because its power was believed to be many fold stronger.
Requirements:
- Flying God Super Space Time Staging: Zero

 

Relevant Equipment

Spoiler

Shiroiho | White Fire | 白火

Aisuhime | Ice Princess | 氷姫
Weapon Type: Katana
Size: Medium
Level: 80
Attributes: Sharpened Edge [Rank 3], Chakra Blade, Ninjutsu Forged, Parry [Rank 1], Defend [Rank 1], Affliction [Frozen], Unique
Special Abilities:

❅ Influence of the White Princess
Aisuhime creates a ring of influence around the intended target, instantly freezing anything within the area in a pillar of energy. As the ring is created it appears as a snow white circle on the ground. It grows in intensity and brightness and then bursts out as a beam of light. The target is suspended in time, frozen in the moment and leaving themselves completely vulnerable to additional attacks.
Effect: Once per battle as a Setup Phase action the User may have a Main Phase attack this turn gain the following ability: "The opponent is Vulnerable, Disorganized and Stunned for one turn". This is considered a separate strike on the Main Phase attack and may target separately. If the user is Jounin rank or lower this added ability may not break the CP cap of their Main Phase attack. May only be used while equipped.

❅ Solitude of the White Princess
This weapon chooses its wielder, and once it bonds to a master it remains attached to that person until death. Thought it is not sentient, the ancient and mystical laws that govern it have been given a sentient mythology that have lead many to believe the blade to have its own awareness. Any being that comes near it without first being accepted is afflicted by the sword's mysterious powers. Once unsheathed, the battlefield is afflicted with an aura of abnormal frigidness. Those who come in contact with the unsheathed sword will slowly become encased in ice as the blade's mysterious powers encapsulate them.
Effect: Every time the an opponent is hit with a strike from Aisuhime or for every phase a character aside the master of Aisuhime wields it, that character gains 1 Ice Counter. For every Ice Counter a character has, the character's speed is reduced by x. If a character has less than or equal to eight (8) Ice Counters x = 2^z. If the character has greater than eight (8) Ice Counters x = 256 * (z - 7). The value of z is the number of Ice Counters. At the start of their Response Phase if a player has any Ice Counters they lose x/5 counters, rounded up. If a player's speed ever reaches zero (0) and the user has no other opponents, the fight ends as a draw. Otherwise they are immune to all damage and effects and may not take any action until their Speed returns above 0. A character may gain no more than four (4) Ice Counters in a single turn.

History:
Shiroiho: A katana passed down in Alchem Syaoran's branch of the clan, starting with his great-grandfather. It was owned by his father and left with the clan head, Alchem Rouni, before both of Syaoran's parents left the village. It is alchemically forged by Syaoran's Grandfather and is thus very strong steel, best in the world (or so the Alchem clan claims). The sheath and hilt are a pale white, the sheath being made of a very durable wood, probably reinforced by alchemy as well. On one side there is a small alchemy array, so this weapon can only be unsheathed by a member of the clan, or someone who possesses the secrets of the bloodline.
Aisuhime: This katana is a long fabled and lost relic of a northern civilizations of the Eastern Islands. This island, set farther north than any other island in the keys, was at one point held as the cradle to a peaceful civilization. As a symbol of this peace and the power of their rulers, the kings of the small island passed a weapon down from generation to generation. It was regarded as the Ice Princess and was treated and protected by the royal family as if it was a princess of the royal line. The fable of the Ice Princess, which this katana is named after, goes as such…
"In the realm of Fables, there are those who govern every whisper of the wind, others who calibrate the angle and slice of the wing beats of every insect. They are the dynamic elementals, and they rule the fast and the fleet-all that is enclosed in the blink of an eye. But beneath this frenzied tempo are the slumbering elementals, to whom the centuries pass like April thunderstorms and the death of a civilization is no more than a curiously crimson twilight. The Ice Princess is too preoccupied with the raging rush of the glaciers and the skyward leap of mountains storming heaven to notice the minor fluctuations of organic life. Every now and then she senses something green and flickering which she ascribes to prismatic reflections off her frosted lashes. Then it is gone and forgotten. Locked into the rhythms of the void, locked out of the flash of mortal suffering, she sets her sights on the sliding of the continents, the shifting tilt of the earth's axis and the celestial race towards dissolution.”
This katana was lost though as the civilization mysteriously died out. All that is left is the ruins of their once great capitol, which sat as a huge port city within the bay of the island. Researchers suggest that the islands harsh climate shifted, causing many of the people to move from the area because of the bitter coldness. Whatever the reason it is obvious that it was not violent. The city was just empty, no trace of humans anywhere. The katana is thought to be somewhere on that island, though many researchers have tried to find it and failed.
It is rumored that the katana is expertly crafted out of the finest steel in the world. The tint of the blade itself is a light blue color, reflecting the light much like snow does. The hilt is artistically crafted, and the hilt is wrapped in a fine fabric, with a blue steel emblem engraved into the hilt itself. The sheathe is a silver-ish blue and has a ring on the side of it for belt attachment and decoration.

