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Tw33dle

Onishi Yuuta

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~User Data~
 
-Posting: Once a week
-Timezone: US Central Time Zone
-Character Slot: Third (Early Permission)

 

~Table of Content~

Basics, Appearance & Personality

Relationships & Background

Statistics

Skills

Techniques

Puppets

Equipment & Logs

 

Edited by Tw33dle
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~Vital Statistics~
 
Name: Onishi Yuuta
Birthplace: Sunagakure no Sato
Nationality: Kaze no Kuni
Current Residence: Sunagakure no Sato
Age: 13
D.O.B.: August 21, 2103
Sex: Male
Sexual Orientation: Homosexual
Blood Type:  B+
Dominant Hand: Left
 
~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
~Appearance~
 
-Height: 5’1”
-Weight: 100lbs
-Hair Color: Violet
-Eye Color: Dark Brown
-Skin: Olive


-Physical Description: Yuuta is a distinguishable young man due to the large scarring on the right side of his face. He is often seen with messy hair, almost as if he had just gotten out of bed. Yuuta frequently squints because of the bright sun of Kaze no Kuni. This causes him to appear as if he is half asleep. Despite the bright sun, when Yuuta is in battle or controlling his puppets, his level of excitement increases to a point where his eyes open completely. Below the neck, Yuuta has narrow shoulders, a slender torso, and lanky arms.

 
-Clothing: Yuuta frequently wears a beige shirt with extra long, wide sleeves that tend to hide his hands. At the end of his shirt’s sleeves and an inch from the bottom of his shirt, there is a thick black line. Around his neck, Yuuta wears a black and grey scarf. For his pants, Yuuta wears shin length black pants. On his shines, he wraps his legs in bandages. Upon his feet, Yuuta wears a black shinobi sandals. On his forehead, he wears a black Hitai-ate. 

 

Tweedles_Suna_Guy.png

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
~Persona~
 
Personality:
Positive Traits: Curious, Dedicated, Calm
Neutral Traits: Determined, Stubborn 
Negative Traits: Possessive, Materialistic, Vengeful

 

Long Term Goals: 

Join the Puppet Brigade
Lead a Team of Genin
Become a Master Puppeteer

 

Likes:

Puppet’s
The Colors Black & Grey
Creating Poisons
Listening to Music
Spicy Food
Money
Quiet Time

 

Dislikes:

Bright Lights
Not Being In Control of His Body
Pacifism

 

Favorites:

-Food: Tan Tan Ramen
-Hobby: Crafting Puppets
-Color(s): Black & Grey
-Music Genre: Trance
-Hangout: His Workshop

Edited by Tw33dle
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~Background~
 
Current Allegiance: Sunagakure no Sato
 

Relationships:
Parent(s):

Onishi Takumi (Father) Takumi is a well known puppeteer and entertainer throughout the ninja world. He is known to travel the world with a group of entertainer’s as their puppeteer. Both on the road and at home, he is known to be incredibly artistic and fun loving. Takumi often enjoys making his family laugh through whatever way he can.
Onishi Riko (Mother) - Riko is known to be serious, logical and disciplined. However, When Takumi is around, she is known to be slightly more lenient and found more with a smile on her face. However, when Takumi is traveling with his company, she often complains to Yuuta that she wished his father would make more money.

Sibling(s):

Onishi Michi (Older Sister) Michi’s personality is somewhere between her mother and her father. She is known to be artistic and a wonderful puppeteer, but is often more serious than she needs to be. Her abilities as an artist and entertainer work well as she frequently travels with her father as an entertainer. 

Significant Other(s):

None

Pet(s):

None

Teacher(s):

None

Friend(s):

None at this time. 

Sworn Enemy(s):

Ito Yoshi

 

~History~

 

Chapter 1: Childhood

 

The year was 2103,Takumi and Riko just gave birth to a healthy baby boy. The two of them, along with Michi could not have been more excited to welcome a new child into the family. Michi had been talking about having a younger sibling since she found out her mother was pregnant. Michi was five years old at the time of Yuuta birth, and hoped that she could teach him, along with Takumi the family trade of puppetry. 

