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Feudal Clan War [Ōtsutsuki Akio* vs Uchiha Saki]

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Feudal Clan War

Komochizuki-kumi | Round 3

 

In a feudal fantasy world, there are no hidden villages or nations, only warring clans trying to lay claim to a land of their own. One such clan, the Uchiha clan, recently lost its leader and in the vacuum of power arose the young Uchiha Saki. Her skill in combat has proven her worth and her clansmen acknowledge her despite her... oddities. What approaches though is something entirely different, for Otsutsuki Akio is the last living member of his clan, a powerful group of ninja who all died mysteriously leaving only Akio. Now Akio seeks vengeance against the Uchiha, whom he believes to be at fault, and will only stop when the last Uchiha is dead.

 

ooc:  Begin your battle here! Remember that there is a 72 hour posting deadline for all battles! Make sure to review the rules here.

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"Surely your entire clan can't be this weak? Maybe you guys didn't wipe out the Otsutsuki after all." Akio showed disgust as he continued to grasp his foe by the throat. It had been a little under a week since the an attack on his people had left them all but extinct. There was only one, maybe two clans that had the power to challenge the Otsutsuki, and the second was on the other side of the continent, which just left the Uchiha.  The boy mourned, and buried the dead, and now it was time for a bit of divine vengeance. He would mow down every Uchiha he would come across on the spot, until their weren't a single one alive to brag about their latest act of genocide. 

 

Ninjutsu: 1100 [1300]
Genjutsu: 400
Taijutsu: 20
Concentration: 600
Defense: 630 [990]
Speed: 2000
Accuracy: 1800 [2000]
Evasion: 1800 [1880]

 

=Gear

 

Armor: Daimyō's Shades
Placement: Head
Attributes: Lucky - The wearer of this item gains a +5% increase on all monetary gains. | +200 Accuracy | Dispel Rank 2
Special Abilities: Really, Really Lucky - Once per battle or role-play topic, the wearer of this item may make 2 rolls when rolling a 100-sided dice, and take the better result. The usage of this item must be mentioned in the ‘Reason’ of both rolls.
Description: Historical records say that Daimyō Jimmu hailed from the Land of Hot Water, but there are few that would argue that he was not a man devoted to all peoples. Jimmu spent his life transforming Yu no Kuni into a booming tourist destination, and accumulating vast amounts of wealth. Like most of the coolest guys, be they royalty or not, he shared this wealth with his friends, and since he considered all people potential friends, Jimmu showered his wealth on his people in many ways. Like most really cool dudes, Jimmu wore sunglasses, the darker the better. This pair of exceptionally lucky shades are modeled after the pair that the historically awesome Daimyō wore.
Cost: 両0

 

Ninjutsu Amp; III:
Placement: Waist
Armor Type: Gauntlets
Placement: Hands
Attributes: +200 Defense, Chakra Shield, Indestructible, Ward Rank 2
Description: Stainless Steel inlaid gauntlets that have a triwoven titanium overlay that’s been smelted on top of the stainless steel framing, it has been infused with a chakra shield against basic ninjutsu attacks that can be utilized if you are able to block the attack using the gauntlets.
Cost: 1505 [753]
 
Attribute: [+80 defense] +200 Ninjutsu
Special Ability:
At the conclusion of the Country of Lightning Chuunin Exams, all participants that made it through to the end of the event received a lightning shaped bangle. Worn around the palm, the bangle is made of a light metal that flexes with the hand and has minimal loss of motion.
 
Jounin Vest 
An over-vest worn by Shinobi of the Jounin rank. Color and style changes based on each village.
+80 Defense
+80 Evasion
+25 Weapon Slots

Elemental Shield: Fire, Earth, Wind, Water, 

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In appropriate fashion for any self-respecting Uchiha in her station, Saki had simply watched as Akio had fought his way through Uchiha after Uchiha, besting each one in turn as though they were civilians caught in the line of fire. Her eyes watched him with the malevolent mixture of crimson and black that constituted her Mangekyo Sharingan- a mark of her leadership within her clan. His statements were haughty, and they brought a smile to her face. She had heard rumors of this boy believing that her clan was responsible for the elimination of his own… which was a reality that she wished had been the case. If all the Otsutsuki were as potent as Akio, the Uchiha would have been forced to either rise to greater heights or fall to the wayside. What was life without those challenges, after all?

