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Sarutobi Core Clan Skills

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Sanisan | Tertius Heritage | 三遺産

"Heritage is a strange thing. The longer our village goes on the heavier that burden becomes. Each generation has to carry the hopes and dreams of all of those before them. That's likely why each one is so much stronger than the last." - Sarutobi Mari

Effect: The user may complete a ten (10) post training to take a third Elemental Specialty at level 110. If the user is a member of the Sarutobi Clan this costs one (1) less Skill Point.

Restriction: Sarutobi Clan

Cost: -2

 

Ninpou Jukutatsu | Ninja Arts Mastery | 忍法熟達

"You only get one life. There's no need to choose an impossible path. It's fine to live as long as you like and die. However... protecting a precious person... you must not forget this no matter the path." - Sarutobi Hiruzen

Effect: For each rank in this skill the user many choose one of the basic five elements. Each rank of the skill 'Ninjutsu Mastery' may be applied to the chosen element in addition to the one chosen in the skill. This ability does not allow ranks 'Ninjutsu Mastery' to apply multiple times to any one technique, even if that technique has multiple of the chosen elements. If the user is a member of the Sarutobi Clan each rank costs one (1) less Skill Point.

Restriction: Sarutobi Clan

Ranks: 3

Cost: -2

 

Shitsukeisan | Disciplined Heritage | 躾遺産

"The 'kings' are the unborn children who will grow up to take care of the leaf." - Sarutobi Asuma

Effect: When making a non-void Ninjutsu attack, if the user has not used a Ninjutsu with the same element as this attack since the start of their last turn they may choose one of the following bonuses; +10% base damage or -10% base cost to this Ninjutsu. The user may only gain this bonus if they used a non-void Ninjutsu in the Main Phase of their previous turn.

Restriction: Sarutobi Clan [Hereditary]

Cost: -2

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Designer Notes

• So these are a reworking of the clan skills for the Sarutobi clan. I've entirely changed the focus of the clan to be these three. Previously the skills were old generic things that gave a lot of bonuses to JP and access to all specialties. It felt a bit scattered. These skills are drilled down on exactly what the Sarutobi are about. Hopefully these make for a fun base for a player to build elemental based fighters.

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