 

Fast Forward to Winter of 2107, Michi was finally beginning to teach her little brother how to use puppets. He seemed to be a natural with controlling puppets, so much so that by spring, Yuuta was beginning to reach the level of his older sister, Michi. Takumi had spoken to Riko about taking over Yuuta training. Takumi was planning on taking over Yuuta’s training at any point; however, one day that Spring, Sungakure no Sato was invaded by Kumogakure no Sato. On the day of the invasion, the Onishi household was destroyed. Luckily the family was able to make it out of the home before it was. As the family was fleeing, Yuuta saw a ninja walking out of the house. This ninja was carrying the small puppet that Yuuta used to train with. As the ninja walked out, he crushed the puppet into thousands of pieces. Yuuta screamed in devastation. His puppet was his safety object, and the only thing he would play with. As the family continued to flee for safety as the village was being attacked, Yuuta continued to watch as the ninja invading from Kumo killed innocent people. Yuuta continued to scream and cry as he witnessed mass murder. 

 

Months later, Yuuta and his family had rebuilt their home in Sunagakure no Sato. With the help they received from other villagers, they were able to build a home and begin collecting new belongings. Yuuta was even able to build a brand new puppet. Once his puppet was built, Takumi began training Yuuta. However, Yuuta did not seem interested in learning the entertaining techniques. Instead, he wanted to learn how to fight with puppets. His father was limited in the area of fighting, but taught Yuuta whatever he could. After several years, Yuuta’s practice was paying off. In Summer of 2109, another Kumo ninja invaded their home. When the family asked why the ninja was invading their home, he responded by saying he hated puppets. During the home invasion, Yuuta attempted to fight off the ninja with his puppet. As mighty as he seemed, he was not trained enough to take on a Jounin. Once defeated, the Jounin bound the hands and feet of everyone within the family. The ninja seemed to recognize the family. Not because of their looks, but because of their puppets. As a result of his familiarity, he destroyed each puppet, and made every family member watch. Before he left, the ninja bent down and looked into Yuuta’s eyes. The Kumogakure ninja told Yuuta his name, Ito Yoshi, before vanishing in the blink of an eye. Yuuta was screamed at the top of his lungs before quickly blacking out.

 

Chapter 2: The Academy

 

After witnessing their son try to defend them, Takumi and Riko decided they would enroll their son in the academy when he was old enough. In 2111, Yuuta was finally old enough to attend the academy. On his first day at the academy, his peers seemed fascinated in his puppet. However, after having his puppets destroyed twice, Yuuta became extremely possessive of his puppets, and would not let anyone touch them. His materialistic behavior only continued to distance him from his peers. During his time at the academy, Yuuta remained determined to become the best shinobi he could so he could protect his family if they were ever attacked again. 

 

After graduating from academy, in 2116, Yuuta and his family learned that the empire had fallen. Yuuta was unsure if the ninja he had seen during the invasions was still alive. Despite being unsure, Yuuta swore he would get revenge on Ito Yoshi for destroying their family home and his first puppet.

Edited by Tw33dle
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~Statistics~

 
Rank: Genin

Death Bonus: None

 

Level: 3
TXP: 1463/1600

Next Level: 263/400

Total Stat Points: 800/800

(Health) 100
(Stamina) 20
(Chakra) 180

-----
(Taijutsu) 20
(Ninjutsu) 100
(Defense) 20

(Genjutsu) 0
(Concentration) 0
(Speed) 150
(Accuracy) 110
(Evasion) 100

 

Traits: 31/31

 

Physical Traits:

Agility: 1
Athletics: 1
Ninja Tools: 3
Perception: 3 
Stealth: 1
Survival: 2

 

Mental Traits:

Academics: 1
History: 2
Instinct: 2
Investigation: 2
Ninja Arts: 2
Politics: 1

 

Social Traits:

Culture: 1
Insight: 2
Intimidation: 2 
Charisma: 1
Streetwise: 3
Subterfuge: 1

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~Skills~

Image result for naruto puppet gif

 

Total Skill Points: 11

Spoiler

2; Character Creation

3; Level Up (0-3)
6; Hindering Skills

 

Total Spent: 6

Spoiler

2; Quick Learner
1; Inner Calm
2; Merchant
1; Path of the Puppeteer 

0; Water Specialty [Locked]

0; Wind Specialty [Locked]

 
Hindering Skills:

 

No Element [Wind]

Spoiler

Effect: Characters with this skill do not gain any free skills from their village upon character creation and may not take any bloodline or clan skills that replace their village's beginning Ninjutsu Element,  Taijutsu Style or Genjutsu Archetype. In addition, when purchasing a Ninjutsu Element, Taijutsu Style and/or a Genjutsu Archetype, this character must also perform a 5 post jonin training thread in addition to meeting all other requirements. 

