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Princess

Irukandji Level 1: Ue | 飢え

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 Ue | 飢え
Level 1 Irukandji Summon

 

Appearance: 

Ue has amassed just shy of a thousand Irukandji under its control. It favours shaping the swarm into a frightening maw, and mimics bites in its attacks. Each individual jellyfish, being tiny, almost invisible and utterly nondescript, can easily be lost if it is separated from the swarm, but when they mass together they appear as a faint ripple in the air. As with others of its kind, Ue has made slight modifications to the jellyfish under its control, and close inspection will reveal the tentacles are coloured a faint red, allowing for more convincing depictions of a mouth during their hunting. 

 

Personality: 

Ue is one of the youngest deep sea intelligences, and is keen to be involved in the surface world to prove its worth both to its summoner and its elders. This makes the swarm of Ue easily excited and aggressively predatory in battle. More so, Ue is the most keen to project its voice through its swarm, communicating to its summoner and those around the swarm to gather more information on the surface world. It is inquisitive, but its questions are bizarre and seemingly irrelevant, as fits an alien mind. It is as likely to ask someone's name as it is the shape of their dreams, for human understanding is a concept it has yet to grasp, and thus Ue has no hope of passing as a mundanely intelligent summon. Not that it minds.

Stats:

[Health] 500
[Stamina] 80
[Chakra] 400
[Taijutsu] 0

[Defence] 300
[Ninjutsu] 60
[Genjutsu] 60
[Concentration] 200
[Speed] 700
[Accuracy] 600
[Evasion] 600

 

Skills: 

 

Advanced Element; Collapse [Family Element]

Spoiler

The Irukandji of the Shitaikutsu are famous for their uniquely complex and deadly toxins. These potent chemical cocktails cause agonising cellular collapse in the unfortunate victims, acting far faster than lesser venoms. Where a snake or spider bite might prove lethal in minutes to hours, and cause significant pain as the body breaks down, Irukandji venom not only is so expertly designed as to utterly destroy the cellular makeup of living things, but it also has a terrifying effect on the brain, creating the fear known as 'Irukandji Syndrome', one of the greatest terrors known to mankind.

Effect: Characters with this skill may utilise techniques of the ‘Collapse’ element. ‘Collapse' techniques with the 'Poison;' status effect also inflict one turn of Afraid; 1.
Requirements: Irukandji Jellyfish or Contract Manager; Irukandji
Cost: 0

 

Meditative Archetype

Spoiler

Not every genjutsu involves pain and submission, in fact genjutsu can be used to sustain one's self when their mind has become the battleground. Shinobi who study this archetype put themselves in a state of quick meditation that clears their head and regenerates their energies. This technique is so effective that their physical health begins to benefit as a result.
Effect: The user may sacrifice their Setup Phase to recover 4% total ghost health and 1% of their total health if they use a Meditative Archetype genjutsu in their Main Phase.
Cost: -1

 

Swarm Creature

Spoiler

These creatures are small, an individual summon made up of hundreds if not thousands of tiny creatures to make up the mass of a single summon of other families. Though their bodies are disparate, their minds are unified under a singular consciousness. This 'hive mind' directs the swarm with a far higher intelligence than the sum of its parts, but for every advantage creatures of this size gain, there are equal areas in which they suffer.
Effect: All Physical Attacks that target this character deal 5X% less total damage but gain an additional 10X% chance to hit, where X is equal to the summon's Summon Level.
Requirements: Summons only, must make sense
Cost: -1

 

Irukandji Syndrome

Spoiler

Though the Irukandji's venom is potent indeed, the true danger it possesses is known as Irukandji Syndrome. The syndrome is an all consuming sense of impending doom, victims beg for death as the pain and torment the venom causes drives them into intense bursts of fear and melancholy. There are few toxins known to man that can match the terror of Irukandji Syndrome. 
Effect: If another character is under the effects of Poison inflicted by this character, all instances of Afraid used by this character treat their level as one higher, to a maximum of 4. A character with this skill may not deal damage other than through the status effect Poison or Poison items.
Requirements: Irukandji Summon Family
Cost: -2


Hypertoxin I

Spoiler

 

The Irukandji's venom, in addition to causing the dreaded Irukandji Syndrome, is also one of the most dangerous toxins in the world. It attacks multiple organs at once, and while the exact mechanisms of the venom are unknown its effects are obvious to all around. Crushing internal aches, swelling in the lungs, straining of the heart, nausea and vomiting are just some of the horrifying range of symptoms the Irukandji's venom can cause.

Effect: Any technique which deals Poison damage will deal a bonus +5 Poison damage per rank of the technique (per skill rank). This damage is divided  evenly between all turns of the triggering damage. 