 

Saki lifted herself from her chair at the head of the clan-hall and took a few slow steps toward Akio, waving aside the remaining guardsmen posted by her clan. She formed a single hand-seal and silently willed a small pot of sand and ash to rise to her body, shielding her in a protective barrier of the same substance.

 

You ramble about weakness in my clan, and yet they remain. The Otsutsuki may have been strong, but they are no more… and it should be remembered that there are exceptional people even to be found in the refuse. Seeing to the end of your people was the correct decision, because it has painted such a lovely image here for me. Mmm, such floral notes stain the floor with my clan’s blood, and your eyes have a delightful effervescence about them! Shall we dance, Otsutsuki?

 

Health Power: 1100

Stamina: 200

Chakra: 1000

______________

Ninjutsu: 700

Defense: 420

Taijutsu: 200

Genjutsu: 200

Concentration: 640

Speed: 2520

Accuracy: 1610

Evasion: 1910

 

✬ Loud Mouth | +1 | Hindering |

Effect: When entering a battle, those who take this skill must display their "Health, Stamina, and Chakra" stats and at least two of their non-academy techniques in addition to the normal stats and skills.

 

Revealed Techniques:

 

Spoiler

 

Kage Bunshin No Jutsu | 影分身の術 | Shadow Clone Technique

Type: Ninjutsu [Clone; Konoha]

Rank: Chūnin

Cost: 250 Chakra

Effect: Each Shadow Clone has 50 Health and 60-10x% of the user's remaining stats, where x is the number of clones created. Maximum of five (5) clones may be created. The user chooses the value of x when the technique is used.

Description: The Shadow Clone Technique was created before the founding of the first ninja villages by Senju Tobirama. Before becoming the Second Hokage, he gained a reputation for using his clones on the battlefield with lethal efficiency. The great strength of the Shadow Clone technique is that it divides a user’s strength evenly, creating clones that are indistinguishable from their creator, even appearing to have their own working organs. Their strength is also a danger though, as a user who is not careful could easily divide their chakra too greatly, and weaken themselves to the point of illness or even death. Unlike some sturdier clones, Shadow Clones can be destroyed with relative ease, a strong hit transforming them into a harmless puff of smoke.

JP: 14

 

Katon: Gōkakyū no Jutsu | 火遁・豪火球の術 | Fire Release: Great Fireball Technique III

Type: Ninjutsu [ Fire | Hijutsu; Uchiha | Evolving ]

Rank: Jōnin

Cost: 70 + 5x Chakra

Damage: 80

Effect: The value of X is a number between 0 and 24, chosen when this technique is utilized. This technique afflicts one (1) turn of 'Burning: 10x'. When calculating the effects of Subtle Elements: Fire, the user may add the total ‘Burning’ damage caused by this technique’s effect to their total damage.

Description: Originally crafted as a signature technique of the Uchiha clan of Konohagakure, Gōkakyū no Jutsu has found its way into the hands of both common Konoha shinobi and further into the world at large. Though most powerful when handled by a member of its origin clan, Gōkakyū no Jutsu is a formidable and relatively easy to use technique wherein the user kneads chakra inside their body, converts it to fire, then expels flames rapidly from their mouth. Though the technique gains its namesake from a large orb shape, it is easily used as a continuous flame-thrower whose volume can be controlled through raw chakra output. The impact of this technique is not the most potent, but it easily burns away its targets and often leaves a scorched crater in its wake.

JP: 5 | -2 [ Evolving: Katon: Gōkakyū no Jutsu II ]

 

 

 

 

 

Relevant Items

 

Spoiler

 

Ninjutsu Amplifier [Rank 3]

Effect:  All ninjutsu cost 40 less chakra and do 40 more damage/effect.

Cost: 1350

 

Goggles

Description: A pair of goggles constructed upon leather bands. They have a silver, metallic trim with blue lenses.