Description: Not all ninja are built equally, and while each village has their own traditional elements that see much use, there are always the oddballs within those villages who don’t seem able to grasp the basics of how to perform techniques of their homeland.

Cost: +1

 

Possessive

Spoiler

Description: This character is the sort of individual that has a compulsive need to accumulate as much wealth as physically possible, and is often very possessive of their friends and objects. This compulsion- or even obsession often leads this individual to become greatly agitated whenever an object in their possession is damaged or broken.
Effect: Whenever an item in this character's possession is destroyed by an opponent, this character is afflicted with three (3) turns of 'Taunted' as if caused by the opponent who destroyed this character's item. Additionally, when this character attempts to use a consumable item, they must roll a D20. On a roll of '1', that item is not used and this character sacrifices the phase they were attempting to use that consumable in.
Cost: +1

 

Anxiety Disorder; [Loss of Control]

Spoiler

Description: Some people respond to certain objects or stimulation with fear and dread. Whether this stems from an event in their past or is an inexplicable symptom of their mind is different for everyone, but the responses are all very real. When the person's trigger appears they find themselves unable to face those around them as their chest seizes up and they find it hard to breath. Only a moment of self control and luck can bring them back to their normal calm self.
Effect: Whenever the chosen [trigger] appears for the first time in battle a player becomes 'Afraid; 4' of all opponent's on the battlefield until their anxiety is controlled. This ignores the max duration for 'Afraid'. As a Setup Phase action the user may roll 1d100 and if they roll a number with a 7 or a 3 in the result their anxiety is controlled. Individual ranks of this skill must be overcome individually even if triggered at the same time.
Ranks: 1
Cost: +2 SP

 

Feeble Minded

Spoiler

Description: Your mind just cannot unravel the mysteries of Genjutsu. You are also not very good at puzzles or word games.
Effect: This character takes double ghost damage.
Rank 1 of 1
Cost: +2

 

General:

 

Quick Learner

Spoiler

Description: You pick up on concepts and skills more quickly than the average ninja.
Effect: You may gain +10% EXP From Training, Battles, Gamemaster and Mission rewards. Bonus EXP is not included in this.
Cost: -2

 

Inner Calm

Spoiler

Description: Your are more efficient with your chakra, doing more with smaller amounts than others.
Effect: Chakra-Based Techniques cost 5 less Chakra per ninja rank of the technique. This shares ranks with the skill 'Steadfast Durability'.
Ex: Genin techniques cost -5 Chakra, Chuunin techniques cost -10 Chakra, etc
Rank 1 of 10
Cost: -1

 

Equipment: 


Merchant

Spoiler

Description: Smooth talker, you never pay full price.
Effect: You get a 5% discount at stores. This skill ignores the level requirements for additional ranks.
Rank: 2 of 10
Cost -2

 

Basic Path:


Path Of The Puppeteer

Spoiler

Effect: Characters with this skill gain 1000 Ryo that may only be spent on puppets or puppet parts. In addition, they may take the skill 'Ninjutsu Mastery' with the choice "Puppets" instead of an element. If they do, all attacks made with a Puppet gain the bonuses of this skill.

 

Kugutsu Mastery (Choose Two)

- Practiced Puppetry: Kugutsu No Jutsu no longer costs Chakra to use and may be used as a free action once per battle in the Setup Phase.

- Salvager Puppetry: Twice per battle as a free action in the Setup Phase you may treat a puppet you control as if it had one (1) puppet part from a destroyed puppet you previously controlled this battle. This effect lasts for two (2) turns. The puppet part targeted by this effect may not be more than ten (10) part slots in size and must respect size requirements on the non-destroyed puppet. The puppet part is considered to be the same part for any considerations of battle limits or other restrictions. The non-destroyed puppet does not require open part slots for this ability.

Description: Some shinobi love the feeling of manipulation, the sensation as those strings pull through the air and the masterful weapon of death they have slaved over slices through their enemy like a hot knife through butter. They love to create things to destroy things, and tinker with the inner machinations of both.


Cost: -1

 

Elemental Specialties:

 

Primary: Water Specialty [Locked]

Spoiler

Description: Naturally aligned to the element of the water, this character has a natural tact at using and manipulating water to their bidding. This chakra tends to flow and ebb with ease, making it much easier to manipulate than other chakra, still one moment and crashing down the next.
Effects: User has -10% chakra/stamina cost (rounded up) for all Ninjutsu -or- Taijutsu -or- Genjutsu (choose one when this skill is learned). Water Jutsu cost one less JP to a minimum of 1. This effect may stack with other skills, to a maximum of -2 JP per technique. User receives the skill 'Subtle Elements; Water' for free and may purchase an additional rank of 'Subtle Elements'. If the user already has 'Subtle Elements; Water', they may have their points refunded.
Requirements: You get one specialty at level 30 and another one at level 80.
- Level 30*: 10 post Jounin training.
- Level 80: 5 post training.

