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disthawk12

Eight Gates Sage Mode

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Eight Gates Sage Mode

Description: With dutiful practice in both the eight inner gates and sage mode Those with the masterful finesse of the gates and natural energy have synergized the two into one cohesive power. Eight gates sage mode at its core is a pure mixture of the two It may not do anything fancier but these powers combined are a force to be reckoned with.  While most of the negative effects of the eight gates have been negated by the senjutsu chakra, A slow and steady drain of the users' life force have made this power just as dangerous to use as the user can drain themselves and make them feeble and weak. 

 

(Upkeep/Requirements)

 Eight Gates sage mode is activated by first opening the gates then activating sage mode

 The number of gates activated prior to activating sage mode determines the skill that you may activate 

 When Sage mode is active both advanced systems are deactivated and replaced with effects of Eight gates sage mode 

The skills Keimon and Perfect sage mode are required to learn Eight gates sage mode

 The effects of advanced regeneration skills are negated while active 

 Activation Cost: 20% Stamina and Chakra, 20% Health.

 Upkeep Cost: 15% Stamina and Chakra, 15% health

 

(Training Requirements)

25 Post Gm Arc where death is possible.

 

Eight Gates Sage Mode: Senjutsu Embodiment.

While Eight Gates Sage Mode is active, characters with this skill gain access to the ‘Senjutsu Chakra’ and Senjutsu’ statistics. Senjutsu Chakra is a tank statistic and its value is equivalent to the character’s total Health, Stamina, and Chakra combined and may be used to pay for any cost that would require Health, Stamina, or Chakra (Not including damage). Senjutsu is a non-tank statistic and its value is equivalent to the character’s total Taijutsu, Ninjutsu, and Genjutsu combined and is treated as if it were those statistics when attacking or performing techniques (Hybrid techniques are treated as regular techniques while Eight Gates Sage Mode is active). Additionally once per battle, the user may use 1.5x senjutsu chakra to heal themselves for X health up to 600
Description: Senjutsu chakra has a knack for healing whilst the eight gates have a tendency to hurt their users, but these effects have balanced out but at a downside, While having to heal themselves users of Eight gates sage mode have lost a true mastery over senjutsu chakra, but have gained the ability to give them a boost of energy.

Requires: Senjutsu Rank 2, Senjutsu mastery Rank 2, Sixth Gate opened on activation.

Cost: -4 Sp

 

Eight Gates Sage Mode: Sensory Released.

While Eight gates sage mode is active the user gains access to the skills"Aura perception: Stamina, Aura Perception: Chakra". Additionally, While active, the user rolls three separate dodge rolls during Response Phases in which they are the target of an attack and takes the best result of the three rolls.
Description: With the enhanced reaction time of the eight gates and spatial awareness of sage mode Egsm has truly released the sense in a powerful way. Those who have mastered this power have found they can sense much farther then they were previously able too, and due to this their reactions have increased dramatically making users very hard to touch. 

Requires: Sage mode: Perception Rank 2, Fourth Gate opened on activation

Cost: -2 Sp

 

Eight Gates Sage Mode: Origin Incorporation.

While Eight gates sage mode is active the users with this skill gain Acess to 1" Sage mode origin " they meet the requirements for, Additionally Characters with this skill and any summons under their control also increase two statistics listed by the 'Sage Mode Origin' skill by +6x, with 'x' being equivalent to their level. This bonus may exceed 1.5x the base statistic.
Description: Both the eight gates and sage mode deal in a bit of increasing strength and speed among their users, When combined this increase has become slightly more powerful.

Requires: Rank 2 Sage origin, Third gate being opened on activation

Cost: -3 Sp

Edited by disthawk12
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Desiginers notes: I have been given permission from kc to use elements of Sage mode to make this.

So turn limit is a soft 5 you can go to 6 if your chakra and stamina is high enough to negate a bit of the cost, But considering that you only can heal yourself once makes it pretty close to 5 or 6

I don't really have anything else to say yet.

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It isn’t? Sensory released has the gates extra roll 

the senjutsu embodment has the healing effect of the of the second gate being very nerfed due to the fact that it is negating the any extra”damage” that eight gates sage mode would afflict 

origins is just the first and third gate which are stat boosts

every skill has something from both sage mode and eight gates that I thought would be well combined  

Edited by disthawk12
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As it currently sits, this isn't going to fly. Eight Gates Sage Mode is a cool idea, but it's needs it's own design space, not just taking two things you like and smooshing them together. This is really not unique at all. So, I would recommend thinking on this and seeing what unique design space this can fill. Even if it's inspired by something else, that's fine. However, inspired by and straight copied from are two different things. 

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