Attributes: +40 Accuracy

 

Saki's Personalized Jōnin Vest

Description: Similar in appearance to the standard Konohagakure Jōnin flak jacket, Saki's personal variation is shorter in overall length and heavily modified to be reinforced with durable armoring covering what vital areas the short vest normally provides protection to. This vest comes with a bandoleer-sash designed to hold many scrolls or other tools that may be worn over the shoulder and clipped to the vest, or at the waist and fastened to the wearer's belt.

Placement: Body(Chest)

+280 Defense

+80 Evasion

+35 Item Slots

Indestructible

 

 

 

✬ Response Phase ✬

---

 

 

✬ Setup Phase ✬

Mangekyo Sharingan- Activated! | -7.5% Total Chakra | New Stats Below:

 

Ninjutsu: 700

Defense: 420 (700)

Taijutsu: 200

Genjutsu: 200

Concentration: 1040

Speed: 2520

Accuracy: 2010 (2050)

Evasion: 2310 (2390)

 

Spoiler

 

Mangekyō Sharingan | 万華鏡写輪眼 | Kaleidoscope Mirror Wheel Eye

The Mangekyō Sharingan is the very peak of the Sharingan's power. So rare is the ability to manifest this stage of the Sharingan, that some once said that it was a myth. It was then believed that to induce the Mangekyō Sharingan, the wielder would have to witness someone very dear to their heart die. The powers presented at this stage, are much greater than even the Toripuruha. The standard abilities of the Sharingan are all available to the Mangekyō Sharingan, but at a state that is beyond comparison to the other stages of the bloodline's evolution. The true power of the Mangekyō Sharingan lies in the abilities unique to it. Each wielder's eyes are different, holding different amazing powers. The use of the Mangekyō Sharingan is a double edged sword though. Extended use will eventually blind the wielder.

Requirements: Level 70, Dormant Sharingan; Key to the Mangekyō Sharingan [success], Does not replace Mitsudomoe Sharingan.

Activation: The Mangekyō Sharingan may be activated during the Setup Phase as a standard action. If the Mitsudomoe Sharingan is active, the Mangekyō Sharingan may be activated in any phase as a free action, though its activation cost must be paid during that phase. The Mangekyō Sharingan may be deactivated as a free action, either on its own(returning the user to the MItsudomoe Sharingan) or alongside a standard Sharingan deactivation. While the Mangekyō Sharingan is active, its Upkeep cost replaces MItsudomoe Sharingan's.

 

Sharingan Insight – Rank Four

Effect: While the Sharingan is active, a character with this skill’s Accuracy, Evasion, and Concentration statistics are increased by 4x, with ‘x’ being equivalent to the characters’s level. The value of ‘x’ may never be less than 50. All statistical bonuses provided by this skill may not exceed 1.5x the base value of the individual statistics. Bonuses to Accuracy and Evasion are nullified when the character targets an opponent whose Speed statistic is 2.5x greater than the character’s.

Description: The first ability that is attributed to the Sharingan is the heightened state of awareness that the wielder enters when activating the dōjutsu. The eyes are able to predict the movements of enemies, or photographically catalog the details of the environment with great superiority. The enhanced accuracy and evasion that is the root of many of the Sharingan's abilities becomes stronger as each new tomoe develops. In its early stages, the Sharingan's influence increases the wielder's sensory awareness greatly, but opponents with great speed are capable of besting the dōjutsu. At more mature stages, the Sharingan is capable of predicting the movements of even the fastest foe.

Cost: -2

 

Sharingan Hypnotism – Rank Four

Effect: While the Sharingan is active, a character with this skill’s non-Forbidden Genjutsu techniques with the ‘Dōjutsu; Sharingan’ descriptor gain the following effect;

 

“The target of this technique must roll a 20-sided dice. On an outcome of 1, 2, 3, 4, or 5 the target may take no other actions in response to this technique. If the target of this technique is afflicted with the status effects ‘Impaired Eyesight’ or ‘Blind’ they may increase the outcome of this roll by +2 or +5 (respectively).”

 

Additionally, characters with this skill may purchase the technique ‘Genjutsu: Sharingan’ and while the Sharingan is active, ‘Genjutsu: Sharingan’ is considered seal-less.