 

mB21IV9.png [Main Phase 1]

[ Syaoran uses 'Doton Hijutsu; Seitan no Yajuu' targeting Hikari ]
[ 580 (Base) * 0.82 (Concentration) - 40 (Ninjutsu Amp) = 435 Chakra Total ]
[ 60% (Base) + 190% (Acc) + 10% (Lightning Specialty) + 10% (Techique) = 270% Chance to Hit ]
[ 200 (Base) + 175 (Nin / 2) + 20 (Ninjutsu Amp / 2) = 395 Total Damage each ]
[ Syaoran gains +8 to Block Range for one (1) turn due to Subtle Elements; Earth ]
[ New Terrain Rocky Plateau: All characters receive -10% to Speed and -10% to Evasion ]
[ Syaoran is immune to Rocky Plateau due to Dial Boots ]
[ Syaoran gains +10% to Speed and +5% to Defense from Rocky Plateau ]
[ New Speed: 2500 ]
[ New Defense: 315 ]

 

mB21IV9.png [Main Phase 2]

[ Syaoran uses 'Renkinjutsu; Fumori no Jutsu' targeting Hikari ]
[ 600 (Base) * 0.82 (Concentration) - 40 = 452 Chakra Total ]

[ Activating the jutsu 'Hiraishin no Jutsu' from the Setup Phase Action on this attack ]

[ Activating the skill 'Strategist' on this attack ]
[ Hikari is considered to be afflicted by 'Opening; Renkinjutsu; Fumori no Jutsu' ]

[ 190 (Base) + 88 (Nin) + 10 (Ninjutsu Amp) = 288 * 1.5 = 432 Total Damage per Strike x4 ]

[ Subtle Elements Fire; 432 * 0.05 = 22 'Burning' Damage per Strike ]

[ First and Second strike will afflict 'Exposed' if they hit ]

 

Techniques

Spoiler

 Secret Earth Type; Birth of the Colossus | Doton Hijutsu; Seitan no Yajuu
Type: Ninjutsu [Earth]
Rank: Sennin
Cost: 580 Chakra
Damage: 200; Two attacks, can target separate enemies.
Effects: -100 Evasion to dodge this technique. Changes the Terrain to: Rocky Plateau.
- Rocky Plateau: Speed and Evasion are at 90%
Description: The user of this technique actually rips the very terrain asunder to attack their foes. By focusing on up to two points on the field, the user causes the very rock below to rip and burst upwards, from there rippling outwards like a rock thrown into water. The bedrock is uplifted, changing the field into a rocky and dismantled plateau, much like those found all over the Country of Earth. The opponent, if caught in these central points, will be first blasted with large chunks of rock and dirt and then hit by large slabs of rock as they erupt upwards. This technique has been known to be used in the creation of natural terrain within the Country of Earth.
Restrictions:
- Elemental Specialty; Earth

 

 Alchemy Secret Technique; Ignition | Renkin Hijutsu; Tenka | 錬金秘術•点火
Type: Ninjutsu [Fire | Lightning]
Rank: Sennin
Cost: 80 + 130x Chakra
Damage: 190 Damage per Strike
Effects: This technique may have up to four (4) strikes. The user may add one (1) turn of 'Exposed' to up to two (2) strikes of their choosing. If an opponent used a Wind based jutsu since the user's previous turn, treat this technique as a Dynamic Trap. This jutsu may not be used in rainy climates.
Description: The ultimate control of Fire type jutsu. The user, with the aid of alchemy and a simple snap of their fingers, changes the oxygen content of the air within the battlefield and erupts it with a small electrical spark. The result is a violent, yet precise, series of explosions which can devastate enemy forces. If focused, it can deal a devastating blow to a single target, or if need be, it can be used to take out multiple targets in a field. Depending on the intensity and amount of oxygen created in the surrounding area, the user can also control how badly the opponent will be burned by the following eruptions. This technique was created and mastered by Alchem Syaoran and can only be taught to those of high talent and ability keen to his own. The control and range of ability of this technique has brought fame to Syaoran and truly exemplifies his expertise in the field of Ninjutsu as well as his own bloodline.
Restrictions: Alchemic Eye: Mastery, Alchemic Thought: Mastery, Elemental Speciality; Fire, Elemental Speciality; Lightning

 

Relevant Equipment

Spoiler

Ninjutsu Amplifier

Armor Type: Necklace

Body Placement: Neck

Attributes: Ninjutsu Amplifier Rank 3 — All Ninjutsu cost 40 less Chakra and do 40 more damage.

Description: A dark black metal cube with intricate metalwork containing a slightly smaller blue cube. When in use the necklace glows, allowing the ninja to use it as a focus to help amplifier their normal Ninjutsu usage. 