Roll: 4

Cost: 0

 

Secondary: Wind Specialty [Locked]

Spoiler

Description: Naturally aligned to the element of the wind, this character has a natural tact at using and manipulating the wind to their bidding. This chakra takes on the form of thin razor edges that flow for more piercing and damaging attacks.
Effect; User has a +15% to base damage (rounded up) with Ninjutsu -or- Genjutsu -or- Taijutsu attacks (choose one when this skill is learned). Wind Jutsu cost one less JP to a minimum of 1. This effect may stack with other skills, to a maximum of -2 JP per technique. User receives the skill 'Subtle Elements; Wind' for free and may purchase an additional rank of 'Subtle Elements'. If the user already has 'Subtle Elements; Wind', they may have their points refunded.
Requirements: You get one specialty at level 30 and another one at level 80.
- Level 30*: 10 post Jounin training.
- Level 80: 5 post training.

Roll: 4

Cost: 0

 

Skills learned from Jounins:

Edited by Tw33dle
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~Techniques~
 
Jutsu Points: Used: 22 l Available: 15 l Total: 37

 

Related image

 

Gained: 

Spoiler

4; Character Creation

3; Level Up (0-3)

30; One Time Character Bundle

 

Spent: 

Spoiler

2; Body Replacement Technique II | Kawarimi No Jutsu II

2; Clone Technique II | Bunshin no Jutsu II

4; Puppet Technique | Kugutsu no Jutsu

3; Kugutsu; Tsume | Puppet; Claws

4; Kugutsu; Kama Resshou I | Puppet; Sickle Laceration I

3; Kugutsu; Kama Senpuu | Puppet; Sickle Whirlwind

1; Kugutsu; Surikizu | Puppet; Scratch

3; Kugutsu; Kassha | Puppet; Tackle

 

Gennin:

 

Puppet Technique | Kugutsu no Jutsu

Spoiler

Type: Ninjutsu 
Rank: [See Effect] 
Cost: 40x Chakra
Effect: 
This technique may be performed in the Setup Phase or the Main Phase. The value of x is equal to the user's ninja rank. Choose one of the following.
• Equip up to 2x Small Puppets.
• Equip up to x Medium Puppets.
• Equip one (1) Large Puppet. 
The user may unequip any number of puppets in their Setup Phase as a free action. If any puppets are equipped when this technique is used, they are considered unequipped. This technique is always considered to be equal in ninja rank to the user.
Description: Using their energy like the strings of a marionette, Kugutsu no Jutsu allows the user to manipulate the delicate mechanisms of their puppet creations. Only shinobi who dedicate themselves to the art of being a puppeteer can master this ability.
Restrictions: Path of the Puppeteer
Points: 4

 

Kugutsu; Tsume | Puppet; Claws

Spoiler

Type: Ninjutsu [Puppet]
Rank: Genin
Cost: 56 Chakra
Damage: 40
Effect: If this technique makes contact, the target is afflicted with ‘Bleeding 20’ for one (1) turn.
Description: After manipulating the puppet’s strings, hidden blades appear on the puppets hand and/or paw. Once the claws appear, the puppet then lunges towards the target and attempts to slash the target with their claws. 
Requirement(s): Hidden Blade
Points: 3

 

Kugutsu; Kama Resshou I | Puppet; Sickle Laceration I

Spoiler

Type: Ninjutsu [Puppet l Medium Sickle]
Rank: Genin
Cost: 80 Chakra
Damage: 20 Per Hit
Effect: This technique has three strikes 
Description: A puppet attack passed down from one puppeteer to another. The puppeteer manipulates the puppet causing them to attack their target with their medium to large blade. Once the puppet reaches the target, it begins to swing the blade in an attempt to Hack n’ Slash at their target, striking up to three (3) times.  
Requirement(s): A Medium Sickle
Points: 4

 

Kugutsu; Kama Senpuu | Puppet; Sickle Whirlwind

Spoiler

Type: Ninjutsu [Puppet l Medium Sickle]

Rank: Genin

Cost: 50 Chakra

Damage: 10

Effect: Area of Effect

Description: A puppet attack passed down from one puppeteer to another. The puppeteer manipulates the puppet causing them to attack their target with their sickle. Once the puppet reaches the target, it swings the sickle in a 360 degree motion, attacking all targets in the area. 

