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disthawk12

Level 1 | HitSuji

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Level 1 Ram Hitsuji

hitsuji.jpg 

 

Appearance: Standing as tall as a small child with budding horns and steely wool his hooves are not as weathered as older rams of the village but his wool and hide seem to be thicker than any others 

Personality: From being in the small unit of healer from the ram village he has a tendency to be too kind and trusting it being his greatest trait and his biggest downfall he tends to not want to be in a fight or around people fighting but he had just gained his horns he is now one of the many summonses of the ram village being first contracted to tokei hatake but he cares deeply about his summoners to a point he will stay in a fight but not to a point of engaging he will stay by the side and help his summoner win any duel they have before them 
Stats( 3,500 out of 3,500)

(Health) 400
(Stamina) 50
(Chakra) 200 [400|C,T]
(Taijutsu) 0

(Defense) 300
(Ninjutsu) 420 {480}
(Genjutsu) 0
(Concentration) 500
(Speed) 770
(Accuracy) 0
(Evasion) 860

Armor: Clouded Wool

+40 Evasion +60 Ninjutsu

Description: With years of working with medical Ninjutsu Hitsuji's wool has become lightweight whilst also enhancing his ninjutsu

 

 

 

Edited by disthawk12
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Skills 5/5

 

Path of the medic(-1)
Effect: This character no longer gains damage modifiers from their Ninjutsu stat. Whenever this character uses a Medical Ninjutsu they gain +x Evasion for one turn, where the value of x is equal to 2% of the Medical Ninjutsu's base cost for every 100 Concentration the character has.

Supplementary Discipline: (Choose One)
- Chakra Control: The skill "Chakra Training" no longer has a training requirement. The first rank of this skill is free.
 

Chakra Training(-2)

User permanently gains 100 to their Chakra stat. Ranks in this skill may be purchased once every ten (10) levels.

 

Medical Training Rank 2 (-2)

May learn Medical Ninjutsu Techniques. The maximum rank of Medical technique that can be learned is equal to your rank in this skill (1; Genin, 2; Chunin, etc.). Characters who do not possess "Path of the Medic" can only learn the first rank of this skill.

 

Edited by disthawk12
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Techniques 29/30

 

Angelic Ward II | Tenshi no Kekkai II
Type: Ninjutsu 
Rank: Chuunin [Medical] 
Cost: 120 Chakra 
Effect: The target gains a shield with 120 Health. This shield does not reduce damage but instead negates Status Effects. Reduce the health of this shield by 1.5xy, where x is the cost of the status effect being prevented and y is the number of turns. This shield can only negate turns of Status Effects that are equal to or less than it's remaining health. The user may choose which status effects are negated. This shield lasts for 4 turns or until destroyed.
Description: By leaving an imprint of medical chakra, the target is encased in a thin layer of chakra. This chakra does not absorb impact, but prevents the target's flesh from being burned, or cut, among many other things. 
Points: 4


Protective Cross II | Kago Kouso II

Type: Ninjutsu 
Rank: Chuunin [Medical] 
Cost: 95 Chakra 
Effect: The next time the target of this technique takes damage, they are considered to be under the effects of 'Induced Regeneration: 40' for 3 turns.
Description: Using their chakra, the medic leaves a protective mark that will dissipate once the damage is taken, healing its host a small amount over time. 
Points: 4

 

Mystical Palm Technique II | Shōsen Jutsu II
Type: Ninjutsu 
Rank: Chuunin [Medical] 
Cost: 60 Chakra 
Effect: Heals the target for 60 Health. The user may choose to pay an additional 60 chakra to increase the base amount of health healed by 60 points.
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. 
Points: 6

 


Regeneration | Kousei
Type: Ninjutsu 
Rank: Gennin [Medical] 
Cost: 75 Chakra 
Effect: Target gains the status effect 'Induced Regeneration: 30' for 3 turns.
Description: The skin of the target takes on a very light green tinge as healing chakra fuses through their body, slowly healing their wounds over time. 
Points: 3


Gift of the Spirits | Atae wa Suppirtsu
Type: Ninjutsu 
Rank: Gennin [Medical] 
Cost: 60 Chakra 
Effect: The target gains 60 chakra. This technique may only target a character once per battle and cannot target the user.
Description: A faint white beam strikes from the medical ninja's palm and hits the target, infusing it with energy. 

Points: 3

 

Protective Cross I | Kago Kouso I
Type: Ninjutsu 
Rank: Gennin [Medical] 
Cost: 40 Chakra 
Effect: The next time the target of this technique takes damage, they are healed for 40 health.
Description: Using their chakra, the medic leaves a protective mark that will dissipate once the damage is taken, healing its host a small amount. 
Points: 2

 

Fairy Ward I | Yousei no Kekkai I

Type: Ninjutsu 
Rank: Gennin [Medical] 
Cost: 40 Chakra 
Effect: Heal the target for 20 health. The next technique of Gennin rank or less used against the target of this technique is considered to have a fail chance of 10%. If that technique already has a fail chance, it is increased by 10%. Usable twice per battle.
Description: The user heals their target a little bit, and leaves an imprint of curative chakra which may protect them in the future. 
Points: 3

 

Mystical Palm Technique | Shōsen Jutsu
Type: Ninjutsu 
Rank: Gennin [Medical] 
Cost: 30 Chakra 
Effect: Heals the target for 30 Health. The user may choose to pay an additional 30 chakra to increase the base amount of health healed by 30 points.
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. 
Points: 4

Edited by disthawk12
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You currently have no item on this summon. You can add an item or items that value up to $400 on this summon if you'd like. Since it is a medical summon, you may not want a weapon, but I would definitely recommend using that $400 on something.

 

Also, your ninjutsu is at 650, which is a bit odd since you only get bonuses in intervals of 20. I suggest taking 10 from Ninjutsu and adding it elsewhere, such as Health, Speed or Evasion, where intervals of 10 are useful.

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