Description: Though the many other facets of the Sharingan are greatly desired across the world, none can argue that perhaps the most potent aspect of the Sharingan is its ability to entrap a target within a Genjutsu at just a glance. Early stages of this ability manifest in incomplete ways, no more or less potent than comparable genjutsu- but later evolutions tap into the eye's ability to completely enrapture a target within the Sharingan wielder's mental whims.

Cost: -1

 

Sharingan Copy – Rank Four

Effect: If the Sharingan is active during the Response Phase, a character with this skill may pay .5x Chakra, where 'x' is the cost of any technique used after this character's previous turn. The character with skill must roll a 10-sided dice, and on an outcome of 1 - 8, the technique may be added to the character’s list of known techniques. Techniques added in this way have no Jutsu Point cost. Techniques of a certain Element, Archetype, or Style may be used without the necessary skill, but the Sharingan must be active to utilize techniques which require skills that the character does not possess. Techniques with bloodline or clan skill requirements that the character does not possess, or techniques that the character could not purchase for their standard Jutsu Point cost may not be copied. This skill may be activated 4 times per battle, or 1 time per role-play topic. Activating this skill is a free action.

Description: The power to record and store the details of any technique witnessed is a feat that has long made the Sharingan one of the most coveted kekkei genkai in existence. By simply having their bloodline active, wielders of the Sharingan are able to see the most minute details in the muscles of their foes, identify handseals in mid-combat, and even see the exact patterns of the enemy's chakra. These abilities make Sharingan-wielders impressive copy cats. In it's formative stages, the act of copying a technique is more strenuous on the body, and can produce hit or miss replications, but as the bloodline matures and the wielder becomes more practiced, the ability becomes almost fool-proof.

Cost: -2

 

Sharingan Reflection – Rank Four

Effect: When a character with this skill successfully utilizes Sharingan Copy against a technique, the unresolved technique has a 40% Chance of being negated. This is a triggered effect and may only activate 2 times per battle. Activation of this skill is a free action.

Description: So fast are the reaction times of those who wield the Sharingan, that the brain is capable of quickly responding to incoming threats, and exactly duplicating the attacks of their enemies. In doing so, the wielder is able to match the exact force of the threat and nullify it. At the pinnacle of the Sharingan's ability, the wielder reacts so swiftly to enemy threats that reflecting them almost becomes a second nature.

Cost: -1

 

Sharingan Binding – [Amaterasu]

Effect: Characters with this skill may purchase 1 technique with the 'Hijutsu; Mangekyō Sharingan' Descriptor. The chosen technique is considered to have the 'Seal-less' descriptor. This technique may be utilized a total of 10 times. (This number is inclusive of both statistical battles, and role play topics.) Upon reaching 10 uses, the technique chosen by this skill may not be utilized, and all branches of the Sharingan Bloodline have their effects reduced by 50%. If this would reduce the effects of the Sharingan to 0% then the Sharingan may not be activated, and the character with this skill is considered to be permanently under the status effect 'Blind'. The wielder may only possess as many Sharingan Binding skills as they do functioning Sharingan.

Description: Upon reaching the Mangekyō Sharingan, the wielder’s eyes have fully matured, and with that maturation come the benefits of the secret techniques embedded within each Sharingan, and known only to the wielder. Each Sharingan eye has its own technique hidden within it, and while the Mangekyō stage is active that technique may be utilized almost as effortlessly as breathing, but these techniques come at a high price. Each usage causes pain to the wielder, and with frequency of use, the eye will begin to bleed, and eventually go dim until the eye is left blinded and useless.

Cost: -0

 

Sharingan Binding – [Enton; Kagetsuchi]

Effect: Characters with this skill may purchase 1 technique with the 'Hijutsu; Mangekyō Sharingan' Descriptor. The chosen technique is considered to have the 'Seal-less' descriptor. This technique may be utilized a total of 10 times. (This number is inclusive of both statistical battles, and role play topics.) Upon reaching 10 uses, the technique chosen by this skill may not be utilized, and all branches of the Sharingan Bloodline have their effects reduced by 50%. If this would reduce the effects of the Sharingan to 0% then the Sharingan may not be activated, and the character with this skill is considered to be permanently under the status effect 'Blind'. The wielder may only possess as many Sharingan Binding skills as they do functioning Sharingan.