Requirement(s): A Medium Sickle

Points: 3

 

Kugutsu; Surikizu | Puppet; Scratch

Spoiler

Type: Ninjutsu [Puppet]

Rank: Genin

Cost: 5x Chakra

Damage: 5 per strike

Effect: This technique has a maximum of four (4) strikes

Description: One of the most basic techniques a puppeteer can do. While manipulating the puppets hands, the puppeteer may choose to attempt to scratch their opponent with up to four different hidden blades.  

Requirement(s): Hidden Blade

Points: 1

 

Kugutsu; Kassha | Puppet; Tackle

Spoiler

Type: Ninjutsu [Puppet]

Rank: Genin

Cost: 60 Chakra

Damage: 60

Description: A very basic technique. The puppeteer manipulates the chakra threads, causing the puppet to tackle to their target.

Points: 3

 

Academy Student:

 

Clone Technique II | Bunshin no Jutsu II

Spoiler

Type: Ninjutsu 
Rank: Gennin 
Cost: 5x Chakra
Effect: This technique may be used in the Setup Phase or Main Phase. When determining the cost of this technique 'x' is considered to be the number of 'Clones' created by the user and may never be greater than 4. 'Clones' have 1 Health and 1% of the user's other statistics. 'Clones' are not physical and may not take any actions. The user of this technique gains +20 Evasion or +20 Accuracy for every 'Clone' of this type on the battlefield. The bonuses of 'Clones' of this type may be ignored by any character with heightened senses (i.e; Byakugan, Path of the Sensor, Inuzuka Smell Tracker, etc). This technique may be used in the Setup Phase 1 time per battle.
Description: A technique that most students are required to be proficient in before they can graduate from the academy, the Bunshin no Jutsu is the most basic of the myriad of clone techniques that exist in the world. By properly molding their chakra, the user is capable of creating near perfect replicas of themselves. Unlike most bunshin jutsu, the basic clone technique does not produce physical clones but creates something more akin to a projected image, which is a real image that has no form. The Clone Technique is considered an E-Ranked jutsu, and is not very powerful, but with practice and ingenuity many shinobi have come to use it in masterful ways. Most often stalling by hiding out among their clones, or setting themselves up for a strong offensive.
Points: ⁿ/ₐ [Evolving 2; Clone Technique]


Transformation Technique | Henge no Jutsu

Spoiler

Type: Ninjutsu 
Rank: Academy Student 
Cost: 10 Chakra 
Description: The Transformation Technique is a time-honored staple of nearly every shinobi academy the world over. Its concept and execution are both extremely basic, making it a perfect training technique for young students. By molding chakra around their body, the user of the Transformation Jutsu is able to temporarily take on the physical characteristics of another person. Though the Henge no Jutsu rarely offers a perfect disguise, clever ninja have been using it for hundreds of years to confound their foes.
Effect: During any situation in which a character with this technique would need to calculate their "Visibility Score", they may use this technique to reduce their "Visibility Score" by -10%. "Visibility Score" reduction caused by this technique may be ignored by any character with heightened senses (i.e; Byakugan, Path of the Sensor, Inuzuka Smell Tracker, etc). 
Points: Free Upon Creation 

 

Body Replacement Technique II | Kawarimi No Jutsu II

Spoiler

Type: Ninjutsu 
Rank: Gennin 
Cost: x Chakra
Effect: This technique may be performed as a Free Action in the Response Phase following a failed dodge roll. When determining the cost of this technique 'x' is equivalent to the cost of 1 Basic Attack that the user failed to dodge. The damage and effects of that basic attack or weapon attack are negated. The user may take no action in the Setup Phase or Main Phase on the turn this technique is used. This technique has a 5% chance to fail. This technique may be performed 1 time per battle.
Description: A life-saving technique for most young shinobi, the Body Replacement Jutsu has been a staple in academy learning for many years. By utilizing their ability to manipulate chakra, with quick movement, a skillful shinobi is capable of switching their position with another object to evade damage. By creating a simple optical illusion, the user of the Kawarimi no Jutsu can make it appear as though they were damaged or even killed by the opponent's attack. Some ninja become extremely adept in the usage of this technique, and have even been known to swap places with hazardous materials to trap their enemies.
Points: ⁿ/ₐ [Evolving 2; Body Replacement Technique]