Requirements: Irukandji Summon Family
Ranks: 5

Cost: -1

 

 

 

Techniques: 

 

Daisasu | Great Sting | 大刺す

Spoiler

Type: Genjutsu/Ninjutsu [Meditative Archetype | Collapse]
Rank: Gennin
Cost: 32 Chakra 
Effects: Poison; 40 [1]. This attack uses Accuracy to hit and Evasion to dodge.
Description: Not every sting carries with it the chemical compound that attacks the brain directly, some like this are just incredibly venomous.
Points: 3

 

Jūsasu | Gentle Sting | 柔刺す

Spoiler

Type: Genjutsu/Ninjutsu [Meditative Archetype | Collapse]
Rank: Gennin
Cost: 28 Chakra 
Effects: Poison; 10 [1], 10 Chakra Damage, 10 Stamina Damage. This attack uses Concentration to hit and dodge. Poison damage from this technique affects Ghost Health.
Description: Some nematocysts are specially designed to find their way into the chakra system of those stung, releasing a potent chemical that destroys chakra and exhausts the victim, leaving them open to consumption by the swarm.
Points: 3

 

Masasu | Devil Sting | 魔刺す

Spoiler

Type: Genjutsu/Ninjutsu [Meditative Archetype | Collapse]
Rank: Gennin
Cost: 40 Chakra 
Effects: Poison; 10 [1]. A character hit by this technique reduces their Accuracy by 40 for 1 turn. This attack uses Concentration to hit and dodge.
Description: Some stings are focused less on injuring and killing prey, but more on incapacitating them entirely. By focusing on certain chemical compounds in their needles, the Irukandji can inflict dizzying pain while causing no real damage.
Points: 3

 

Kasusasu | Mist Sting | 霞刺す

Spoiler

Type: Genjutsu/Ninjutsu [Meditative Archetype | Collapse]
Rank: Gennin
Cost: 28 Chakra 
Effects: Poison; 10 [1], Afraid; 1 [1]. This attack uses This attack uses Accuracy to hit and Evasion to dodge.
Description: A slight sting that allows hallucinogenic toxins that eat away at the mind, causing potent panic in unfortunate victims. The appearance of a faint cloying mist in the corners of their eyes causes great unease, and those stung know full well where the effects of this are coming from.
Points: 3

 

Odeisasu | Sludge Sting | 汚泥す

Spoiler

Type: Genjutsu/Ninjutsu [Meditative Archetype | Collapse]
Rank: Gennin
Cost: 40 Chakra 
Effects: Poison; 10 [1]. A character hit by this technique also lowers their Evasion by 40 . This attack uses This attack uses Accuracy to hit and Evasion to dodge.
Description: A gentle sting which, like many Irukandji venoms, affects the mind. By almost imperceptibly altering the victim's reaction speed, unskilled opponents who cannot compensate find escaping incoming attacks all that much harder for reasons they cannot understand.
Points: 3

 

Hijosasu | Cruel Sting | 非情泥す

Spoiler

Type: Genjutsu/Ninjutsu [Meditative Archetype | Collapse]
Rank: Gennin
Cost: 40 Chakra 
Effects: Poison; 24 [1] and Afraid; 1 [1]. This attack uses Accuracy to hit and Evasion to dodge.
Description: A potent sting which carries with it the true terror of facing the Irukandji summons, the combination of incredible pain and creeping terror that is the dawn of Irukandji Syndrome. Though only a small dose, repeated exposure can be fatal.
Points: 3

 

Namisasu | Rippling Sting | 波刺す

Spoiler

Type: Genjutsu/Ninjutsu [Meditative Archetype | Collapse]
Rank: Chuunin
Cost: 103 Chakra 
Effects: Poison; 50 [2]. Afraid; 1 [1]. This attack uses Accuracy and Evasion to hit.
Description: A potent sting which carries with it the true terror of facing the Irukandji summons, the combination of incredible pain and creeping terror that is the dawn of Irukandji Syndrome. Though only a small dose, repeated exposure can be fatal.
Points: 4

 

Mahisasu | Paralytic Sting | 麻痺刺す

Spoiler

Type: Genjutsu/Ninjutsu [Meditative Archetype | Collapse]
Rank: Chuunin
Cost: 112 Chakra 
Effects: Poison; 5 [4]. A character hit by this technique also reduces their Speed by 30 for 4 turns. On the second turn after a character is hit by this technique, they are affected by Afraid; 1 [1]. This attack uses Accuracy and Evasion to hit.
Description: A cruel, lingering venom that is often delivered to the lower extremities, and specifically works to cause irritating swelling in the knee joints. Doing so can cause the opponent so affected to find it difficult to reach their maximum speeds, an annoyance that often masks the venom working to degrade the musculature attached to the affected area.
Points: 5

 

Ninchisasu | Cognition Stab | 認知刺す

Spoiler

Type: Genjutsu/Ninjutsu [Meditative Archetype | Collapse | Barrier ]
Rank: Chuunin
Cost: 59 Chakra
Effects: Poisoned; 15 [2], Clobbered [1]

Description: A lone tentacle makes contact with the target's ear, allowing the deadly Irukandji venom to seep almost directly into the victim's brain. The pain is unreal, and the sudden spike in unimaginable discomfort causes the body to struggle managing all but the most basic of tasks, their cognitive abilities so distraught at the stress they are in.
Points: 3

 

Equipment: 


Modified Tentacles

Armor Kind: Forced Mutation
Body Placement: Tentacles
Attributes: +60 Accuracy, +40 Concentration
Description: Ue's modifications on his swarm have given them longer, slightly brighter tentacles than natural Irukandji possess. This has a twofold purpose. On the one hand, it helps enhance the fear of the swarm's venom through mimicking natural predators, and secondly it allows them to be more easily found by a careful mind, helping improve swarm unity slightly.

Cost: 両400

Edited by Princess
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