Description: Upon reaching the Mangekyō Sharingan, the wielder’s eyes have fully matured, and with that maturation come the benefits of the secret techniques embedded within each Sharingan, and known only to the wielder. Each Sharingan eye has its own technique hidden within it, and while the Mangekyō stage is active that technique may be utilized almost as effortlessly as breathing, but these techniques come at a high price. Each usage causes pain to the wielder, and with frequency of use, the eye will begin to bleed, and eventually go dim until the eye is left blinded and useless.

Cost: -0

 

 

 

✬ Main Phase ✬

Armor of Sand Activated!

 

Spoiler

 

Armor of Sand

Type: Ninjutsu [suna; Sand]

Rank: Jōnin

Cost: 200 Chakra

Effect: Creates a shield around the user with 400 health points. The user may repair the shield to full health points for 160 chakra in the Setup Phase. Additionally, if the health of the armor is reduced to 0, it may only be repaired in the immediate Setup Phase in which it was broken. Armor of Sand techniques do not stack with one another. Lasts for four (4) turns. May be used any amount of times per battle.

Description: The secret armor of the wind people. This armor is weaker than the shield or sphere of sand, but comes at the use of heightened maneuverability. The user may attack while the armor is on still, and can activate it faster than one could blink if in danger.

JP: 5 [Copied]

 

 

Cost: 200 * .9(Con) = 180 | 180 – 80(Inner Calm) = 100 (50% Reduction Cap!)

Health: 400 + 10%(Sand Element) = 440 HP

 

✬ Inner Calm | -8 | Rank 8 |

Effect: Chakra-Based Techniques cost 5 less Chakra per ninja rank of the technique. Minimum of 5 Chakra must always be paid.

 

 

Resources

Armor of Sand HP: 440/440

HP: -0 | +0

Chakra: -175 | +300

Stamina: -0 | +0

 

Speed Tracking

Speed Percentile: 39

Turn Order: 78

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Akio had to force himself to take a deep breath as he listened to the new challenger boast about how laid waste to the boys clan. An offense that Akio found punishable by death. The Uchiha wasn't stupid though, as she began taking defensive measures as she moved forth, packing her flesh with the ground below to protect her from what comes next. Her sharingan was also different from what Akio has come across before, causing him to tense up a bit as she proceeded forward. But it was too late to turn around now, not that he wanted too.

 

"Yes, lets dance and see if you can kill this Otsutsuki like you have the others. " 

 

Wanting to put his own security measures in place, Akio had created himself several clones invisible to the normal eye, and ready to do his bidding. "Rinbo." he muttered to himself as he took stance to face off against the supposed leader of the Uchiha. 

 

[Main Phase]

 

Quote
Rinbo; Hengoku | Wheel Grave; Border Jail | 輪墓・辺獄
 

Type: Ninjutsu [Void | Dōjutsu; Rinnegan | Kinjutsu; Powerful | Bunshinjutsu]
Rank: Sennin
Cost: 250x Chakra

 

Effect: When determining the cost of this technique ‘x’ is considered to be the number of ‘Border Clones’ created by this technique, and may never equate to a value greater than 5. If the user of this technique possesses only a single ‘Rinnegan’ the value of ‘x’ may never be greater than 1. ‘Border Clones’ possess 200 Health, 50% of the user‘s Chakra and Stamina statistics, 25% of the user’s other statistics. If the cost of this technique is paid using entirely ‘Natural Energy’ then ‘Border Clones’ also gain 50% of the user’s Natural Energy Statistic, and 25% of the user’s Senjutsu statistic. When targeting ‘Border Clones’ the attack treats their Accuracy statistic as if it were 0, unless they possess the skill ‘Path of the Sensor’, the bloodline ‘Rinnegan’, or have the advanced system ‘Sage Mode’ activated. If an attack would reduce a ‘Border Clone’ to 0 Health, that clone has a 50% chance to instead be reduced 1 Health, unless the attack was paid for using ‘Natural Energy’. This technique has a maximum duration of 3 turns (Clone’s turns). After the effects of this technique end, the user may not use this technique for 3 turns.