 

Jutsu learned from Jounins:
 

Edited by Tw33dle
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~Puppets~

 

 

Ko l Child l こ
Puppet Size: Medium
Durability: 460
Total Slots: 6/10
Parts:

Spoiler

Armor Plating
Part Slots: 1
Effect: None
Durability: +75
Size Requirement: Any
Cost: 両100

 

Hidden Blade; I
Part Slots: 1
Effect: Any strikes (of any kind) made with this puppet afflict the target with one (1) turn of the status effect ‘Bleeding; 3’.  This effect stacks with itself to a maximum of ‘Bleeding; 30’. Additionally, once per battle per instance of this attribute (max; 5), an attack made with this puppet that afflicts the status effect ‘Bleeding’ may be treated as a ‘Dynamic Trap’. ‘Dynamic Traps’ created by this effect are treated as the same technique for purposes of diminishing ‘To-Hit’ bonuses.
Durability: +15
Size Requirement: Any
Cost: 両150
 
Armament Medium Weapon
Part Slots: 3
Level: 10
Weapon Type: Sickle
Effect: A puppet with this attribute is considered to be equipped with a Medium Weapon of the chosen type. Weapons gained through this part may not possess any attributes or special abilities of their own. The cost of this part is equal to the cost of a 'Medium Weapon' of the chosen level.
Durability: +1.5x
Size Requirement: Any
Cost: 両x

 

Gliding Joints; I
Part Slots: 1
Effect: This puppet gains +4x% to dodge physical attack, where x is equal to the wielder's ninja rank.
Durability: +20
Size Requirement: Small
Cost: 両125
 

Description: Ko is one of the first combat based puppets that Yuuta ever built. Ko resembles a young Japanese Weasel with jagged teeth and claws on each of his paws. He has brown eyes, a black nose, and mouth just large enough to bite a large human. Ko has a long tail that he uses to hold her medium sized sickle with. Ko is the smallest in the set of three weasel shaped puppets.

Edited by Tw33dle
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~Inventory~

[7 Slots Used [15 Slots Total]


Armor:
-Head:

Sungakure Hitai-ate

Spoiler

Item Placement: Any
Item Attributes: None
Description: A classic ninja hatai-ate. he steel plate rests on a black headband that may be tied to any part of the body. The steel plate bears the symbol of Sunaakure no Sato.

Neck:
Body:
Waist:
Forearm(s):
Hand(s):
Thigh(s):
Calve(s):
Feet

 
Weapons:

Main Weapon: Ko

Sub Weapon:


Item Listing


Items on Hand:

3 Shuriken

Spoiler

One of the most basic weapons utilized by ninja, the shuriken are flat, four-pronged metal stars. They are often used to distract, pin enemy's clothing, or other diversionary tactics, but many shinobi are skilled enough to be lethal with them.
Type: Small Weapon
Deals 6 damage.
Item Slots: 0.5

3 Kunai

Spoiler

The all-purpose utility knife used by shinobi all over the world, the kunai is a blade made of a single piece of metal, usually with a metal hoop at the back end. These blades are often thrown, but can be wielded in melee with equal efficiency.
Type: Small Weapon
Deals 8 damage.
Item Slots: 1.0

4 Senbon Needles

Spoiler

Metal needles with a point at both tips, senbon are more commonly associated with certain medical practices, but ninja have been known to carry them because they are easily concealed. While they deal very little damage, senbon are often dipped in poison to maximize their lethality.
Type: Small Weapon
Deals 1 damage. Has +1% Chance to Hit.
Item Slots: 0.2

 
Items in Vault:

None

 
Money on Hand:

両 570

Money in Bank: 

両 0


~~~~~~~~~~~~~~~~~~~~~~~~~~~

 
~Logs~
 

Exp Earned:

Spoiler

600 [+60 l Quick Learner]; Village Registration

730 [+73 l Quick Learner]; Shifting Sands


Transaction Log:

Spoiler

+両 125; Character Creation
+両 1,000; Path of the Puppeteer

- 両 1,075; Ko l Child l こ

+両 400; One Time Character Bundle

+両 120; Village Registration


Holiday Gifts:

 

Mission Log:

Spoiler

Rank D; 1
Rank C;
Rank B;
Rank A;
Rank S;

 

Information to Add:

Spoiler

 

 

Edited by Tw33dle
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