 

Dial Boots
Armor Type: Boots

Body Placement: Feet
Description: A pair of ninja boots with arced pieces of metal on them. They have two bluish orbs on the side which use chakra to propel the user at fast speeds. This is a custom invention of Alchem Syaoran.
Effects: +300 Speed. Traveling posts are cut in half when worn. If worn in battle the user may pay 10 chakra in thier setup phase to give them +100 Speed until thier next setup phase. May train to choose the option to be able to give +100 Evasion instead of the +100 Speed. Can only have one or the other. Unique to Alchem Syaoran.
Attribute:
- Grip of the Mountain King: Ignore the penalty of any 'Rocky Plateau' Terrain.
Requirements: After buying these you must make a 2000 word training learning how to use them. This is to get a basic jist of moving around with them. You must also be at least level 20. ***Optional*** May make a 4000 word post to train how to use these boost to give the option of boosting evasion instead of speed. This post requirement drops down by 500 words every level you increase after buying the boots, minimum of 500 words. This shows the practice you get just from using the boots in everyday activities.

 

Relevant Abilities

Spoiler

Lightning Specialty

- User can use lightning based ninjutsu (no need for Subtle Elements) and has +10% chance to hit with all taijutsu and ninjutsu attacks. Lightning-derived jutsu cost one less JP to a minimum of 1.

 

Subtle Elements; Fire

- May use Fire element techniques. All Fire techniques deal an additional 5% of their total damage in burn damage (bleed damage when burn damage doesn't make sense) on the following turn, rounded up. All 5 'Subtle Element' skills share ranks, however each skill may only be taken once

 

Subtle Elements; Earth

- May use Earth element techniques. Whenever an Earth Element technique is used, the user gains +8 to their Block Range on the following turn. This ability cannot stack with itself. All 5 'Subtle Element' skills share ranks.

 

Mountaineer: Rocky Terrain Bonus

- Gives +%10 speed in rocky terrain. A ninja with this skill gains +5% to Defense while in Rocky Terrain.

 

Strategist 

- Once a battle, you may choose to have any one of your attacks become a critical hit for 1.5 times its usual damage.

 

One-Handed Seals
- Perform hand-seals for jutsu with one hand.

 

Chakra Flow: Rank 2
- Gain 50% of your Total Chakra every turn. This replaces normal Chakra regeneration. Does not stack with previous ranks.

 

 

mB21IV9.png [Loss Tag]

Speed Percentile: 39
Turn Order [Main Phase 1]: 177

Turn Order [Main Phase 2]: 216

 

[HP: -0 | CHK: -1258| STM: -0] • Loss
[HP: +0 | CHK: +700 | STM: +0] • Regen
[HP: -0 | CHK: -558 | STM: -0] • Total

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Hikari knew what was happening before she could even fathom the scenario that was unfolding. Everything was in place for him to use his most powerful and signature technique. The flying thunder god, everything about that jutsu screamed raw power. The versatility and practicality of it was almost on another plane. The Kunoichi asked him many times to teach her the jutsu but he kept it a close secret and wouldn’t even share it with his loved ones. It was not as though she overly resented him for it, but it was an annoyance that the leader of the village wouldn’t teach the technique to his lover, and second in command in the village. If anything were to happen to him, no one else would know about the jutsu and it would slowly fade away.

 

Knowing she poured everything into her last attack in a last ditch effort, she let the cloak of her yokai fade from her features; slowly replacing her cute and mundane features back. Hopefully he might hold back once she looked like her old self, but that would be an insult to her, if he were to even hold back one percent. The speed was insane and she felt herself locked beneath his talent and was left completely vulnerable. Her arms still hung loosely at her side, both of them were unable to even lift.

 

The ground started to crumble around her feet as one of his earth jutsu started to rip asunder the very ground they stood on. Hikari’s body tumbled into the air, getting tossed around like a rag doll, the boulders shifted and smashed into every part of her body. It was not enough to put her down for good, but the fact her arms were still disabled she was unable to deflect the rocks from smashing into her face as her lip split open and she started to spit blood everywhere. Knowing he was about to follow up with another attack, she tried to brace herself but it was to late.

 

If only she was able to use seals she would be able to shield herself from the devastation that was happening to her. Perhaps she was to cocky since her yokai made her bold but she was fighting the leader of the village and his power was legendary. “You disabled my arms, pretty hard to cast genjutsu my love!” She smiled before she was about to get annilhated.

 

With a snap of her lover’s fingers eruptions and explosions emanated from every angle, smashing into her body. It seemed to stay away from her face as he probably didn’t want to wreak a face he might have to kiss later, if she let him after getting her ass handed to her so badly. Hikari’s body was sent sprawling across the ground. It skidded to a halt a few feet further then where they had started the fight. Unable to move, she tried to stand but couldn’t even get on all fours, her favorite position.

 

tenor.gif

 

 

Ninjutsu it is then eh lover boy?” She said before passing out from the pain.

Edited by Ichigo
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