 

Clone Stats 

200 HP 

Ninjutsu: 275
Genjutsu: 100
Taijutsu: 5
Concentration: 150
Defense: 158 
Speed: 500
Accuracy: 450 
Evasion: 450

 

Cost: 500-12%(60)=440-40(Inner Calm)-40(Ninjutsu amp 4)=360 Chakra

 

-- [End Phase]

[HP: -0 | CHK: -360| STM: -0] [Loss]
[HP: +0 | CHK: +440| STM: +0] [Regen]
[HP: -0| CHK: -0| STM: +0] [Total]
[48] [speed Percentile]
[96] [Turn Order]


Skills

Quote

Chakra Flow Rank 1 | -5 |
- Gain 10% of your Total Chakra every turn. This replaces normal Chakra regeneration

 

Inner calm | -2|
Effect: Chakra-Based Techniques cost 5 less Chakra per ninja rank of the technique. This shares ranks with the skill 'Steadyfast Durability'.
Ex: Genin techniques cost -5 Chakra, Chuunin techniques cost -10 Chakra, etc.

 

Rinnegan Binding - [ Rinbo Hengoku]
Effect:  Characters with this skill may purchase 1 technique with the ‘Dojutsu; Rinnegan’ descriptor. Techniques purchased in this manner are considered to have the ‘Seal-Less’ descriptor. This skill may not be purchased by characters who received the ‘Rinnegan’ bloodline through Bloodline Transfusion.
Description: Upon attaining a certain level of maturation with the Rinnegan, the wielder gains access to a unique ability embedded within the Rinnegan itself. Unlike other similar abilities, this power does not degrade the wielders eye or cause permanent damage, but when a Rinnegan is transplanted from its rightful owner into another, the technique hidden within the eye is lost.

 

 
=Gear

 

Armor: Daimyō's Shades
Placement: Head
Attributes: Lucky - The wearer of this item gains a +5% increase on all monetary gains. | +200 Accuracy | Dispel Rank 2
Special Abilities: Really, Really Lucky - Once per battle or role-play topic, the wearer of this item may make 2 rolls when rolling a 100-sided dice, and take the better result. The usage of this item must be mentioned in the ‘Reason’ of both rolls.
Description: Historical records say that Daimyō Jimmu hailed from the Land of Hot Water, but there are few that would argue that he was not a man devoted to all peoples. Jimmu spent his life transforming Yu no Kuni into a booming tourist destination, and accumulating vast amounts of wealth. Like most of the coolest guys, be they royalty or not, he shared this wealth with his friends, and since he considered all people potential friends, Jimmu showered his wealth on his people in many ways. Like most really cool dudes, Jimmu wore sunglasses, the darker the better. This pair of exceptionally lucky shades are modeled after the pair that the historically awesome Daimyō wore.
Cost: 両0

 

Ninjutsu Amp; III:
Placement: Waist
Armor Type: Gauntlets
Placement: Hands
Attributes: +200 Defense, Chakra Shield, Indestructible, Ward Rank 2
Description: Stainless Steel inlaid gauntlets that have a triwoven titanium overlay that’s been smelted on top of the stainless steel framing, it has been infused with a chakra shield against basic ninjutsu attacks that can be utilized if you are able to block the attack using the gauntlets.
Cost: 1505 [753]
 
Attribute: [+80 defense] +200 Ninjutsu
Special Ability:
At the conclusion of the Country of Lightning Chuunin Exams, all participants that made it through to the end of the event received a lightning shaped bangle. Worn around the palm, the bangle is made of a light metal that flexes with the hand and has minimal loss of motion.
 
Jounin Vest 
An over-vest worn by Shinobi of the Jounin rank. Color and style changes based on each village.
+80 Defense
+80 Evasion
+25 Weapon Slots

Elemental Shield: Fire, Earth, Wind, Water, 

Edited by Seigen
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